I think many games are too long because the devs run out of ideas and then the player has to do seemingly endless variations on the "go fetch" theme. RPGs in particular often suffer from this flaw. So it isn't that games in general are too long, it's just that most games don't provide enough story/content to sustain interest for 50+ hours. How many of these epic games did you get towards the end of and were just thinking "are we there yet?" There are definitely exceptions to that, but in general I think that length is too often used as a perception of value rather than real value.
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