CONFIRMED - No hub world in Super Mario Galaxy 2

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Sky-

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#1 Sky-
Member since 2010 • 4682 Posts

At the Nintendo Media Summit, many people were concerned about the lack of a hub world in the Super Mario Galaxy 2 demo. Today, it has been confirmed that the final game will NOT feature any hub world system. Instead, they will opt for a world-map similar to that found in Super Mario World and New Super Mario Bros. Wii. To all of the naysayers, this news came straight from Shigeru Miyamoto:

"We want players to focus on the joy of the action instead of getting to each game course," said famed designer Shigeru Miyamoto. "We wanted to make it as accessible as possible and as easy as possible for the players."

"Also, because we're going to incorporate a number of different stars and conquering all the stars is going to be one of the most challenging missions for the player, we want them to understand as easy as possible where they should go next and which places they should go back to in order to get access to the remaining stars." Miyamoto

Feel free to comment and share your thoughts.

LINK

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LordQuorthon

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#2 LordQuorthon
Member since 2008 • 5803 Posts

Awesome! Good riddance.

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thedude-

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#3 thedude-
Member since 2009 • 2369 Posts

Is this really a problem with people?

A hub world is nice but this is also a retro throwback to old Mario games.

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Jaysonguy

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#4 Jaysonguy
Member since 2006 • 39454 Posts

More and more this is a title that's carefully being made exclusively for the casual

Nintendo saw the sales of Mario Galaxy and have gone out of their way to make the it's follow up easier then ever. Users will be sent from one area to the next so even someone brand new to gaming will be able to stay in the flow of the game

Makes sense too, the numbers for Mario Galaxy are not that good when you consider how many consoles are out there. Making this more casual friendly is a smart move

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manicfoot

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#5 manicfoot
Member since 2006 • 2670 Posts

So... No more Rosalina?:( I thought she was awesome.

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Sepewrath

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#6 Sepewrath
Member since 2005 • 30712 Posts

I am going to miss the hub world, but it is true that Galaxy's hub world was nothing spectacular. As long as the stages are as solid as they were in the first, I don't care. I don't buy Mario games for the hub world. lol Nintendo ripped off the Mass Effect Galaxy map.

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deactivated-5967f36c08c33

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#7 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

Can't say I'm going to miss it; both the hub worlds in Super Mario 64 and Sunshine weren't much fun traverse at all,anyways.

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kenakuma

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#8 kenakuma
Member since 2007 • 3462 Posts

"We wanted to make it as accessible as possible and as easy as possible for the players."

I personally am fine with this, but if this^ is the reason they are doing it than I do have a problem with the principle of the decision, not the decision itself.

As a developer you should never let the players hold you back!

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thedude-

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#9 thedude-
Member since 2009 • 2369 Posts

http://www.gonintendo.com/viewstory.php?id=118128

Proof that SMG2 is not a shoddy sequel or SMG1.5.

This shows me that a Mario sequel IS sometimes needed and SMG2 will be very compelling.

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Shinobishyguy

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#10 Shinobishyguy
Member since 2006 • 22928 Posts
[QUOTE="Jaysonguy"]

More and more this is a title that's carefully being made exclusively for the casual

Nintendo saw the sales of Mario Galaxy and have gone out of their way to make the it's follow up easier then ever. Users will be sent from one area to the next so even someone brand new to gaming will be able to stay in the flow of the game

Makes sense too, the numbers for Mario Galaxy are not that good when you consider how many consoles are out there. Making this more casual friendly is a smart move

So it doesn't matter if the levels themselves are alot harder? No hub world = casual?
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Pixel-Perfect

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#11 Pixel-Perfect
Member since 2009 • 5778 Posts

Good news, everyone!

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thedude-

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#12 thedude-
Member since 2009 • 2369 Posts
[QUOTE="Shinobishyguy"][QUOTE="Jaysonguy"]

More and more this is a title that's carefully being made exclusively for the casual

Nintendo saw the sales of Mario Galaxy and have gone out of their way to make the it's follow up easier then ever. Users will be sent from one area to the next so even someone brand new to gaming will be able to stay in the flow of the game

Makes sense too, the numbers for Mario Galaxy are not that good when you consider how many consoles are out there. Making this more casual friendly is a smart move

So it doesn't matter if the levels themselves are alot harder? No hub world = casual?

Oh and the game sold bad too lol
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LegatoSkyheart

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#13 LegatoSkyheart
Member since 2009 • 29733 Posts

I thought this was comfrimed a long time ago.

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kenakuma

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#14 kenakuma
Member since 2007 • 3462 Posts

I thought this was comfrimed a long time ago.

LegatoSkyheart

It was rumored but not 100% for sure.

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osan0

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#15 osan0
Member since 2004 • 18248 Posts
if they make it like super mario world (where theres loads of things to unlock and you can complete the basic game in different ways and so on) then.......awsome :D.
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Jaysonguy

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#16 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Jaysonguy"]

More and more this is a title that's carefully being made exclusively for the casual

Nintendo saw the sales of Mario Galaxy and have gone out of their way to make the it's follow up easier then ever. Users will be sent from one area to the next so even someone brand new to gaming will be able to stay in the flow of the game

Makes sense too, the numbers for Mario Galaxy are not that good when you consider how many consoles are out there. Making this more casual friendly is a smart move

Shinobishyguy

So it doesn't matter if the levels themselves are alot harder? No hub world = casual?

They wont be harder

Just like they said New Super Mario would be hard and it wasn't

This game is going to be steamlined for the casual because that's the demographic they were missing with Mario Galaxy.

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Shinobishyguy

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#17 Shinobishyguy
Member since 2006 • 22928 Posts
[QUOTE="Jaysonguy"]

[QUOTE="Shinobishyguy"][QUOTE="Jaysonguy"]

More and more this is a title that's carefully being made exclusively for the casual

Nintendo saw the sales of Mario Galaxy and have gone out of their way to make the it's follow up easier then ever. Users will be sent from one area to the next so even someone brand new to gaming will be able to stay in the flow of the game

Makes sense too, the numbers for Mario Galaxy are not that good when you consider how many consoles are out there. Making this more casual friendly is a smart move

So it doesn't matter if the levels themselves are alot harder? No hub world = casual?

They wont be harder

Just like they said New Super Mario would be hard and it wasn't

This game is going to be steamlined for the casual because that's the demographic they were missing with Mario Galaxy.

what? NSMBwii was alot harder than it's DS counterpart
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bob_newman

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#18 bob_newman
Member since 2006 • 8133 Posts

Looks like I'm the only one upset by this.

Sure, Galaxy's hub wasn't as good as Sunshine's or 64's, but it still brings it all together. You feel like you're part of this living world when you're in there, especially in Sunshine and 64.

This game is going to feel different now and I'm disappointed, to be honest.

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thedude-

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#19 thedude-
Member since 2009 • 2369 Posts
[QUOTE="Jaysonguy"]

[QUOTE="Shinobishyguy"] So it doesn't matter if the levels themselves are alot harder? No hub world = casual?Shinobishyguy

They wont be harder

Just like they said New Super Mario would be hard and it wasn't

This game is going to be steamlined for the casual because that's the demographic they were missing with Mario Galaxy.

what? NSMBwii was alot harder than it's DS counterpart

It was much harder than NSMB even if both were reasonably easy still. I expect SMG2 to rise in difficulty in the same quiet manner.
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thedude-

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#20 thedude-
Member since 2009 • 2369 Posts

Looks like I'm the only one upset by this.

Sure, Galaxy's hub wasn't as good as Sunshine's or 64's, but it still brings it all together. You feel like you're part of this living world when you're in there, especially in Sunshine and 64.

This game is going to feel different now and I'm disappointed, to be honest.

bob_newman
Come on, you know its not a deal breaker though.
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LegatoSkyheart

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#21 LegatoSkyheart
Member since 2009 • 29733 Posts

what? NSMBwii was alot harder than it's DS counterpartShinobishyguy

WHOA! WHAT???

I found it the opposite!

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bob_newman

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#22 bob_newman
Member since 2006 • 8133 Posts
[QUOTE="bob_newman"]

Looks like I'm the only one upset by this.

Sure, Galaxy's hub wasn't as good as Sunshine's or 64's, but it still brings it all together. You feel like you're part of this living world when you're in there, especially in Sunshine and 64.

This game is going to feel different now and I'm disappointed, to be honest.

thedude-
Come on, you know its not a deal breaker though.

How would you feel if the Zelda overworld was taken away, and it was just dungeons? That's kind of how I feel. I played Mario 64 more than any other game. A lot of that time was spent exploring the castle, looking for secrets, etc. It really made the game feel like a world for me. So yeah, it could be a dealbreaker for me. We'll see.
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Sepewrath

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#23 Sepewrath
Member since 2005 • 30712 Posts
lol people don't take the obvious bait. Bob I never got the feeling of being part of a living world in Galaxy, at the most it gave a small sense of progression because the lights came on. That's really it, if it were more of an interesting hub world, I would be upset too, but the only really worthwhile thing to do there was flying around with the Red Star. Game won't feel different to me, its Mario not GTA. The essence of Mario has always been in the stages not the hub world. And I never expected it to be Galaxy 1.5 from a design standpoint, I mean the whole Galaxy thing gives them leeway to do whatever they want, you can come up with any random idea and make it into a fresh experience. That's the beauty of the Galaxy scheme.
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alexh_99

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#24 alexh_99
Member since 2007 • 5378 Posts

Looks like I'm the only one upset by this.

Sure, Galaxy's hub wasn't as good as Sunshine's or 64's, but it still brings it all together. You feel like you're part of this living world when you're in there, especially in Sunshine and 64.

This game is going to feel different now and I'm disappointed, to be honest.

bob_newman
i too am a bit disappointed. I will still pick up the game, so it's not a deal breaker for me but i really liked the hub.
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thedude-

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#25 thedude-
Member since 2009 • 2369 Posts
[QUOTE="thedude-"][QUOTE="bob_newman"]

Looks like I'm the only one upset by this.

Sure, Galaxy's hub wasn't as good as Sunshine's or 64's, but it still brings it all together. You feel like you're part of this living world when you're in there, especially in Sunshine and 64.

This game is going to feel different now and I'm disappointed, to be honest.

bob_newman
Come on, you know its not a deal breaker though.

How would you feel if the Zelda overworld was taken away, and it was just dungeons? That's kind of how I feel. I played Mario 64 more than any other game. A lot of that time was spent exploring the castle, looking for secrets, etc. It really made the game feel like a world for me. So yeah, it could be a dealbreaker for me. We'll see.

Oh so much to consider though. 1. SMG did not have as an elaborate hub as Mario 64. 2. Action Adventure =/= 3d platformer, LoZ =/= Mario. If they took out the overworld in LoZ it would be an entirely different effect. The absence would affect the gameplay much more than SMG2. In SMG hub worlds you can explore somewhat and get to levels in an interesting way and unlock certain secrets. In LoZ there is so much more to it, its much more than a hub for LoZ. 3. The game will not fundamentally be altered from the lack of a hub world. I always loved the hub world but a deal breaker would be more like getting SMG1.5.
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Euaggelistes

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#26 Euaggelistes
Member since 2009 • 1826 Posts

I will miss the hub world as well. I thought the castle in Mario 64 was fantastic. Not a deal breaker though. It is just a hub world after all. The levels is where it is at.

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KBFloYd

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#27 KBFloYd
Member since 2009 • 22714 Posts

galaxy's hub sucked. good riddance.

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JordanElek

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#28 JordanElek
Member since 2002 • 18564 Posts
The castle in Mario 64 was the only Mario hub world that I liked, and part of that was simply the freshness of it all. I spent a lot of time running around in the castle because it was the first time in a game that I could even do something like that. It's a little less exciting to go back and run around the castle now. There isn't that much to explore, and there are only a couple secrets. So.... I don't mind this at all.
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#29 kontejner44
Member since 2006 • 2025 Posts

I like that the 3D mario games are starting to feel like the 2D ones. For me it's SMG > Most 2D games > rest of 3D marios. I like the linear approach, in this specific type of game.

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Sepewrath

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#30 Sepewrath
Member since 2005 • 30712 Posts
Lets be realistic Bob, the overworld in Zelda is much more tied into the game than Mario's hub world. In Mario 64 it wasn't like that, the hub world was part of the game, like finding secret stages, getting secret stars, getting the hats. In Galaxy it was just there, you got the secret stars in the stages and when you got all the green stars, you simply jumped into a launch star. If they just left it in there like that, I wouldn't complain, but I also wont complain for them removing something that they gave no function.

WHOA! WHAT???

I found it the opposite!

LegatoSkyheart
Wow your weird, the original NSMB was a breeze, I don't know how you could struggle with that. NSMB Wii was much more difficult.
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bob_newman

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#31 bob_newman
Member since 2006 • 8133 Posts

Lets be realistic Bob, the overworld in Zelda is much more tied into the game than Mario's hub world. In Mario 64 it wasn't like that, the hub world was part of the game, like finding secret stages, getting secret stars, getting the hats. In Galaxy it was just there, you got the secret stars in the stages and when you got all the green stars, you simply jumped into a launch star.Sepewrath

So did you miss the part where I talked about Mario 64's hub being the one I liked?

That's what I want, but on a bigger scale. Galaxy's hub was disappointing, but imagine what they could do if they took the concept of 64's castle and added to it. That's why this bothers me, because it would be so much better than just a level-select screen. It's static, it's boring, and it lacks any kind of structure or cohesiveness.

I already had a problem with Galaxy's linearity, and it looks like they're going in that direction even more. If that's the case then I don't know how much I'll enjoy Galaxy 2.

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bob_newman

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#32 bob_newman
Member since 2006 • 8133 Posts

1. SMG did not have as an elaborate hub as Mario 64.thedude-

I didn't say it did. I said I liked what Mario 64 had. That's what I want to see, but expanded on.

2. Action Adventure =/= 3d platformer, LoZ =/= Mario. If they took out the overworld in LoZ it would be an entirely different effect. The absence would affect the gameplay much more than SMG2. In SMG hub worlds you can explore somewhat and get to levels in an interesting way and unlock certain secrets. In LoZ there is so much more to it, its much more than a hub for LoZ.thedude-

Your opinion. For me, the hub world in 64 made the game what it was. And again, I'm not talking about Galaxy's hub, although even that was better than nothing (aka a level-select screen).

3. The game will not fundamentally be altered from the lack of a hub world.thedude-

It will for me. And that's all I'm saying. I never said my opinion was objective, be all end all. I said it upsets me. Last I checked, you're not me.

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_BlueDuck_

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#33 _BlueDuck_
Member since 2003 • 11986 Posts

Best case scenario for me would have been a large and elaborate hub world like in Mario 64. So in that regard, I am dissapointed. But on the other hand, compared to Mario Galaxy, I didn't think the hub added anything to the game. In fact trying to find the level I wanted to play was some times a chore. So with that thought, I think this is a step up from Mario Galaxy.

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FFCYAN

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#34 FFCYAN
Member since 2005 • 4969 Posts

[QUOTE="Sepewrath"]Lets be realistic Bob, the overworld in Zelda is much more tied into the game than Mario's hub world. In Mario 64 it wasn't like that, the hub world was part of the game, like finding secret stages, getting secret stars, getting the hats. In Galaxy it was just there, you got the secret stars in the stages and when you got all the green stars, you simply jumped into a launch star.bob_newman

So did you miss the part where I talked about Mario 64's hub being the one I liked?

That's what I want, but on a bigger scale. Galaxy's hub was disappointing, but imagine what they could do if they took the concept of 64's castle and added to it. That's why this bothers me, because it would be so much better than just a level-select screen. It's static, it's boring, and it lacks any kind of structure or cohesiveness.

I already had a problem with Galaxy's linearity, and it looks like they're going in that direction even more. If that's the case then I don't know how much I'll enjoy Galaxy 2.

I can understand where you're coming from, but for some, like me, most of the enjoyment will come from the levels themselves.

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BrunoBRS

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#35 BrunoBRS
Member since 2005 • 74156 Posts
not like we're missing anything. NOW GIMME THE RED STAR ON THE STAGES! :x
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thedude-

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#36 thedude-
Member since 2009 • 2369 Posts

[QUOTE="thedude-"]

I didn't say it did. I said I liked what Mario 64 had. That's what I want to see, but expanded on.

[QUOTE="thedude-"]2. Action Adventure =/= 3d platformer, LoZ =/= Mario. If they took out the overworld in LoZ it would be an entirely different effect. The absence would affect the gameplay much more than SMG2. In SMG hub worlds you can explore somewhat and get to levels in an interesting way and unlock certain secrets. In LoZ there is so much more to it, its much more than a hub for LoZ.bob_newman

Your opinion. For me, the hub world in 64 made the game what it was. And again, I'm not talking about Galaxy's hub, although even that was better than nothing (aka a level-select screen).

3. The game will not fundamentally be altered from the lack of a hub world.thedude-

It will for me. And that's all I'm saying. I never said my opinion was objective, be all end all. I said it upsets me. Last I checked, you're not me.

Reaching kind of far if you think about it. In SMG the hub world was already reduced and they are further reducing it here and for a very specific reason. At least you can take solace in the fact that SMG2 does actually look even prettier than SMG. Well its not an opinion about Zelda being a huge difference but ok. Also I liked Mario 64 hub as well, but that was one of the first 3d games. You may be overestimating just how appealing it would be in modern day. If they made a hub that was super interactive and interesting to explore according to modern standards, then yes that is something interesting but has little to do with what Mario 64 hub was. Never said you were me lol reread my post. How does SMG2 get fundamentally changed from SMG1 by not having the hub world of Mario 64 which is nothing like the hub world of SMG1?????
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bob_newman

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#37 bob_newman
Member since 2006 • 8133 Posts

How does SMG2 get fundamentally changed from SMG1 by not having the hub world of Mario 64 which is nothing like the hub world of SMG1?????thedude-

Maybe if you bothered to read what I said you'd know the answer to that. I want the hub to be like Mario 64. I never once said anything about wanting it to be like Galaxy's hub.

And how does it get fundamentally changed from prior 3D Mario games? Well for one it's static. It's no longer a world you're in, it's a menu screen. There's no more continuity, it's just click here and end up there. It's not going to feel the same for me.

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wiifan001

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#38 wiifan001
Member since 2007 • 18660 Posts
Ummm....just out of curiosity, what does have Galaxy 2 have than Galaxy 1 does not have...besides Yoshi and some power ups using Yoshi? I honestly don't know...and this game is only 2 months away from release.
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garrett_duffman

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#39 garrett_duffman
Member since 2004 • 10684 Posts
[QUOTE="thedude-"][QUOTE="bob_newman"]

Looks like I'm the only one upset by this.

Sure, Galaxy's hub wasn't as good as Sunshine's or 64's, but it still brings it all together. You feel like you're part of this living world when you're in there, especially in Sunshine and 64.

This game is going to feel different now and I'm disappointed, to be honest.

bob_newman
Come on, you know its not a deal breaker though.

How would you feel if the Zelda overworld was taken away, and it was just dungeons? That's kind of how I feel. I played Mario 64 more than any other game. A lot of that time was spent exploring the castle, looking for secrets, etc. It really made the game feel like a world for me. So yeah, it could be a dealbreaker for me. We'll see.

I feel the same way, bob. the homeworld was the evolution of the world map in SMW, and it was fun to find secrets and stuff in the hub world, it will be missed.
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Sepewrath

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#40 Sepewrath
Member since 2005 • 30712 Posts

So did you miss the part where I talked about Mario 64's hub being the one I liked?

That's what I want, but on a bigger scale. Galaxy's hub was disappointing, but imagine what they could do if they took the concept of 64's castle and added to it. That's why this bothers me, because it would be so much better than just a level-select screen. It's static, it's boring, and it lacks any kind of structure or cohesiveness.

I already had a problem with Galaxy's linearity, and it looks like they're going in that direction even more. If that's the case then I don't know how much I'll enjoy Galaxy 2.

bob_newman
No, I didn't miss it. The point was if it was like the Mario 64 hub world, I would be right with you on not wanting it removed. However it was simply a point A to point B system so its loss is not a huge deal for me. And personally I would rather them spend time working on the actual levels emulating the high quality of the Galaxy's level than trying to recapture the Mario 64 hub world. And all Mario games are linear, I cant start Mario 64 and go to Tick Tock Clock, not having a hub world is not going to make it any less linear.
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thedude-

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#41 thedude-
Member since 2009 • 2369 Posts

[QUOTE="thedude-"]

Maybe if you bothered to read what I said you'd know the answer to that. I want the hub to be like Mario 64. I never once said anything about wanting it to be like Galaxy's hub.

And how does it get fundamentally changed from prior 3D Mario games? Well for one it's static. It's no longer a world you're in, it's a menu screen. There's no more continuity, it's just click here and end up there. It's not going to feel the same for me.

bob_newman

[QUOTE="thedude-"]How does SMG2 get fundamentally changed from SMG1 by not having the hub world of Mario 64 which is nothing like the hub world of SMG1?????bob_newman

Maybe if you bothered to read what I said you'd know the answer to that. I want the hub to be like Mario 64. I never once said anything about wanting it to be like Galaxy's hub.

And how does it get fundamentally changed from prior 3D Mario games? Well for one it's static. It's no longer a world you're in, it's a menu screen. There's no more continuity, it's just click here and end up there. It's not going to feel the same for me.

This is a sequel to SMG not Mario 64 and that was what people were talking about. SMG was already changed from Mario 64 what makes you think they would go back now? The hub world in SMG was a 3d level selector. Its like you ignore that SMG has already started going down this road. Not that I like this anymore than you, I just think the outcome is not so dramatic. And as I said before, unless Nintendo goes GTA on us, a hub world will not hold the same wonder it did when the 3d was unexplored. And you can pull the "IMO" card all you want but in terms of what the average Mario fan expects a hub world like Mario 64 would be disappointing unless it was massively overhauled. And then your dealing with possible load times, focus taken away from the actual levels which have always been the core of Mario, and so on. I would like to see it happen if they could do it right but I would not want ot go back to the simple hub of Mario 64.
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dazzzilla

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#42 dazzzilla
Member since 2006 • 1246 Posts

Im loving this :) the day after the nintendo summit I said that there would not be a hub world in a thread I made about it, and I got a pretty big flaming ;), Ill try search for that thread because I recall some people in this thread were the ones who were annoyed with me ;);).

Just going back to that thread, why would nintendo show something at a press event in a 100% finished game.

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thedude-

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#43 thedude-
Member since 2009 • 2369 Posts

Im loving this :) the day after the nintendo summit I said that there would not be a hub world in a thread I made about it, and I got a pretty big flaming ;), Ill try search for that thread because I recall some people in this thread were the ones who were annoyed with me ;);).

Just going back to that thread, why would nintendo show something at a press event in a 100% finished game.

dazzzilla
Why would you be loving this? They are making it less interactive.
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wiifan001

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#45 wiifan001
Member since 2007 • 18660 Posts
[QUOTE="dazzzilla"]

Just going back to that thread, why would nintendo show something at a press event in a 100% finished game.

Because we didn't get any info about the game since E3 09, and at the Nintendo Summit, basically we're told the release date and then a couple things Yoshi can do. The fans were getting restless too.
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dazzzilla

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#46 dazzzilla
Member since 2006 • 1246 Posts

Im hating the fact that there is no hub world its a disaster, I cant say I liked galaxies hub world it seemed I dont know depressing and small, Isle Delfino was one awesome hub :), and the castle had a bit of personality, that wierd space ship thingy was pretty dull in comparison not to mention Rosalina was one hell of a pointless character hopefully shes gone :).

But im happy in the fact that I was flamed for saying that there would be no hub world 4-5 weeks ago and now Im right ;).

Here is the old thread ;) http://au.gamespot.com/pages/forums/show_msgs.php?topic_id=27199441&page=0

I think I see one person in here from there ;).

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thedude-

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#47 thedude-
Member since 2009 • 2369 Posts

Im hating the fact that there is no hub world its a disaster, I cant say I liked galaxies hub world it seemed I dont know depressing and small, Isle Delfino was one awesome hub :), and the castle had a bit of personality, that wierd space ship thingy was pretty dull in comparison not to mention Rosalina was one hell of a pointless character hopefully shes gone :).

But im happy in the fact that I was flamed for saying that there would be no hub world 4-5 weeks ago and now Im right ;).

Here is the old thread ;) http://au.gamespot.com/pages/forums/show_msgs.php?topic_id=27199441&page=0

I think I see one person in here from there ;).

dazzzilla
But look at this Sunshine had a better hub world than SMG but SMG blew that game out of the water overall.
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kontejner44

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#48 kontejner44
Member since 2006 • 2025 Posts

Ummm....just out of curiosity, what does have Galaxy 2 have than Galaxy 1 does not have...besides Yoshi and some power ups using Yoshi? I honestly don't know...and this game is only 2 months away from release.wiifan001

Same concept as SMG, it's a sequel, what else do you want to know lol

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#49 Blue-N-Yellow
Member since 2009 • 208 Posts

I'm actually pretty bummed about this; I think the hub in SMG was crap but I'd rather them improve upon it rather than just scrap it altogether. I enjoyed the hubs in 64 and Sunshine, I got to run around and goof around and got some enjoyment in that. The map selection thing seems lazy and I already saw it brought back in NSMBW; it was fine for that type of game but not for my 3D mario fix. I don't want anything on par with GTA or anything but the entire setting of the game is in space for crying out loud; don't tell me Nintendo couldn't do a huge, fun space hub.

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elbert_b_23

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#50 elbert_b_23
Member since 2003 • 8247 Posts
thats lame i liked the hub world now this game wont be a buy for me