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For the Wii? I remember wanting one so badly for the N64. At this point, I'm convinced Nintendo will never put a full fledged Pokemon game on a console. With that said, I doubt a console version would provide a better experience than that of a handheld.
[QUOTE="funsohng"]No, there is a reason they call it "Pocket" Monsters...timdor69
And that reason is because Ash carries pokeballs in his pocket.
A pokemon RPG would be ballin.
I thought it was because you carried the cards in your pocket, aren't the cards older? The farthest I can remember the show being from is like 1992. (American DUB)[QUOTE="timdor69"][QUOTE="funsohng"]No, there is a reason they call it "Pocket" Monsters...Fightingfan
And that reason is because Ash carries pokeballs in his pocket.
A pokemon RPG would be ballin.
I thought it was because you carried the cards in your pocket, aren't the cards older? The farthest I can remember the show being from is like 1992. (American DUB) What? The Pokemon dub came out in '98.[QUOTE="funsohng"]No, there is a reason they call it "Pocket" Monsters...timdor69
And that reason is because Ash carries pokeballs in his pocket.
A pokemon RPG would be ballin.
1) Ash didn't exist when Pokemon came out, technically he's a different guy 2) Ash doesn't have them in his pockets, he has them on his belt 3) It's because Gameboy is a portable gaming device you can put in your "pocket" 4) Pokemon game won't work since its design is sorely focused on pick-up-and-play, which is amplified if the device it is being played on is pick-up-and-play also. You want a pokemon game on Wii? Then change the whole game design.[QUOTE="timdor69"][QUOTE="funsohng"]No, there is a reason they call it "Pocket" Monsters...funsohng
And that reason is because Ash carries pokeballs in his pocket.
A pokemon RPG would be ballin.
1) Ash didn't exist when Pokemon came out, technically he's a different guy 2) Ash doesn't have them in his pockets, he has them on his belt 3) It's because Gameboy is a portable gaming device you can put in your "pocket" 4) Pokemon game won't work since its design is sorely focused on pick-up-and-play, which is amplified if the device it is being played on is pick-up-and-play also. You want a pokemon game on Wii? Then change the whole game design.Pokemon is nothing more than a basic RPG, there's nothing holding it back from working on a console. You people are over thinking it... Sure, you can't take it with you where ever the hell you go, but the core gameplay won't be affected. Is it really that hard to picture Pokemon running on a console, with a fully realized 3D world?[QUOTE="funsohng"]No, there is a reason they call it "Pocket" Monsters...timdor69
And that reason is because Ash carries pokeballs in his pocket.
A pokemon RPG would be ballin.
Pokemon is an RPG. :|
Yeah same, one of my first disappointments with Nintendo was finding out in a N64 magazine that the big secret N64 Pokemon game was actually Pokemon Snap....For the Wii? I remember wanting one so badly for the N64. At this point, I'm convinced Nintendo will never put a full fledged Pokemon game on a console. With that said, I doubt a console version would provide a better experience than that of a handheld.
Renegade_Fury
[QUOTE="timdor69"][QUOTE="funsohng"]No, there is a reason they call it "Pocket" Monsters...funsohng
And that reason is because Ash carries pokeballs in his pocket.
A pokemon RPG would be ballin.
1) Ash didn't exist when Pokemon came out, technically he's a different guy 2) Ash doesn't have them in his pockets, he has them on his belt 3) It's because Gameboy is a portable gaming device you can put in your "pocket" 4) Pokemon game won't work since its design is sorely focused on pick-up-and-play, which is amplified if the device it is being played on is pick-up-and-play also. You want a pokemon game on Wii? Then change the whole game design. You don't need to change anything about the game design (though at this stage after so many sequels it'd be nice :P) You gather a team, explore a world, fight, get exp, level up, etc. Same as many console RPGs.[QUOTE="Renegade_Fury"]Yeah same, one of my first disappointments with Nintendo was finding out in a N64 magazine that the big secret N64 Pokemon game was actually Pokemon Snap.... I remember begging my parents into buying that game when I was little and not knowing what it was. I'm glad I did that as it's my favorite game in the entire franchise.For the Wii? I remember wanting one so badly for the N64. At this point, I'm convinced Nintendo will never put a full fledged Pokemon game on a console. With that said, I doubt a console version would provide a better experience than that of a handheld.
locopatho
[QUOTE="funsohng"][QUOTE="timdor69"]1) Ash didn't exist when Pokemon came out, technically he's a different guy 2) Ash doesn't have them in his pockets, he has them on his belt 3) It's because Gameboy is a portable gaming device you can put in your "pocket" 4) Pokemon game won't work since its design is sorely focused on pick-up-and-play, which is amplified if the device it is being played on is pick-up-and-play also. You want a pokemon game on Wii? Then change the whole game design. You don't need to change anything about the game design (though at this stage after so many sequels it'd be nice :P) You gather a team, explore a world, fight, get exp, level up, etc. Same as many console RPGs. it needs to have better story, better staged fights, different pacing, different world structure, different battle system (since it's on consoles, the fast-paced simplistic gameplay should be replaced by more complex and prettier battle system) which will bring whole different balancing issues that will be needed to be fixed, etc that's how i see it. @so_hai Tajiri Satoshi first came up with the idea long time ago, but the actual development started after he saw Game Boy and saw how it was ideal for his idea to be on the handheld device. here is the story. It's mainly about connectivity issue, which current consoles can handle, but nonetheless it was made for handheld, and a lot of other designs were made to fit that situation.And that reason is because Ash carries pokeballs in his pocket.
A pokemon RPG would be ballin.
locopatho
I think funsohng is the only person so far in this thread that seems to get what exactly Pokemon is. Sure, the game is an RPG, and as such, it's probably not difficult to see the game on a console. However, once you begin to break down the Pokemon series and its strengths and weakness, you really start to see why putting the game on a console isn't as ideal as many want to make it.
One of Pokemon's greatest appealing factors is how quick and simple of a game it is in nature. On the portable systems, such as the GameBoy, GameBoy Advance, and even the DS, the series hasn't had to worry about moving too fast in the way of its presentation in order to become a viable series. As such, the series has been able to stick to what it does well, such as being a super-accessible and quick to access game. This is a series that really hasn't had to deal with things such as load-times that are required to create the game's massive world (the GCN RPGs locals typically weren't as large and allowed a player to jump from area to area), the need to create an involving story, more complex battle sequences, and various other elements that are standard for modern-day console RPG games. It's not just a matter of taking what works on portables and slapping it onto a console-ready disc; the game has to make some design changes along the way, and by doing so, you risk tampering what makes Pokemon works so well for so many people. What was once accessible and quick now becomes something that demands you put sufficient time into a session it to make a worthwhile playthrough, as most console RPGs do.
Not to mention that putting a Pokemon game on a console takes away the ability to play it just about anywhere and interact with just about anyone, which is STILL a key selling point for the series. Even if you throw an online mode into the game, it wouldn't be enough to make up for the fact that the series prides itself on being able to be picked up and carried off into any random venture and giving you the opportunity to interact with a group of people locally through the game. Even the most recent Pokemon games have continued to build mechanics based on the idea of encouraging players to take their games with them and meet up with different people, and that's something you simply can't reproduce with any gaming console.
While the core gamplay of Pokemon wouldn't be as changed on a console, the things that allow that core gameplay to work so well would have to be impacted in order for the game to fit as a console-styled RPG. For a series that fits so well on portables and has become so successful being almost strictly a handheld-based series, it doesn't really make a lot of sense to create a full-fledged console game and put together an experience that probably wouldn't compare to what the handheld Pokemon games provide when it's all said and done. Perhaps this is why we've yet to see a true console Pokemon RPG, and if that's the case, I'd doubt we'll see one anytime soon, since I doubt the standards for RPGs on consoles are going to become less complex.
I used to play Pokemon for hours at home though. Like nearly all Nintendo games, it had little to no story but the gameplay was so sweet that's all I cared about. It's never gonna sway the Final Fantasy/Mass Effect crowd but as it's own little RPG sub genre it could do very well on consoles with few substantial changes. Plus now that consoles have internet all the trading/community stuff would be still intact, not to mention the wiimote can be used as a memory card :oI think funsohng is the only person so far in this thread that seems to get what exactly Pokemon is. Sure, the game is an RPG, and as such, it's probably not difficult to see the game on a console. However, once you begin to break down the Pokemon series and its strengths and weakness, you really start to see why putting the game on a console isn't as ideal as many want to make it.
One of Pokemon's greatest appealing factors is how quick and simple of a game it is in nature. On the portable systems, such as the GameBoy, GameBoy Advance, and even the DS, the series hasn't had to worry about moving too fast in the way of its presentation in order to become a viable series. As such, the series has been able to stick to what it does well, such as being a super-accessible and quick to access game. This is a series that really hasn't had to deal with things such as load-times that are required to create the game's massive world (the GCN RPGs locals typically weren't as large and allowed a player to jump from area to area), the need to create an involving story, more complex battle sequences, and various other elements that are standard for modern-day console RPG games. It's not just a matter of taking what works on portables and slapping it onto a console-ready disc; the game has to make some design changes along the way, and by doing so, you risk tampering what makes Pokemon works so well for so many people. What was once accessible and quick now becomes something that demands you put sufficient time into a session it to make a worthwhile playthrough, as most console RPGs do.
Not to mention that putting a Pokemon game on a console takes away the ability to play it just about anywhere and interact with just about anyone, which is STILL a key selling point for the series. Even if you throw an online mode into the game, it wouldn't be enough to make up for the fact that the series prides itself on being able to be picked up and carried off into any random venture and giving you the opportunity to interact with a group of people locally through the game. Even the most recent Pokemon games have continued to build mechanics based on the idea of encouraging players to take their games with them and meet up with different people, and that's something you simply can't reproduce with any gaming console.
While the core gamplay of Pokemon wouldn't be as changed on a console, the things that allow that core gameplay to work so well would have to be impacted in order for the game to fit as a console-styled RPG. For a series that fits so well on portables and has become so successful being almost strictly a handheld-based series, it doesn't really make a lot of sense to create a full-fledged console game and put together an experience that probably wouldn't compare to what the handheld Pokemon games provide when it's all said and done. Perhaps this is why we've yet to see a true console Pokemon RPG, and if that's the case, I'd doubt we'll see one anytime soon, since I doubt the standards for RPGs on consoles are going to become less complex.
Madmangamer364
I used to play Pokemon for hours at home though. Like nearly all Nintendo games, it had little to no story but the gameplay was so sweet that's all I cared about. It's never gonna sway the Final Fantasy/Mass Effect crowd but as it's own little RPG sub genre it could do very well on consoles with few substantial changes. Plus now that consoles have internet all the trading/community stuff would be still intact, not to mention the wiimote can be used as a memory card :olocopatho
I don't think you got my point exactly. Playing Pokemon for hours at home doesn't speak about what the series does well. Sure, it's a game enjoyable enough to be played like so, but it's a game more known for being picked up and played quickly. That's one of Pokemon's strengths that has always made it a series so ideal for portable gaming and for those who play it, especially children and people without a lot of time to devote into a standard RPG. However, with the way console RPGs are build these days, they can't be enjoyed in the same way as going through a quick session of Pokemon, and when you have things like load times and prolonged battles that are typically the norm in console RPGs, terms like "accessibility" are usually quickly thrown out of the window. These things WILL likely have to be incorporated into a Pokemon console RPG, and they are things that hurt a very significant part of what makes Pokemon so great for so many people, not just those who can play RPGs for hours at a time.
This has little to do with swaying the Final Fantasy/Mass Effect crowd as it does with making with a Pokemon console game that incoporates the strengths of not only a console RPG but the expected Pokemon RPG experience. With the accessibility and portability taken away from the Pokemon experience, really all you have left is a battle system and a bare-bones plot, and that doesn't make a complete console RPG by any stretch of the imagination. Furthermore, I don't see what standard console RPGs can bring to the Pokemon formula to actually improve it in order to overcome the downsides to taking away the accessible and portable gaming experience. Plus, the portable and interaction factor goes beyond trading and battling; it's having to the ability to access your game at anytime and do whatever, wherever, and whenever you come across other players that makes Pokemon such an appealing game on-the-go. Online console gaming will never be able to duplicate all of what a handheld gaming system to do to a community-based game, such as Pokemon, nor will it be able to do the same things as seemlessly and involving. (And I'm not quite sure what you're getting at with the Wii Remote being a memory card thing. A Pokemon game =/= a memory card, for one.)
No, there is a reason they call it "Pocket" Monsters...funsohng
No it's because the poke balls fit in their pockets :P
[QUOTE="funsohng"]No, there is a reason they call it "Pocket" Monsters...BluesKing527
No it's because the poke balls fit in their pockets :P
that too, it's a dual meaning. funsohng is right, though. pocket monsters has this name because you can carry the game in your pocket, so given you also carry a game link cable all the time too, if you ever found another player, you could trade with them and even challenge them for a battle. of course, with the advent of wireless, we're getting much closer to the original concept behind pokemon.Nintendo needs a killer app for handhelds. Pokemon makes their handhelds fly off shelves like no tomorrow. Making it a console game might bring down sales of those systems. Each and every sytem is entitled to have it's own games that use the system's unique strengths. Multiplatforming has already gotten bad enough, we don't need it happening anymore. Games wouldn't use unique abilities of a system and there would be no point in owning multiple systems.
I think funsohng is the only person so far in this thread that seems to get what exactly Pokemon is. Sure, the game is an RPG, and as such, it's probably not difficult to see the game on a console. However, once you begin to break down the Pokemon series and its strengths and weakness, you really start to see why putting the game on a console isn't as ideal as many want to make it.
One of Pokemon's greatest appealing factors is how quick and simple of a game it is in nature. On the portable systems, such as the GameBoy, GameBoy Advance, and even the DS, the series hasn't had to worry about moving too fast in the way of its presentation in order to become a viable series. As such, the series has been able to stick to what it does well, such as being a super-accessible and quick to access game. This is a series that really hasn't had to deal with things such as load-times that are required to create the game's massive world (the GCN RPGs locals typically weren't as large and allowed a player to jump from area to area), the need to create an involving story, more complex battle sequences, and various other elements that are standard for modern-day console RPG games. It's not just a matter of taking what works on portables and slapping it onto a console-ready disc; the game has to make some design changes along the way, and by doing so, you risk tampering what makes Pokemon works so well for so many people. What was once accessible and quick now becomes something that demands you put sufficient time into a session it to make a worthwhile playthrough, as most console RPGs do.
Not to mention that putting a Pokemon game on a console takes away the ability to play it just about anywhere and interact with just about anyone, which is STILL a key selling point for the series. Even if you throw an online mode into the game, it wouldn't be enough to make up for the fact that the series prides itself on being able to be picked up and carried off into any random venture and giving you the opportunity to interact with a group of people locally through the game. Even the most recent Pokemon games have continued to build mechanics based on the idea of encouraging players to take their games with them and meet up with different people, and that's something you simply can't reproduce with any gaming console.
While the core gamplay of Pokemon wouldn't be as changed on a console, the things that allow that core gameplay to work so well would have to be impacted in order for the game to fit as a console-styled RPG. For a series that fits so well on portables and has become so successful being almost strictly a handheld-based series, it doesn't really make a lot of sense to create a full-fledged console game and put together an experience that probably wouldn't compare to what the handheld Pokemon games provide when it's all said and done. Perhaps this is why we've yet to see a true console Pokemon RPG, and if that's the case, I'd doubt we'll see one anytime soon, since I doubt the standards for RPGs on consoles are going to become less complex.
Madmangamer364
I didn't realy have enough time to read that.
I truly agree with funsohng's thoughts on this but imo I would like the DS to connect to the Wii and to take over it's Wi-Fi Capabilities (meaning I don't have to hang around at Mc'Donalds just to trade) or at least let the Pokemon Game do this. Even with my agreement with funsohng, I do wish that Nintendo could make a full fledged game which includes: The ability to play as the Pokemon while battling and do something as attack(Kinda like PokePark but much more story).
Okay so I know Battle Revolution came out like 3 years a go but that wasn't really a RPG. GOD& Colosseum on GC were decent but wasn't really Pokemon and more of a rescue style save the Pokemon game. Infact Nintendo has shown no love putting a full real Pokemon RPG on any of there hom systems. I think NIntendo should put the next Pokemon RPG after Black&White on the WII. It could work. Your thoughts?sagax04
I'm just gonna skip the rest the thread and reply to you...
No they will not. Because Pokemon is a system seller for the handhelds. Should Pokemon come to a home console then there would be less of a reason to purchase a DS. Let's face it, a lot of people bought a DS just for Pokemon. The reason why Battle Revolution was a piece of crap that is pretty much unplayable unless you owned Diamond and Pearl is because Nintendo WANTS you to buy Diamond and Pearl, and of course a DS. The Wii already has a system seller, it's Mario, Zelda and Metroid.
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