[QUOTE="goblaa"]
[QUOTE="redlightstudios"]
This has been a problem with Nintendo systems since the N64 (you can even argue the SNES if you desire).
I think it's a combination of a few things. Marketing, Target Market, Quality.....etc.
The reason certain games sell (most of the time) imo is due (majorly) to the fact of what kind of Advertising the companies use.
1. If you don't advertise, or advertise on channels that people don't watch... it won't sell. Period....
2. If you do advertise, it has to be something that gets people excited at least some what.
3. If you spend an outrageous amount of time and effort on selling garbage, a sequel won't sell.
Gaming has changed whether people understand it or not. They've become closer to movies and they absolutely need to be marketed similar in fashion. Just like my other thread said..... colors used, text used, pictures used, etc. all need to lure the customer in and make them want the product. We as gamers don't usually pay attention to all that, but even so... we've all fallen to the devil that is marketing (or at least became hyped about it).
You can't go fishing without the proper bait. Nuff' said
redlightstudios
That's why I feel games should have previews on the disk. Just a few vids of up coming games when you boot up the disk for the first time (skipable of course).
Or Nintendo should have a better interface next time around and show off top-quality titles via downloadable demos.... :P
That's assuming more wii owners start to hook up their wii to the net. The non-gamer crowd just isn't online. Multiple times I've heard people at gamestop say, "I can hook my wii up to the internet?!" I once saw someone come into the store to buy World of Goo.
If you're advertising a core game, online trailers and demo's are great. If you're advertising a casual game though, you can't use the net...so put the vids on the disk, just like previews for a movie.
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