can wii handle a organe box port

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EmperorZeruel

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#1 EmperorZeruel
Member since 2007 • 4207 Posts

wii should be able to handle half life 2 since it was on the orginal x-box. I dont know about the other games but i assume if their downgraded to the min it should work.

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santanablu3

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#2 santanablu3
Member since 2007 • 1467 Posts

i think it could handle it..

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-Dead-

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#3 -Dead-
Member since 2008 • 25 Posts
I don't think it could. There would have to be some major cuts and still then there probably would be some slow downs. It would be cool but would never happen.
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MasterC5

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#4 MasterC5
Member since 2006 • 2932 Posts
No games on the new version of the source engine would not translate well to the wii.
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Potat4o

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#5 Potat4o
Member since 2008 • 35 Posts
The Xbox itself is basically a stripped down version of Windows 2000 so it was pretty easy to make it for the Xbox, it just had to load more since it didn't have enough RAM.. I don't think something like the Wii could handle it, if they did try to port it, it would be a very intensive project.
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dotWithShoes

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#6 dotWithShoes
Member since 2006 • 5596 Posts

The Xbox itself is basically a stripped down version of Windows 2000 so it was pretty easy to make it for the Xbox, it just had to load more since it didn't have enough RAM.. I don't think something like the Wii could handle it, if they did try to port it, it would be a very intensive project.
Potat4o

So you're saying the Xbox, while not only more powerful than the Wii, had more ram as well?

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Elann2008

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#7 Elann2008
Member since 2007 • 33028 Posts

wii should be able to handle half life 2 since it was on the orginal x-box. I dont know about the other games but i assume if their downgraded to the min it should work.

EmperorZeruel

I doubt it. It barely could even handle Okami, Zelda, and its predecessor's game - Resident Evil 4. All these three ports should have had updated graphics. If only Wii first party developers worked as hard as the guys (Capcom team)who made Resident Evil 4 on the Wii. The game still looks good till this day but you cant help but to wonder - What if Nintendo used the Wii's hardware to improve the graphics? Lazy developers = casual games = disappointment. Although I agree that gameplay is more important than graphics but this is next-gen. Give us something. The Wii doesnt have to look like 360 or PS3 games (HD) but at least make it look clean, crisp, and clear. That's all I ask...

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nintendog66

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#8 nintendog66
Member since 2006 • 2300 Posts
Yes, the Xbox(1) could run HL 2 so the Wii is able to do so too and then some. TF2 requires even less power than HL2 but i don't know about Portal, still Valve said the Wii can easily do Portal.
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goblaa

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#9 goblaa
Member since 2006 • 19304 Posts
[QUOTE="EmperorZeruel"]

wii should be able to handle half life 2 since it was on the orginal x-box. I dont know about the other games but i assume if their downgraded to the min it should work.

Elann2008

I doubt it. It barely could even handle Okami, Zelda, and its predecessor's game - Resident Evil 4. All these three ports should have had updated graphics. If only Wii first party developers worked as hard as the guys (Capcom team)who made Resident Evil 4 on the Wii. The game still looks good till this day but you cant help but to wonder - What if Nintendo used the Wii's hardware to improve the graphics? Lazy developers = casual games = disappointment. Although I agree that gameplay is more important than graphics but this is next-gen. Give us something. The Wii doesnt have to look like 360 or PS3 games (HD) but at least make it look clean, crisp, and clear. That's all I ask...

Games don't just magically look better because they are ported to a more advanced system. You practically would have to rewrite the entire game to update the graphics.

Porting down is easy, porting up is near impossible.

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Elann2008

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#10 Elann2008
Member since 2007 • 33028 Posts
[QUOTE="Elann2008"][QUOTE="EmperorZeruel"]

wii should be able to handle half life 2 since it was on the orginal x-box. I dont know about the other games but i assume if their downgraded to the min it should work.

goblaa

I doubt it. It barely could even handle Okami, Zelda, and its predecessor's game - Resident Evil 4. All these three ports should have had updated graphics. If only Wii first party developers worked as hard as the guys (Capcom team)who made Resident Evil 4 on the Wii. The game still looks good till this day but you cant help but to wonder - What if Nintendo used the Wii's hardware to improve the graphics? Lazy developers = casual games = disappointment. Although I agree that gameplay is more important than graphics but this is next-gen. Give us something. The Wii doesnt have to look like 360 or PS3 games (HD) but at least make it look clean, crisp, and clear. That's all I ask...

Games don't just magically look better because they are ported to a more advanced system. You practically would have to rewrite the entire game to update the graphics.

Porting down is easy, porting up is near impossible.

Of course it isnt magical, but it can be done.

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wiifan001

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#11 wiifan001
Member since 2007 • 18660 Posts
I think the Wii could handle Portal. Really, the quality of the graphics need to be changed but I think the Wii could definitely handle. Half Life 2: Episode 2 and Team Fortress I don't think would be suited for Wii.
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nintendog66

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#12 nintendog66
Member since 2006 • 2300 Posts
[QUOTE="Elann2008"][QUOTE="EmperorZeruel"]

wii should be able to handle half life 2 since it was on the orginal x-box. I dont know about the other games but i assume if their downgraded to the min it should work.

goblaa

I doubt it. It barely could even handle Okami, Zelda, and its predecessor's game - Resident Evil 4. All these three ports should have had updated graphics. If only Wii first party developers worked as hard as the guys (Capcom team)who made Resident Evil 4 on the Wii. The game still looks good till this day but you cant help but to wonder - What if Nintendo used the Wii's hardware to improve the graphics? Lazy developers = casual games = disappointment. Although I agree that gameplay is more important than graphics but this is next-gen. Give us something. The Wii doesnt have to look like 360 or PS3 games (HD) but at least make it look clean, crisp, and clear. That's all I ask...

Games don't just magically look better because they are ported to a more advanced system. You practically would have to rewrite the entire game to update the graphics.

Porting down is easy, porting up is near impossible.

Exactly! That's why Ps2 ->Wii ports look identical, if only devs could port down from 360-ps3 to wii then we would be getting decent looking games at least.

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FFCYAN

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#13 FFCYAN
Member since 2005 • 4969 Posts
[QUOTE="Elann2008"][QUOTE="EmperorZeruel"]

wii should be able to handle half life 2 since it was on the orginal x-box. I dont know about the other games but i assume if their downgraded to the min it should work.

goblaa

I doubt it. It barely could even handle Okami, Zelda, and its predecessor's game - Resident Evil 4. All these three ports should have had updated graphics. If only Wii first party developers worked as hard as the guys (Capcom team)who made Resident Evil 4 on the Wii. The game still looks good till this day but you cant help but to wonder - What if Nintendo used the Wii's hardware to improve the graphics? Lazy developers = casual games = disappointment. Although I agree that gameplay is more important than graphics but this is next-gen. Give us something. The Wii doesnt have to look like 360 or PS3 games (HD) but at least make it look clean, crisp, and clear. That's all I ask...

Games don't just magically look better because they are ported to a more advanced system. You practically would have to rewrite the entire game to update the graphics.

Porting down is easy, porting up is near impossible.

What he said. The Wii can definitetly handle the Orange Box, but why would they go through the trouble to do so?
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LordQuorthon

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#14 LordQuorthon
Member since 2008 • 5803 Posts

Porting a Windows game to the first Xbox was really easy, because its architecture was pretty much the same as a Pentium III PC. Since a console's OS is way lighter than a computer OS, you can work around and make a game that required 256 megs of ram on the PC run on a console with 64 megs of RAM rather effortlessly.

The Wii has a PowerPC CPU and its whole architecture is based on it. PowerPC processors were the same that Mac computers used until they moved to Intel technology. Even though PowerPC processors used to perform significantly better than Intel processors that, in theory, had more Mhz, porting the game from the PC to the Wii would require as much work as a port for a PowerPC-based Mac. And, as far as I know, Half Life 2 didn't come out for PowerPC Macs.

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umcommon

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#15 umcommon
Member since 2007 • 2503 Posts
[QUOTE="EmperorZeruel"]

wii should be able to handle half life 2 since it was on the orginal x-box. I dont know about the other games but i assume if their downgraded to the min it should work.

Elann2008

I doubt it. It barely could even handle Okami, Zelda, and its predecessor's game - Resident Evil 4. All these three ports should have had updated graphics. If only Wii first party developers worked as hard as the guys (Capcom team)who made Resident Evil 4 on the Wii.

What are you talking about? Okami had framerate problems because of the engine not because of Wii. Zelda?......Wii had no problems running that and same with RE:4.

That being said Wii technically should be able to handle Half Life 2 if ported correctly. Original Xbox ran Half Life 2.

Wii>Xbox>GC>PS2 or at least thats how I thought it went.......

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zaku101

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#16 zaku101
Member since 2005 • 4641 Posts
[QUOTE="Elann2008"][QUOTE="EmperorZeruel"]

wii should be able to handle half life 2 since it was on the orginal x-box. I dont know about the other games but i assume if their downgraded to the min it should work.

umcommon

I doubt it. It barely could even handle Okami, Zelda, and its predecessor's game - Resident Evil 4. All these three ports should have had updated graphics. If only Wii first party developers worked as hard as the guys (Capcom team)who made Resident Evil 4 on the Wii.

What are you talking about? Okami had framerate problems because of the engine not because of Wii. Zelda?......Wii had no problems running that and same with RE:4.

That being said Wii technically should be able to handle Half Life 2 if ported correctly. Original Xbox ran Half Life 2.

Wii>Xbox>GC>PS2 or at least thats how I thought it went.......

Your close but the Xbox is still more powerful than the Wii offering more advanced shaders to pull out better graphics and a slightly faster CPU but you won't notice the CPU differences since they're so close to each other. The only thing the Wii has over the Xbox is a little bit more Ram. Everything else the 8 year old Xbox out performs it in, including storage pace of 8GB. If for example Half Life 2 was remade on the Wii it won't look nearly as nice as the Xbox version lacking the advanced shading.

Wii

Central Processing Unit (CPU) -IBM Broadway 729MHz Graphics Processing Unit

Graphics Processing Unit (GPU) -ATI Hollywood 243MHz

System Memory -88MB

Internal Storage-512MB Flash Memory

Xbox

CPU -733 MHz Intel Custom Pentium III

Graphics Processor Unit -250 MHz Custom-Designed NV2X

System Memory -64MB

Internal Storage -8GB

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ThePlothole

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#17 ThePlothole
Member since 2007 • 11515 Posts
[QUOTE="umcommon"][QUOTE="Elann2008"][QUOTE="EmperorZeruel"]

wii should be able to handle half life 2 since it was on the orginal x-box. I dont know about the other games but i assume if their downgraded to the min it should work.

zaku101

I doubt it. It barely could even handle Okami, Zelda, and its predecessor's game - Resident Evil 4. All these three ports should have had updated graphics. If only Wii first party developers worked as hard as the guys (Capcom team)who made Resident Evil 4 on the Wii.

What are you talking about? Okami had framerate problems because of the engine not because of Wii. Zelda?......Wii had no problems running that and same with RE:4.

That being said Wii technically should be able to handle Half Life 2 if ported correctly. Original Xbox ran Half Life 2.

Wii>Xbox>GC>PS2 or at least thats how I thought it went.......

Your close but the Xbox is still more powerful than the Wii offering more advanced shaders to pull out better graphics and a slightly faster CPU but you won't notice the CPU differences since they're so close to each other. The only thing the Wii has over the Xbox is a little bit more Ram. Everything else the 8 year old Xbox out performs it in, including storage pace of 8GB. If for example Half Life 2 was remade on the Wii it won't look nearly as nice as the Xbox version lacking the advanced shading.

Wii

Central Processing Unit (CPU) -IBM Broadway 729MHz Graphics Processing Unit

Graphics Processing Unit (GPU) -ATI Hollywood 243MHz

System Memory -88MB

Internal Storage-512MB Flash Memory

Xbox

CPU -733 MHz Intel Custom Pentium III

Graphics Processor Unit -250 MHz Custom-Designed NV2X

System Memory -64MB

Internal Storage -8GB

What you're not mentioning is that the "custom" P3 in the Xbox was really its stripped down incarnation, known in the PC world as a Celeron. And even against a regular non-crippled P3 of simlar MHz, PowerPC based processors, like the one in the Wii, already have an edge.
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Stevendawg

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#18 Stevendawg
Member since 2006 • 500 Posts

This is so sad... All the people who saying Wii is more powerful than the Xbox, so yea duh, can be ported easy.

It's not that simple. The game is more suited for the Xbox.

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M_G_Rossi

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#19 M_G_Rossi
Member since 2008 • 39 Posts
its not about being able to handle it, even if it could nintendo cant get the licences for it
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Potat4o

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#20 Potat4o
Member since 2008 • 35 Posts

This is so sad... All the people who saying Wii is more powerful than the Xbox, so yea duh, can be ported easy.

It's not that simple. The game is more suited for the Xbox.

Stevendawg
exactly, it would take a LOT of work from the developers to port it to Wii. I imagine that they would have to start the game from scracth.
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Symphonia_Zelos

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#21 Symphonia_Zelos
Member since 2007 • 72 Posts

idk what ANY of you are talking about :P

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0v3rcl0ck3d

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#22 0v3rcl0ck3d
Member since 2006 • 921 Posts
[QUOTE="Elann2008"][QUOTE="EmperorZeruel"]

wii should be able to handle half life 2 since it was on the orginal x-box. I dont know about the other games but i assume if their downgraded to the min it should work.

umcommon

I doubt it. It barely could even handle Okami, Zelda, and its predecessor's game - Resident Evil 4. All these three ports should have had updated graphics. If only Wii first party developers worked as hard as the guys (Capcom team)who made Resident Evil 4 on the Wii.

What are you talking about? Okami had framerate problems because of the engine not because of Wii. Zelda?......Wii had no problems running that and same with RE:4.

That being said Wii technically should be able to handle Half Life 2 if ported correctly. Original Xbox ran Half Life 2.

Wii>Xbox>GC>PS2 or at least thats how I thought it went.......

IM sure that its entirely possible to port HL2 and the orange box but the major graphical effects such as specular, bump maps, and HDR would be absent. PLaying HL2 without any of those things, it still looks good for its time, but with them it looks waaaaaaaaaaay better.

The xbox had shader support. The wii doesnt. You have to make custom shaders with the TEV or seomthing, like what the rogue squadron devs did. But companys cbs doing that.

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XenoLair

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#23 XenoLair
Member since 2006 • 4758 Posts
Maybe portal... it would be awsome...
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deactivated-5967f36c08c33

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#24 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts
It's possible,but it would probably take some hits.The Xbox version did handle Half-Life 2 mostly well,but whenever physics came into play,the frame rate essentially "died." Considering the Half-Life 2 episodes look better than the original Half-Life 2,they'd need to be downgraded the most,but if they worked their resources well,they might make it work.Portal will probably work,with some downgrading,and the same with Team Fortress 2.And this is all assuming that the developers port it and optimize it well for the Wii.
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#25 manicfoot
Member since 2006 • 2670 Posts

IM sure that its entirely possible to port HL2 and the orange box but the major graphical effects such as specular, bump maps, and HDR would be absent. PLaying HL2 without any of those things, it still looks good for its time, but with them it looks waaaaaaaaaaay better.

The xbox had shader support. The wii doesnt. You have to make custom shaders with the TEV or seomthing, like what the rogue squadron devs did. But companys cbs doing that.

Exactly. Chances are if it was ported to Wii they wouldn't work around the weaknesses of the system and utilise the TEV, so shaders etc would be absent and the game would look... Well, like the vast of majority of the Wii library.

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umcommon

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#26 umcommon
Member since 2007 • 2503 Posts

IM sure that its entirely possible to port HL2 and the orange box but the major graphical effects such as specular, bump maps, and HDR would be absent. PLaying HL2 without any of those things, it still looks good for its time, but with them it looks waaaaaaaaaaay better.

The xbox had shader support. The wii doesnt. You have to make custom shaders with the TEV or seomthing, like what the rogue squadron devs did. But companys cbs doing that.

0v3rcl0ck3d

Didn't Super Mario Galaxy have all this?

I can see making an argument about Wii not being able to play a 360 game , but an original xbox game gve me a break.

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w4rgasm

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#27 w4rgasm
Member since 2005 • 1253 Posts
I don't think it could handle it to be honest.
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dotWithShoes

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#28 dotWithShoes
Member since 2006 • 5596 Posts

This is so sad... All the people who saying Wii is more powerful than the Xbox, so yea duh, can be ported easy.

It's not that simple. The game is more suited for the Xbox.

Stevendawg

I may be daff, but WHY?

its not about being able to handle it, even if it could nintendo cant get the licences for itM_G_Rossi

Why would Nintendo have to get licenses for a third party developer to make their OWN game on the Wii? What would Nintendo have ANYTHING at all to do with it, besides giving them the OK to put it on the Wii after they (valve?) and/or EA gives Nintendo some money, like all developers have to do?

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umcommon

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#29 umcommon
Member since 2007 • 2503 Posts

http://xbox.ign.com/dor/objects/552580/half-life-2/images/half-life-2-20051018045404613.html?page=mediaFull

In my personal opinion Metroid Prime 3, SMG, SSBB all look better than this on a technical level.

edit: I'll add Star Wars Force Unleashed Wii version to that list also.

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Tvac897

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#30 Tvac897
Member since 2008 • 82 Posts
I agree, the system can definitly handle it.
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Itsthetruth

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#31 Itsthetruth
Member since 2008 • 318 Posts

Wii

Central Processing Unit (CPU) -IBM Broadway 729MHz Graphics Processing Unit

Graphics Processing Unit (GPU) -ATI Hollywood 243MHz

System Memory -88MB

Internal Storage-512MB Flash Memory

Xbox

CPU -733 MHz Intel Custom Pentium III

Graphics Processor Unit -250 MHz Custom-Designed NV2X

System Memory -64MB

Internal Storage -8GB

zaku101

The comparison can't be done just straight from the numbers, it's different system arquitectures.

The Wii should be able to handle Half Life 2 with a few adaptations namely for the Wii image and textures resolution and NPC artificial intelligence.

In graphical terms the Source engine is less hardware-demanding and more versatile than Far Cry's: Cry Engine (1) or the engine they had in Doom3 (and there was Doom3 on the Xbox), less normal mapping and most based on high resolution textures. So probably there would have to be a change in texture resolution.

In terms of physics, HL2 uses the Havok which is also used in the Wii's game Bloom Box. So it should work..

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JAB991

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#32 JAB991
Member since 2007 • 6077 Posts
Technically it's possible, but do you really want to play Team Fortress 2 with the Wii's online?
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danger_ranger95

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#33 danger_ranger95
Member since 2006 • 5584 Posts

http://xbox.ign.com/dor/objects/552580/half-life-2/images/half-life-2-20051018045404613.html?page=mediaFull

In my personal opinion Metroid Prime 3, SMG, SSBB all look better than this on a technical level.

edit: I'll add Star Wars Force Unleashed Wii version to that list also.

umcommon

AGREED!!!!

**** even this unfinished game with no publisher looks better than that. GO CONDUIT!

http://wii.ign.com/dor/objects/14248157/the-conduit/images/the-conduit-20080417032707582.html

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Wild_Card

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#34 Wild_Card
Member since 2005 • 4034 Posts
it might be posable. the Epi 1 and 2 would deff take a hit in looks. hl2 would maby be posable. of course not in high res/HD and i bet a number of things would be down graded. textures ect but it could happen. will it though?
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Wild_Card

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#35 Wild_Card
Member since 2005 • 4034 Posts
[QUOTE="umcommon"]

http://xbox.ign.com/dor/objects/552580/half-life-2/images/half-life-2-20051018045404613.html?page=mediaFull

In my personal opinion Metroid Prime 3, SMG, SSBB all look better than this on a technical level.

edit: I'll add Star Wars Force Unleashed Wii version to that list also.

danger_ranger95

AGREED!!!!

**** even this unfinished game with no publisher looks better than that. GO CONDUIT!

http://wii.ign.com/dor/objects/14248157/the-conduit/images/the-conduit-20080417032707582.html

boy hl2 looked like a$$ on xbox compaired to on a at the time good PC.
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da2730da

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#36 da2730da
Member since 2005 • 1390 Posts
[QUOTE="EmperorZeruel"]

wii should be able to handle half life 2 since it was on the orginal x-box. I dont know about the other games but i assume if their downgraded to the min it should work.

Elann2008

I doubt it. It barely could even handle Okami, Zelda, and its predecessor's game - Resident Evil 4. All these three ports should have had updated graphics. If only Wii first party developers worked as hard as the guys (Capcom team)who made Resident Evil 4 on the Wii. The game still looks good till this day but you cant help but to wonder - What if Nintendo used the Wii's hardware to improve the graphics? Lazy developers = casual games = disappointment. Although I agree that gameplay is more important than graphics but this is next-gen. Give us something. The Wii doesnt have to look like 360 or PS3 games (HD) but at least make it look clean, crisp, and clear. That's all I ask...

What? Read what you wrote before you post it because you made just no sense.

You said that the wii couldn't HANDLE the three games you mentioned. Then you said it was because of the developers were lazy. If this made sense, i'd hand out cookies to my neighboors.

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theheavydrinker

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#37 theheavydrinker
Member since 2004 • 1524 Posts
Hl2 was ported to the original Xbox. From what I've heard, the Wii is slightly stronger than the xbox so I bet it could run Hl2 at a decent framerate. I doubt it could do the episodes with HDR though.
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Rocky32189

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#38 Rocky32189
Member since 2007 • 8995 Posts
No, buy a 360.