it was fun for the time being but it dosent give any reason to go back and find all the stars...and it was incredibly easy
maybe the 360 has just spoiled me with replay value because of the achievements system
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it was fun for the time being but it dosent give any reason to go back and find all the stars...and it was incredibly easy
maybe the 360 has just spoiled me with replay value because of the achievements system
I don't need achievements for playing a game, so I enjoyed Super Mario Galaxy. In my opinion, its one of the best games this generation has seen.
i uh, did the same thing i've always done on mario games. saved the princess, wehnt head-first into star collecting, got bored, quit, and picked it up two years later thinking it was a classic, finishing all 120 stars.
except, it hasn't been two years yet, and i still don't have the coin star on that one rainbow level in the grandfather clock.
other than that, maybe i'm jsut getting too old for this, but it wasn't as fun...
I loved super mario galaxy-
my only complaint was the end difficulty, personally i think it should have been much steeper.
The Bouts with Bowser were ridiculously easy, personally i thought the mole and bouldergeist were 10x more difficult.
(at least with the daredevil comet, which i found to be a pretty gimicky source of difficulty.)
i think the levels should of gotten harder as the game progressed, instead the core game is quite easy with the exception of a few harder missoins peppered through-out Super Mario Galaxy. A setting for Mario/Platforming veterans would of been appreciated.
it was fun for the time being but it dosent give any reason to go back and find all the stars...and it was incredibly easy
maybe the 360 has just spoiled me with replay value because of the achievements system
senses_blank
Yea xbox has spoiled 75% of gamers. The 25% of gamers that have stuck with nintendo know that online play and acheivments arent important to a game. They are like sprinkles on ice cream and it dissapoints me how people today hate nintendo because theyre online isnt good. As for replayability of the game. I got all 242 stars in the game. It just felt good to get all the stars:D
For any serious gamer I think 120 stars is the minimum to play through to get the overall feel of the game before making any final judgements. The minimum amount of stars to collect to access the final bout with Bowser is too easy. imo it was aimed for casuals to be able to beat it up to that point and not be turned away from any difficult levels. The difficulty gets pretty tough if you go for at least 120.LINKloco
Well said, I completely agree. Most people can acquire the 60 stars, but Nintendo left incentive for the dedicated gamers to go further, where it became more challenging.
[QUOTE="LINKloco"]For any serious gamer I think 120 stars is the minimum to play through to get the overall feel of the game before making any final judgements. The minimum amount of stars to collect to access the final bout with Bowser is too easy. imo it was aimed for casuals to be able to beat it up to that point and not be turned away from any difficult levels. The difficulty gets pretty tough if you go for at least 120.x_SuperMario_x
Well said, I completely agree. Most people can acquire the 60 stars, but Nintendo left incentive for the dedicated gamers to go further, where it became more challenging.
how much more challeging does it get ?
Well I disliked for other reasons. I felt Galaxy was really untrue to 3D mario games.radicalplace
how was it untrue? it seems l9ike people hate inovation, hate when things stay the sme, and hate both, I dont get it. I loved mario Galaxy and i realy do not see why people could not love its ingeinous levil desigh and gameplay. people are just never satsified.
oh and online does not make a game better.
[QUOTE="radicalplace"]Well I disliked for other reasons. I felt Galaxy was really untrue to 3D mario games.betsyfay
how was it untrue? it seems l9ike people hate inovation, hate when things stay the sme, and hate both, I dont get it. I loved mario Galaxy and i realy do not see why people could not love its ingeinous levil desigh and gameplay. people are just never satsified.
oh and online does not make a game better.
I like the innovation and the evolution but what it really lacked was the openness of the levels. This really annoyed me. I loved Mario levels for being open but in SMG your limited to certain planets depending on what star you choose. I would have rather been allowed to go to any planet I want. Missions were also very short compared to previous ones. The HUD wasn't very detailed either. Peach's castle and Delfino Plaza were very interesting places and had little secret levels here and there. There are no secret levels in Rosalina's space ship with the exception of the Green stars but they weren't very secret.
[QUOTE="betsyfay"][QUOTE="radicalplace"]Well I disliked for other reasons. I felt Galaxy was really untrue to 3D mario games.radicalplace
how was it untrue? it seems l9ike people hate inovation, hate when things stay the sme, and hate both, I dont get it. I loved mario Galaxy and i realy do not see why people could not love its ingeinous levil desigh and gameplay. people are just never satsified.
oh and online does not make a game better.
I like the innovation and the evolution but what it really lacked was the openness of the levels. This really annoyed me. I loved Mario levels for being open but in SMG your limited to certain planets depending on what star you choose. I would have rather been allowed to go to any planet I want. Missions were also very short compared to previous ones. The HUD wasn't very detailed either. Peach's castle and Delfino Plaza were very interesting places and had little secret levels here and there. There are no secret levels in Rosalina's space ship with the exception of the Green stars but they weren't very secret.
to me it felt like more of the 2D ones. I felt that it did have some open ended levils two though. I liked the hud and the way it worked, but I do not play mario games for huds, I also loved the setting and it did not give me a hedache like delfino plaza.
[QUOTE="radicalplace"]Well I disliked for other reasons. I felt Galaxy was really untrue to 3D mario games.betsyfay
how was it untrue? it seems l9ike people hate inovation, hate when things stay the sme, and hate both, I dont get it. I loved mario Galaxy and i realy do not see why people could not love its ingeinous levil desigh and gameplay. people are just never satsified.
oh and online does not make a game better.
Normally I'd make a rude comment and laugh at how much denial you're in, but I thought I'd make this logical.
I really depends on the game. SMG would not benefit from any online that I can think of, so in that case you a correct.
However, you're wrong when it comes to a game like SSBB. Sure the single-player has been tweaked, but it starts to drag near the end and doesn't leave much incentive for multiple playthroughs. Combine that with the fact that you can only face off against CPU's for so long... (some people longer that others)... This makes the online addition to brawl much welcomed. It adds tons of replay value and lets people with no friends in the immediate area capable to brawling with other people.
Now if you can't see how that makes SSBB that much better then go to an eye doctor, cause you are blind...
I thought it was good, but nowhere near they hype it got. Yes the levels were linear and I couldn't choose where I wanted to go and accidently find another star than the one I was supposed to. The games difficulty is severely unbalanced. It goes from extremely easy to extremely hard. That is ridiculous. Doing the same star over again only under a time limit or with 1 hit really isn't a different goal. I thought it was also cheap how bowsers gave you stars instead of keys. It felt like they ran out of ideas and just slapped tweaks to things and said here is a different goal, even though it was the same. I thought gravity would have played a better role in what you did as in some planetoids had strong gravity menaing mario couldn't jump as high and some would have barely any meaning mario might jump too high. Maybe on one half the planet the gravity would be extremely strong and the other half it would be weak so then you would have to think about how to approach situations. The secret stars were dumb a lot of them were feed the hungry luma and that was just stupid. The find the luigi in a level was just retarded. The observatory was very boring and uninteresting. All the goals were very similar and unchanged from sunshine and 64. It was race this guy and so on. Ghost and Bee mario were horrible compared to wing cap and the others. The bee was real slow the ghost one was barely used. Since this mario game has been planned since before GC I thought it would have been significantly better than it was.
This game was supposed to be mario 128.
This game was supposed to be mario 128. gamenerd15
Obviously, you're not as much of a game nerd as you claim to be. Mario 128 turned into Pikmin, NOT Mario Galaxy.
it was fun for the time being but it dosent give any reason to go back and find all the stars...and it was incredibly easy
maybe the 360 has just spoiled me with replay value because of the achievements system
senses_blank
If you need achievements while playing the brilliant Mario Galaxy, have your Mom stand behind you as you play and have her clap and yell "Good Job!" whenever you get a star.
There. Problem solved.
it was fun for the time being but it dosent give any reason to go back and find all the stars...and it was incredibly easy
maybe the 360 has just spoiled me with replay value because of the achievements system
senses_blank
I really like the 360's achievement system. However it's "achievement" point system certainly did not re-invent enjoyment and replay value in video games.
The difficulty in Mario Galaxy I thought was perfect (even though a difficulty setting is something that Nintendo really should think about to please less experienced players as well as more experienced players).
The first half of the levels for the most part were more enjoyable than challenging but many of the later stars were a pain in the butt to get. Some of those purple coin levels were a nightmare to complete. It's got levels that provide me with a challenge, while still being family friendly enough for my daughter to play and not get her butt handed to her.
After reading all the comments I can tell that the main complaint people are having is the difficulty. I agree on that because I think the game was too easy for it's own good. It took me FOREVER to get all 120 stars on Mario 64 but only about a week to get them on Galaxy. To me, it felt that Nintendo was trying to return the gameplay to it's 2-D roots while still holding on to what made the 3-D ones great. I loved the game and have played through it all the way about 4 times now but of course there is always room for improvment.
I completely agree, although there was that one boss that was a little on the tough side. I believe it was the rock golem or something like that.it was fun for the time being but it dosent give any reason to go back and find all the stars...and it was incredibly easy
maybe the 360 has just spoiled me with replay value because of the achievements system
senses_blank
I sort of agree with you.
I thought Galaxy was amazing but i dont think it deserved to be the 2nd best game of all time (now 3rd). but it was still a great game
alexh_99
WHAT THE HECK? WHERE WAS THIS SAID?
[QUOTE="betsyfay"][QUOTE="radicalplace"]Well I disliked for other reasons. I felt Galaxy was really untrue to 3D mario games.Niff_T
how was it untrue? it seems l9ike people hate inovation, hate when things stay the sme, and hate both, I dont get it. I loved mario Galaxy and i realy do not see why people could not love its ingeinous levil desigh and gameplay. people are just never satsified.
oh and online does not make a game better.
Normally I'd make a rude comment and laugh at how much denial you're in, but I thought I'd make this logical.
I really depends on the game. SMG would not benefit from any online that I can think of, so in that case you a correct.
However, you're wrong when it comes to a game like SSBB. Sure the single-player has been tweaked, but it starts to drag near the end and doesn't leave much incentive for multiple playthroughs. Combine that with the fact that you can only face off against CPU's for so long... (some people longer that others)... This makes the online addition to brawl much welcomed. It adds tons of replay value and lets people with no friends in the immediate area capable to brawling with other people.
Now if you can't see how that makes SSBB that much better then go to an eye doctor, cause you are blind...
Actually It is just my opinion. I would not mind less lag and more online options but I seriously do not feel like hearing some whiny 12 year old kids. if you think I am in denial, then whatever, but That does not change how I feel.
And for everyones information I have pretty high standerds for video games and Galaxy surpassed mine. I think it did deserve its spot and still does. There is a thing I like to call obsessive fan syndrom. This can apply to many things like movies video games aand such. people often hype things to unrealistic expectations and wants seem to become expectations. it happens with many big franchises like star Wars, lord of the Rings, halo, metroid, legend of zelda, Smash Bros, and mario. I think people should just calm down sometimes. We do not always get what we want, and in video games we rarely if ever get exactly what we want. if you spend to much time with what is not there, then you might miss a ton of great stuff that is there.
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