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The sad thing was that, besides TP, I can go back and replay any of the past Zelda games and still feel as if it was fresh. And I have replayed all the Zelda games so many times, you would think it would have gotten boring. I think a fleshed out gameplay with a more emphasis on characters, stories, added with more NPCs that you care about and a town that looks like it would actually exist would be awesome. The total overhaul is not really needed, as adding more things that serve importance.
Try overhauling the story. Not Zelda needs saving from Ganon.
Make Towns large with many things to do. Tons of stores that you actually have to buy things from. Houses where you can interact with people. Things to do in town, maybe have a day system where on mondays there are circuses, sundays fishing day where the winner of the day gets a prize. Have the towns feel alive and interactive. Similar to Animal Crossing, utilize WiiConnect.(This was mentioned by someone, but I can't remember there name.)
Flesh out the weapon system. Like said, you get a sligshot and after you get the bow it is useless.
Dungeons should be enhanced, and more challenging. Give me a purpose to go in there and defeat the boss.
Have people living in Hyrule field that act like Hermits.
Make enemies tougher.
As of right now the combat system is in my opinion almost perfect. MAybe add more sword fighting strategy to battles and what not to make fights more challenging. I would enjoy a fighting system that sometimes allows me to fight 2-3, to even 4 guys at teh same time. Maybe thrusting the sword foward stabs one guy and turning the wiimote so the controller is pointing away from the tv stabs the guy behind you, would make it a lot more fluid and realistic.
Have enemies be smart. Let them encircle you when there is a group and all charge at once. Or have them try to force you out of a tunnel where you have the advantage into a larger area where they all can get you.
Like I said. The game doesn't need a total overhaul, just refining things and making them mroe challenging and different. I don't want first person, or futuristic. I want things like I have mentioned.
thegame27_basic
kudos man. good ideas there.
[QUOTE="Wintry_Flutist"][QUOTE="Rosencrantz"][QUOTE="Wintry_Flutist"][QUOTE="thegame27_basic"]The sad thing was that, besides TP, I can go back and replay any of the past Zelda games and still feel as if it was fresh. And I have replayed all the Zelda games so many times, you would think it would have gotten boring. I think a fleshed out gameplay with a more emphasis on characters, stories, added with more NPCs that you care about and a town that looks like it would actually exist would be awesome. The total overhaul is not really needed, as adding more things that serve importance.
Try overhauling the story. Not Zelda needs saving from Ganon.
Make Towns large with many things to do. Tons of stores that you actually have to buy things from. Houses where you can interact with people. Things to do in town, maybe have a day system where on mondays there are circuses, sundays fishing day where the winner of the day gets a prize. Have the towns feel alive and interactive. Similar to Animal Crossing, utilize WiiConnect.(This was mentioned by someone, but I can't remember there name.)
Flesh out the weapon system. Like said, you get a sligshot and after you get the bow it is useless.
Dungeons should be enhanced, and more challenging. Give me a purpose to go in there and defeat the boss.
Have people living in Hyrule field that act like Hermits.
Make enemies tougher.
As of right now the combat system is in my opinion almost perfect. MAybe add more sword fighting strategy to battles and what not to make fights more challenging. I would enjoy a fighting system that sometimes allows me to fight 2-3, to even 4 guys at teh same time. Maybe thrusting the sword foward stabs one guy and turning the wiimote so the controller is pointing away from the tv stabs the guy behind you, would make it a lot more fluid and realistic.
Have enemies be smart. Let them encircle you when there is a group and all charge at once. Or have them try to force you out of a tunnel where you have the advantage into a larger area where they all can get you.
Like I said. The game doesn't need a total overhaul, just refining things and making them mroe challenging and different. I don't want first person, or futuristic. I want things like I have mentioned.
thegame27_basic
That's exactly what Nintendo tried to do in TP.
Have you played TP? The game is exactly does everything he said needs to be changed. Its easy, the dungeons felt rehashed, useless weapons like the slingshot, no real weapon upgrades, lame AI, etc.
Yes I have. TP tries hard to have everything Rosencrantz mentioned, with its "deeper" story and more "complex" fighting system. Nintendo even claimed TP surpasses Ocarina of Time in every aspect. Yet, it doesn't seem to be enough for you...
To me Nintendo tried to do the things but failed greatly. The story was so jumbled and messed up when they through Ganon and Zelda in there. The towns were larger, but emptiness filled the streets and the people. The weapon system was not fleshed out as they added 3-4 new weapons that were really only used a few times. Dungeons were not challenging, they followed the same formula as others. The game was easy, almost on par with Wind Waker.
Don't get me wrong. I do agree with you on how TP was meant to do all that stuff listed, I just think Nintendo rushed the project and it ended up being OoT with better graphics and better controls.
I agree. I was saying no one can claim Zelda needs no change, just improvement, because that's what TP is - almost just improvement. And that's far from enough.
I believe that one of the biggest flaws I thought in TP was dungeons. The first 4 were great after that it got a bit of 'dungeon, small task, dungeon, small task etc' like it was rushed.
Perhaps I'd prefer to see larger, more involved dungeons, that take a lot longer to complete. Say, that require 4 or 5 items to completely clear out, with optional areas that can only be reached with certain items, similar to how Metroid Prime works. Say 4 massive dungeons, that you keep having to go back to to open up new parts. Give link more moves, like Prince of Persia, wall jumps, rope climbing and swinging more fleshed out, and make the dungeons size reflect that.
damn. you must have been holding that in a long time. I agree with pretty much everything you said.The sad thing was that, besides TP, I can go back and replay any of the past Zelda games and still feel as if it was fresh. And I have replayed all the Zelda games so many times, you would think it would have gotten boring. I think a fleshed out gameplay with a more emphasis on characters, stories, added with more NPCs that you care about and a town that looks like it would actually exist would be awesome. The total overhaul is not really needed, as adding more things that serve importance.
Try overhauling the story. Not Zelda needs saving from Ganon.
Make Towns large with many things to do. Tons of stores that you actually have to buy things from. Houses where you can interact with people. Things to do in town, maybe have a day system where on mondays there are circuses, sundays fishing day where the winner of the day gets a prize. Have the towns feel alive and interactive. Similar to Animal Crossing, utilize WiiConnect.(This was mentioned by someone, but I can't remember there name.)
Flesh out the weapon system. Like said, you get a sligshot and after you get the bow it is useless.
Dungeons should be enhanced, and more challenging. Give me a purpose to go in there and defeat the boss.
Have people living in Hyrule field that act like Hermits.
Make enemies tougher.
As of right now the combat system is in my opinion almost perfect. MAybe add more sword fighting strategy to battles and what not to make fights more challenging. I would enjoy a fighting system that sometimes allows me to fight 2-3, to even 4 guys at teh same time. Maybe thrusting the sword foward stabs one guy and turning the wiimote so the controller is pointing away from the tv stabs the guy behind you, would make it a lot more fluid and realistic.
Have enemies be smart. Let them encircle you when there is a group and all charge at once. Or have them try to force you out of a tunnel where you have the advantage into a larger area where they all can get you.
Like I said. The game doesn't need a total overhaul, just refining things and making them mroe challenging and different. I don't want first person, or futuristic. I want things like I have mentioned.
thegame27_basic
Zelda is getting as old as the mountains and TP was just a step sideways.tomarlyn\ That was deep.... Hit me right here
...the only thing keeping the Zelda franchise alive is nostalgia...
...the first zelda was a complex game for its time... explorable worlds, characters, items, development...
...it was always an arcade-version of a real RPG gameconcept and thus extra superficial... wich makes it very appealing for kids and young-minded folks
...then they re-created Zelda in 3D and it was a great hype for all the fans to experience all the moments and feelings again in 3D this time...
...then they made WindWaker wich, finally, looked like a real, interactive cartoon... the kids-oriented arcade-like RPG got the appearance it always deserved from the beginning when it was invented in 2D...
with Windwaker it has come full circle and the renewal-cycle is finished...
TP was already brimfull with stuff you knew from other games.. to be honest TP feels as if its mimicking Shadow of the Colossus with some anyoing stuff to do between the monsterfights... and maybe a little bit of okami-taste mixed in the whole...
If they really want to transform zelda into the next-generation, they finally have to give Link a bit more of a Soul and some independence or indifference ... otherwise the kid from windwaker is the perfect matrialisation of this classic concept of the LINK ...
People want the Zelda seris reinvented, others want it to stay the same.
Why don't the make zelda the way they've been making it,
and have a new series with a deeper battle system and other things people want.
Like the new Kid Icarus for the Wii, or Soul Caliber: Legends
That way everybody gets what they want.
I'd like to see more use of magics. Things like a speel that makes you float for a short time. A spell that you can use like a whip with a sticky end to grab far objects or phit switches. Maybe one that slows time a little giving you an edge on the new harder enemies for a short time. Maybe it's time they added jumping on demand to the game. Earthquake spell that knocks down bunches of enemies... this woul dhelp in things like the pit of 1000 trials or whatever it's called. Or spells that deform land, like splits it into two so you can hold off ground troops coming after you. Maybe they need legions of baddies instead of scattered few minions.Phazevariance
I think that maybe that would be something that could afford to be explored in general, but I dont think that it should become a main aspect of the game. We had that once in the Zelda II : AoL where magic was a very prevelent piece of the gameplay, and most would agree that it was frustrating overall ( I think). But there are the magics in OoT ( Dins fire, etc) that work just fine, but feel a little tacked on to me. I think if they could flesh out what we saw in OoT without making it like Zelda II, it would be great.
As far as jumping...I think it is like having Link speak, you just cant do it...I dont know why, but ya just cant...IMO :)
I think nintendo is going rpg-ish with zelda games. Why? Because zelda isn't a miyamoto thing anymore (he's doing other things). Zelda has been handed over to Eiji Aonuma. Aonuma was assistant director of Ocarina of Time, and ever since he's been fully in charge of every zelda game. To me, it seems obvious that Aonuma's instinct is games like Majora's Mask and Wind Waker. Personally, I think all the things posters here want out of a zelda game are things he delivers in those games. Difficulty, alteration, and sweeping plots. Very reminicent of rpgs. The problem is that Aonuma seems to have a lot of trouble handling ideas that aren't his own. He fumbles ganon in windwaker and TP. Majora is an AMAZING villian. Zant, AMAZING, if only he could have been the main villian. The sheer depth in those characters, all the subtle nuiances, is sooo rpg. IMO, aonuma is an amazing director who should just forget about what he is 'supposed' to put in the game. That might mean another game like Majora's Mask, which I would be thrilled about.Drastic changes Ninty has made:
- Wind Waker
- The Legend of Zelda II
- Super Mario Sunshine
- Mario Kart: Double Dash!!
All of those were great, but criticized for their new style and gameplay. Is it really unexpected that Nintendo wouldn't want to change?
That said, i hope that the next Zelda game does change, just don't make it more RPGish.
helium_flash
[QUOTE="helium_flash"]I think nintendo is going rpg-ish with zelda games. Why? Because zelda isn't a miyamoto thing anymore (he's doing other things). Zelda has been handed over to Eiji Aonuma. Aonuma was assistant director of Ocarina of Time, and ever since he's been fully in charge of every zelda game. To me, it seems obvious that Aonuma's instinct is games like Majora's Mask and Wind Waker. Personally, I think all the things posters here want out of a zelda game are things he delivers in those games. Difficulty, alteration, and sweeping plots. Very reminicent of rpgs. The problem is that Aonuma seems to have a lot of trouble handling ideas that aren't his own. He fumbles ganon in windwaker and TP. Majora is an AMAZING villian. Zant, AMAZING, if only he could have been the main villian. The sheer depth in those characters, all the subtle nuiances, is sooo rpg. IMO, aonuma is an amazing director who should just forget about what he is 'supposed' to put in the game. That might mean another game like Majora's Mask, which I would be thrilled about.Drastic changes Ninty has made:
- Wind Waker
- The Legend of Zelda II
- Super Mario Sunshine
- Mario Kart: Double Dash!!
All of those were great, but criticized for their new style and gameplay. Is it really unexpected that Nintendo wouldn't want to change?
That said, i hope that the next Zelda game does change, just don't make it more RPGish.
GunSmith1_basic
Miyamoto is still the mind behind every Zelda. Sure Aonuma has way more control on the series than before, but it's still Miyamoto who decides what to do with the Zelda series. He kept saying how much busy he was with TP and he's the one who announced the next Zelda will be different.
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