Aonuma never considered VA for LoZ:SS plus more!

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deactivated-5967f36c08c33

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#101 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

noooo... just games that are more focused in making the player feel like it's their world, made by their imagination. a game like uncharted or metal gear solid needs voice acting, for example.

BrunoBRS

The entire world of the game is already made by the developers; how does voices in a person's head make it feel like "their" world? If they're trying to make the game immersive, then that's exactly the wrong way to do it.

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BrunoBRS

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#102 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"]

noooo... just games that are more focused in making the player feel like it's their world, made by their imagination. a game like uncharted or metal gear solid needs voice acting, for example.

VGobbsesser

The entire world of the game is already made by the developers; how does voices in a person's head make it feel like "their" world? If they're trying to make the game immersive, then that's exactly the wrong way to do it.

maybe to you, but apparently the majority here disagrees, including the ones responsible for the game.
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deactivated-5967f36c08c33

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#104 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

maybe to you, but apparently the majority here disagrees, including the ones responsible for the game.BrunoBRS

The majority agreeing does not mean the majority is correct.

You also ignored what I said; tell me how the lack of voice acting allows one to put their imagination into a game when the entire world is already made up with no deviations?

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BrunoBRS

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#105 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"] maybe to you, but apparently the majority here disagrees, including the ones responsible for the game.VGobbsesser

The majority agreeing does not mean the majority is correct.

You also ignored what I said; tell me how the lack of voice acting allows one to put their imagination into a game when the entire world is already made up with no deviations?

the same way it works for a book. it's not that hard. and no, in capitalism, the majority is always correct. if more people prefer the "old" to the "new", then the old will sell more, thus making it the correct choice. you can't look at your consumer and say "f*** you"
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JordanElek

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#106 JordanElek
Member since 2002 • 18564 Posts

and no, in capitalism, the majority is always correct. if more people prefer the "old" to the "new", then the old will sell more, thus making it the correct choice. you can't look at your consumer and say "f*** you"BrunoBRS
I don't think there's any way to know the majority, though. And it's not like one way or the other is objectively better.... Some people just prefer one way over the other, like how some people prefer audiobooks to written books and vice-versa.

So in this case, I think it defaults to the will of the developer. They WANT to create a certain environment for the player, and for now, this is part of how they're going to do it. But Aonuma has also said that if they ever figure out a good way to incorporate voice work, then they'll go with that.

And it's true that the idea of no voice acting is out-dated. Probably the only concrete reason that there isn't voice work in Zelda today is because it entered the arena of "epic storytelling" on the N64, when it would've been impossible to voice the whole game. That created a certain effect in the player (or rather, in a certain TYPE of player) that the devs enjoyed and would like to continue it.

But being out-dated doesn't mean it's bad. A lot of people thought 2D games were out-dated or that side-scrolling was out-dated, but all of that is coming back because the quality of it has nothing to do with the time period. I think the same might be true of voice-acting, at least in the case of Zelda. The fact that something so seemingly minor is such a huge deal to fans makes it worth considering, at least.

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#107 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

[QUOTE="VGobbsesser"]

[QUOTE="BrunoBRS"] maybe to you, but apparently the majority here disagrees, including the ones responsible for the game.BrunoBRS

The majority agreeing does not mean the majority is correct.

You also ignored what I said; tell me how the lack of voice acting allows one to put their imagination into a game when the entire world is already made up with no deviations?

the same way it works for a book. it's not that hard. and no, in capitalism, the majority is always correct. if more people prefer the "old" to the "new", then the old will sell more, thus making it the correct choice. you can't look at your consumer and say "f*** you"

Books and video games are significantly different mediums.

First, prove to me that the majority of Zelda fans don't want voice acting. Second, because so many games already have voice acting, wouldn't there already be a large amount of people who want/expect voice acting?

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BrunoBRS

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#108 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"]and no, in capitalism, the majority is always correct. if more people prefer the "old" to the "new", then the old will sell more, thus making it the correct choice. you can't look at your consumer and say "f*** you"JordanElek

I don't think there's any way to know the majority, though. And it's not like one way or the other is objectively better.... Some people just prefer one way over the other, like how some people prefer audiobooks to written books and vice-versa.

well i never said voice acting is right or wrong, i just don't personally like the idea of it on this particular case. and picking the "real" majority is nearly impossible, but looking at the gamespot wii fans that like zelda universe, it's not hard to notice, just scroll through these pages. it was only used as an example anyway.
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wiifan001

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#109 wiifan001
Member since 2007 • 18660 Posts

[QUOTE="BrunoBRS"]

noooo... just games that are more focused in making the player feel like it's their world, made by their imagination. a game like uncharted or metal gear solid needs voice acting, for example.

VGobbsesser

The entire world of the game is already made by the developers; how does voices in a person's head make it feel like "their" world? If they're trying to make the game immersive, then that's exactly the wrong way to do it.

Well, I like no voice acting for Skyward Sword, and I don't care if it's "dated." I've always been comfortable with no voice acting in Zelda and to an extentlets medevelop the characters my way.

Hundreds of customization options for developing the look of characters these days and everyone approves.
Millions of ways to imagine a character's voice, until something matches to fit the character, and it's the wrong way? :?

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#110 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

Well, I like no voice acting for Skyward Sword, and I don't care if it's "dated." I've always been comfortable with no voice acting in Zelda and to an extentlets medevelop the characters my way.

Hundreds of customization options for developing the look of characters these days and everyone approves.
Millions of ways to imagine a character's voice, until something matches to fit the character, and it's the wrong way? :?

wiifan001

Your example does not work. The customization you're describing is something within the actual game itself; the idea you're supporting is something that depends on adding something on part of the player that the developer should have put into the game themselves, like many other franchises do nowadays.

I also like how this excuse is used conveniently for voice acting and voice acting alone; if the developers really wanted to put the players full imagination and feeling into the game, how come there's no customization of the player's character model, no way to shape the world the way the player wants to, no way to affect the world around you besides the one linear manner that developer intended?

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wiifan001

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#111 wiifan001
Member since 2007 • 18660 Posts

[QUOTE="wiifan001"]

Well, I like no voice acting for Skyward Sword, and I don't care if it's "dated." I've always been comfortable with no voice acting in Zelda and to an extentlets medevelop the characters my way.

Hundreds of customization options for developing the look of characters these days and everyone approves.
Millions of ways to imagine a character's voice, until something matches to fit the character, and it's the wrong way? :?

VGobbsesser

Your example does not work. The customization you're describing is something within the actual game itself; the idea you're supporting is something that depends on adding something on part of the player that the developer should have put into the game themselves, like many other franchises do nowadays.

I also like how this excuse is used conveniently for voice acting and voice acting alone; if the developers really wanted to put the players full imagination and feeling into the game, how come there's no customization of the player's character model, no way to shape the world the way the player wants to, no way to affect the world around you besides the one linear manner that developer intended?

Forget this conversation

There's no voice acting. I'm happy. I use my imagination for voice acting. It's my preferred method with Zelda.

I don't care about the majority.I don't care that's it considered dated. I care about ME and my wants. It's my way. No voice acting in zelda is MY way. Thank you Nintendo forno voice acting.I am happy for having made the decision that affects going MY way.
Good day to you sir. I shall take my Zelda experience and imagination elsewhere.

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GunSmith1_basic

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#112 GunSmith1_basic
Member since 2002 • 10548 Posts
i think people here are too forgiving to nintendo on this. They are stuck in the past and really should be using VA. People seriously bring up the cd-i games? VA didn't ruin those games. Horrible writing did. If you take the dialogue already in real zelda games and just have them spoken instead of texted, the result would be a much more complete experience. I love nintendo and l love zelda even more, but I'm not going to take it so far that I eat whatever excuse nintendo gives for holding a series back (when we all know it is to save money and no other reason)
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JordanElek

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#113 JordanElek
Member since 2002 • 18564 Posts

I love nintendo and l love zelda even more, but I'm not going to take it so far that I eat whatever excuse nintendo gives for holding a series back (when we all know it is to save money and no other reason)GunSmith1_basic
They've given their reasons many times, and they're believable reasons to some of us. Zelda games have longer development cycles than almost any other games ever.... They spend plenty of money on them already, so hiring voice actors would probably be a drop in the bucket of the overall budget. Nintendo isn't going to do something just because everyone else is.... They've shown that over and over, so this shouldn't surprise us.