I think of it as a life simulator. Basically, you move into a new town inhabited by animals. In the beginning, your main goal is to pay off the mortgage of your home. After that, you're basically free to do as you wish. You can expand the size of your house, buy furniture, wallpapers, flooring, etc. Most of the game revolves around "bells," which is the currency in Animal Crossing. You can obtain bells by fishing, digging up things (fossils, etc.), catching bugs, all which you can sell at Tom Nooks store. As you continue to purchase items from the store, it will upgrade in size, and provide a wider selection of items and even other services. If you don't wish to sell your posessions, you can donate them to the Museum, which basically works as a gallery for the things you find and catch. As for your neighbors, you can make friends with them, help them out with requests (deliveries, etc.), and occasionally invite them over to your AC home. Also, during certain times of the year or month, there are special events such as fishing contests, flower festivals, fireworks shows, etc. Animal Crossing has almost no plot, so you can relax and play the game at any pace you wish. I've only covered the jist of Animal Crossing (there's still quite a bit that I haven't mentioned), and as you can see, there's quite a bit to do. It's a great game and it potentially, can last you a very long time (endless hours of gameplay, if you please). I'd highly recommend it. :) And I hope this helps out a bit.
Well, I've owned it for about a week (and I'm still playing) and you're starting a new life in a new town. Your job is to make friends, take care of your town, get a bigger house, and have the best town around so that you can be the envy of other Animal Crossing: Wild World players!
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