@Pedro, Both consoles have dedicated video and audio processors. You keep talking about what is logical instead of simply looking at the design of the PS4. Here:
"For example, by having the hardware dedicated unit for audio, that means we can support audio chat without the games needing to dedicate any significant resources to them. The same thing for compression and decompression of video." The audio unit also handles decompression of "a very large number" of MP3 streams for in-game audio, Cerny added.
Ok so now since that is settled, can we at least agree that the PS4 would not require GPU resources for the encoding of the recorded videos?
I am saying that the 10% of the reserved resources for the Kinect are indeed inaccessible to developers for graphics. Why do you think I have bitching about MS's design choices for the past six or so months? They designed it as an entertainment unit first, at the expense of games. Here is the kotaku article which first leaked this:
1) Running: The game is loaded in memory and is fully running. The game has full access to the reserved system resources, which are six CPU cores, 90 percent of GPU processing power, and 5 GB of memory. The game is rendering full-screen and the user can interact with it.
http://kotaku.com/the-five-possible-states-of-xbox-one-games-are-strangel-509597078
It was then confirmed by Xbone Architects who said they 'plan' to make 'some' of this reserved space available to developers 'in the future'. I posted this thread and you got into an argument with me. What else did you think it meant?
Xbox One reserves 10 per cent of graphics resources for Kinect and apps functionality, Digital Foundry can confirm, with Microsoft planning to open up this additional GPU power for game development in the future. This, and further graphics and performance-based information was revealed during our lengthy discussions with two of the architects behindthe Xbox One silicon.
http://www.eurogamer.net/articles/digitalfoundry-microsoft-to-unlock-more-gpu-power-for-xbox-one-developers
Again, can we agree that this 10% of GPU processing power is inaccessible to developers as of today? And just because MS made Kinect optional does not mean they also went back and removed this reservation because they did not. They 'plan to in the future'. I also cant believe you made the Eyetoy comparison. But let's talk about it some other time.
Lastly, I think the only one who is falling for smoke and mirrors are people who believe the convoluted Xbone architecture will somehow help bridge the 600 gflop gap b/w the PS4 and Xbox One. People who look at GDDR5 and say ESRAM has lower latency and imply it's better for video games that mother f*cking GDDR5. People who hilariously make Sports Car analogies implying that the Xbox is more efficient while completely ignoring that the PS4 also has dedicated audio and video processors, direct access to RAM and this is a big one... 64 Compute Queues vs 16 for the Xbox One making PS4 a much more efficient processor by default.
I find it hilarious that you disregard PC benchmarks. Here are the benchmarks of two of the best matched AMD GPUs we have and they show a massive framerate advantage. The AMD 7850 (1.76 Tflops) vs the 7770 (1.28 Tflops). (PS4 1.84 Tflops vs Xbone 1.31 Tflops or rather 1.18 Tflops since 10% of it is reserved by the OS)
http://www.anandtech.com/bench/product/549?vs=536
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