[QUOTE="Shame-usBlackley"][QUOTE="TriangleHard"] Avoiding backlash and keeping the image of being bad boy is different. They avoid the backlash by taking out blood, sex, and other specific things parents can attack, but left their bad boy image there by giving that offensive materials like harrassing homeless person, beating up kids, generally keeping the story go in more offensive materials instead. What better way is there to give big slap in parents face than to make offensive game by avoiding all the issues parents have with GTA games?
TriangleHard
How about by releasing a game where the first action your character does is blow his brains out? I'm not releasing Rockstar of any of the vile acts depicted in their games, but to get all high and mighty about a game being offensive, while on the other hand giving a game a 9 (Shin Megami Tensei 3)that involves teen suicide by handgun (which is sure to get parents all hot and bothered given recent events) seems a smidge off to me.
There is a difference.
The image of shooting yourself in the head might be shocking, but according to story they aren't shooting bullets.
Persona 3 might have shocking image, but nothing about the story is really offensive. Bully on the other hand does have offensive materials because it has many elements goest again moral values.
As for games being offensive, I have nothing against that. I don't think it is bad thing Bully can have some offensive material in the story. Only thing I'm putting it down hard is that Rockstar failed to really step out of the way and be original and creative. Also being offensive is fine, but if you are trying to create some realistic setting, at least try to keep it realistic. GTA, it felt realistic because story of violence did revolve around gang theme story and it fit well, but school violence being so open like that, and things these characters talked about was out of touch.
As for cl@ss room stuff, it was basically same as GTA. chemistry cl@ss had the mini game like clubs in GTA etc. The word scrambling puzzle things in English cl@ss was nice mini-game but let's not kid around here. Bully used very similar game mechanics as other Rockstar games with little tweaks to fit the surrounding and theme better. I really hoped Rockstar would try something more original and really do something different because it was new IP, but Bully didn't do anything that was really radically different from GTA games.
Perhaps some of you did mistaken what I've said. I'm not saying Bully is bad game. It is pretty good game but not a great game that can be considered one of the best in 2006 nor it was that original.
As for image talk, I don't think you can deny that the company does try to put out certain image.
You're splitting hairs for the sake of preserving your specious arguments and frankly, it isn't working.
Firstly, there is nothing in Bully that even remotely resembles content as violent and disturbing as a person shooting himself in the head. The fact that it isn't real bullets "according to the story" in Persona does nothing to negate the impact of that image.
The most violent aspects of Bully are fisticuffs, a kick to the groin, and trash-canning kids. All of this "offensive material" you keep referring to is the product of hyperbole and mudslinging by certain members of the uninformed media. Bully was only rated T to begin with and I could point to the content of any number of teen-focused TV shows currently airing that feature far more offensive material than Bully.
As for the creativity quotient of Bully, you have provided no evidence to refute it. You keep claiming it is merely just GTA with some tweaking when in reality it's nothing like GTA save for some superficial aspects of the game play. The mini games were one minor aspect of an altogether unique package and the proof of this is the reality that there is nothing else on the market like it. As I posted earlier, your comments suggest a person whose experience with the game has been, at best, incredibly limited and based more on word of mouth and information taken from other sources. Feel free to call Bully more of the same but understand you've failed to point out why you are making this claim.
Lastly, Rockstar execs aren't up on stage at E3 dancing with strippers and chanting "kill the pandas" so your whole notion of them selling some hardcore image is purely conjecture. There is no evidence to suggest they are selling an image or spending all of their developmental assets on violent content, evidenced by the fact that their last two high profile games, Bully and Table Tennis, were not even M rated games.
You can dislike Rockstar and their products as that is your prerogative but your rationale isn't holding up under logistical scrutiny, especially when you give other games and developers a pass for doing the same types of things.
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