Maybe it's just me, but I find Mario games to work best when they're simple, limited in terms of where you can go and all action-focused:
start the level, try to reach the end, maybe re-enter it at a later time to find a hidden treasure, and that's it.
That's what you get in the 2D Marios, but the more free-roaming style of both Mario 64 and Sunshine is better suited
to the RPG Mario games, IMHO, not the action ones.
It's like they tried to do too much: it's a Mario game, it's supposed to be simple, it's not Zelda!
Nintendo did the right move to bring the focus back on the action with Galaxy and New Super Mario Bros, I think.
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