Please tell me I'm not the only one that's not impressed with GeoW

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Kama151

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#1 Kama151
Member since 2004 • 3405 Posts
Is there something I'm missing that seems to be wowing everyone else?  I just don't see it and I've really been trying.  I've been wanting to have something concrete of this game to compare to Lost Planet and so far, Lost Planet has trumped it in everything aside from possibly graphics, which I confess are marginally better.  Why haven't they shown off any vehicles whatsoever?  I was expecting a lot more from the demo at X06 after the media blackout since E3.  It didn't deliver at all!!  Where is the wow-factor that I've been seeing in all these LP trailers???
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Teuf_

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#2 Teuf_
Member since 2004 • 30805 Posts
I dunno, I was never really all that impressed with anything about it....I mean I believe that its fun to play, but nothing about it ever really made me stop and say "Wow!"  I don't even think the graphics look all that great, to be honest. 
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hellsing321

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#3 hellsing321
Member since 2005 • 9608 Posts
The only thing that really impressed me was the chainsaw on the gun. >_>
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Kama151

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#4 Kama151
Member since 2004 • 3405 Posts

I dunno, I was never really all that impressed with anything about it....I mean I believe that its fun to play, but nothing about it ever really made me stop and say "Wow!"  I don't even think the graphics look all that great, to be honest. 
Teufelhuhn

Thank goodness..I'm not alone.  I'm trying to figure out the graphics part too...what's wowing people with that?  Maybe I'm not seeing the right quality footage or something...It does look fun to play, but I honestly think I would get bored of it after awhile from the looks of it. 

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Kama151

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#5 Kama151
Member since 2004 • 3405 Posts

The only thing that really impressed me was the chainsaw on the gun. >_>hellsing321

Everybody says that's badass...but how does that one thing make lemmings crap their pants with glee? :P  Maybe it's the gore factor? I saw the animated .gif versions of exploding heads from sniper rounds.  Pretty impressive, but I think it was a bit much.

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Teuf_

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#6 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="hellsing321"]The only thing that really impressed me was the chainsaw on the gun. >_>Kama151

Everybody says that's badass...but how does that one thing make lemmings crap their pants with glee? :P Maybe it's the gore factor? I saw the animated .gif versions of exploding heads from sniper rounds. Pretty impressive, but I think it was a bit much.



Well, you know how lemmings crave action games.  (I'm kidding, of course.  :P )
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kage_53

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#7 kage_53
Member since 2006 • 12671 Posts

This game has all the hype power Doom 3 had and we all know how that went:P

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Kama151

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#8 Kama151
Member since 2004 • 3405 Posts

This game has all the hype power Doom 3 had and we all know how that went:P

kage_53

You mean all graphics and practically no content to support it?

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Teuf_

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#9 Teuf_
Member since 2004 • 30805 Posts

This game has all the hype power Doom 3 had and we all know how that went:P

kage_53


Hey now, Doom 3 was...good.  Okay, I can't say that with a straight face.
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kage_53

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#10 kage_53
Member since 2006 • 12671 Posts
[QUOTE="kage_53"]

This game has all the hype power Doom 3 had and we all know how that went:P

Kama151

You mean all graphics and practically no content to support it?

I really dont see what's so great about the graphics either. I'm sick of the devs using Unreal Engine 3. Its seem as if almost all the games are using it. I think the game will be a mid to low AA. When a game has too much hype and fails to deliver the editors really show it.
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Kama151

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#11 Kama151
Member since 2004 • 3405 Posts
[QUOTE="Kama151"][QUOTE="kage_53"]

This game has all the hype power Doom 3 had and we all know how that went:P

kage_53

You mean all graphics and practically no content to support it?

I really dont see what's so great about the graphics either. I'm sick of the devs using Unreal Engine 3. Its seem as if almost all the games are using it. I think the game will be a mid to low AA. When a game has too much hype and fails to deliver the editors really show it.

Heh, so we kind of have a potential Fable on our hands...Fatal Inertia's using the engine too :D  Let's see how that turns out.  But I'm honestly wondering why they're holding back on the media coverage.  They're letting the gaming journalists go all out hyping the hell out of this thing when most of us here don't even know what the core of it plays like aside from these short demos.

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WeeWeeJumbo

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#12 WeeWeeJumbo
Member since 2005 • 5380 Posts
The A.I. looked pretty good in that demo; did you notice how Cliffry (you SomethingAwful fans know the deal) almost got his head blown off, trying to get fresh with the chainsaw that first time? I liked how the monster spun away, backed up, and started using its shotgun; Cliffry had to engage in that little maneuver, taking cover around the pillar to close effectively. That was pretty cool. Considering how hard it seems to be to use grenades (always a good sign), it looks like the A.I. will at least be up to the level of what we saw in the Halos.

So far I think the game's appeal is in its attitude and style; the camera management, the subject matter, yes, the gore. It looks even more over-the-top in its focus on brutality than the UT games have been. Then there's the whole deal with using light and dark in a tactical way, where being in shadows puts you at a big disadvantage, because the creatures hate light; that has lots of possibilities in a third person gunplay game. This last bit isn't really a matter of gameplay per se, but I like the concept of those brief cutscene-like moments, kind of like how in MGS 3 the game would hint at you that you should look in first-person mode to see something interesting; but instead of entering first-person mode, there will simply be a miniature cutscene, showing something terrible and sexy happening in the distance or at some unusual angle.

Of course, they've clearly been holding back the goods for a big blitz on November 17. Surely you notice how tight-lipped they've been about everything. Compare that to the steady stream of information and high-clarity screens we've seen for its direct competitor, Resistance. I don't mean to start any arguments about comparisons between the two games, I just mean to underscore the two producers' different approaches to marketing the games. I mean, it's been the same two dozen screens we've been looking at, now, for months, and I've seen no official hi-def video of gameplay. I think they are holding back for marketing reasons.
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deactivated-5992048d2d5ba

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#13 deactivated-5992048d2d5ba
Member since 2005 • 5165 Posts
I haven't even looked up a single thing about GeoW... Though that's not saying I think it isn't worth checking out.
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#14 lightmonkey
Member since 2005 • 7010 Posts
I wasn't impressed with it at first, but after reading up on it and taking more notice of it, I seem to anticipate it a good deal now. I think it's one of those games that don't look fun, but are a joy to play. I seriously think this game is good, just shift your perspective a little and maybe you'll see it.
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ithilgore2006

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#15 ithilgore2006
Member since 2006 • 10494 Posts
I like the graphics, but so far the gameplay isn't anything special. Lemmings are going way overboard with the hype on this one.
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#16 Shinoto
Member since 2006 • 8331 Posts
It looks boring to me honestly...Gameplay that is

It looks like it will be a total camp fest since that is how the game is set up to be
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Panzer_Zwei

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#17 Panzer_Zwei
Member since 2006 • 15498 Posts
Those kind of games haven't ever really appealed to me. I think they're more focused on pleasing the american market. I just don't dig those gruff rough muscle commando-like characters.
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linkhero1

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#18 linkhero1
Member since 2004 • 16489 Posts
I'm with you on this. I don't see what's so impressive about it.
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Tribeskhas

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#19 Tribeskhas
Member since 2004 • 2550 Posts
Well the thing that impresses me most about the game is the graphics. After that the gameplay seems a bit bland, but after reading a bit the game seems promising. Although to me the game seems a bit more fun that ints direct competitro (Resistance) since well resistance type of games have been done a lot before, FeOw type seems to be a bit more rare (gameplay type) Anyway lets see how this game turns out, hopefully it wont be another Doom3 (Doom3 sucked so bad, man i jst cant tell you how bad it was)
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#20 Shinoto
Member since 2006 • 8331 Posts
Im more excited for Resistence then Geow

But Lost Planet is easily my most anticpated(Not just shooter) Of 2007
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WeeWeeJumbo

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#21 WeeWeeJumbo
Member since 2005 • 5380 Posts
Doom 3 was good if you went into it knowing it was going to be a totally retro gameplay experience; it was fan service, nothing but, and in that sense, it worked really well.  Online co-op was much more fun than it had any right to be.
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#22 WeeWeeJumbo
Member since 2005 • 5380 Posts
Those kind of games haven't ever really appealed to me. I think they're more focused on pleasing the american market. I just don't dig those gruff rough muscle commando-like characters.Panzer_Zwei


I guess.  Weren't the totally excellent Contra games (1-3) Konami joints?  I understand that aesthetics are a very personal thing, but for me, I dig commandos... hell, I really dig commandos.  Let's not forget that Master Chief is only Master Chief because The Doom Guy preceded him.
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#23 Tribeskhas
Member since 2004 • 2550 Posts
I like Commando games too. Well not to a huge extent but do enjoy commanding a squad in an FPS. Man i really loved SW Republic Commando, that game was loads of fun. Too bad it was so short.
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Panzer_Zwei

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#24 Panzer_Zwei
Member since 2006 • 15498 Posts
[QUOTE="Panzer_Zwei"]Those kind of games haven't ever really appealed to me. I think they're more focused on pleasing the american market. I just don't dig those gruff rough muscle commando-like characters.WeeWeeJumbo


I guess. Weren't the totally excellent Contra games (1-3) Konami joints? I understand that aesthetics are a very personal thing, but for me, I dig commandos... hell, I really dig commandos. Let's not forget that Master Chief is only Master Chief because The Doom Guy preceded him.

Contra games were made by Konami. Seeing the best contra game Hardcorps came out 14 years ago, the focus back then was quite different from the aproach games take nowadays. But still, the japanese aproach is quite different than the western one, in most subjects, including war/military themes.
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WeeWeeJumbo

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#25 WeeWeeJumbo
Member since 2005 • 5380 Posts
Contra games were made by Konami. Seeing the best contra game Hardcorps came out 14 years ago, the focus back then was quite different from the aproach games take nowadays. But still, the japanese aproach is quite different than the western one, in most subjects, including war/military themes.
Panzer_Zwei


Sure, look, I'm not trying to knock your tastes, but I feel like you should broaden them; doing so would allow you to appreciate a wider variety of games. Japanese hero archetypes are fine by me, as are Western ones. I had fun with RE4, "even though" Leon is one pretty-looking man with exceptionally perfect hair; I really enjoyed the Raiden character in MGS 2, and although I didn't enjoy the game very much, I dug hard on the gender-ambiguous, feminized style of the males in Shin Megami Tensei: Nocturne.

But I also had a blast playing Quake 3, and the original Unreal Tournament; and I'm psyched to get into the indulgently, brutally masculine character designs and theme of Gears. I'd never put a good game to the side because its hero's aesthetic veered the one way or the other. The play's the thing, the style is just window dressing; to me, anyway. Window dressing is cool because it looks cool, and if it's managed right, almost any style of window dressing can have a hook that doesn't let me go.

That's why I brought up Contra; surely you can appreciate that the Contras were (mostly) fantastic games, with an unapologetic machismo; they didn't suffer because of this stylistic decision. They benefited, because the style was accomplished thoroughly and well. And Contra also happens to be as Japanese as Japanese gets. I'm just saying, the muscled-up marines of the Contra games didn't deter you from enjoying the games, did they? So why should their counterparts in Gears do so? Shouldn't your judgment of the game's style be based on how well the artists and developers convey that style?

Edit--I mean, for example. 
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twags82

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#26 twags82
Member since 2003 • 4531 Posts
Gears of huh?  Oh, sorry, I was drooling at the AC vid again...
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Panzer_Zwei

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#27 Panzer_Zwei
Member since 2006 • 15498 Posts
[QUOTE="Panzer_Zwei"] Contra games were made by Konami. Seeing the best contra game Hardcorps came out 14 years ago, the focus back then was quite different from the aproach games take nowadays. But still, the japanese aproach is quite different than the western one, in most subjects, including war/military themes.
WeeWeeJumbo


Sure, look, I'm not trying to knock your tastes, but I feel like you should broaden them; doing so would allow you to appreciate a wider variety of games. Japanese hero archetypes are fine by me, as are Western ones. I had fun with RE4, "even though" Leon is one pretty-looking man with exceptionally perfect hair; I really enjoyed the Raiden character in MGS 2, and although I didn't enjoy the game very much, I dug hard on the gender-ambiguous, feminized style of the males in Shin Megami Tensei: Nocturne.

But I also had a blast playing Quake 3, and the original Unreal Tournament; and I'm psyched to get into the indulgently, brutally masculine character designs and theme of Gears. I'd never put a good game to the side because its hero's aesthetic veered the one way or the other. The play's the thing, the style is just window dressing; to me, anyway. Window dressing is cool because it looks cool, and if it's managed right, almost any style of window dressing can have a hook that doesn't let me go.

That's why I brought up Contra; surely you can appreciate that the Contras were (mostly) fantastic games, with an unapologetic machismo; they didn't suffer because of this stylistic decision. They benefited, because the style was accomplished thoroughly and well. And Contra also happens to be as Japanese as Japanese gets. I'm just saying, the muscled-up marines of the Contra games didn't deter you from enjoying the games, did they? So why should their counterparts in Gears do so? Shouldn't your judgment of the game's style be based on how well the artists and developers convey that style?

Edit--I mean, for example.



Oh I know very well what kind of games are those, but they're just not my liking. Games like Quake, Halo, GeoW and the Rainbow Six games are obviously geared towards the american market which are more influanciated on that kind of themes.

It's like Metal Gear and Splinter Cell, not because they're both stealth games, means that everybody digs both games, since they take totally oposite aproaches on the genre. And you can very well like both, or side with one style.

And actually you're wrong on your Contra take. And you're comparing a more than a decade old game to a new game. On the Contras you hardly even looked or cared about the character you're playing with. Probably don't even know their names, or if they're American, marines or whatever. Contras were all about gameplay,not graphics or presentation, or giving it a certain look. And actually on Hardcorps I always used the girl.

Nowadays games aren't that simplistic anymore, and they try to immerse you in their world, and obviously if you don't like the theme subject or characters, you're obviously not going to enjoy it as much.

It's like those arcade games where you just picked a ship and started blasting everything, but the ship most of the times hardly meant anything. And doesn't mean you'e into ships or anything.




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WeeWeeJumbo

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#28 WeeWeeJumbo
Member since 2005 • 5380 Posts
Hm, I can see your point about the fact that presentational style gets more attention in games nowadays. I hadn't looked at it in that way, how your character is a bigger part of the game experience now, than it used to be years ago.

Still, you seem like a pretty experienced gamer, so it just strikes me as a little odd that you're comfortable cutting yourself off from some really great gaming experiences, not for their actual game play or overall quality, but because of their style. I mean, why?

It's cool though. I'm glad there are some games you do like, and I suppose it's more than I can say for lots of people, even most people.

Edit--I haven't looked it up, but I think they were called Jimbo and Sully.  I could be wrong about those.
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Panzer_Zwei

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#29 Panzer_Zwei
Member since 2006 • 15498 Posts
Hm, I can see your point about the fact that presentational style gets more attention in games nowadays. I hadn't looked at it in that way, how your character is a bigger part of the game experience now, than it used to be years ago.

Still, you seem like a pretty experienced gamer, so it just strikes me as a little odd that you're comfortable cutting yourself off from some really great gaming experiences, not for their actual game play or overall quality, but because of their style. I mean, why?

It's cool though. I'm glad there are some games you do like, and I suppose it's more than I can say for lots of people, even most people.

Edit--I haven't looked it up, but I think they were called Jimbo and Sully. I could be wrong about those.
WeeWeeJumbo
Well, there always things that just appall you. I mean if Warcraft III would have been a Command & Conquer game, I probably wouldn't have played it, since I just don't care about managing the US forces or something.

Also in some Japanese games their styles are just as appalling at least to me. Characters like Tidus or Sora are just too much a generational leap for me to enjoy them.

It's like hip-hop music seems to be the music of these times, but I just can't stand it. Even though the people that like it, would say some of it is good and some of it is bad, but to me I just can't bear it at all. That same concept of personal preference applies to most everything including games.
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WeeWeeJumbo

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#30 WeeWeeJumbo
Member since 2005 • 5380 Posts
Well, there always things that just appall you. I mean if Warcraft III would have been a Command & Conquer game, I probably wouldn't have played it, since I just don't care about managing the US forces or something.

Also in some Japanese games their styles are just as appalling at least to me. Characters like Tidus or Sora are just too much a generational leap for me to enjoy them.

It's like hip-hop music seems to be the music of these times, but I just can't stand it. Even though the people that like it, would say some of it is good and some of it is bad, but to me I just can't bear it at all. That same concept of personal preference applies to most everything including games.
Panzer_Zwei


In what country were you born, and in what country do you live? And are you a man or a woman?

What do you mean when you say that "characters like Tidus or Sora are just too much a generational leap for me to enjoy them?" Do you mean that they are too young?

I do think it's unfortunate that you can't dig on hip-hop at all--yes, I'm one of those people. But I understand; I suspect that like most people who don't like it at all, you simply haven't had enough exposure to the stuff that's actually good; or you haven't had the chance to put it into the right context. For example, when I think of hip-hop, I think of a very personal experience, shared with other black Americans; the black American experience. I'm likelier than most to be open to it, because beyond the basic characteristics of the music (the tempo, the heavy reliance on percussion, the topics addressed by lyrics) I sometimes feel a sense of commonality with the people who are making it. This isn't totally necessary to my enjoyment of any particular hip-hop song or act; there is great hip-hop that's made by people who are neither black nor American. Still, the feeling that I am listening to the words and sounds of my own people is a major hook for me. One MC has a line that always really gets me--he calls hip-hop "medicine for loneliness." It always gets me.

Where was I? Where were we? You've got me off on a tangent. Hey, thanks for listening to me. I think I'm going to queue up some Mos-Def right now. Also, I will track you.

Edit--Ah, a Frenchman. Your English is very good.  Also, I think I can understand a little better why you would find it 'appalling' to control U.S. forces :oops:  Sorry for Bush; I voted against him, both times.
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Panzer_Zwei

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#31 Panzer_Zwei
Member since 2006 • 15498 Posts


In what country were you born, and in what country do you live? And are you a man or a woman?

What do you mean when you say that "characters like Tidus or Sora are just too much a generational leap for me to enjoy them?" Do you mean that they are too young?

I do think it's unfortunate that you can't dig on hip-hop at all--yes, I'm one of those people. But I understand; I suspect that like most people who don't like it at all, you simply haven't had enough exposure to the stuff that's actually good; or you haven't had the chance to put it into the right context. For example, when I think of hip-hop, I think of a very personal experience, shared with other black Americans; the black American experience. I'm likelier than most to be open to it, because beyond the basic characteristics of the music (the tempo, the heavy reliance on percussion, the topics addressed by lyrics) I sometimes feel a sense of commonality with the people who are making it. This isn't totally necessary to my enjoyment of any particular hip-hop song or act; there is great hip-hop that's made by people who are neither black nor American. Still, the feeling that I am listening to the words and sounds of my own people is a major hook for me. One MC has a line that always really gets me--he calls hip-hop "medicine for loneliness." It always gets me.

Where was I? Where were we? You've got me off on a tangent. Hey, thanks for listening to me. I think I'm going to queue up some Mos-Def right now. Also, I will track you.

Edit--Ah, a Frenchman. Your English is very good. Also, I think I can understand a little better why you would find it 'appalling' to control U.S. forces :oops: Sorry for Bush; I voted against him, both times.
WeeWeeJumbo
Even in black American music, there's been big differences, like Blues and Rock & Roll to rap and hip-hop. I personally prefer the first two.

And by generational leap, it's not like I have issues playing a a kid character, there's been tons of JRPGS where you take the role of a teenager who saves the world. But nowadays they're mixing the JRPG fantasy with current fashion trends, and I just can't help it, those characters are just too goofy for me. And I've heard alot of comments about it, like those games bringing out your inner child, but I just can't imagine my inner child using  long loose shorts.

But I know that's the way it goes, you just have to capitalize on current trends, since it'll help to sell better,
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WeeWeeJumbo

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#32 WeeWeeJumbo
Member since 2005 • 5380 Posts
Even in black American music, there's been big differences, like Blues and Rock & Roll to rap and hip-hop. I personally prefer the first two.

And by generational leap, it's not like I have issues playing a a kid character, there's been tons of JRPGS where you take the role of a teenager who saves the world. But nowadays they're mixing the JRPG fantasy with current fashion trends, and I just can't help it, those characters are just too goofy for me. And I've heard alot of comments about it, like those games bringing out your inner child, but I just can't imagine my inner child using long loose shorts.

But I know that's the way it goes, you just have to capitalize on current trends, since it'll help to sell better,
Panzer_Zwei


Yes, it's true, there have been differences among the different musical forms that came from the black American experience; although there are some fundamental similarities as well.  You will keep hearing African rhythms in the percussion of black American music, for example.  Typically, it's also pretty sad music, or angry, moreso than what is common in musical forms that come from a particular ethnicity; at least compared to ethnic music that I've heard.  Blues, jazz, hip-hop--all are often centered on a theme of dissatisfaction, and of angst.  Rock and roll is less so; it's not surprising to me that rock and roll became so popular.  In a way, with respect to mood, rock and roll is more flexible than the other forms (yes, even more so than hip-hop). 

What I think appeals to many people who like hip-hop is that it grew out of an urban experience shared by black Americans in America's most densely-populated cities, and hip-hop's accompanying culture reflects this (the clothes, the graffiti, the slang, and unfortunately, the fixation on crime).  To many young people today, hip-hop has a personal, intimate appeal. 

For example, you may or may not remember a popular group from the 90s called A Tribe Called Quest, or maybe you remember Run-DMC from the 80s.  Both of these acts were made up of men who lived near my neighborhood in Queens.  I still clearly remember, as a child, watching DJ Run and DMC driving around in their fancy black limo, showing off, and then hearing them on the radio or seeing them in music videos on TV; I often saw recognizable neighborhood landmarks inside Tribe videos.  That was unlike any other experience I'd ever had, consuming mainstream media; I mean, they lived within bicycling distance of my home.  And there they were, on TV!  On the radio.  The sense of immediacy, of connection, is hard to convey but it was very strong.  It may not seem like much, but for black Americans, alienation is usually the prevailing emotion when we consume mainstream media.  It was a real head trip, seeing and hearing people who looked like us and even lived near us, in the same media outlets where we usually saw and heard only "stars," which are people only in the sense that they look and sound like people.  That's also why a lot of hip-hop fans from the old days feel that hip-hop's global, mainstream commoditization defeats its purpose; but that's a subject for a different discussion, really.  Anyway, I hope you don't think I'm trying to convert you, or anything like that.  I seldom get a chance to engage someone on this topic, and I'm feeling wordy tonight, and nostalgic.

I certainly can relate to your distaste for certain elements of style in JRPGs, especially many of the games from the last generation.  I liked JRPGs before they became so clownish.  I also can't take the look and feel, the style of most PS2 JRPGs.  I'm tired of the stupid clothes, the stupid hair, the reliance on many other stylistic conventions; I think they have become parodies of themselves over time, exaggerations, as many different developers try to recapture the successes of earlier games.  It's like the problem of peacock feathers: they may have made practical sense at one time, but at this time all these tired, overused stylistic conventions are just a burden.  Nonetheless,  all the other male peacocks still do have ornate feathers, so a male peacock without elaborate plumage is just not likely to mate; in the same way, these developers seem to think that if they don't adhere to the JRPG conventions, their games won't sell.  They're probably right.
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Oblio_Starr

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#33 Oblio_Starr
Member since 2006 • 385 Posts
-sigh- I missed it
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WeeWeeJumbo

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#34 WeeWeeJumbo
Member since 2005 • 5380 Posts
-sigh- I missed itOblio_Starr


What'd you miss, Oblio?
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Oblio_Starr

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#35 Oblio_Starr
Member since 2006 • 385 Posts
[QUOTE="Oblio_Starr"]-sigh- I missed itWeeWeeJumbo


What'd you miss, Oblio?



the trailer or whatever it was, I've missed a lot of them. I've got a lot of catching up to do. I also missed the Wii info release. x.x
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Kama151

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#36 Kama151
Member since 2004 • 3405 Posts
Uugh...so bored of these GeoW demos.  Yes, they're pretty....but show me some ***-damned dynamic gameplay!
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bc1391

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#37 bc1391
Member since 2004 • 11906 Posts

Gears undoubtedly looks nice but its not for me. Everybody by now should know that I don't give a damn about realistic graphics. That whole "stop and pop" style gameplay doesn't interest me either.

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#38 Meedou
Member since 2006 • 544 Posts
Yeah Lost Planet really isn't getting the attention it deserves. GeoW looks great, and probably plays great, but it looks like nothing new. Better AI might improve the experiance.. but meh.
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Kama151

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#39 Kama151
Member since 2004 • 3405 Posts

Yeah Lost Planet really isn't getting the attention it deserves. GeoW looks great, and probably plays great, but it looks like nothing new. Better AI might improve the experiance.. but meh. Meedou

I'm wondering if Capcom's been tinkering with the AI in LP.  I'm hoping so.

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#40 Shinoto
Member since 2006 • 8331 Posts
Yeah Lost Planet really isn't getting the attention it deserves. GeoW looks great, and probably plays great, but it looks like nothing new. Better AI might improve the experiance.. but meh. Meedou

Lost Planet is so underrated...That really looks fantastic. Its Graphics are easily on par with FFXIII, Halo 3 and MGS4...And it is packing so much in it. Changable Vechicles...Mechas...and Awesome Weapons...And Yet lets go hype games that are nothing more than stupid trailers:roll: