wii should be able to handle half life 2 since it was on the orginal x-box. I dont know about the other games but i assume if their downgraded to the min it should work.
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wii should be able to handle half life 2 since it was on the orginal x-box. I dont know about the other games but i assume if their downgraded to the min it should work.
The Xbox itself is basically a stripped down version of Windows 2000 so it was pretty easy to make it for the Xbox, it just had to load more since it didn't have enough RAM.. I don't think something like the Wii could handle it, if they did try to port it, it would be a very intensive project.
Potat4o
So you're saying the Xbox, while not only more powerful than the Wii, had more ram as well?
wii should be able to handle half life 2 since it was on the orginal x-box. I dont know about the other games but i assume if their downgraded to the min it should work.
EmperorZeruel
I doubt it. It barely could even handle Okami, Zelda, and its predecessor's game - Resident Evil 4. All these three ports should have had updated graphics. If only Wii first party developers worked as hard as the guys (Capcom team)who made Resident Evil 4 on the Wii. The game still looks good till this day but you cant help but to wonder - What if Nintendo used the Wii's hardware to improve the graphics? Lazy developers = casual games = disappointment. Although I agree that gameplay is more important than graphics but this is next-gen. Give us something. The Wii doesnt have to look like 360 or PS3 games (HD) but at least make it look clean, crisp, and clear. That's all I ask...
[QUOTE="EmperorZeruel"]wii should be able to handle half life 2 since it was on the orginal x-box. I dont know about the other games but i assume if their downgraded to the min it should work.
Elann2008
I doubt it. It barely could even handle Okami, Zelda, and its predecessor's game - Resident Evil 4. All these three ports should have had updated graphics. If only Wii first party developers worked as hard as the guys (Capcom team)who made Resident Evil 4 on the Wii. The game still looks good till this day but you cant help but to wonder - What if Nintendo used the Wii's hardware to improve the graphics? Lazy developers = casual games = disappointment. Although I agree that gameplay is more important than graphics but this is next-gen. Give us something. The Wii doesnt have to look like 360 or PS3 games (HD) but at least make it look clean, crisp, and clear. That's all I ask...
Games don't just magically look better because they are ported to a more advanced system. You practically would have to rewrite the entire game to update the graphics.
Porting down is easy, porting up is near impossible.
[QUOTE="Elann2008"][QUOTE="EmperorZeruel"]wii should be able to handle half life 2 since it was on the orginal x-box. I dont know about the other games but i assume if their downgraded to the min it should work.
goblaa
I doubt it. It barely could even handle Okami, Zelda, and its predecessor's game - Resident Evil 4. All these three ports should have had updated graphics. If only Wii first party developers worked as hard as the guys (Capcom team)who made Resident Evil 4 on the Wii. The game still looks good till this day but you cant help but to wonder - What if Nintendo used the Wii's hardware to improve the graphics? Lazy developers = casual games = disappointment. Although I agree that gameplay is more important than graphics but this is next-gen. Give us something. The Wii doesnt have to look like 360 or PS3 games (HD) but at least make it look clean, crisp, and clear. That's all I ask...
Games don't just magically look better because they are ported to a more advanced system. You practically would have to rewrite the entire game to update the graphics.
Porting down is easy, porting up is near impossible.
Of course it isnt magical, but it can be done.
[QUOTE="Elann2008"][QUOTE="EmperorZeruel"]wii should be able to handle half life 2 since it was on the orginal x-box. I dont know about the other games but i assume if their downgraded to the min it should work.
goblaa
I doubt it. It barely could even handle Okami, Zelda, and its predecessor's game - Resident Evil 4. All these three ports should have had updated graphics. If only Wii first party developers worked as hard as the guys (Capcom team)who made Resident Evil 4 on the Wii. The game still looks good till this day but you cant help but to wonder - What if Nintendo used the Wii's hardware to improve the graphics? Lazy developers = casual games = disappointment. Although I agree that gameplay is more important than graphics but this is next-gen. Give us something. The Wii doesnt have to look like 360 or PS3 games (HD) but at least make it look clean, crisp, and clear. That's all I ask...
Games don't just magically look better because they are ported to a more advanced system. You practically would have to rewrite the entire game to update the graphics.
Porting down is easy, porting up is near impossible.
Exactly! That's why Ps2 ->Wii ports look identical, if only devs could port down from 360-ps3 to wii then we would be getting decent looking games at least.
[QUOTE="Elann2008"][QUOTE="EmperorZeruel"]wii should be able to handle half life 2 since it was on the orginal x-box. I dont know about the other games but i assume if their downgraded to the min it should work.
goblaa
I doubt it. It barely could even handle Okami, Zelda, and its predecessor's game - Resident Evil 4. All these three ports should have had updated graphics. If only Wii first party developers worked as hard as the guys (Capcom team)who made Resident Evil 4 on the Wii. The game still looks good till this day but you cant help but to wonder - What if Nintendo used the Wii's hardware to improve the graphics? Lazy developers = casual games = disappointment. Although I agree that gameplay is more important than graphics but this is next-gen. Give us something. The Wii doesnt have to look like 360 or PS3 games (HD) but at least make it look clean, crisp, and clear. That's all I ask...
Games don't just magically look better because they are ported to a more advanced system. You practically would have to rewrite the entire game to update the graphics.
Porting down is easy, porting up is near impossible.
What he said. The Wii can definitetly handle the Orange Box, but why would they go through the trouble to do so?Porting a Windows game to the first Xbox was really easy, because its architecture was pretty much the same as a Pentium III PC. Since a console's OS is way lighter than a computer OS, you can work around and make a game that required 256 megs of ram on the PC run on a console with 64 megs of RAM rather effortlessly.
The Wii has a PowerPC CPU and its whole architecture is based on it. PowerPC processors were the same that Mac computers used until they moved to Intel technology. Even though PowerPC processors used to perform significantly better than Intel processors that, in theory, had more Mhz, porting the game from the PC to the Wii would require as much work as a port for a PowerPC-based Mac. And, as far as I know, Half Life 2 didn't come out for PowerPC Macs.
[QUOTE="EmperorZeruel"]wii should be able to handle half life 2 since it was on the orginal x-box. I dont know about the other games but i assume if their downgraded to the min it should work.
Elann2008
I doubt it. It barely could even handle Okami, Zelda, and its predecessor's game - Resident Evil 4. All these three ports should have had updated graphics. If only Wii first party developers worked as hard as the guys (Capcom team)who made Resident Evil 4 on the Wii.
What are you talking about? Okami had framerate problems because of the engine not because of Wii. Zelda?......Wii had no problems running that and same with RE:4.
That being said Wii technically should be able to handle Half Life 2 if ported correctly. Original Xbox ran Half Life 2.
Wii>Xbox>GC>PS2 or at least thats how I thought it went.......
[QUOTE="Elann2008"][QUOTE="EmperorZeruel"]wii should be able to handle half life 2 since it was on the orginal x-box. I dont know about the other games but i assume if their downgraded to the min it should work.
umcommon
I doubt it. It barely could even handle Okami, Zelda, and its predecessor's game - Resident Evil 4. All these three ports should have had updated graphics. If only Wii first party developers worked as hard as the guys (Capcom team)who made Resident Evil 4 on the Wii.
What are you talking about? Okami had framerate problems because of the engine not because of Wii. Zelda?......Wii had no problems running that and same with RE:4.
That being said Wii technically should be able to handle Half Life 2 if ported correctly. Original Xbox ran Half Life 2.
Wii>Xbox>GC>PS2 or at least thats how I thought it went.......
Your close but the Xbox is still more powerful than the Wii offering more advanced shaders to pull out better graphics and a slightly faster CPU but you won't notice the CPU differences since they're so close to each other. The only thing the Wii has over the Xbox is a little bit more Ram. Everything else the 8 year old Xbox out performs it in, including storage pace of 8GB. If for example Half Life 2 was remade on the Wii it won't look nearly as nice as the Xbox version lacking the advanced shading.
Wii
Central Processing Unit (CPU) -IBM Broadway 729MHz Graphics Processing Unit
Graphics Processing Unit (GPU) -ATI Hollywood 243MHz
System Memory -88MB
Internal Storage-512MB Flash Memory
Xbox
CPU -733 MHz Intel Custom Pentium III
Graphics Processor Unit -250 MHz Custom-Designed NV2X
System Memory -64MB
Internal Storage -8GB
[QUOTE="umcommon"][QUOTE="Elann2008"][QUOTE="EmperorZeruel"]wii should be able to handle half life 2 since it was on the orginal x-box. I dont know about the other games but i assume if their downgraded to the min it should work.
zaku101
I doubt it. It barely could even handle Okami, Zelda, and its predecessor's game - Resident Evil 4. All these three ports should have had updated graphics. If only Wii first party developers worked as hard as the guys (Capcom team)who made Resident Evil 4 on the Wii.
What are you talking about? Okami had framerate problems because of the engine not because of Wii. Zelda?......Wii had no problems running that and same with RE:4.
That being said Wii technically should be able to handle Half Life 2 if ported correctly. Original Xbox ran Half Life 2.
Wii>Xbox>GC>PS2 or at least thats how I thought it went.......
Your close but the Xbox is still more powerful than the Wii offering more advanced shaders to pull out better graphics and a slightly faster CPU but you won't notice the CPU differences since they're so close to each other. The only thing the Wii has over the Xbox is a little bit more Ram. Everything else the 8 year old Xbox out performs it in, including storage pace of 8GB. If for example Half Life 2 was remade on the Wii it won't look nearly as nice as the Xbox version lacking the advanced shading.
Wii
Central Processing Unit (CPU) -IBM Broadway 729MHz Graphics Processing Unit
Graphics Processing Unit (GPU) -ATI Hollywood 243MHz
System Memory -88MB
Internal Storage-512MB Flash Memory
Xbox
CPU -733 MHz Intel Custom Pentium III
Graphics Processor Unit -250 MHz Custom-Designed NV2X
System Memory -64MB
Internal Storage -8GB
What you're not mentioning is that the "custom" P3 in the Xbox was really its stripped down incarnation, known in the PC world as a Celeron. And even against a regular non-crippled P3 of simlar MHz, PowerPC based processors, like the one in the Wii, already have an edge.This is so sad... All the people who saying Wii is more powerful than the Xbox, so yea duh, can be ported easy.
It's not that simple. The game is more suited for the Xbox.
exactly, it would take a LOT of work from the developers to port it to Wii. I imagine that they would have to start the game from scracth.This is so sad... All the people who saying Wii is more powerful than the Xbox, so yea duh, can be ported easy.
It's not that simple. The game is more suited for the Xbox.
Stevendawg
[QUOTE="Elann2008"][QUOTE="EmperorZeruel"]wii should be able to handle half life 2 since it was on the orginal x-box. I dont know about the other games but i assume if their downgraded to the min it should work.
umcommon
I doubt it. It barely could even handle Okami, Zelda, and its predecessor's game - Resident Evil 4. All these three ports should have had updated graphics. If only Wii first party developers worked as hard as the guys (Capcom team)who made Resident Evil 4 on the Wii.
What are you talking about? Okami had framerate problems because of the engine not because of Wii. Zelda?......Wii had no problems running that and same with RE:4.
That being said Wii technically should be able to handle Half Life 2 if ported correctly. Original Xbox ran Half Life 2.
Wii>Xbox>GC>PS2 or at least thats how I thought it went.......
IM sure that its entirely possible to port HL2 and the orange box but the major graphical effects such as specular, bump maps, and HDR would be absent. PLaying HL2 without any of those things, it still looks good for its time, but with them it looks waaaaaaaaaaay better.
The xbox had shader support. The wii doesnt. You have to make custom shaders with the TEV or seomthing, like what the rogue squadron devs did. But companys cbs doing that.
IM sure that its entirely possible to port HL2 and the orange box but the major graphical effects such as specular, bump maps, and HDR would be absent. PLaying HL2 without any of those things, it still looks good for its time, but with them it looks waaaaaaaaaaay better.
The xbox had shader support. The wii doesnt. You have to make custom shaders with the TEV or seomthing, like what the rogue squadron devs did. But companys cbs doing that.
Exactly. Chances are if it was ported to Wii they wouldn't work around the weaknesses of the system and utilise the TEV, so shaders etc would be absent and the game would look... Well, like the vast of majority of the Wii library.
IM sure that its entirely possible to port HL2 and the orange box but the major graphical effects such as specular, bump maps, and HDR would be absent. PLaying HL2 without any of those things, it still looks good for its time, but with them it looks waaaaaaaaaaay better.
The xbox had shader support. The wii doesnt. You have to make custom shaders with the TEV or seomthing, like what the rogue squadron devs did. But companys cbs doing that.
0v3rcl0ck3d
Didn't Super Mario Galaxy have all this?
I can see making an argument about Wii not being able to play a 360 game , but an original xbox game gve me a break.
This is so sad... All the people who saying Wii is more powerful than the Xbox, so yea duh, can be ported easy.
It's not that simple. The game is more suited for the Xbox.
Stevendawg
I may be daff, but WHY?
its not about being able to handle it, even if it could nintendo cant get the licences for itM_G_Rossi
Why would Nintendo have to get licenses for a third party developer to make their OWN game on the Wii? What would Nintendo have ANYTHING at all to do with it, besides giving them the OK to put it on the Wii after they (valve?) and/or EA gives Nintendo some money, like all developers have to do?
http://xbox.ign.com/dor/objects/552580/half-life-2/images/half-life-2-20051018045404613.html?page=mediaFull
In my personal opinion Metroid Prime 3, SMG, SSBB all look better than this on a technical level.
edit: I'll add Star Wars Force Unleashed Wii version to that list also.
Wii
Central Processing Unit (CPU) -IBM Broadway 729MHz Graphics Processing Unit
Graphics Processing Unit (GPU) -ATI Hollywood 243MHz
System Memory -88MB
Internal Storage-512MB Flash Memory
Xbox
CPU -733 MHz Intel Custom Pentium III
Graphics Processor Unit -250 MHz Custom-Designed NV2X
System Memory -64MB
Internal Storage -8GB
zaku101
The comparison can't be done just straight from the numbers, it's different system arquitectures.
The Wii should be able to handle Half Life 2 with a few adaptations namely for the Wii image and textures resolution and NPC artificial intelligence.
In graphical terms the Source engine is less hardware-demanding and more versatile than Far Cry's: Cry Engine (1) or the engine they had in Doom3 (and there was Doom3 on the Xbox), less normal mapping and most based on high resolution textures. So probably there would have to be a change in texture resolution.
In terms of physics, HL2 uses the Havok which is also used in the Wii's game Bloom Box. So it should work..
http://xbox.ign.com/dor/objects/552580/half-life-2/images/half-life-2-20051018045404613.html?page=mediaFull
In my personal opinion Metroid Prime 3, SMG, SSBB all look better than this on a technical level.
edit: I'll add Star Wars Force Unleashed Wii version to that list also.
umcommon
AGREED!!!!
**** even this unfinished game with no publisher looks better than that. GO CONDUIT!
http://wii.ign.com/dor/objects/14248157/the-conduit/images/the-conduit-20080417032707582.html
[QUOTE="umcommon"]http://xbox.ign.com/dor/objects/552580/half-life-2/images/half-life-2-20051018045404613.html?page=mediaFull
In my personal opinion Metroid Prime 3, SMG, SSBB all look better than this on a technical level.
edit: I'll add Star Wars Force Unleashed Wii version to that list also.
danger_ranger95
AGREED!!!!
**** even this unfinished game with no publisher looks better than that. GO CONDUIT!
http://wii.ign.com/dor/objects/14248157/the-conduit/images/the-conduit-20080417032707582.html
boy hl2 looked like a$$ on xbox compaired to on a at the time good PC.[QUOTE="EmperorZeruel"]wii should be able to handle half life 2 since it was on the orginal x-box. I dont know about the other games but i assume if their downgraded to the min it should work.
Elann2008
I doubt it. It barely could even handle Okami, Zelda, and its predecessor's game - Resident Evil 4. All these three ports should have had updated graphics. If only Wii first party developers worked as hard as the guys (Capcom team)who made Resident Evil 4 on the Wii. The game still looks good till this day but you cant help but to wonder - What if Nintendo used the Wii's hardware to improve the graphics? Lazy developers = casual games = disappointment. Although I agree that gameplay is more important than graphics but this is next-gen. Give us something. The Wii doesnt have to look like 360 or PS3 games (HD) but at least make it look clean, crisp, and clear. That's all I ask...
What? Read what you wrote before you post it because you made just no sense.
You said that the wii couldn't HANDLE the three games you mentioned. Then you said it was because of the developers were lazy. If this made sense, i'd hand out cookies to my neighboors.
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