Conduit 2 has potenial, can HVS capitalize?

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Tri-Enforcer

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#51 Tri-Enforcer
Member since 2007 • 1899 Posts

[QUOTE="psychobrew"]

[QUOTE="Tri-Enforcer"]

The graphical tech was definitely there, but not the graphical art. We'll need to see more of Conduit 2 to see if the art direction has improved. However I wasn't too concerned with the art direction, but rather gameplay and story. The controls were solid to begin with, and motion plus will add another level to it. Boss battles, the use of turrets, and melee weapons should help to improve gameplay.

HVS admitted that they spent to much time trying to 'hide' the story presentation, to cater to gamers who don't care much for story or cinematics. Howvever, it is very true. There are waaaaay more gamers out there who just want to play the game than follow a story--that's why game with online multiplayer are in high demand--especially FPS. I mean I see my friends or younger relatives press the skip button before letting a scene finish. I'm not saying that every gamer is like that (I certainly like a good story presentation), but there are alot out there who don't care for story and HVS thought they were doing us a favor by making the story secondary...if not optional. However, HVS, said they will improve the presentation of the story in Conduit 2 and realized their mistake on that front. Nonetheless, I really can't fault them for that, since I see first hand how alot of gamers react to story.

action1234

I don't mind a story in a game as long as it doesn't interfere with gameplay. As long as the cut scenes aren't excessive in length or number, and are skipable on at least the second playthrough, I'm fine with them. The cut scenes are one reason I didn't make it very far in Batallion Wars 2 (they were so long, corny, and unskipable).

I'm already concerned with the rail shooter levels in Conduit 2, but I'll wait and see before I condemn them for adding that.

There's rail shooter levels?? :? Where did you hear that?

There are alot of popular free roaming shooters that have an 'on-rail' level or two. Resident Evil 4 and 5 had on-rail sections that were very interactive and fun--providing a brief break from the usual action. As for Conduit 2, I'm not aware of any on-rail levels, then again there's alot more we need to find out about this game.

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psychobrew

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#52 psychobrew
Member since 2008 • 8888 Posts

[QUOTE="action1234"]

[QUOTE="psychobrew"]

I don't mind a story in a game as long as it doesn't interfere with gameplay. As long as the cut scenes aren't excessive in length or number, and are skipable on at least the second playthrough, I'm fine with them. The cut scenes are one reason I didn't make it very far in Batallion Wars 2 (they were so long, corny, and unskipable).

I'm already concerned with the rail shooter levels in Conduit 2, but I'll wait and see before I condemn them for adding that.

Tri-Enforcer

There's rail shooter levels?? :? Where did you hear that?

There are alot of popular free roaming shooters that have an 'on-rail' level or two. Resident Evil 4 and 5 had on-rail sections that were very interactive and fun--providing a brief break from the usual action. As for Conduit 2, I'm not aware of any on-rail levels, then again there's alot more we need to find out about this game.

MWR had a few rail shooter sections as well.

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psychobrew

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#53 psychobrew
Member since 2008 • 8888 Posts

[QUOTE="psychobrew"]

[QUOTE="action1234"]Co-op, it's not unheard of. Halo did it fine. Animatronic64

No thanks. I'd rather have solid gameplay that encourages me to play the levels over and over agains instead of having to sit through some boring game story over and over again whenever I want to co-op.

What does that have to do with co-op? That's some flawed logic there. You can have both, but I doubt Conduit 2 will have any of that. :lol:

The logic is not flawed. Once you know the story, why would you want to see it again? The story gets old much faster than good gameplay does. I'd rather not have to sit through cut scenes in multiplayer.

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Tri-Enforcer

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#54 Tri-Enforcer
Member since 2007 • 1899 Posts

[QUOTE="Animatronic64"]

[QUOTE="psychobrew"]

No thanks. I'd rather have solid gameplay that encourages me to play the levels over and over agains instead of having to sit through some boring game story over and over again whenever I want to co-op.

psychobrew

What does that have to do with co-op? That's some flawed logic there. You can have both, but I doubt Conduit 2 will have any of that. :lol:

The logic is not flawed. Once you know the story, why would you want to see it again? The story gets old much faster than good gameplay does. I'd rather not have to sit through cut scenes in multiplayer.

Who says you have to? Unless it's some long RPG (not saying every RPG is like that), cutscenes are usually skippable--even the first time around--in most games.

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Animatronic64

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#55 Animatronic64
Member since 2010 • 3971 Posts

[QUOTE="Animatronic64"]

[QUOTE="psychobrew"]

No thanks. I'd rather have solid gameplay that encourages me to play the levels over and over agains instead of having to sit through some boring game story over and over again whenever I want to co-op.

psychobrew

What does that have to do with co-op? That's some flawed logic there. You can have both, but I doubt Conduit 2 will have any of that. :lol:

The logic is not flawed. Once you know the story, why would you want to see it again? The story gets old much faster than good gameplay does. I'd rather not have to sit through cut scenes in multiplayer.

Because I like to replay games? It's freaking cooperative campaign, what's wrong with that? Heck, I had so much fun playing through Halo with my friends, even if it played out the exact same way as it does in the single player. Besides, the cooperative was completely optional. It's not like your forced to do it. And it's a freaking first person shooter, it's not like you're playing Final Fantasy or Metal Gear Solid, generally the cutscenes are totally short and you can skip them. Also, the game can have competitive multiplayer too. You seem kind of selfish, like, are you seriously arguing this? Wow.

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psychobrew

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#56 psychobrew
Member since 2008 • 8888 Posts

[QUOTE="psychobrew"]

[QUOTE="Animatronic64"] What does that have to do with co-op? That's some flawed logic there. You can have both, but I doubt Conduit 2 will have any of that. :lol:

Tri-Enforcer

The logic is not flawed. Once you know the story, why would you want to see it again? The story gets old much faster than good gameplay does. I'd rather not have to sit through cut scenes in multiplayer.

Who says you have to? Unless it's some long RPG, cutscenes are usually skippable--even the first time around--in most games.

In co-op, everyone would have to skip the cut scenes though. I'm not saying a simple story (like you get in Mario games) wouldn't work, but I'd really rather not have something involved. Just let me shoot aliens and find a few artifacts or codes to crack.
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Animatronic64

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#57 Animatronic64
Member since 2010 • 3971 Posts

[QUOTE="Tri-Enforcer"]

[QUOTE="psychobrew"]

The logic is not flawed. Once you know the story, why would you want to see it again? The story gets old much faster than good gameplay does. I'd rather not have to sit through cut scenes in multiplayer.

psychobrew

Who says you have to? Unless it's some long RPG, cutscenes are usually skippable--even the first time around--in most games.

In co-op, everyone would have to skip the cut scenes though. I'm not saying a simple story (like you get in Mario games) wouldn't work, but I'd really rather not have something involved. Just let me shoot aliens and find a few artifacts or codes to crack.

If you don't want to play cooperative, you don't have to. Why should it get excluded from the game because you don't find it favorable? You're just one guy.

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AndromedasWake

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#58 AndromedasWake
Member since 2010 • 256 Posts
To be blunt, no, they cannot. HVS has not shown anything in their development history that indicated any of the talent needed to make a great game, or even a good one, quite frankly.
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psychobrew

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#59 psychobrew
Member since 2008 • 8888 Posts

[QUOTE="psychobrew"]

[QUOTE="Animatronic64"] What does that have to do with co-op? That's some flawed logic there. You can have both, but I doubt Conduit 2 will have any of that. :lol:

Animatronic64

The logic is not flawed. Once you know the story, why would you want to see it again? The story gets old much faster than good gameplay does. I'd rather not have to sit through cut scenes in multiplayer.

Because I like to replay games? It's freaking cooperative campaign, what's wrong with that? Heck, I had so much fun playing through Halo with my friends, even if it played out the exact same way as it does in the single player. Besides, the cooperative was completely optional. It's not like your forced to do it. And it's a freaking first person shooter, it's not like you're playing Final Fantasy or Metal Gear Solid, generally the cutscenes are totally short and you can skip them. Also, the game can have competitive multiplayer too.

Look at it like this..... Battlefield is probably the greatest FPS series ever. It has no story. Mario is the greatest platformer ever. It has no real story. The best RPGs are open world and the stories are ignorable. See the trend? In the end, you remember the gameplay, not the story.
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Animatronic64

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#60 Animatronic64
Member since 2010 • 3971 Posts
[QUOTE="Animatronic64"]

[QUOTE="psychobrew"]

The logic is not flawed. Once you know the story, why would you want to see it again? The story gets old much faster than good gameplay does. I'd rather not have to sit through cut scenes in multiplayer.

psychobrew

Because I like to replay games? It's freaking cooperative campaign, what's wrong with that? Heck, I had so much fun playing through Halo with my friends, even if it played out the exact same way as it does in the single player. Besides, the cooperative was completely optional. It's not like your forced to do it. And it's a freaking first person shooter, it's not like you're playing Final Fantasy or Metal Gear Solid, generally the cutscenes are totally short and you can skip them. Also, the game can have competitive multiplayer too.

Look at it like this..... Battlefield is probably the greatest FPS series ever. It has no story. Mario is the greatest platformer ever. It has no real story. The best RPGs are open world and the stories are ignorable. See the trend? In the end, you remember the gameplay, not the story.

No, I really don't see your point, good day.
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psychobrew

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#61 psychobrew
Member since 2008 • 8888 Posts

[QUOTE="psychobrew"][QUOTE="Tri-Enforcer"]

Who says you have to? Unless it's some long RPG, cutscenes are usually skippable--even the first time around--in most games.

Animatronic64

In co-op, everyone would have to skip the cut scenes though. I'm not saying a simple story (like you get in Mario games) wouldn't work, but I'd really rather not have something involved. Just let me shoot aliens and find a few artifacts or codes to crack.

If you don't want to play cooperative, you don't have to. Why should it get excluded from the game because you don't find it favorable? You're just one guy.

I do want to play co-op. I do not want to play a linear story mode. L4D is a cooperative game. Does it have a real story?
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Animatronic64

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#62 Animatronic64
Member since 2010 • 3971 Posts

[QUOTE="Animatronic64"]

[QUOTE="psychobrew"] In co-op, everyone would have to skip the cut scenes though. I'm not saying a simple story (like you get in Mario games) wouldn't work, but I'd really rather not have something involved. Just let me shoot aliens and find a few artifacts or codes to crack.psychobrew

If you don't want to play cooperative, you don't have to. Why should it get excluded from the game because you don't find it favorable? You're just one guy.

I do want to play co-op. I do not want to play a linear story mode. L4D is a cooperative game. Does it have a real story?

And maybe I do? Also, you can still play through a linear story mode with friends in L4D. A lot of games have cooperative campaign. Resistance, Halo, L4D, COD: World at War... You're just being overly complicated about this. It's not exactly a waste of resources for them to include campaign co-op.

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psychobrew

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#63 psychobrew
Member since 2008 • 8888 Posts

[QUOTE="psychobrew"][QUOTE="Animatronic64"]If you don't want to play cooperative, you don't have to. Why should it get excluded from the game because you don't find it favorable? You're just one guy.

Animatronic64

I do want to play co-op. I do not want to play a linear story mode. L4D is a cooperative game. Does it have a real story?

And maybe I do? Also, you can still play through a linear story mode with friends in L4D.

L4D is not known for its story. I'd even go as far as saying the story in L4D is irrelavent.

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Animatronic64

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#64 Animatronic64
Member since 2010 • 3971 Posts

[QUOTE="Animatronic64"][QUOTE="psychobrew"] I do want to play co-op. I do not want to play a linear story mode. L4D is a cooperative game. Does it have a real story?psychobrew

And maybe I do? Also, you can still play through a linear story mode with friends in L4D.

L4D is not known for its story. I'd even go as far as saying the story in L4D is irrelavent.

And The Conduit is? Yeah, right. Like I said, if it bothers you so much, don't play it. Anyway, The Conduit 2 has been confirmed to have cooperative play.
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psychobrew

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#65 psychobrew
Member since 2008 • 8888 Posts
[QUOTE="psychobrew"]

[QUOTE="Animatronic64"]And maybe I do? Also, you can still play through a linear story mode with friends in L4D. Animatronic64

L4D is not known for its story. I'd even go as far as saying the story in L4D is irrelavent.

And The Conduit is? Yeah, right. Like I said, if it bothers you so much, don't play it. Anyway, The Conduit 2 has been confirmed to have cooperative play.

Cooperative does not equal story. Coop is fine. I want to play coop. I don't want a deep story in coop. Just let me sign in and start shooting enemy aliens. I never said The Conduit was known for its story either.
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Animatronic64

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#66 Animatronic64
Member since 2010 • 3971 Posts

[QUOTE="Animatronic64"][QUOTE="psychobrew"]

L4D is not known for its story. I'd even go as far as saying the story in L4D is irrelavent.

psychobrew

And The Conduit is? Yeah, right. Like I said, if it bothers you so much, don't play it. Anyway, The Conduit 2 has been confirmed to have cooperative play.

Cooperative does not equal story. Coop is fine. I want to play coop. I don't want a deep story in coop. Just let me sign in and start shooting enemy aliens. I never said The Conduit was known for its story either.

Okay, I get it, stop repeating yourself. What I want to know is what's wrong with multiple cooperative modes?

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Tri-Enforcer

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#67 Tri-Enforcer
Member since 2007 • 1899 Posts

[QUOTE="Animatronic64"]

[QUOTE="psychobrew"]

The logic is not flawed. Once you know the story, why would you want to see it again? The story gets old much faster than good gameplay does. I'd rather not have to sit through cut scenes in multiplayer.

psychobrew

Because I like to replay games? It's freaking cooperative campaign, what's wrong with that? Heck, I had so much fun playing through Halo with my friends, even if it played out the exact same way as it does in the single player. Besides, the cooperative was completely optional. It's not like your forced to do it. And it's a freaking first person shooter, it's not like you're playing Final Fantasy or Metal Gear Solid, generally the cutscenes are totally short and you can skip them. Also, the game can have competitive multiplayer too.

Look at it like this..... Battlefield is probably the greatest FPS series ever. It has no story. Mario is the greatest platformer ever. It has no real story. The best RPGs are open world and the stories are ignorable. See the trend? In the end, you remember the gameplay, not the story.

Hmmm Ocarina of Time, Halo, GoldenEye, Metal Gear, Grand Theft Auto IV (I can go on an on) all had stories and are considered some of the best games of all time (not necessarily by me, but in general). Also, I'm not saying that the stories in some of those games are great, but they had a story. So there really isn't any correlation with a game's story and how it's overall quality. Yes some stories ruin or make a game, but not as much as gameplay.

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psychobrew

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#68 psychobrew
Member since 2008 • 8888 Posts

[QUOTE="psychobrew"][QUOTE="Animatronic64"]Because I like to replay games? It's freaking cooperative campaign, what's wrong with that? Heck, I had so much fun playing through Halo with my friends, even if it played out the exact same way as it does in the single player. Besides, the cooperative was completely optional. It's not like your forced to do it. And it's a freaking first person shooter, it's not like you're playing Final Fantasy or Metal Gear Solid, generally the cutscenes are totally short and you can skip them. Also, the game can have competitive multiplayer too.

Tri-Enforcer

Look at it like this..... Battlefield is probably the greatest FPS series ever. It has no story. Mario is the greatest platformer ever. It has no real story. The best RPGs are open world and the stories are ignorable. See the trend? In the end, you remember the gameplay, not the story.

Hmmm Ocarina of Time, Halo, GoldenEye, Metal Gear, Grand Theft Auto IV (I can go on an on) all had stories and are considered some of the best games of all time (not necessarily by me, but in general). Also, I'm not saying that the stories in some of those games are great, but they had a story. So there really isn't any correlation with a game's story and how it's overall quality. Yes some stories ruin or make a game, but not as much as gameplay.

I just don't want them concentrating their time on the story at the expense of gameplay. That, and the games I tend to like don't really have too much of a story (and I hate cut scenes -- there were many times when I was playing MWR that I wanted to skip the cut scenes but the game wouldn't let me. MWR's story was terrible.). The games I like do have great gameplay.

To be honest, if I want a story, I'd rather read a book or watch a movie. When I play a game, I just want to play. Also, I'm not a huge fan of any of the games you listed.

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Tri-Enforcer

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#69 Tri-Enforcer
Member since 2007 • 1899 Posts

[QUOTE="Tri-Enforcer"]

[QUOTE="psychobrew"] Look at it like this..... Battlefield is probably the greatest FPS series ever. It has no story. Mario is the greatest platformer ever. It has no real story. The best RPGs are open world and the stories are ignorable. See the trend? In the end, you remember the gameplay, not the story.psychobrew

Hmmm Ocarina of Time, Halo, GoldenEye, Metal Gear, Grand Theft Auto IV (I can go on an on) all had stories and are considered some of the best games of all time (not necessarily by me, but in general). Also, I'm not saying that the stories in some of those games are great, but they had a story. So there really isn't any correlation with a game's story and how it's overall quality. Yes some stories ruin or make a game, but not as much as gameplay.

I just don't want them concentrating their time on the story at the expense of gameplay. That, and the games I tend to like don't really have too much of a story (and I hate cut scenes -- there were many times when I was playing MWR that I wanted to skip the cut scenes but the game wouldn't let me. MWR's story was terrible.). The games I like do have great gameplay.

To be honest, if I want a story, I'd rather read a book or watch a movie. When I play a game, I just want to play. Also, I'm not a huge fan of any of the games you listed.

That's cool and we all have our preferences. However the world doesn't revolve around your preference. In addition to skippable cut scenes in single player, you also have competitive and co-op (i.e horde in Gears of War) multiplayer modes that don't rely on story--you can do plenty of shooting to your hearts content in those modes--in case you don't know.

HVS did admit, with the original Conduit, that they tried to cater to the gamer crowd that doesn't care much for story, hence the lack of cutscenes, and the need to hack optional messages. Nonetheless, HVS, was ripped by reviewers and users for a lack of story presentation--amongst other things. This time around there will be more story presentation, which is fine by me. So that should make the sequel's single player much better to me and many others, except you. I am just fine with that :)

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ps2snesgod

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#70 ps2snesgod
Member since 2009 • 771 Posts

i really don't belive in hvs considering a gimped waw trashed there game in nearly every area.that being said hvs isnt a good game company and there wii record is pretty bad with a below average shooter (conduit) and a supposedly terrible fighter.i hope the conduit 2 does turn out to be good but i doubt it will