This is to let everyone know that Captain Toad: Treasure Tracker sold about 250,000 copies in the U.S. according NPD Group.
Source
This is to let everyone know that Captain Toad: Treasure Tracker sold about 250,000 copies in the U.S. according NPD Group.
Source
Awesome! And 100k+ in Japan. Not to mention UK and Europe and all the other places. I wouldn't be shocked at all if it becomes a million seller. Not bad at all for a new IP.
Yea let's hope Nintendo is happy with it..that's what matters, if they aren't then pom! POM!...laid to rest. :P
God that's awful
So in other words don't get too attached to the franchise because it was a huge failure
By the end it will sell over a million units. Not bad at all for a puzzle/platform game where you can't jump.
God that's awful
So in other words don't get too attached to the franchise because it was a huge failure
That's all I have to say.
@bunchanumbers: I wouldn't go as far as to say it will be a million-seller, but the numbers are not bad, really. It's actually selling better than I thought it would at this point. Congrats to the Toadster! :)
A budget title, that's a puzzler, that is not necessarily kid friendly, that's "Captained" (pun intended) by Toad who isn't Mario from a marketing perspective, on a platform that isn't selling too well, that was advertised very heavily, that began as a mini-game, sold roughly half a million units thus far?
Sounds like it did well to me.
It's a really good game. Should of sold more. Not bad I guess since it didn't really get much attention.
@bunchanumbers: I wouldn't go as far as to say it will be a million-seller, but the numbers are not bad, really. It's actually selling better than I thought it would at this point. Congrats to the Toadster! :)
I think a month after the Euro launch it should already be more than halfway there. If it has the legs that Nintendo games historically have then I wouldn't be shocked at all if it passes the million seller mark. Not to mention the Toad Amiibo and the possibility of DLC. I wouldn't even be surprised if a sequel happens in the future. Not bad at all for a new IP with a under appreciated character.
@bunchanumbers: I wouldn't go as far as to say it will be a million-seller, but the numbers are not bad, really. It's actually selling better than I thought it would at this point. Congrats to the Toadster! :)
I think a month after the Euro launch it should already be more than halfway there. If it has the legs that Nintendo games historically have then I wouldn't be shocked at all if it passes the million seller mark. Not to mention the Toad Amiibo and the possibility of DLC. I wouldn't even be surprised if a sequel happens in the future. Not bad at all for a new IP with a under appreciated character.
Are you *#&*#@&*@# kidding me?
The game does miserable in Japan but the excuse is Japan doesn't like consoles, fine.
Then it releases for NA and it only does 250k more? Does North America not like consoles anymore?
Factor in the multiple buy two get one free sales this holiday season, especially at Toys R Us and it's sales exclusively on Wii U software, and this is awful.
@bunchanumbers: I wouldn't go as far as to say it will be a million-seller, but the numbers are not bad, really. It's actually selling better than I thought it would at this point. Congrats to the Toadster! :)
I think a month after the Euro launch it should already be more than halfway there. If it has the legs that Nintendo games historically have then I wouldn't be shocked at all if it passes the million seller mark. Not to mention the Toad Amiibo and the possibility of DLC. I wouldn't even be surprised if a sequel happens in the future. Not bad at all for a new IP with a under appreciated character.
Are you *#&*#@&*@# kidding me?
The game does miserable in Japan but the excuse is Japan doesn't like consoles, fine.
Then it releases for NA and it only does 250k more? Does North America not like consoles anymore?
Factor in the multiple buy two get one free sales this holiday season, especially at Toys R Us and it's sales exclusively on Wii U software, and this is awful.
Between the US and Japan alone its over 370k units. It also has tons of regions that haven't reported their sales yet but it was top 10 in germany for 2 weeks and has been a best seller in France. This isn't even including eshop sales. When Nintendo announces their numbers I bet it will be higher than you think it will be.
@bunchanumbers: I wouldn't go as far as to say it will be a million-seller, but the numbers are not bad, really. It's actually selling better than I thought it would at this point. Congrats to the Toadster! :)
I think a month after the Euro launch it should already be more than halfway there. If it has the legs that Nintendo games historically have then I wouldn't be shocked at all if it passes the million seller mark. Not to mention the Toad Amiibo and the possibility of DLC. I wouldn't even be surprised if a sequel happens in the future. Not bad at all for a new IP with a under appreciated character.
Are you *#&*#@&*@# kidding me?
The game does miserable in Japan but the excuse is Japan doesn't like consoles, fine.
Then it releases for NA and it only does 250k more? Does North America not like consoles anymore?
Factor in the multiple buy two get one free sales this holiday season, especially at Toys R Us and it's sales exclusively on Wii U software, and this is awful.
Between the US and Japan alone its over 370k units. It also has tons of regions that haven't reported their sales yet but it was top 10 in germany for 2 weeks and has been a best seller in France. This isn't even including eshop sales. When Nintendo announces their numbers I bet it will be higher than you think it will be.
Yeah but here's the thing that makes the NA numbers so alarming.
You had Smash Bros sell very well and then you have nationwide retailers doing promotions for multiple games and while everyone picked up Smash Bros they failed to pick up Toad for their free game or their 40% off game.
This is the Wii U we're talking about, it's got hardly any games so when people bought Smash they grabbed other games instead of Toad. With the lack of software on the Wii U people made a conscious choice not to grab Toad.
If people weren't willing to get Toad for free or at a greatly reduced price how do you expect it to sell well when Nintendo has a long history of not lowering the prices on their games?
They weren't willing because there were bigger and more known games that were available. Its common sense that they would get the bigger games. But as word gets out the sales have improved. Look at the Japan sales. The second week sales were better than the launch sales. And has been steady ever since.
I think a month after the Euro launch it should already be more than halfway there. If it has the legs that Nintendo games historically have then I wouldn't be shocked at all if it passes the million seller mark. Not to mention the Toad Amiibo and the possibility of DLC. I wouldn't even be surprised if a sequel happens in the future. Not bad at all for a new IP with a under appreciated character.
Are you *#&*#@&*@# kidding me?
The game does miserable in Japan but the excuse is Japan doesn't like consoles, fine.
Then it releases for NA and it only does 250k more? Does North America not like consoles anymore?
Factor in the multiple buy two get one free sales this holiday season, especially at Toys R Us and it's sales exclusively on Wii U software, and this is awful.
Ok, here's how I see it... considering the fact that we're talking about a Wii U exclusive being released shortly after Super Smash Bros. and all of the attention that series manages to get, I don't think Captain Toad did horribly. We could argue that with Toad being a Mario character, it underperformed in that regard, but it's also a puzzle-based spinoff that wasn't going to get the same push the traditional Mario platformers receive. Sure, it was released in December, but given that we're talking about the Wii U here, I actually don't find the release month as relevant as I would with other systems, even with the holiday-based sales that usually occur in that month.
IMO, I think the game is actually over-performing a bit. On the other hand, I still don't see the game being a million seller; the whole argument about Nintendo games having legs doesn't hold nearly the same weight with Wii U/3DS titles as it did with Wii/DS games. What people seem to forget about a game having legs is that the game must have great mass market appeal in order to sell beyond the conventional, dedicated fanbase. The Wii U as a whole doesn't have great mass market appeal; and therefore, even the most popular of titles on the system will only have about a month and half of high sales and then burn out, not unlike most high-profile games on other platforms. Not even Mario Kart 8's sales were that impressive after its first 4-6 weeks on the market, so it's very unlikely that Captain Toad will be able to break the trend.
according to vgc its undertracked there and its around 470-480k. They predict by their next global update that Captain Toad will be over 500k. Not bad at all.
That's not bad for the U.S. alone. I still need to pick it up. I liked the puzzles in super Mario 3d world so I think I would like this game.
Better hurry, it seems to already be scarce with some retailers selling it above the SRP.
God that's awful
So in other words don't get too attached to the franchise because it was a huge failure
If you are gonna troll, go troll in the System Wars forums, where it belongs. Leave sheep alone. Jeez, I just came from the other thread you trolled at over Hyrule Warriors.
God that's awful
So in other words don't get too attached to the franchise because it was a huge failure
By the end it will sell over a million units. Not bad at all for a puzzle/platform game where you can't jump.
Unless the numbers in this discussion are off, it is a very long ways away from one million. Don't forget it was only $39.99 at least here in the states so it was a great deal cheaper than a normal release.
God that's awful
So in other words don't get too attached to the franchise because it was a huge failure
By the end it will sell over a million units. Not bad at all for a puzzle/platform game where you can't jump.
Unless the numbers in this discussion are off, it is a very long ways away from one million. Don't forget it was only $39.99 at least here in the states so it was a great deal cheaper than a normal release.
For its budget it sold and made Nintendo mad bank.
"Approximately 250,000 copies were sold during its first month in the United States.[21] In Japan, roughly 155,000 copies of the game had been sold by the end of June 2015."
Its rumored to be at almost 1 million sold. And were not counting digital, just physical. The game is a smashing success.
Of course the game is a success. The development costs couldn't have been too expensive since it came out months after the E3 it was announced. The game had very little content as well. Being a million seller has yet to be seen though.
@Solaryellow: True, its not at 1 million, if it were, Nintendo would have announced it i would think.
@tiny_rick: Isnt it amazing, not even 1/10th the install base but yet Nintendo is banking hard. Nintendo be so smart.
God that's awful
So in other words don't get too attached to the franchise because it was a huge failure
By the end it will sell over a million units. Not bad at all for a puzzle/platform game where you can't jump.
Unless the numbers in this discussion are off, it is a very long ways away from one million. Don't forget it was only $39.99 at least here in the states so it was a great deal cheaper than a normal release.
For its budget it sold and made Nintendo mad bank.
"Approximately 250,000 copies were sold during its first month in the United States.[21] In Japan, roughly 155,000 copies of the game had been sold by the end of June 2015."
Its rumored to be at almost 1 million sold. And were not counting digital, just physical. The game is a smashing success.
No it's not, not at all.
It actually cost Nintendo more than what they made because they needed to take people off more important projects so they would have a game for the holidays.
So yeah, I'm glad you like that Nintendo lost money and other games were delayed, yay for you?
@tiny_rick: Isnt it amazing, not even 1/10th the install base but yet Nintendo is banking hard. Nintendo be so smart.
what?
For some reason he thinks Nintendo losing so much money they had to become a cell phone comany means they're doing well.
It's hard to have a conversation with him/her.
@Jaysonguy: You have no clue what your talking about mate, Nintendo has made nothing but profits this year. Nintendo is entering the mobile business to increase profits even further, even so by acquiring 10% of the worlds largest mobile gaming company. All Nintendo knows is how to make profit.
Well, I saw on an other site that the new Tomb Raider has sold way under 100k (more like 60k combined x360 and X1, although I don't know if that's worldwide). That's a strong IP with a huge fan base.
If Captain Toad has sold close to 500k I'd call it a success. It's a puzzle game, which don't sell in high numbers to begin with. It also stars Toad, who is either cute or annoying depending on your tastes, but neither trait makes it the "cool" must-buy game. Smash had come out recently as well as Pokemon OR/AS. So it's not like people were already looking for the next game to get.
Well I would say, a game starring an ancillary character from a Mario game, reusing assets, releasing in the holiday season on a struggling system. If it did 500k+, that's a win, because I don't think anyone was expecting it to be some kind of blockbuster.
Sorry, being a million seller doesn't mean what it used to, as game prices have stayed the same relative to ever increasing inflation.
You don't know what their budget was and how much profit they made. They could have sold at only a very small profit since they had to sell it for $40 due to low content.
Saying they made "mad bank" is an exaggeration.
Although the game was fun, it was short and light on content to the point where I thought it was going to be SMW DLC available right about the announcement at E3. Unfortunately it was released in the late fall as an actual "full" game.
Latest sales reports on VG Chartz has it just over 800K, meaning next year at this time it's likely to cross 1 million worldwide lifetime sales.
VG Chartz is highly inaccurate, but if the numbers are anywhere near that figure, that's pretty amazing for a title like this.
Please Log In to post.
Log in to comment