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These 'casuals' core gamers like to look down on so much give more money to the industry than any of you! *points*
Some of this money is used to make the core games you like so much! So shut up and stop whining about casuals! *points at jasonguy*
Also, wasn't that Nintendo's goal in the first place? To reach a new demographic?
Casual gamers have carried the game industry for quite a while now, they buy more games than hardcore gamers do, they try a larger variety of genres than hardcore gamers do. It's a miracle that companies even bother to try to cater to hardcore gamers these days since they whine if a game stays the same, they whine if a game changes. Hardcore gamers just can't seem to be satisified with much of anything.
both statements are lies.Casual gamers have carried the game industry for quite a while now, they buy more games than hardcore gamers do, they try a larger variety of genres than hardcore gamers do. It's a miracle that companies even bother to try to cater to hardcore gamers these days since they whine if a game stays the same, they whine if a game changes. Hardcore gamers just can't seem to be satisified with much of anything.
Bigboi500
they are in bigger quantity, and thus bring more money, that's it.
both statements are lies.[QUOTE="Bigboi500"]
Casual gamers have carried the game industry for quite a while now, they buy more games than hardcore gamers do, they try a larger variety of genres than hardcore gamers do. It's a miracle that companies even bother to try to cater to hardcore gamers these days since they whine if a game stays the same, they whine if a game changes. Hardcore gamers just can't seem to be satisified with much of anything.
BrunoBRS
they are in bigger quantity, and thus bring more money, that's it.
Wrong
Casuals "graduate" to other titles, they're the only demographic that doesn't only buy a certain genre
They're a larger base that plays more genres then any other demographic
both statements are lies.[QUOTE="Bigboi500"]
Casual gamers have carried the game industry for quite a while now, they buy more games than hardcore gamers do, they try a larger variety of genres than hardcore gamers do. It's a miracle that companies even bother to try to cater to hardcore gamers these days since they whine if a game stays the same, they whine if a game changes. Hardcore gamers just can't seem to be satisified with much of anything.
BrunoBRS
they are in bigger quantity, and thus bring more money, that's it.
Who the hell do you think you are calling me a liar? You could have said you thought my comment was wrong, but it's very childish to claim people you don't know are liars, and quite offensive. Learn some manners if you want to quote me and make comments about things I say.both statements are lies.[QUOTE="BrunoBRS"]
[QUOTE="Bigboi500"]
Casual gamers have carried the game industry for quite a while now, they buy more games than hardcore gamers do, they try a larger variety of genres than hardcore gamers do. It's a miracle that companies even bother to try to cater to hardcore gamers these days since they whine if a game stays the same, they whine if a game changes. Hardcore gamers just can't seem to be satisified with much of anything.
Jaysonguy
they are in bigger quantity, and thus bring more money, that's it.
Wrong
Casuals "graduate" to other titles, they're the only demographic that doesn't only buy a certain genre
They're a larger base that plays more genres then any other demographic
Can you back that up with anything? What is your source?[QUOTE="Jaysonguy"][QUOTE="BrunoBRS"] both statements are lies.
they are in bigger quantity, and thus bring more money, that's it.
meetroid8
Wrong
Casuals "graduate" to other titles, they're the only demographic that doesn't only buy a certain genre
They're a larger base that plays more genres then any other demographic
Can you back that up with anything? What is your source? I believe the President of Nintedo said basically the same thing of casuals moving from games like brain training to Mario on the DS.... could be wrong though.[QUOTE="Jaysonguy"][QUOTE="BrunoBRS"] both statements are lies.
they are in bigger quantity, and thus bring more money, that's it.
meetroid8
Wrong
Casuals "graduate" to other titles, they're the only demographic that doesn't only buy a certain genre
They're a larger base that plays more genres then any other demographic
Can you back that up with anything? What is your source?I'll go two directions on this one
1. Casuals obviously graduate to other titles in other genres because there's hardcore/veteran players. They had to come from somewhere
Now here's the part I love because it's got numbers
B. Mario Kart Double Dash: 7 million versus Mario Kart Wii: 27 million
Ok, Mario Kart is a bit more then Wii Sports but it's still casual? Ok how about....
Super Mario Sunshine: 6.5 versus Mario Galaxy: 9.5
Still too casual?
Call of Duty Finest Hour: 300k versus Call of Duty 3/World at War/Modern Warfare Reflex/Black Ops 1.5, 1.7, 1.5, and 900k respectively
both statements are lies.[QUOTE="BrunoBRS"]
[QUOTE="Bigboi500"]
Casual gamers have carried the game industry for quite a while now, they buy more games than hardcore gamers do, they try a larger variety of genres than hardcore gamers do. It's a miracle that companies even bother to try to cater to hardcore gamers these days since they whine if a game stays the same, they whine if a game changes. Hardcore gamers just can't seem to be satisified with much of anything.
Bigboi500
they are in bigger quantity, and thus bring more money, that's it.
Who the hell do you think you are calling me a liar? You could have said you thought my comment was wrong, but it's very childish to claim people you don't know are liars, and quite offensive. Learn some manners if you want to quote me and make comments about things I say. dude, chill out. i was just pointing that the statements are wrong. i wasn't flat out calling you a liar that was lying just to troll, which sounds like it's what you got from my post.[QUOTE="Jaysonguy"][QUOTE="BrunoBRS"]^ weren't you saying mario galaxy 2 was a mistake because casuals wouldn't buy it? BrunoBRS
Nope, never did
well you were complaining about galaxy 2 for a reason... if only i could remember :x Bruno DON'T!....Oh and I'm not referring to trying to remember.
[QUOTE="Jaysonguy"][QUOTE="BrunoBRS"]^ weren't you saying mario galaxy 2 was a mistake because casuals wouldn't buy it? BrunoBRS
Nope, never did
well you were complaining about galaxy 2 for a reason... if only i could remember :xThat they learned from Galaxy 1 and made 2 a completely stripped down game to attract the casual
well you were complaining about galaxy 2 for a reason... if only i could remember :x[QUOTE="BrunoBRS"][QUOTE="Jaysonguy"]
Nope, never did
Jaysonguy
That they learned from Galaxy 1 and made 2 a completely stripped down game to attract the casual
Galaxy 2 is undoubtedly the better game. Although they streamlined the hub to a portable ship, the hub in the original Mario Galaxy was terrible. So it wasn't stripped down, it was streamlined. Galaxy 2 is a better game period.
You're playing with the word's "core" and "casual" too much. And the number of these threads are getting ridiculous.
Listen, the core, also referred to as the "hardcore" is the audience on any gaming system that supports games that are inherently more complex in both gameplay, control and difficulty. Of course, some hardcore games will walk the line between being both hardcore and casual - Mario Galaxy, Call of Duty, Grand Theft Auto - are examples.
The casual audience is the audience who picks up a console and the games for it for other reasons. In the case of the Wii, motion controls, simple interfaces, and no real depth are the games the casuals pick up - Sports Active, Wii Play, Just Dance.
Arguably you can say casual games do have some "depth" in terms of the options and possible amount of hours that can be poured into them. That said, I mean depth in terms of game length, online components, single player campaigns, etc.
Definitely, the casual audience is helping the Wii succeed beyond what we all anticipated because they pick up not only quality "casual" titles, but also the shovelware as well. Which is fine. Shovelware always ends up on the most popular system.
The hardcore audience has done an adequate job picking up the hardcore titles.
The issues with the Wii has been from day 1 has been 3-fold. First, the lack of power under the hood has kept third parties from placing multiplatform titles on the console. Second, the lackluster online experience. Third, major developers trying to use the Wii as a cash cow.
The casuals have definitely helped the Wii sell, just like the casuals helped the PS2, the PSone, the Genesis, SNES, NES, Gameboy etc. All the greatest selling systems have been to the "next level" by the push the casuals give them.
Understand this, the hardcore Wii audience, the faithful Nintendo fans that will buy a Nintendo console just to play Mario, Metroid, Zelda, Pokemon, will do it. No matter what.
It is COMPLETELY RIDICULOUS to assume the casuals will support the next Nintendo console. Every generation has it's challenges, and different "winners" based on a variety of factors and what the major players have developed.
The only people to rely on are the hardcore.
You can continue to make these non-sensical threads using word plays and misguided definitions that we all have adopted as being universal. You can try to bash Nintendo for ignoring their hardcore fanbase.
But let me tell you like I've been telling people all over the place. The Wii has provided arguably the best iteration of all first party titles, ever. And even if you disagree, we received:
3 Pure Mario titles, 2 3D platformers, 1 2D platformer
2 Pure Metroids
Smash Bros
2 Zeldas
Mario Kart
Punchout was revived
Donkey Kong was revived.
All these games were critically acclaimed and sold very well. So I think Nintendo, in terms of First Party delivery did a great job. And don't start with me about how these games didn't sell well. If they broke a million, they sold well. Period.
Rant over.
I dont know if this warrants classifying casual vs core... I guess I never tied Nintendo with any type of gamer... just seemed that they always released solid, and fun first party games that separates them from the rest of the competition, and allows everyone to enjoy.
[QUOTE="Jaysonguy"]
[QUOTE="BrunoBRS"] well you were complaining about galaxy 2 for a reason... if only i could remember :xsonic_spark
That they learned from Galaxy 1 and made 2 a completely stripped down game to attract the casual
Galaxy 2 is undoubtedly the better game. Although they streamlined the hub to a portable ship, the hub in the original Mario Galaxy was terrible. So it wasn't stripped down, it was streamlined. Galaxy 2 is a better game period.
You're playing with the word's "core" and "casual" too much. And the number of these threads are getting ridiculous.
Listen, the core, also referred to as the "hardcore" is the audience on any gaming system that supports games that are inherently more complex in both gameplay, control and difficulty. Of course, some hardcore games will walk the line between being both hardcore and casual - Mario Galaxy, Call of Duty, Grand Theft Auto - are examples.
The casual audience is the audience who picks up a console and the games for it for other reasons. In the case of the Wii, motion controls, simple interfaces, and no real depth are the games the casuals pick up - Sports Active, Wii Play, Just Dance.
Arguably you can say casual games do have some "depth" in terms of the options and possible amount of hours that can be poured into them. That said, I mean depth in terms of game length, online components, single player campaigns, etc.
Definitely, the casual audience is helping the Wii succeed beyond what we all anticipated because they pick up not only quality "casual" titles, but also the shovelware as well. Which is fine. Shovelware always ends up on the most popular system.
The hardcore audience has done an adequate job picking up the hardcore titles.
The issues with the Wii has been from day 1 has been 3-fold. First, the lack of power under the hood has kept third parties from placing multiplatform titles on the console. Second, the lackluster online experience. Third, major developers trying to use the Wii as a cash cow.
The casuals have definitely helped the Wii sell, just like the casuals helped the PS2, the PSone, the Genesis, SNES, NES, Gameboy etc. All the greatest selling systems have been to the "next level" by the push the casuals give them.
Understand this, the hardcore Wii audience, the faithful Nintendo fans that will buy a Nintendo console just to play Mario, Metroid, Zelda, Pokemon, will do it. No matter what.
It is COMPLETELY RIDICULOUS to assume the casuals will support the next Nintendo console. Every generation has it's challenges, and different "winners" based on a variety of factors and what the major players have developed.
The only people to rely on are the hardcore.
You can continue to make these non-sensical threads using word plays and misguided definitions that we all have adopted as being universal. You can try to bash Nintendo for ignoring their hardcore fanbase.
But let me tell you like I've been telling people all over the place. The Wii has provided arguably the best iteration of all first party titles, ever. And even if you disagree, we received:
3 Pure Mario titles, 2 3D platformers, 1 2D platformer
2 Pure Metroids
Smash Bros
2 Zeldas
Mario Kart
Punchout was revived
Donkey Kong was revived.
All these games were critically acclaimed and sold very well. So I think Nintendo, in terms of First Party delivery did a great job. And don't start with me about how these games didn't sell well. If they broke a million, they sold well. Period.
Rant over.
Very well put.
also, inb4jaysoncomesbackcompletelydisagreeingwithahalfassedresponseashealwaysdoes
Listen, the core, also referred to as the "hardcore" is the audience on any gaming system that supports games that are inherently more complex in both gameplay, control and difficulty.
sonic_spark
Nope
The core is the group that is largest on that hardware and supports it the most
The core of the Wii is casual, heck almost all the Nintendo consoles have had a casual core it's just the Wii that's been able to capitalize on it the most.
Casuals have done ALL the heavy lifting for the Wii. They're the ones who lined up for hours to grab one, they're the ones who made the Wii mainstream in the media, and now they're the ones who are still buying games years after launch.
[QUOTE="sonic_spark"]
Listen, the core, also referred to as the "hardcore" is the audience on any gaming system that supports games that are inherently more complex in both gameplay, control and difficulty.
Jaysonguy
Nope
The core is the group that is largest on that hardware and supports it the most
The core of the Wii is casual, heck almost all the Nintendo consoles have had a casual core it's just the Wii that's been able to capitalize on it the most.
Casuals have done ALL the heavy lifting for the Wii. They're the ones who lined up for hours to grab one, they're the ones who made the Wii mainstream in the media, and now they're the ones who are still buying games years after launch.
I'm not disagreeing that the casuals are a huge contributor, if not the main contributor, to the success of the Wii. I said that in my original post. The casuals carry the most popular console every generation. That's a fact. I do not disagree with you.
Definition of Core
core- the choicest or most essential or most vital part of some idea or experience; "the gist of the prosecutor's argument"; "the heart and soul of the Republican Party"; "the nub of the story" ... Credit here -http://www.thefreedictionary.com/CORE
Your many....many threads make the same essential argument. The core of the Wii are casuals. The casuals may be the main consumer, as they were the PS2, Genesis, SNES, NES, etc. But the core group, as the definition very well puts "most vital part" are the, well, Nintendo Fanboys who regardless are going to purchase the system and it's games.
The core group of any platform are the hardcore gamer. And that's why this generation the media outlets and fans have been critical of Nintendo and more so of third parties of not supporting the core player. Of course the term transformed into "hardcore". Basically, the audience that keeps coming back. The audience that supports Nintendo or Sony or Microsoft etc., no matter what. The core fan.
The casuals, like I originally said, are more of a variable. They jump to whichever system hits popularity first. This varies from generation to generation.
I can see what you're saying. Casuals are the core because the success of a system sits on their shoulders. But I will say that regardless of the success of a system, the core makeup is always the "hardcore fanboy" who will always buy their brand or brand's' of console's'.
And gaming companies realize that if they alienate their core, the hardcore gamer, then the next generation they could potentially flop because the casuals (the variable) may jump ship to another console. And who do you have left? No one.
And lastly, add up all the hardcore gamers, and then add up all the casuals. No matter what console, what brand, whatever, casuals as a population always outnumber the hardcore gamer. So the casuals saving any console can really hold true for any console, just this generation the Wii and DS, and now the 3DS kind of have a lock on that audience.
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