Would you say music or a games soundtrack is the most overlooked aspect in games

This topic is locked from further discussion.

Avatar image for thattotally
thattotally

3842

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#1 thattotally
Member since 2008 • 3842 Posts

Debates between gameplay and graphics have been around for quite a while.


But what about a game's soundtrack? The music is what sets the tone for games, whether making them eerie like in Silent Hill, whether being catchy like in Super Mario, or perhaps having an epic feel like Shadow of the Colossus, heck just an enjoyable tune like the Final Fantasy games.


I find a game's soundtrack to be pretty darn important and should be commended whenever it's done well in games.

Avatar image for Ravirr
Ravirr

7931

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#2 Ravirr
Member since 2004 • 7931 Posts

I agree, it really does bring the scene, and enviroment to life. And is often and usually overlooked. But I guess I am biased since I mainly just listen to VG Ost's as of lately.

Avatar image for Vari3ty
Vari3ty

11111

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 Vari3ty
Member since 2009 • 11111 Posts

I also agree. Sound is generally highly overlooked in games, mainly because it isn't as obvious. But it is certainly very important to creating a great game.

Avatar image for branketra
branketra

51726

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 9

#4 branketra
Member since 2006 • 51726 Posts

I blame English, mostly the American version. It's really informal, whereas other languages, such as Mandarin Chinese, have their structure based on different tones. In a way, I think that helps develop and respond to things better.

Avatar image for TF626
TF626

593

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 TF626
Member since 2010 • 593 Posts

Yes it's one of the few aspects I notice about a game-- Halo, Metal Gear, Final Fantasy have some of the greatest soundtracks in the history of gaming. It sets the tone, and it's important in more than just gaming, but other forms of entertainment as well.

Avatar image for ThePerro
ThePerro

3105

Forum Posts

0

Wiki Points

0

Followers

Reviews: 45

User Lists: 0

#6 ThePerro
Member since 2006 • 3105 Posts

To me, a game's soundtrack is the most important aspect of any game, 2nd to the gameplay. Whenever I think about a game I played in the past, the first thing that comes to mind is the music I associate with the game. When I was younger, in some games I'd listen to the song that was playing and not even play the game, heh.

Avatar image for Rekunta
Rekunta

8275

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#7 Rekunta
Member since 2002 • 8275 Posts

Decent music is crucial to a great gaming experience. Half Life 2 and Shadow Complex are two games that are perfect examples of why sound is so important. They lacked a soundtrack, andfelt half finished due to it. There was no atmosphere. And I hate the, "well, use your own custom soundtrack" excuse. Balony. Games should have their own sound to set the mood. Super Metroid was made by the music. Could you imagine playing it or Symphony of the Night without it?

Avatar image for eccentric_view
eccentric_view

165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 eccentric_view
Member since 2010 • 165 Posts

Music is very important.

Avatar image for Safetynetss
Safetynetss

155

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 Safetynetss
Member since 2010 • 155 Posts

My favorite soundtrack is FF 7 Sephiroth's one winged angel. Just listening to that song at the time gave me goosebumps, It made me shiver

Avatar image for Daavpuke
Daavpuke

13771

Forum Posts

0

Wiki Points

0

Followers

Reviews: 50

User Lists: 0

#10 Daavpuke
Member since 2009 • 13771 Posts
Only when it's exceptional should it be noted. Sure, it can greatly enhance a game experience, but most soundtracks are fairly standard.
Avatar image for giving_upnoun
giving_upnoun

232

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 giving_upnoun
Member since 2010 • 232 Posts

I think it's just as important as graphics, gameplay, and performance.

Avatar image for D1zzyCriminal
D1zzyCriminal

1839

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 D1zzyCriminal
Member since 2009 • 1839 Posts

I think Metroid Prime uses music brilliantly to reinforce the tone. I hate it when guns dont sound loud enoughm Halo is a culprit for that. Sound is equally important as graphics IMO.

Avatar image for micheal9000
micheal9000

48

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 micheal9000
Member since 2010 • 48 Posts
To me music is very important.
Avatar image for UpInFlames
UpInFlames

13301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

#14 UpInFlames
Member since 2004 • 13301 Posts

Decent music is crucial to a great gaming experience. Half Life 2 and Shadow Complex are two games that are perfect examples of why sound is so important. They lacked a soundtrack, andfelt half finished due to it. There was no atmosphere. And I hate the, "well, use your own custom soundtrack" excuse. Balony. Games should have their own sound to set the mood. Super Metroid was made by the music. Could you imagine playing it or Symphony of the Night without it?

Rekunta

Half-Life 2 has a soundtrack, it's just not on all the time. It's use is deliberately limited and highlights certain moments/sequences in an extremely effective way. I vividly remember all the moments that the soundtrack kicked in (helicopter chase scene, arrival to Ravenholm, fighting alongside Dog, etc.).

Regardless of the soundtrack, Half-Life 2 is widely considered on of the most atmospheric games ever made thanks to its art-styIe, the incredibly detailed and well-realized gameworld and fantastic sound effects. If anything, Half-Life 2 (and recently Limbo) are perfect examples of how even silence can be used as an extremely effective means of setting up a stellar atmosphere.

Avatar image for midisurfmind
midisurfmind

503

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 midisurfmind
Member since 2003 • 503 Posts

Music and soundtrack can be crucial in terms of atmosphere, but I'm not sure if they're overlooked, at least by critics if not by gamers - if a game is particularly strong in this area then the good sound design rarely goes unnoticed.

Avatar image for Wizzy22
Wizzy22

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#16 Wizzy22
Member since 2009 • 25 Posts

Not to repeat what everyone seems to say, but I also agree.

Without music in a game, it becomes very lifeless and, as people have already said, it can often set the mood. A good example of this would be in role-playing games, to which I am endeared, because a change in music indicates a battle and enemies which, for me, sets me on high alert and heightens the mood of the game.

If you can, try playing a game or watching TV and notice how no sound affects the mood: it becomes disconnected. A good example to use is the old Tom & Jerry cartoons because there was never speaking, only music. The music did everything though: it showed emotions and created the feelings that were integral to the shows success.

Avatar image for Rekunta
Rekunta

8275

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#17 Rekunta
Member since 2002 • 8275 Posts

[QUOTE="Rekunta"]

Decent music is crucial to a great gaming experience. Half Life 2 and Shadow Complex are two games that are perfect examples of why sound is so important. They lacked a soundtrack, andfelt half finished due to it. There was no atmosphere. And I hate the, "well, use your own custom soundtrack" excuse. Balony. Games should have their own sound to set the mood. Super Metroid was made by the music. Could you imagine playing it or Symphony of the Night without it?

UpInFlames

Regardless of the soundtrack, Half-Life 2 is widely considered on of the most atmospheric games ever made thanks to its art-styIe, the incredibly detailed and well-realized gameworld and fantastic sound effects. If anything, Half-Life 2 (and recently Limbo) are perfect examples of how even silence can be used as an extremely effective means of setting up a stellar atmosphere.

I have to seriously disagree with you here. Half Life 2 has an enormous feeling of sterility and soulessness that I have yet to see matched in any other game so far. It feels like an operating room. It's not because it's not well detailed or doesn't have great sound effects, I agree with you there. The production values are inarguably great. I can't quite put my finger on why, but whenever I play it, it always screams, "ARTIFICIAL!!!". Perhaps it's due to the main protagonist being a mute. But it definitely has something to do with the gameworld and not just the absense of music at all times. I think the engine plays a large part. It feels like robots made it or something, I can't really explain why. There's not that feeling of warmth that permeates through games with great atmospheres, and it comes off as cold and lifeless due to it. RE4 (and Limbo) are games that ooze atmosphere the entire way through, even when there is no music. The difference is, they feel alive and lived in. HL2 doesn't. So maybe it's not entirely the lack of music that is at issue here, but moreso that Half Life 2 does not utilize it to its fullest when it truly was needed due to its generally personality-less, dead, and cold world.

Avatar image for TheHighWind
TheHighWind

5724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 TheHighWind
Member since 2003 • 5724 Posts

Music can make the game more memorable. It is not overlooked by any means.

I'll admit that I get video game music stuck in my head more often than regular music. :lol:

Avatar image for UpInFlames
UpInFlames

13301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

#19 UpInFlames
Member since 2004 • 13301 Posts

I have to seriously disagree with you here. Half Life 2 has an enormous feeling of sterility and soulessness that I have yet to see matched in any other game so far. It feels like an operating room. It's not because it's not well detailed or doesn't have great sound effects, I agree with you there. The production values are inarguably great. I can't quite put my finger on why, but whenever I play it, it always screams, "ARTIFICIAL!!!". Perhaps it's due to the main protagonist being a mute. But it definitely has something to do with the gameworld and not just the absense of music at all times. I think the engine plays a large part. It feels like robots made it or something, I can't really explain why. There's not that feeling of warmth that permeates through games with great atmospheres, and it comes off as cold and lifeless due to it. RE4 (and Limbo) are games that ooze atmosphere the entire way through, even when there is no music. The difference is, they feel alive and lived in. HL2 doesn't. So maybe it's not entirely the lack of music that is at issue here, but moreso that Half Life 2 does not utilize it to its fullest when it truly was needed due to its generally personality-less, dead, and cold world.Rekunta

I don't know what you found artificial, the second you step off the train arriving in City 17, it feels like a real place. That's the reason why I consider Point Insertion one of the best opening levels ever created. You are bombarded with propaganda within seconds of gameplay, you witness the oppression of its people, and the despair is visible on people's faces (Source still sports some of the most believable facial animations).

If you wanted warmth, then try another game. Half-Life 2 is supposed to be cold, bleak and uninviting - that's pretty much the essence of its atmosphere.

Resident Evil 4 has decent atmosphere, but it's riddled with a lack of authenticity and consistency (a monolithic gothic castle in the middle of the Spanish countryside, for example), nevermind the idiotic characters that immediately ruin the moment. Perhaps you're confusing tensity (which Resident Evil 4 has loads of) with atmosphere (which was Half-Life 2's forte).

Avatar image for jacoby9
jacoby9

201

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#20 jacoby9
Member since 2010 • 201 Posts

My take on video games music is that if the music is just meh then you won't really realize it but if the music is great, then you will definitely notice it. Ive caught myself several times thinking that the song playing is awesome but if the music is mediocre I really dont even notice the music.

Avatar image for Joshb22
Joshb22

67

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 Joshb22
Member since 2010 • 67 Posts

My take on video games music is that if the music is just meh then you won't really realize it but if the music is great, then you will definitely notice it. Ive caught myself several times thinking that the song playing is awesome but if the music is mediocre I really dont even notice the music.

jacoby9

Absolutely, there are some games that I just mute and listen to my mp3, but if you want great music, try the Kingdom Heart series, it has some of the best music I've ever heard

Avatar image for seanehawk
seanehawk

96

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 seanehawk
Member since 2008 • 96 Posts

A good soundtrack is very important, I don't see why so many games now just forget about it.

Avatar image for Harkat95
Harkat95

1139

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#23 Harkat95
Member since 2009 • 1139 Posts

I feel some great soundtracks have been overlooked as an important part of a game. Modern Warfare 2´s soundtrack for example, is pretty damn good, but is seldom mentioned.

Avatar image for BuryMe
BuryMe

22017

Forum Posts

0

Wiki Points

0

Followers

Reviews: 104

User Lists: 0

#24 BuryMe
Member since 2004 • 22017 Posts

Yes I would. I'm sick of seeing all the focus going to graphcs when sound is far more important.

Avatar image for Indie_Hitman
Indie_Hitman

2457

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 Indie_Hitman
Member since 2008 • 2457 Posts

I agree, it really does bring the scene, and enviroment to life. And is often and usually overlooked. But I guess I am biased since I mainly just listen to VG Ost's as of lately.

Ravirr
Si, this.
Avatar image for deactivated-5ac102a4472fe
deactivated-5ac102a4472fe

7431

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#26 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

I dont think it is overlooked in all honesty, I am however one of the "oddballs" on this site it seems, There have been more then a few threads on this, and my preference is the same as ever.

Gameplay ->Story ->Music --->graphics.

Reasoning being that a games graphics is ONLY something I notice for the first 7-10 minutes, after that my brain has gotten used to the graphics, nomatter how good or how bad it is.

Music (and sound in general) is much more important for me, as sound converys what happens on screen much better tehn graphics often does, and music sets theemotional tone for each situation.

Then a bit higherup the list (but not that much) Comes the story, the context of why and how you do things in the game, which usually ties into the gameworld, this often make or break a game for me.

Then highest is Gameplay, I can enjoy a game with horrible graphics, not too good sound, and a weak story, IF the gameplay is good enough. Examples:

Tetris

Super Mario Bros (series)

Mega Man (series)

Contra

All those game I prefer over most of the games comming out these days (and yes I still have my NES)

But to point out how important music is? Every time I hear the Street fighter 2 theme music, I get really happy, and get an instant flashback to summers in the arcade as a child. Music carries an enormus amount of weight in games.

Games what are some of my alltime favorites, are just that, partly due to the music they had, and how well it fit.

Avatar image for jun_aka_pekto
jun_aka_pekto

25255

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#27 jun_aka_pekto
Member since 2010 • 25255 Posts

Depends on the game. With FPS games, the music is the first thing I turn off. I can't get immersed if I hear music in the background. That's true with me for any games with a semblance of reality.

Music is fine with other games such as Mario Kart.