Why do you play a video game for its story when...

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Jacanuk

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#51 Jacanuk
Member since 2011 • 20281 Posts

@MirkoS77: I can only disagree here.

The last of us is no where close to being the best or even exceptional in telling a story or combining the two elements. What The Last of Us do so well is use the human condition and its softness for kids to tell a relative simple story. Its a good story but its gameplay lacks so much to even be close to avg.

Even Telltale has yet to figure out the right combo and be able to maintain a excellent gameplay while also giving a great story.

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MirkoS77

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#52 MirkoS77
Member since 2011 • 17980 Posts

@Jacanuk said:

@MirkoS77: I can only disagree here.

The last of us is no where close to being the best or even exceptional in telling a story or combining the two elements. What The Last of Us do so well is use the human condition and its softness for kids to tell a relative simple story. Its a good story but its gameplay lacks so much to even be close to avg.

Even Telltale has yet to figure out the right combo and be able to maintain a excellent gameplay while also giving a great story.

No, TLoU is the exception so far as I've seen. Nothing even comes close.

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Jacanuk

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#53 Jacanuk
Member since 2011 • 20281 Posts

@MirkoS77 said:

@Jacanuk said:

@MirkoS77: I can only disagree here.

The last of us is no where close to being the best or even exceptional in telling a story or combining the two elements. What The Last of Us do so well is use the human condition and its softness for kids to tell a relative simple story. Its a good story but its gameplay lacks so much to even be close to avg.

Even Telltale has yet to figure out the right combo and be able to maintain a excellent gameplay while also giving a great story.

No, TLoU is the exception so far as I've seen. Nothing even comes close.

Well, that is subjective and sorry but a gay Page lookalike and a guy who becomes soft just doesn't do it for me.

The bad gameplay is harder to pass up on and all seem to agree that what The Last of Us do best is certainly not the gameplay. The mechanics are just horrible.

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Lulu_Lulu

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#54 Lulu_Lulu
Member since 2013 • 19564 Posts

@Jacanuk

Your over exagerating... TLOU's is far from Horrible, perhaps on Survival and Grounded Mode its horrible, but other than that, its a damn good game and Naughty Dog's second best work to date.

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Minishdriveby

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#55  Edited By Minishdriveby
Member since 2006 • 10519 Posts

@Jacanuk said:

@MirkoS77 said:

@Jacanuk said:

@MirkoS77: I can only disagree here.

The last of us is no where close to being the best or even exceptional in telling a story or combining the two elements. What The Last of Us do so well is use the human condition and its softness for kids to tell a relative simple story. Its a good story but its gameplay lacks so much to even be close to avg.

Even Telltale has yet to figure out the right combo and be able to maintain a excellent gameplay while also giving a great story.

No, TLoU is the exception so far as I've seen. Nothing even comes close.

Well, that is subjective and sorry but a gay Page lookalike and a guy who becomes soft just doesn't do it for me.

The bad gameplay is harder to pass up on and all seem to agree that what The Last of Us do best is certainly not the gameplay. The mechanics are just horrible.

You don't need the adjective in describing Ellie because the adjective doesn't differentiate her from Page.

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Minishdriveby

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#56 Minishdriveby
Member since 2006 • 10519 Posts

@Pikminmaniac said:

@MirkoS77 said:

@Lulu_Lulu said:

Passive mediums will always do storytelling better because telling a story is a passive experience, it requires one person to talk and the other to shut up and listen, it doesn't require any input from them. The teller is trying to convey his specific series of events, and the more specific they are, the less input is required from the audience. Games are more than welcome try to do this as well but it would at the cost of interactivity. This is where the push for altering the definition of what a game is comes from, Games are suppose to do Narrative in their own way, not by mimicking other mediums simply because that's what we've grown use to.

Boy, I could not disagree with this more. I could've agreed with the above, all up until TLoU hit and showed me that gameplay can not only be incorporated as a benefit to a narrative, it can be essential to it. TLoU moved me, and I've never really been able to articulate as to why until just recently. Admittedly, it's not at all original. In fact it's pretty standard stuff, but the execution is nailed. Every other narrative-focused game I played prior was always very distinct in its separation of gameplay and story. Always a large disconnect and disparity between them. TLoU changed this.

The true brilliance of Naughty Dog's work is that they were able to provide a feeling of continuity between actively participating and passively experiencing, because nearly every mechanic (as well as its presentation) gave conveyance of what the story was telling. The melee engine, for instance, truly felt like a struggle for life and death....it hit hard. The guns had weight and power, each shot was relevant, and firing a round almost held a sense of significant loss. Scavenging for supplies delivered and reinforced first hand the state of desolation and desperation that pervaded throughout. Gameplay enforced the narrative at every turn. Even tiny things such as the little conversations the player has with other characters, going on while one is doing such simple things as walking from point A to B, helps create that relation far more effectively than any passive experience can ever hope to. Seemingly insignificant things (such as giving Ellie a high-five after a team effort or various optional conversations) to major plot points (carrying an unconscious Ellie out of the hospital while being chased) aids that relation. In Left behind, this is even more exemplified. The costume store, photo booth, brick throwing contest, arcade game, water gun fight. None of those would be nearly so impactful in my caring towards those characters had I simply watched.

The story was so much better due to active participation, that it got to the point that an otherwise generic, forgettable, predictable zombie plot had more of an effect on me than many of the best movies I've seen have. That's all due to me being a part of it, not just watching.

As for what defines a game.....you seem to be saying it's the degree of interactivity that should be the determinant here. That's a slippery slope. In that case, where do you draw the line? Mario? Assassin's Creed? Beyond Two Souls? When does something stop being a game to you? In my view, it's not the amount of interactivity that is at issue, it's the manner and context in which it's implemented. But if it's interactive in any sense, it's a game.

Anyway......it's entirely possible for a teller of a story to convey a series of specific events while at the same time affording a degree of agency to the audience. TLoU is proof this is possible. A story can be a more engaging experience in the interactive medium than a passive one can, it's simply a matter of getting the execution correct and maintaining a sense of parity between what mechanics there are and how they reflect to the player what they see when they are placed in a passive state.

I agree with both of you completely. I never played a story driven game that I feel really worked until The Last of Us. It's the only one that really nails it. It's just a really difficult balancing act to get story and gameplay to work together. You usually have to sacrifice one for the other, but The Last of Us is the most successful at achieving this than I've ever experienced before.

In the Last of Us, the story adds meaning to the gameplay and the gameplay adds meaning to the story. *thinks back to the ending sequence of winter*

Oh my god, I think this may be a sign of the apocalypse.

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Lulu_Lulu

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#57 Lulu_Lulu
Member since 2013 • 19564 Posts

@MirkoS77

I never said a game is determined about the amount of interactivity posesses. Also I was afraid you would have the same mindset as Mastermetal: "Interactivity = Game" thats just wrong, but like I said before, this is what many people think and so eventually the wrong way will eventually become known as the right way.

As for the The Last Of Us, games are definitely not about striking a perfect balance between Passive and Interactive experience.... Balance only means that theres the same amount on both sides, you can perfectly balance anything, Water and Oil, Good and Evil, Black and White....

And lets be Honest, The Last Of Us gameplay is about sneaking up behind bad guys and killing them, which has no relation to whats going on in the cutscenes. They are at odds. As for Left Behind..... It was much better but there was something abit off, particularly with the gameplay in the sections with the narrative focused sections, were they compelling yep ! But the it wasn't because of the mechanics....

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Lulu_Lulu

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#58 Lulu_Lulu
Member since 2013 • 19564 Posts

@Jacanuk

It is a passive experience, you can't tell a story to someone who wants to add their own input into it. Sorry mate but sliding in some shooting and stabbing inbetween a compelling story doesn't make story telling an active experience. You sir, already know this.

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MirkoS77

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#59 MirkoS77
Member since 2011 • 17980 Posts

@Jacanuk said:

@MirkoS77 said:

@Jacanuk said:

@MirkoS77: I can only disagree here.

The last of us is no where close to being the best or even exceptional in telling a story or combining the two elements. What The Last of Us do so well is use the human condition and its softness for kids to tell a relative simple story. Its a good story but its gameplay lacks so much to even be close to avg.

Even Telltale has yet to figure out the right combo and be able to maintain a excellent gameplay while also giving a great story.

No, TLoU is the exception so far as I've seen. Nothing even comes close.

Well, that is subjective and sorry but a gay Page lookalike and a guy who becomes soft just doesn't do it for me.

The bad gameplay is harder to pass up on and all seem to agree that what The Last of Us do best is certainly not the gameplay. The mechanics are just horrible.

The mechanics are brilliant, especially noteworthy when engaged against numerous human AI opponents. Why do you think they are horrible? You are not easy to debate with because you don't give any examples or elaborate on any of your opinions.

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MirkoS77

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#60 MirkoS77
Member since 2011 • 17980 Posts

@Lulu_Lulu said:

@Jacanuk

Your over exagerating... TLOU's is far from Horrible, perhaps on Survival and Grounded Mode its horrible, but other than that, its a damn good game and Naughty Dog's second best work to date.

Survival and Grounded is the only way to play TLoU.

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Lulu_Lulu

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#61 Lulu_Lulu
Member since 2013 • 19564 Posts

@MirkoS77

and if the AI, level design and gameplay was up to scratch then I would agree. But thats just not the case.

If you're going to put in a super hard difficulty in any game then you better make sure everysingle one of its individual parts are absolutely Perfect.... if not then its essentially "Broken Mode". See President Evil 6 Nightmare Mode for an example.

I know the The Last Of Us Is broken because I can see how they fixed it... If you know what I mean. Playing it on Grounded simply removes those "artificial fixes".

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Minishdriveby

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#62  Edited By Minishdriveby
Member since 2006 • 10519 Posts

@Lulu_Lulu said:

@Jacanuk

It is a passive experience, you can't tell a story to someone who wants to add their own input into it. Sorry mate but sliding in some shooting and stabbing inbetween a compelling story doesn't make story telling an active experience. You sir, already know this.

This is the basis of literary criticism and theory...

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Lulu_Lulu

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#63  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@Minishdriveby

Well now you know my theory.... Whats your theory ?

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Minishdriveby

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#64  Edited By Minishdriveby
Member since 2006 • 10519 Posts

@Lulu_Lulu said:

@Minishdriveby

Well now you know my theory.... Whats your theory ?

That literary criticism and theory is based on looking at narratives under different lenses that offer differing interpretations, causing reader input which may differ from authorial intent.

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MirkoS77

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#65 MirkoS77
Member since 2011 • 17980 Posts

@Lulu_Lulu said:

@MirkoS77

and if the AI, level design and gameplay was up to scratch then I would agree. But thats just not the case.

If you're going to put in a super hard difficulty in any game then you better make sure everysingle one of its individual parts are absolutely Perfect.... if not then its essentially "Broken Mode". See President Evil 6 Nightmare Mode for an example.

I know the The Last Of Us Is broken because I can see how they fixed it... If you know what I mean. Playing it on Grounded simply removes those "artificial fixes".

TLoU is perfectly playable (and finishable, I've done it) on grounded.

Would you guys please bother to elaborate? Give examples? All you're doing is saying, "it doesn't work". This is not a convincing argument. Support your points. How is it broken, and how did they fix it? I've only played the demo of RE6, so I can't comment on it.

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Lulu_Lulu

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#66 Lulu_Lulu
Member since 2013 • 19564 Posts

@MirkoS77

Even Colonial Marines is finishable... Doesn't mean its not broken.

For starters, Listen Mode is not a hand holding tool for noobs, its actually a necessity to have it there because the level design doesn't support any vanatage points that allow you to monitor your enemies like Other Stealth games do, infact you have very few stealth mechanics at your disposal, this doesn't mean its you can't finnish the game, however I found that the only way to avoid detection relies more on memory than anything else, especially considering the Human AI's unpredictable behavior, its quite difficult to Navigate through each level if one time throwing the bottle causes an enemy to investigate and other times it doesn't. I finnished it on Survival Mode too, relying on what little I could remember + trial and error + dumb luck. I'd love to use my guns but theres never any bullets until scripted scenarios like with Bill and David.

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Lulu_Lulu

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#67 Lulu_Lulu
Member since 2013 • 19564 Posts

@Minishdriveby

What ?

Could you say that again in English.

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MirkoS77

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#68 MirkoS77
Member since 2011 • 17980 Posts

@Lulu_Lulu said:

@MirkoS77

Even Colonial Marines is finishable... Doesn't mean its not broken.

For starters, Listen Mode is not a hand holding tool for noobs, its actually a necessity to have it there because the level design doesn't support any vanatage points that allow you to monitor your enemies like Other Stealth games do, infact you have very few stealth mechanics at your disposal, this doesn't mean its you can't finnish the game, however I found that the only way to avoid detection relies more on memory than anything else, especially considering the Human AI's unpredictable behavior, its quite difficult to Navigate through each level if one time throwing the bottle causes an enemy to investigate and other times it doesn't. I finnished it on Survival Mode too, relying on what little I could remember + trial and error + dumb luck. I'd love to use my guns but theres never any bullets until scripted scenarios like with Bill and David.

There's a difference between imperfect and broken. I'll be the first to admit TLoU is not perfect but it doesn't fit the definition of broken.

Listen mode is not a necessity. Firstly, it's 3rd person so situational awareness is laughably easy, you just have to take it slow, listen, and be take caution around corners, etc. Mostly every encounter you have affords more than once approach. In fact, I find the game goes out of its way to indicate where threats are when the player enters a new area (be it Hunters having conversations in the bookstore, at the armored car, or infected moaning for examples). The sound design is some of the best out there so there's never any doubt as to where the action is occurring. Play it with a set of good headphones if you're having trouble. You could lay this criticism at nearly any game's feet, even stealth games such as SC and MGS. Level design is fine.

This all ignores the point though.....the unpredictability is all part of the fun. You're not supposed to be aware of the enemies positions at all times (but if they are close there's always indications....footsteps, taunts, moaning). This is what makes it tense and exciting. Listen mode strips this game of what makes it great and is completely pointless, imo.

As for bullets, this is also false. Even on the hardest difficulties, the game makes sure that you will at least have a few rounds unless you make it a point to waste them. They are dropped throughout and are not only there at certain set pieces. Hell, on all difficulties aside from grounded, Ellie will find and give you ammo if you've run out on a certain weapon...."Joel, look!"--"Appreciate it.".

These criticisms really feel like you're reaching or that you just have played it once casually.

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psx2514

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#69 psx2514
Member since 2008 • 425 Posts

Hey, after rereading my OP, I can see why some of you might be a little confused by the question. I'm not saying or implying that all video games with a good story have boring and mediocre gameplay. I'm asking why would you play a specific game that happens to have a decent story, but mediocre or bad gameplay (not fun to actually play, and the parts you are actually playing feel like filler until the next cutscene) when the only thing it has going for it is it's story. Why waste hours of your time when you could just watch a movie with better characters, storytelling mechanics, and plot? On top of that, you could save yourself the time and money by just watching the cutscenes or playthrough on youtube.

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Lulu_Lulu

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#70 Lulu_Lulu
Member since 2013 • 19564 Posts

@MirkoS77

its broken. Not completely broken but broken all the same....

Unpredictability is fun... Random behavior is not fun. Not if I'm not afforded the necessary resources to compensate for the games randomness.

Oh yeah that reminds me, keeping an eye on all the enemies is not a problem... They gravitate precisely towards your position simultaneously. The best I can do is throw a brick to distract them and sneak out, which only delays the inevitable, they'l once again gravitate precisely towards your position simultaneously except this time... no brick.

You'l notice I don't talk about Smoke bombs, shivs and etc. Thats because I never had any of those things.

Anyway whether you see the enemies or not, doesn't really matter. Most of the time I just get sorrounded and pinned down anyway. Literally all the scenarios I'm in go like this: enter level, successfully kill one guy. Body gets spotted by one guy putting everybody on the alert before he can even say anything (Hive Mind). And then they all move slowly towards me from all directions. From there its just mashing the melee button until I die or they die....

But like I said, if I memorize everything then I can do it much more smoothly.

In other games I don't have this problem because the levels are more intricately designed and the character can do a whole lot more than hide behind creates... Even without resouces, You're not totally out of options like you would be in The Last Of Us, its so flexible that it doesn't require me to remember anything, look this doesn't mean the game is easy, it just means its not ass backwards. The Last Of Us simply had me restarting the scenario until I memorized it. That is broken. Perhaps you may call it hardcore.

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MirkoS77

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#71  Edited By MirkoS77
Member since 2011 • 17980 Posts

@Lulu_Lulu said:

@MirkoS77

its broken. Not completely broken but broken all the same....

Unpredictability is fun... Random behavior is not fun. Not if I'm not afforded the necessary resources to compensate for the games randomness.

Oh yeah that reminds me, keeping an eye on all the enemies is not a problem... They gravitate precisely towards your position simultaneously. The best I can do is throw a brick to distract them and sneak out, which only delays the inevitable, they'l once again gravitate precisely towards your position simultaneously except this time... no brick.

You'l notice I don't talk about Smoke bombs, shivs and etc. Thats because I never had any of those things.

Anyway whether you see the enemies or not, doesn't really matter. Most of the time I just get sorrounded and pinned down anyway. Literally all the scenarios I'm in go like this: enter level, successfully kill one guy. Body gets spotted by one guy putting everybody on the alert before he can even say anything (Hive Mind). And then they all move slowly towards me from all directions. From there its just mashing the melee button until I die or they die....

But like I said, if I memorize everything then I can do it much more smoothly.

In other games I don't have this problem because the levels are more intricately designed and the character can do a whole lot more than hide behind creates... Even without resouces, You're not totally out of options like you would be in The Last Of Us, its so flexible that it doesn't require me to remember anything, look this doesn't mean the game is easy, it just means its not ass backwards. The Last Of Us simply had me restarting the scenario until I memorized it. That is broken. Perhaps you may call it hardcore.

No I wouldn't call it hardcore, but I wouldn't call it broken either because it's not. Broken implies non functional. TLoU is. I do agree with you about enemies gravitating towards you though. I've noticed this as well, but only the enemies in close proximity do so and there's always a way to get around them. The A.I. is fairly exploitable once you understand its nuances. I can walk circles around enemies even on grounded.

TLoU always gives options, the difference is once a choice is made, it's concrete. You've used resources. But you're always given options. Grounded is the only difficulty I found that limits resources so much that it demands a certain playstyle (most notably throw brick+melee everything you can, otherwise avoid). What difficulty were you playing on? If you're really having so much trouble, maybe you were playing it like a shooter, or are just not very good?

Anyways, can't agree with you on much. Random is unpredictable, unpredictable is fun. But it's definitely not broken by any means.

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Lulu_Lulu

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#72 Lulu_Lulu
Member since 2013 • 19564 Posts

@MirkoS77

Broken implies its Broken. Whether its non functional or not functioning properly. Its not something I dwell on too much.

Anyway I played it on Survival Mode. Its the type of difficulty thats like "Glad its over", finnishing it gave me relief, not staisfaction.

Anyway, a game shouldn't be unpredictable through randomness. Take chess for example, its unpredictable but its far from random.

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#73 Suchagoodidea
Member since 2014 • 25 Posts

If the story is good, I will play the game even the artifact or the garment is not so good in game. ^_^

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#74  Edited By Suchagoodidea
Member since 2014 • 25 Posts

@Lulu_Lulu: I like your name. :0

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Minishdriveby

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#75 Minishdriveby
Member since 2006 • 10519 Posts

@Lulu_Lulu said:

@Minishdriveby

What ?

Could you say that again in English.

Look up literary lenses and how using differing lenses in literary criticism causes the reader to take away a different meaning from the text, even if that meaning wasn't originally intended by the author.

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Lulu_Lulu

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#76 Lulu_Lulu
Member since 2013 • 19564 Posts

@Minishdriveby

Don't give people homework, man. I'm really not in the mood. :(

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Minishdriveby

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#77 Minishdriveby
Member since 2006 • 10519 Posts

@Lulu_Lulu: If your not willing to try and fully grasp or comprehend an idea, then there can be no constructive discussion. Don't come here asserting your opinion as absolute when you're not willing to have a full comprehension of what you're asserting. It makes you look ignorant.

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#78 Lulu_Lulu
Member since 2013 • 19564 Posts

@Minishdriveby

Ignorance is failing to communicate your point in a way that anybody can understand.

From what I can tell it just seems like this "Different Lenses" thing of yours is the multiple interpretations of something ambiguous, like The End of Bioshock Infinte or just about Every JRPG.

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Jacanuk

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#79 Jacanuk
Member since 2011 • 20281 Posts

@Lulu_Lulu said:

@Jacanuk

It is a passive experience, you can't tell a story to someone who wants to add their own input into it. Sorry mate but sliding in some shooting and stabbing inbetween a compelling story doesn't make story telling an active experience. You sir, already know this.

Nonsense Lulu, unless you are living human carrot with zero brain activity there is no way a storytelling can leave you without having at least a single thought about what you are seeing/hearing/doing.

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Jacanuk

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#80 Jacanuk
Member since 2011 • 20281 Posts

@Minishdriveby said:

@Jacanuk said:

@MirkoS77 said:

No, TLoU is the exception so far as I've seen. Nothing even comes close.

Well, that is subjective and sorry but a gay Page lookalike and a guy who becomes soft just doesn't do it for me.

The bad gameplay is harder to pass up on and all seem to agree that what The Last of Us do best is certainly not the gameplay. The mechanics are just horrible.

You don't need the adjective in describing Ellie because the adjective doesn't differentiate her from Page.

Well, if the character in TLOU is being depicted as gay how else would i describe the character?

@MirkoS77 said:

The mechanics are brilliant, especially noteworthy when engaged against numerous human AI opponents. Why do you think they are horrible? You are not easy to debate with because you don't give any examples or elaborate on any of your opinions.

The gameplay mechanics here particular how they attempt to work stealth is not working, gunplay is horrible and never feels like it was anything but a aftershot, not to mention the AI is absolute horrible and among the worst i have seen in a modern game.

Specific enough?

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#81 Lulu_Lulu
Member since 2013 • 19564 Posts

@Jacanuk

Think and Feel all you want... It doesn't make a passive experience interactive, after all movies do the exact same thing.

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Jacanuk

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#82 Jacanuk
Member since 2011 • 20281 Posts

@Lulu_Lulu said:

@Jacanuk

Think and Feel all you want... It doesn't make a passive experience interactive, after all movies do the exact same thing.

And you must love to be contrary to everyone else.

Also if you think or feel that will make it not be passive unless you somehow have looked up another definition of active where active means something else.

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#83 Lulu_Lulu
Member since 2013 • 19564 Posts

@Jacanuk

Its quite the opposite... Everybody else just loves to be contrary to me.

Anyway doesn't really matter how active your mind is, its about how interactive the narrative is. Which it isn't. Its passive through and through.

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#84 Jacanuk
Member since 2011 • 20281 Posts

@Lulu_Lulu said:

@Jacanuk

Its quite the opposite... Everybody else just loves to be contrary to me.

Anyway doesn't really matter how active your mind is, its about how interactive the narrative is. Which it isn't. Its passive through and through.

Sometimes i can't believe that i fall for your trolling.

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#85 Lulu_Lulu
Member since 2013 • 19564 Posts

@Jacanuk

Says the guy who thinks thinking and feeling = Interactive narrative.

Are you gonna cry troll every time somebody points out the flaws in your logic..... ? I really hope you wouldn't but thats up to you.

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#86 Jacanuk
Member since 2011 • 20281 Posts

@Lulu_Lulu said:

@Jacanuk

Says the guy who thinks thinking and feeling = Interactive narrative.

Are you gonna cry troll every time somebody points out the flaws in your logic..... ? I really hope you wouldn't but thats up to you.

First i said Active not interactive there is a difference. Since you specifically said active experience not that it was not a interactive experience, and as i said unless you are a carrot, thoughtprocess and feelings are activity.

And i only say troll when someone like you comes around.

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#87 Lulu_Lulu
Member since 2013 • 19564 Posts

@Jacanuk

Active interactive whatever... Storytelling is still passive, except for the one whos telling the story.

Now Cry Troll !

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#88 Jacanuk
Member since 2011 • 20281 Posts

@Lulu_Lulu said:

@Jacanuk

Active interactive whatever... Storytelling is still passive, except for the one whos telling the story.

Now Cry Troll !

No Lulu. Active and Interactive isn't the same thing its two words with different meaning.

Active is "in operation" and yes a brain impulse when you think is "in operation" thereby a story can never be passive, its actually quite the active experience.

If you meant it wasn´t a interactive which means that you influence the story and it responds, then you right but that wasn't what you said.

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#89 Minishdriveby
Member since 2006 • 10519 Posts

@Lulu_Lulu said:

@Minishdriveby

Ignorance is failing to communicate your point in a way that anybody can understand.

From what I can tell it just seems like this "Different Lenses" thing of yours is the multiple interpretations of something ambiguous, like The End of Bioshock Infinte or just about Every JRPG.

https://owl.english.purdue.edu/owl/resource/722/01/

Ignorance is the lack of knowledge or information. You have the tools to inform and educate yourself; you don't want to understand something, creating opinions that lack knowledge and leave out information. My point was succinct. Use a dictionary if you don't understand.

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#90 Pikminmaniac
Member since 2006 • 11514 Posts

@Minishdriveby: Yeah, it's amazing to think the same development group that made god awful Uncharted 2 made something as well as the Last of Us. It felt like everything had a place in the Last of us whereas there were countless points in Uncharted 2 where you had to wonder why anybody would want to play this pointless dribble.

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#91 Minishdriveby
Member since 2006 • 10519 Posts

@Pikminmaniac said:

@Minishdriveby: Yeah, it's amazing to think the same development group that made god awful Uncharted 2 made something as well as the Last of Us. It felt like everything had a place in the Last of us whereas there were countless points in Uncharted 2 where you had to wonder why anybody would want to play this pointless dribble.

Definitely agree.

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#92  Edited By Minishdriveby
Member since 2006 • 10519 Posts

@Jacanuk said:

@Minishdriveby said:

@Jacanuk said:

@MirkoS77 said:

No, TLoU is the exception so far as I've seen. Nothing even comes close.

Well, that is subjective and sorry but a gay Page lookalike and a guy who becomes soft just doesn't do it for me.

The bad gameplay is harder to pass up on and all seem to agree that what The Last of Us do best is certainly not the gameplay. The mechanics are just horrible.

You don't need the adjective in describing Ellie because the adjective doesn't differentiate her from Page.

Well, if the character in TLOU is being depicted as gay how else would i describe the character?

What I meant was, you state the notion that Ellie is an Ellen Page doppelganger; however, the adjective in front of Page implies they differ by that one element. Ellen Page is gay.

A Page doppelganger and a gay Page doppelganger are the same.

A Page doppelganger and a straight Page doppelganger are different.

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#93 Jacanuk
Member since 2011 • 20281 Posts

@Minishdriveby said:

@Jacanuk said:

@Minishdriveby said:

@Jacanuk said:

@MirkoS77 said:

No, TLoU is the exception so far as I've seen. Nothing even comes close.

Well, that is subjective and sorry but a gay Page lookalike and a guy who becomes soft just doesn't do it for me.

The bad gameplay is harder to pass up on and all seem to agree that what The Last of Us do best is certainly not the gameplay. The mechanics are just horrible.

You don't need the adjective in describing Ellie because the adjective doesn't differentiate her from Page.

Well, if the character in TLOU is being depicted as gay how else would i describe the character?

What I meant was, you state the notion that Ellie is an Ellen Page doppelganger; however, the adjective in front of Page implies they differ by that one element. Ellen Page is gay.

A Page doppelganger and a gay Page doppelganger are the same.

A Page doppelganger and a straight Page doppelganger are different.

Yes, i conveyed the notion that had been in the media that Ellie is indeed Page slightly altered. The gay in front of that is another idea the media has built up that supposedly the "fun" two kids are having in the dlc is actually a courtship and 2 lovers who are having a "experience"

And? i really dont see what your getting at.

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#94 dakan45
Member since 2009 • 18819 Posts

On telltales games its ok. But AAA games focusing on story? REALLY? I mean look at the last of us, 10/10 for the story? no just no. Look at bioshock infinite dumbing down the gameplay for the story? Or tomb raider...100 million game right there, most of the budget spent on being cinematic bs.

Thats just a waste of time money and hype.

Games should stand on their gameplay NOT on story, games have become too damn scripted, games are about interaction not cutscene-ing everything to make it "immersive" this is why games no longer have physics or breakable stuff. Its all about being cinematic not actually interacting with it. Its not about open a door and doing your thing, its about the game opening that door for you with a cutscene or some character while its telling you a story and thats bad.

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#95 Minishdriveby
Member since 2006 • 10519 Posts

@Jacanuk said:

@Minishdriveby said:

@Jacanuk said:

@Minishdriveby said:

@Jacanuk said:

@MirkoS77 said:

No, TLoU is the exception so far as I've seen. Nothing even comes close.

Well, that is subjective and sorry but a gay Page lookalike and a guy who becomes soft just doesn't do it for me.

The bad gameplay is harder to pass up on and all seem to agree that what The Last of Us do best is certainly not the gameplay. The mechanics are just horrible.

You don't need the adjective in describing Ellie because the adjective doesn't differentiate her from Page.

Well, if the character in TLOU is being depicted as gay how else would i describe the character?

What I meant was, you state the notion that Ellie is an Ellen Page doppelganger; however, the adjective in front of Page implies they differ by that one element. Ellen Page is gay.

A Page doppelganger and a gay Page doppelganger are the same.

A Page doppelganger and a straight Page doppelganger are different.

Yes, i conveyed the notion that had been in the media that Ellie is indeed Page slightly altered. The gay in front of that is another idea the media has built up that supposedly the "fun" two kids are having in the dlc is actually a courtship and 2 lovers who are having a "experience"

And? i really dont see what your getting at.

How do Ellie and Page differ?

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#96  Edited By Minishdriveby
Member since 2006 • 10519 Posts

@dakan45 said:

On telltales games its ok. But AAA games focusing on story? REALLY? I mean look at the last of us, 10/10 for the story? no just no. Look at bioshock infinite dumbing down the gameplay for the story? Or tomb raider...100 million game right there, most of the budget spent on being cinematic bs.

Thats just a waste of time money and hype.

Games should stand on their gameplay NOT on story, games have become too damn scripted, games are about interaction not cutscene-ing everything to make it "immersive" this is why games no longer have physics or breakable stuff. Its all about being cinematic not actually interacting with it. Its not about open a door and doing your thing, its about the game opening that door for you with a cutscene or some character while its telling you a story and thats bad.

While BioShock Infinite removed features from previous games in the series. The Last of Us' gameplay was Naughty Dog's best. Tomb Raider's strong suit wasn't the story; it's gameplay and mechanics surpassed Uncharted.

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#97 Lulu_Lulu
Member since 2013 • 19564 Posts

@Minishdriveby

if you can't explain your own point then why bother ?

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#98 Lulu_Lulu
Member since 2013 • 19564 Posts

@Jacanuk

okay fine, heres what I'm saying.... Storytelling is Passive.... Happy ?

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#99 Jacanuk
Member since 2011 • 20281 Posts

@Lulu_Lulu said:

@Jacanuk

okay fine, heres what I'm saying.... Storytelling is Passive.... Happy ?

Why would i be happy or unhappy?

Lets just say that storytelling is not always interactive.

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#100 dakan45
Member since 2009 • 18819 Posts

@Minishdriveby: ill have to dissagree becasue, TLOU shooting and ai are crap compared to uncharted and tomb raider gameplay had more gameplay mechanics than uncharted but most of the time you spend shooting and the shooting was crap compared to uncharted, especially the enemy spawning