Why is the video games industry going down?

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Rational_Zero

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#51 Rational_Zero
Member since 2012 • 25 Posts
With the economy being in a slump and video games not being a necessity, it is kinda obvious.
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Shame-usBlackley

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#52 Shame-usBlackley
Member since 2002 • 18266 Posts

[QUOTE="Shame-usBlackley"]Well, yeah, I mean, the PS2 posted....Archangel3371
Yeah I agree that the time for a new gen is here and that Microsoft should cut the price of the 360 but comparatively I think it's probably not on par with the PS2 now that there's many other things in consoles like HDD's. In the PS2 era they were pulling in lots of sales mostly because last gen was a one horse race. I guess a 360 pricedrop is the card they're holding onto when Nintendo releases the Wii U.

That's true. It used to be that we had a "winner takes all" market, but when Sony screwed up by overpricing the PS3, it allowed Nintendo to sell snake oil and Microsoft to (at least at the time) poise themselves as the hardcore alternative. The result is a fractured market where no one really "won," at least not in the classical sense.

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S0lidSnake

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#53 S0lidSnake
Member since 2002 • 29001 Posts

lol at the doom and gloom in this thread. Sales are down because 7 years after the gen started, consoles still cost $300. 7 years after the last gen started, PS2 was selling for $129 and the GC was $99.

The main reason why the sales are down is because it's been 7 years since this gen started. it's time for us to move on. Sadly Sony and MS took a beating this gen, Sony lost almost $6 billion. MS has been profitable since late 2008, and now that they are finally making money, they are reluctant to do any major price drops. Pachter said MS is making $100 off each console sold. Sony is also finally making money on the PS3, and they are also reluctant to do any major price drops. And of course, reluctant to come out with a new console and lose money on that as well.

Both Sony and MS gaming divisions have been profitable for a few years now. The only reason why MS is losing money is due to R&D costs of the next Xbox. Companies tend to post their biggest losses in the leadup to the next gen launch. It's not abnormal.

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blueboxdoctor

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#54 blueboxdoctor
Member since 2010 • 2549 Posts

I don't know if it's already been said, but it's worth noting that games last a very long time now. I'm not a big COD fan, but people play those game online for hours on end, and end up being so into it that they don't go out and buy game after game. This has recently happened to me with three games: Skyrim, NFS: Hot Pursuit, and Mass Effect 3. I got these games and other than already having Skyrim since its midnight release, the only games I've bought this year are NFS: HP and ME3. Sure, there are other games I'll eventually get, but these games have very good replayability and have kept me hooked (especially Skyrim, which I just started getting back to again).

In turn, by time these games are done with, other games will naturally be cheaper.

So is gaming really going downhill, or are games just getting to the point where they're becoming immersive/addictive to the point where they can last for a very long time, and don't encourage gamers to get game after game, searching for a memorable one?

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lorddaggeroff

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#55 lorddaggeroff
Member since 2008 • 2433 Posts

100 bucks here in aus. lol

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ZombieKiller7

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#56 ZombieKiller7
Member since 2011 • 6463 Posts

Too many offerings, too much that people feel like they should play and not enough time.

Gaming fatigue basically.

My purchases have gone way down, because I realize I don't have time to play everything I possibly want.

I spend more time with each game, ignore new titles.

In the past I would have bought everything and built up a backlog.

Now I stick with the same games for months.

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1oh1nine1

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#57 1oh1nine1
Member since 2007 • 779 Posts

Too many big-budget $60 games from stale, worn-out franchises that are all annual installments or sequels that bring nothing new to the table except for the latest strategies in DLC exploitation and milkage of consumers' wallets. Meanwhile there is a slew of fun, budget-priced, downloadable indie games, many of which offer more fun and demonstrate more creativity than the tired big-budget blockbusters have in years.

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markop2003

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#58 markop2003
Member since 2005 • 29917 Posts
I'm sure the ECA newletter had something on this recently... The reason is that the market is saturated so people can wait for lower prices without depriving themselves. On Steam the sales have meant that people have a 'buy queue' and a 'play queue', when something goes on sale they impulse buy and the game simply moves between queues and may not be downloaded and played for several years. This means people have not only the games they're currently playing to occupy themselves when a new release comes out but a huge list of 'new' games they just haven't got round to yet.
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markop2003

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#59 markop2003
Member since 2005 • 29917 Posts

I think that the main reason why there has been a decline in game sales, is the fact that the production cost has skyrocketed. So the publishers have no other option than to play it save and milk their IPs. Because of that I've already lost total interest in many franchises: Assassins Creed, Halo, Battlefield, God of War, Modern Warfare (to name a few).

Hastur
Production costs haven't sky rocketed anywhere near publishers would have you think. Milking is due to publishers wanting to save their profit margins and keep shareholders happy not directly because of the production budget.
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BuryMe

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#60 BuryMe
Member since 2004 • 22017 Posts

Because games are getting more expensive and less original. It's really hard to justify $60 for the next NHL game which is pretty much just a roster update. And it's hard to justify yet another military FPS.

There's just no variety any more. We need something nw to get people excited again.

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Shame-usBlackley

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#61 Shame-usBlackley
Member since 2002 • 18266 Posts

Too many big-budget $60 games from stale, worn-out franchises that are all annual installments or sequels that bring nothing new to the table except for the latest strategies in DLC exploitation and milkage of consumers' wallets. Meanwhile there is a slew of fun, budget-priced, downloadable indie games, many of which offer more fun and demonstrate more creativity than the tired big-budget blockbusters have in years.

1oh1nine1

It also doesn't help that developers are basically encouraging buyers to hold off on Day One purchasing due to all the release date DLC nonsense. As a consumer, it makes zero sense to buy a game at release anymore; not when you can buy the Game of the Year edition with all the goodies for the same amount or less a short time down the line. Which is fine, but then developers and publishers wonder why people aren't lining up to buy games at release... Can you say "tone deaf"?

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Solid_Snake325

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#62 Solid_Snake325
Member since 2006 • 6091 Posts
Because 60 dollars is too expensive for a typical game that lasts less than 15 hours. 20+ hours? Now we're getting somewhere.
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Jacanuk

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#63 Jacanuk
Member since 2011 • 20281 Posts
It's no secret that in the past few years, sales have been sliding lower and lower. Why do you guys think sales haven't been able to recover? I'm not going to say any reasons why I think so, yet. Sound off!RealKilla_789
What sales are you talking about? also when a platform like Steam has grown and grown and in 2010 hit the 1bill profit mark, its safe to say that pc game sales in stores will hit a huuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuge slide down. Also if we look at the last 3 years in regards to consoles, PS3 and Xbox 360 have been pretty steady, Wii as mentioned have hit a low point. Which again its safe to say is because we have consoles that are way past its due date. Just look at last years E3 , how many new and innovative titles did you see? if i recall i saw 1 perhaps 2. The big press conf. was all about Kinect and Playstation move. Sooooooo combining that with the huge and biggest factor if we are only looking at America, like its the center of the world Recession, its safe to say that its probalbly the reason why consoles are down, while pc sales are up because developers are still making "kinda ok games" on that.
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meetroid8

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#64 meetroid8
Member since 2005 • 21152 Posts

Has nothing to do with anything within the video game industry itself, sales in every industry are down. There will be slumps and there will be crests.

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HipHopBeats

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#65 HipHopBeats
Member since 2011 • 2850 Posts

I don't think it's because of a 'recession' because there seems to be plenty of people with money to burn if it's for something they really want. Look at the Retake ME3 charity and cupcake sillyness. More and more gamers are starting to realize that these devs and pubs are screwing consumers with disppointments, false advertising, shady DLC practices, no new IP's, just sequels and rehashes, improper QA teams who allow buggy releases, excuses for sympathy about gaming budgets with beating around the bush answers to fans from both devs, devs neve sticking to a loyal fan base always by dumbing down games to compete with COD / BF multiplayer crap and gamers simply not getting what they paid for.

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Venom_Raptor

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#66 Venom_Raptor
Member since 2010 • 6959 Posts

I wouldn't know, to me there isn't much difference from a few years ago...

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RealKilla_789

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#67 RealKilla_789
Member since 2007 • 3669 Posts

Is $60 really that much of a killer for people? I mean, last generation was only $10 cheaper. Do people really say, "man games are $10 more now, I better be careful of what I buy!"?

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BigCat2K20

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#68 BigCat2K20
Member since 2004 • 426 Posts

[QUOTE="punkpunker"]due to the industry's reliance of dlc from the game development and with the 60 bucks you're paying, expect true gamers searching games with longer replay value to keep them invested in a game.GeoffZak

This pretty much.

$60 is asking for TOO much for a new game. And then they think they can charge us even MORE dlc? They're out of their minds.

Whose fault is this? Half of it is the developers and publishers fault for being greedy. The other half is fault of the massive amounts of gamers who willingly open their wallets and let developers and publishers suck them dry, in return these gamers are given half-assed DLC and half-assed games with campaigns that last only 8 hours.

Why are people willing to let developers get away with this? $60 for a game that lasts you a week or 2 is a HUGE rip off! It's becoming the norm because those are the kind of games that have become the most sucessful. (Gears of War, Halo, Resistance and Uncharted.)

Another reason the gaming industry sucks today is because of the obesession most gamers have with online multiplayer. That's why developers don't put enough effort into making a quality single-player campaign. Because they know people only care about the multiplayer. Usually, online multiplayer isn't even fun, it's just about making yourself look good with numbers such as KDR and win to loss ratio.

There's so much I hate about the gaming industry today that I could rant on for a while. But I'll stop myself here.

^True. I feel that it's not worth buying a $60 game when 6 months or a year later the game comes out with all DLC & other things. Do I enjoy online multiplayer mode? Yes, I do. But when it gets too serious & players take cheap shots for you're not on their level, its just not worth playing that mode these days. I wish it was 50/50 split down the middle.

http://www.youtube.com/watch?v=8YfGFuApCbI&feature=plcp&context=C4e556fcVDvjVQa1PpcFPSMh85dkizeB8HxjbV1J-L7ustEeInBp8=

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deactivated-5a457b7beaa88

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#69 deactivated-5a457b7beaa88
Member since 2011 • 85 Posts

because call of duty has largely stagnated the industry, other game developers see the success call of duty has and follow them as an example, thus most games are similar if not complete copies of eachother with different faces.
Another reason is greedy and stupid business moves on gaming companies behalf, instead of treating customers as customers most attempt to lash shackles onto every buyer and force terms of agreement onto them.

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brucecambell

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#70 brucecambell
Member since 2011 • 1489 Posts

I think the appeal for games have become narrower with each passing year. By that i mean i think gamers themselves are becoming really narrow minded. The industry is trying to keep up with this.

At this point development cost are too much for people to be so narrow minded, or to have such a huge emphasis on buying used rather than waiting for games to come down in price. There are usually only a few games every year that are true successes & usually its the mainstream shooter garbage with huge mutiplayer communities.

Games that would have sold before are all the sudden ignored because of Call Of Duty, & the likes, games are ignored based on their review scores, or ignored based on whether they are multiplayer or not, or ignored because gamers just wont play anything else besides the same typical shooter stuff.

In the end if the game industry collapses..... its the consumers that drive the industry, for that reason i would blame the consumers. The consumer is in ruining the industry.

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PsychoLemons

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#71 PsychoLemons
Member since 2011 • 3183 Posts

We are selfish?

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Vangaurdius

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#72 Vangaurdius
Member since 2007 • 671 Posts
Because it went from being an awesome hobby that required thinking and skill to games catered to simple minded console playing casuals. Lowering the entry bar also helped result in the stagnation. It won't die, but it will stagnate. Just like movies and books. There will always be 1 or 2 actually good ones every year, but the rest will be ruined by catering to the masses. I wonder what medium the masses will ruin next?
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Elann2008

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#73 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="GeoffZak"]

[QUOTE="punkpunker"]due to the industry's reliance of dlc from the game development and with the 60 bucks you're paying, expect true gamers searching games with longer replay value to keep them invested in a game.CarnageHeart

This pretty much.

$60 is asking for TOO much for a new game. And then they think they can charge us even MORE dlc? They're out of their minds.

Whose fault is this? Half of it is the developers and publishers fault for being greedy. The other half is fault of the massive amounts of gamers who willingly open their wallets and let developers and publishers suck them dry, in return these gamers are given half-assed DLC and half-assed games with campaigns that last only 8 hours.

Why are people willing to let developers get away with this? $60 for a game that lasts you a week or 2 is a HUGE rip off! It's becoming the norm because those are the kind of games that have become the most sucessful. (Gears of War, Halo, Resistance and Uncharted.)

Another reason the gaming industry sucks today is because of the obesession most gamers have with online multiplayer. That's why developers don't put enough effort into making a quality single-player campaign. Because they know people only care about the multiplayer. Usually, online multiplayer isn't even fun, it's just about making yourself look good with numbers such as KDR and win to loss ratio.

There's so much I hate about the gaming industry today that I could rant on for a while. But I'll stop myself here.

Given the piece of **** game you have in your sig, I'm not surprised you dislike quality games like Gears and Uncharted (haven't played Halo since 3), both of which boast very long campaigns by action game standards. Also, people whining about multiplayer never fails to amuse me. Multiplayer has been a huge component of games for most of their existence. Following the death of arcades, multiplayer faded into the background for a bit, but now thanks to the internet, they are back. People who whine about multiplayer games tend to be people shocked and horrified to find themselves in games which don't revolve around them. People who play games for the challenge and not to get their fragile egos stroked tend to enjoy multiplayer games as well as single player gamers.

JRPG is a dying genre. One could argue it's already dead here in the western world. I love JRPG's. Not all, but some were very well done. In the 90's we were swamped with them, but they were good. The western-style took over in the 2000's, edging out not just JRPG's. I would never argue the quality of Gears of War, Halo, Uncharted games. They're major franchises that deliver, at least for me. Love 'em. But to say that games like Tales of Graces, Lost Odyssey, The Last Story, Final Fantasy games are a POS.. is beyond me.

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CarnageHeart

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#75 CarnageHeart
Member since 2002 • 18316 Posts

[QUOTE="CarnageHeart"][QUOTE="GeoffZak"]

This pretty much.

$60 is asking for TOO much for a new game. And then they think they can charge us even MORE dlc? They're out of their minds.

Whose fault is this? Half of it is the developers and publishers fault for being greedy. The other half is fault of the massive amounts of gamers who willingly open their wallets and let developers and publishers suck them dry, in return these gamers are given half-assed DLC and half-assed games with campaigns that last only 8 hours.

Why are people willing to let developers get away with this? $60 for a game that lasts you a week or 2 is a HUGE rip off! It's becoming the norm because those are the kind of games that have become the most sucessful. (Gears of War, Halo, Resistance and Uncharted.)

Another reason the gaming industry sucks today is because of the obesession most gamers have with online multiplayer. That's why developers don't put enough effort into making a quality single-player campaign. Because they know people only care about the multiplayer. Usually, online multiplayer isn't even fun, it's just about making yourself look good with numbers such as KDR and win to loss ratio.

There's so much I hate about the gaming industry today that I could rant on for a while. But I'll stop myself here.

Elann2008

Given the piece of **** game you have in your sig, I'm not surprised you dislike quality games like Gears and Uncharted (haven't played Halo since 3), both of which boast very long campaigns by action game standards. Also, people whining about multiplayer never fails to amuse me. Multiplayer has been a huge component of games for most of their existence. Following the death of arcades, multiplayer faded into the background for a bit, but now thanks to the internet, they are back. People who whine about multiplayer games tend to be people shocked and horrified to find themselves in games which don't revolve around them. People who play games for the challenge and not to get their fragile egos stroked tend to enjoy multiplayer games as well as single player gamers.

JRPG is a dying genre. One could argue it's already dead here in the western world. I love JRPG's. Not all, but some were very well done. In the 90's we were swamped with them, but they were good. The western-style took over in the 2000's, edging out not just JRPG's. I would never argue the quality of Gears of War, Halo, Uncharted games. They're major franchises that deliver, at least for me. Love 'em. But to say that games like Tales of Graces, Lost Odyssey, The Last Story, Final Fantasy games are a POS.. is beyond me.

Since you didn't read page 3 of this thread, I'll repost it for you here.

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Not liking that piece of crap Tales games doesn't mean not liking jrpgs. I'm been a fan of jrpgs since the original Phantasy Star and I've fine with current gen era (released after the X360) games Valkyria Chronicles, Demon's Souls, Persona 3 and 4, Disgaea 4, Tactics Ogre, FF12 and even FF13 (imperfect, but the battle system is a work of art).

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