Very well said, and I couldn't agree more.
After being persuaded by my die-hard WoW playing friend to give it a chance, there's a few things I just didn't care for:
-There's really no social aspect present aside from your own party members. Everyone seems to be running about doing their own business and ignoring anyone looking for adventure or in need of help. Not only that, most were flat out rude. Yea, I was a "newb" I suppose and I understand not everyone is going to be sitting in front of the fire singing "kumbaya my friend", but it seemed to be the exact opposite of what I thought to be the main draw of a MMORPG: socializing while playing.
-I never felt like I was striving towards any conclusion. There was never a feeling that there was an overall objective, only superficial ones. Hunt the wolves, mine the gold, clear the caves. The entire time I was playing I kept asking myself, "what's the point?" Am I actually making any progress towards an ultimate objective here or am I just endlessly turning the wheel?
-My character was not unique, had no personality whatsoever, and like BlackKnight stated, was cookie-cutter.
-KoToR, Phantasy Star. Great series sacrificed to feed the almighty MMORPG cash cow formula. More to come I'm sure.
Rekunta
Good points, and I have more thoughts to add:
- I never really played WoW, but I tried other MMORPGs and they don't EVER give you any kind of choice: oh, there's a quest about saving the caravan carrying the king's gold from the bandits... what if I want to side with the thieves and share the loot? I can't, I can only kill the bad guys, get my reward and move on. Maybe WoW lets you choose, but from what I hear (and since all my friends are into that crap, I hear a LOT) it doesn't.
- Wherever I go, there's players minding their own business. An NPC greets me "Welcome to our peaceful town, life is simple and boring here", yeah... while a dozen battle armored warlords riding fire breathing golden lions roam his backyard...
Then there's the poor player that keeps asking for a healer to complete a quest and no one cares to answer... and he floods the common chat with macroed messages.
- What I call the "post office effect". You see a distressed NPC crying for help because the rat king and his minions have invaded his house, you accept the quest, slay the rat king and collect the reward with many thanks from the NPC... then another player comes and starts the same quest you just completed. It's like you're standing in line waiting for the NPC to be done with another player and say "next!". I know that's how the game works, but this greatly breaks the immersion, IMO.
- Like in your 3rd point, I can't customize my character. All I want from an RPG is the ability to play dress-up with my character, you know... to make it unique: aside from being able to give him a beard and change my hair colour, I want the ability to wear a black cape and a hood... is that so hard to make?! Instead, all the characters in WoW and his spawned clones look basically the same.
- The HUD covers half the screen. I know you need it and can move it and hide it, but it covers half the damn screen!
Well, there is quite a bit of lore to the Warcraft world and environment...muthsera666
Yeah, but if I wanted to read a fantasy book, I'd read The Lord of the Rings for the tenth time :P In a game, I want cutscenes and charismatic bad guys and a convoluted plot to follow, not a million lines of text to scroll through à la Mass Effect :(
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