Could Nintendo PLEASE drop the whole blocks thing?

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NocturnalDemon

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#1 NocturnalDemon
Member since 2007 • 558 Posts
It's rediculous.  Wtf is a block??  Most people know what a kilobyte and megabite is, why are they saying "blocks" when referring to space??  My Wii has 8 VC games now, and is rapidly filling up it's space.  I'm also mad it only has 512m of memory on board (I can't load from SD?? WTF???).  But the blocks thing is just confusing.  They need to give a system update that translates the data storage into understandable bytes.
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gatsbythepig

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#2 gatsbythepig
Member since 2003 • 12059 Posts
I have to agree with you.  I don't know the size of a block... exactly how many k or MB are in a block?  Anyone?
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bryehngeocef

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#3 bryehngeocef
Member since 2003 • 2281 Posts

1 block = 128 KB

I agree that you should be able to load from SD...but I've got 30 games on there myself, and still a couple hundred blocks for save games. Pretty much a non-issue at this point.

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mattyftm

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#4 mattyftm
Member since 2005 • 7306 Posts

Whilst to me it would make more sense to use KB, it doesnt realy bother me, I know roughly how many blocks I have, and how much I will use when downloading stuff, its not realy a problem.

As for the 512 memory, I dont see the need for anymore when you can re-download anything free. And the not loading from an SD card, you can store them there and transfer them back when you want to play them, its no big deal.

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O_Rly_FTW

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#6 O_Rly_FTW
Member since 2005 • 2068 Posts
I have an SD Card, so it doesnt bother me.
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aransom

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#7 aransom
Member since 2002 • 7408 Posts
But the blocks thing is just confusing.  They need to give a system update that translates the data storage into understandable bytes.NocturnalDemon
How is saying, "this game takes up 55 blocks and you have 845 blocks left" any more confusing than saying, "this game takes up 256KB and you have 145MB left"?  If you know how many blocks something takes up, and how many blocks you have left what does it matter what the size of a block is (aside from just wanting to know for information sake)?  Nintendo set up their system to use blocks of memory of a convenient size.  I think it makes it simpler, not more confusing.  It's not like they say, "this game takes up 12 blocks and you have 232MB of memory left," and you had to do a conversion.  That would definitely be confusing. 
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aransom

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#8 aransom
Member since 2002 • 7408 Posts

[QUOTE="bryehngeocef"]

1 block = 128 KB

I agree that you should be able to load from SD...but I've got 30 games on there myself, and still a couple hundred blocks for save games. Pretty much a non-issue at this point.

mattyftm

Thats impossible. The wii has 512k which equals something like 2000 blocks (i dont know the exact numer)

You're right about not knowing.  The Wii has 512MB of flash memory and roughly 2000 blocks.   512/2000 is about 1/4 and 1/4 of a megabyte is 256 kilobytes.  I don't know either what the exact size of a block is, but if it were 128KB then you'd have 4000 blocks, not 2000.

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bryehngeocef

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#9 bryehngeocef
Member since 2003 • 2281 Posts

[QUOTE="mattyftm"][QUOTE="bryehngeocef"]

1 block = 128 KB

I agree that you should be able to load from SD...but I've got 30 games on there myself, and still a couple hundred blocks for save games. Pretty much a non-issue at this point.

aransom

Thats impossible. The wii has 512k which equals something like 2000 blocks (i dont know the exact numer)

You're right about not knowing. The Wii has 512MB of flash memory and roughly 2000 blocks. 512/2000 is about 1/4 and 1/4 of a megabyte is 256 kilobytes. I don't know either what the exact size of a block is, but if it were 128KB then you'd have 4000 blocks, not 2000.

sorry, 256 then. easiest way to figure it out is to take the actual size of a game (dump it on your PC) and then divide by the number of blocks the Wii says it is. Hold on, I'll check a couple now...

 

Sonic The Hedgehog (USA) (MAHE) - 2,976 KB / 24 blocks = 124

Super Mario 64 (USA) (NAAE) - 11,434 KB / 90 blocks = 127.04444444444444444444444444444

Looks like it's 128 KB 

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MiiforWii

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#10 MiiforWii
Member since 2007 • 1012 Posts

[QUOTE="mattyftm"][QUOTE="bryehngeocef"]

1 block = 128 KB

I agree that you should be able to load from SD...but I've got 30 games on there myself, and still a couple hundred blocks for save games. Pretty much a non-issue at this point.

aransom

Thats impossible. The wii has 512k which equals something like 2000 blocks (i dont know the exact numer)

You're right about not knowing. The Wii has 512MB of flash memory and roughly 2000 blocks. 512/2000 is about 1/4 and 1/4 of a megabyte is 256 kilobytes. I don't know either what the exact size of a block is, but if it were 128KB then you'd have 4000 blocks, not 2000.

yeah, 256 KB??? Also, yes you should be able to load from the SD... Not only for game saves but also for the VC games. I only and 9 VC games and I only have about 900 blocks left. :(

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meimnobody

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#11 meimnobody
Member since 2003 • 5565 Posts

What the hell vc games did you download to take up most of your blocks? Most games only take about 40-100 blocks.

 Also you can fragging redownload the games. Also are you honestly going to keep in memory a game you haven't played in weeks or months? Clean up your damn wii of the junk.

 

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meimnobody

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#12 meimnobody
Member since 2003 • 5565 Posts
Most people do not know what a megabyte is. Get that through your heads. Most of the people that are the buying have no idea what a kilobyte, gigabyte are. Blocks are much easier to understand to and grasp.
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Spelunker

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#13 Spelunker
Member since 2002 • 11428 Posts

What the hell vc games did you download to take up most of your blocks? Most games only take about 40-100 blocks.

Also you can fragging redownload the games. Also are you honestly going to keep in memory a game you haven't played in weeks or months? Clean up your damn wii of the junk.

 

meimnobody

 

Most games?  The smallest NES game I have takes up over 90, and any other game is well over a hundred.  Add in several hundred for any new Channel, as well as the browser.

When it's all said and done, you'll end up burning through all the internal memory on channels, if Nintendo ends up delivery more than a few, and be forced to constantly micromanage storage on and off of SD cards. 

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wiretoss

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#14 wiretoss
Member since 2006 • 3030 Posts

Since Nintendo's console doesn't really have a hard drive, referring to things in kb/mb, etc would be dumb.

:D IN myyy opinion.

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aransom

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#15 aransom
Member since 2002 • 7408 Posts
I was going to download the browser for kicks, but when I saw how much memory it took up, I changed my mind.  I've always considered the Wii web browser to be mostly a novelty, I don't see how you could consider the Wii a better means of surfing the internet than a PC.
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wiretoss

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#16 wiretoss
Member since 2006 • 3030 Posts

I was going to download the browser for kicks, but when I saw how much memory it took up, I changed my mind.  I've always considered the Wii web browser to be mostly a novelty, I don't see how you could consider the Wii a better means of surfing the internet than a PC.aransom

 I don't think anyone believes that.

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aransom

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#17 aransom
Member since 2002 • 7408 Posts

[QUOTE="aransom"]I was going to download the browser for kicks, but when I saw how much memory it took up, I changed my mind.  I've always considered the Wii web browser to be mostly a novelty, I don't see how you could consider the Wii a better means of surfing the internet than a PC.wiretoss

 I don't think anyone believes that.

What are you talking about?  I thought I might want to download the web browser, just so I would have it.  I never really planned to use it, because I have a perfectly good PC in the other room, with a keyboard, a harddrive, and a monitor with 1200 lines of resolution vs. the Wii's 480 lines of resolution.   I thought I might use the Wii web browser once or twice, mostly so I could fire it up when other people were around and I'd say, "the Wii can also surf the internet."  When I saw that the browser was going to take up about 1/3 of what was left of my Wii's memory I figured why bother.  If I were running out of memory the browser would be the first thing to go anyway.

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wiretoss

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#18 wiretoss
Member since 2006 • 3030 Posts

[QUOTE="wiretoss"]

[QUOTE="aransom"]I was going to download the browser for kicks, but when I saw how much memory it took up, I changed my mind.  I've always considered the Wii web browser to be mostly a novelty, I don't see how you could consider the Wii a better means of surfing the internet than a PC.aransom

 I don't think anyone believes that.

What are you talking about?  I thought I might want to download the web browser, just so I would have it.  I never really planned to use it, because I have a perfectly good PC in the other room, with a keyboard, a harddrive, and a monitor with 1200 lines of resolution vs. the Wii's 480 lines of resolution.   I thought I might use the Wii web browser once or twice, mostly so I could fire it up when other people were around and I'd say, "the Wii can also surf the internet."  When I saw that the browser was going to take up about 1/3 of what was left of my Wii's memory I figured why bother.  If I were running out of memory the browser would be the first thing to go anyway.

I meant, I don't think anyone believes that the internet channel is greater than a PC.
Don't know why you would have expected it to be either.

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aransom

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#19 aransom
Member since 2002 • 7408 Posts
[QUOTE="aransom"]

[QUOTE="wiretoss"]

[QUOTE="aransom"]I was going to download the browser for kicks, but when I saw how much memory it took up, I changed my mind.  I've always considered the Wii web browser to be mostly a novelty, I don't see how you could consider the Wii a better means of surfing the internet than a PC.wiretoss

 I don't think anyone believes that.

What are you talking about?  I thought I might want to download the web browser, just so I would have it.  I never really planned to use it, because I have a perfectly good PC in the other room, with a keyboard, a harddrive, and a monitor with 1200 lines of resolution vs. the Wii's 480 lines of resolution.   I thought I might use the Wii web browser once or twice, mostly so I could fire it up when other people were around and I'd say, "the Wii can also surf the internet."  When I saw that the browser was going to take up about 1/3 of what was left of my Wii's memory I figured why bother.  If I were running out of memory the browser would be the first thing to go anyway.

I meant, I don't think anyone believes that the internet channel is greater than a PC.
Don't know why you would have expected it to be either.

I never thought the Wii would be better for surfing the internet than a PC, but I get the feeling that a lot of people do, because guys are making such a big deal about the Wii browser.  It never seemed that important to me.
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xxN3Mxx

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#20 xxN3Mxx
Member since 2006 • 43 Posts
:roll: It's not that hard to figure it out with some simple division...See how much a game takes up on your card, then divide it by the number of blocks it is.
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mariomusicmaker

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#21 mariomusicmaker
Member since 2006 • 1426 Posts
I herd that nintendo was making a memory expantion that you could also use with your computer to put stuff on and off. ( flash drive?)
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et_eller_andet

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#22 et_eller_andet
Member since 2006 • 171 Posts
Yes, the whole block thing is ridiculous. Why can't they just use Bytes like everyone else?
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blacktorn

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#23 blacktorn
Member since 2004 • 8299 Posts
I agree.i even thought it was a stupid idea back with the playstation 1
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NocturnalDemon

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#24 NocturnalDemon
Member since 2007 • 558 Posts
[QUOTE="meimnobody"]

What the hell vc games did you download to take up most of your blocks? Most games only take about 40-100 blocks.

Also you can fragging redownload the games. Also are you honestly going to keep in memory a game you haven't played in weeks or months? Clean up your damn wii of the junk.

 

Spelunker

 

Most games? The smallest NES game I have takes up over 90, and any other game is well over a hundred. Add in several hundred for any new Channel, as well as the browser.

When it's all said and done, you'll end up burning through all the internal memory on channels, if Nintendo ends up delivery more than a few, and be forced to constantly micromanage storage on and off of SD cards.

Indeed.  Letting us load from the SD slot would greatly relieve this problem.

To whoever asked me why I understand megabytes better than blocks, it's because I've been around computers most of my life, as has most people.  The PS2 uses megabytes.  The Xbox uses megabytes.  Why does Nintendo have to dream up this "blocks" thing?  Did they think it would be 'cool' to be different?  It would be like Ford suddenly putting only kph on their speedometers and no mph.  It would just confuse the hell out of everyone that's used to mph.  Well...most people are used to bytes, hence the problem. 

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meimnobody

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#25 meimnobody
Member since 2003 • 5565 Posts

New channels do not take up the block space. Only the optional everybody votes and internet channel do.

I have four turbografx games, two sega genesis, two nes games, opera browser, everybody votes channel, game saves for every wii game which is about ten. I haven't counted it lately.

Guess how many blocks I have left? 1539. The opera browser only took 129. It didn't take any more blocks then the trial version. It temp used some blocks in order to patch.  

How the **** would nine vc games take up your all virtual memory?

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ashghan

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#26 ashghan
Member since 2006 • 507 Posts

 

Since the Wii uses flash memory, it would be nice to know the MTBFs so I could have some idea of when this memory is going to crap out on me...

 

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ashghan

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#27 ashghan
Member since 2006 • 507 Posts

It would be like Ford suddenly putting only kph on their speedometers and no mph. It would just confuse the hell out of everyone that's used to mph.

NocturnalDemon

That comparison is not actually relevant, as many countries in the world actually do use Kph and not Mph. So a universally recognised measurement would actually be useful in that case. And Ford actually do put only Kph on the speedometer in those countries. And it's not that hard to do a conversion really (1 mile = 1.6 km). But I guess until America actually learns the metric system that'll never happen though...

 

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reggie186

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#28 reggie186
Member since 2004 • 3910 Posts
Blocks are fine, as long as they are always used in context. If I know how many blocks I have, and how many blocks this game will take up, there are no problems understanding what is going on. If they tell me I have so-and-so blocks left on my Wii, and the saves are in a different unit, that's what presents problems.
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osbassgordo

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#29 osbassgordo
Member since 2006 • 258 Posts
I think its easier   :|
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Virus214

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#30 Virus214
Member since 2007 • 2052 Posts

I have to agree with you. I don't know the size of a block... exactly how many k or MB are in a block? Anyone?gatsbythepig

 

 Why does it matter ? theres 512 mega bytes all together.. I know all i need to know now... 

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dragonfish09

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#31 dragonfish09
Member since 2006 • 243 Posts

 

It's rediculous. Wtf is a block?? Most people know what a kilobyte and megabite is, why are they saying "blocks" when referring to space?? My Wii has 8 VC games now, and is rapidly filling up it's space. I'm also mad it only has 512m of memory on board (I can't load from SD?? WTF???). But the blocks thing is just confusing. They need to give a system update that translates the data storage into understandable bytes.NocturnalDemon

I like it. Its easier to understand. It easier to understand that I have Fifty blocks and this game takes up two blocks rather than say "I have 1.5 GB and this game takes up 256 mb. You have to do conversions and stuff. 

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Slingblade1170

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#32 Slingblade1170
Member since 2005 • 437 Posts
Blocks never hurt anyone. I don't mind them.
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moodyman123

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#33 moodyman123
Member since 2003 • 156 Posts
oh, 1 block is 128 kb? How did you find that out btw? And ya, you should be able to play games from sd card but then, you could just download a game, put it onto the sd card and upload to another person's Wii, but meh, I don't know any of the techinical stuff so don't flame me if I'm wrong, ACTUALLY I don't care if you flame me, my flame shield is on ;)
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#34 Lux_Acerbus
Member since 2006 • 30 Posts

I think blocks work just fine. I thought it was just a play-on-words back with the GameCube (y'know, cubes... blocks... whatever.) Did Nintendo use blocks before that? I never owned a Nintendo 64. Anyway, I thought it started with the GameCube, so I did think it a little strange when Nintendo used the same unit on the Wii, but I can understand it just fine. I think it's even a little easier than bytes.

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garyisthebest

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#35 garyisthebest
Member since 2005 • 85 Posts
They are easy as to understand if you start with 2157 blocks and the most any of the games I have take up only 2 blocks (I have only used 9 blocks of space for 6 games), then even if you only have 150 blocks left that can still hold like fricken 90 games or something so put up with it you pansies.
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TDLlama

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#36 TDLlama
Member since 2006 • 2779 Posts

I personally don't care if Nintendo goes by bytes, blocks, or bushels.... but they probably should just use bytes to end the confusion.

I'm worried about the amount of storage 3 years from now when I have a bunch of channels and over 50 VC games.  I would hope to play my VC games via a 2GB SD card at some point... although security could be an issue.

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sonic_spark

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#37 sonic_spark
Member since 2003 • 6196 Posts

[QUOTE="NocturnalDemon"] But the blocks thing is just confusing.  They need to give a system update that translates the data storage into understandable bytes.aransom
How is saying, "this game takes up 55 blocks and you have 845 blocks left" any more confusing than saying, "this game takes up 256KB and you have 145MB left"?  If you know how many blocks something takes up, and how many blocks you have left what does it matter what the size of a block is (aside from just wanting to know for information sake)?  Nintendo set up their system to use blocks of memory of a convenient size.  I think it makes it simpler, not more confusing.  It's not like they say, "this game takes up 12 blocks and you have 232MB of memory left," and you had to do a conversion.  That would definitely be confusing. 

Agreed.

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Spelunker

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#38 Spelunker
Member since 2002 • 11428 Posts

New channels do not take up the block space. Only the optional everybody votes and internet channel do.

meimnobody

 Uh, every new channel is 'optional'.  And they all have a footprint on the system.  In order for any channel to work, you need software on the Wii.  Where do you think that software gets saved?

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lightningbugx

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#39 lightningbugx
Member since 2005 • 627 Posts

The C: drive on my computer has 6263757 blocks out of 19273975 blocks used. These blocks represent a maximum number of files possible on the drive. Each block is 4096 bytes. So a file that takes up 1024 bytes and a file that used 3700 bytes both take up 4096 bytes regardless. Imagine how many bytes are used by the file system.

 

The blocks thing is a part of every file system. It would be more confusing when you say "I still have 1700KB left, and the game only needs 400KB. What do you mean out of space?"

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paradigm68

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#40 paradigm68
Member since 2003 • 5588 Posts

I have an SD Card, so it doesnt bother me.O_Rly_FTW

same here

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meimnobody

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#41 meimnobody
Member since 2003 • 5565 Posts

The news and weather were already planned for. They don't take any of the virtual memory. The wii has more memory then advertised but some of that such as the wii channel, photo channel are in an enclosed area of the system.

If Nintendo had planned demo channels since day one for instance that space would already be in the wii but not represented in the virtual memory.

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m_machine024

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#43 m_machine024
Member since 2006 • 15874 Posts
Most people know what a kilobyte and megabite is...NocturnalDemon
I don't think so.
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00Joseph00

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#44 00Joseph00
Member since 2004 • 1578 Posts
Blocks are weird, but whatever.
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Generic_Dude

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#45 Generic_Dude
Member since 2006 • 11707 Posts

[QUOTE="NocturnalDemon"] But the blocks thing is just confusing. They need to give a system update that translates the data storage into understandable bytes.aransom
How is saying, "this game takes up 55 blocks and you have 845 blocks left" any more confusing than saying, "this game takes up 256KB and you have 145MB left"? If you know how many blocks something takes up, and how many blocks you have left what does it matter what the size of a block is (aside from just wanting to know for information sake)? Nintendo set up their system to use blocks of memory of a convenient size. I think it makes it simpler, not more confusing. It's not like they say, "this game takes up 12 blocks and you have 232MB of memory left," and you had to do a conversion. That would definitely be confusing.

lol, you make an excellent point. 

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Generic_Dude

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#46 Generic_Dude
Member since 2006 • 11707 Posts

[QUOTE="NocturnalDemon"]Most people know what a kilobyte and megabite is...m_machine024
I don't think so.

QFT... as a person who has sold PCs, I can verify that most people do not. Most people also have no idea how to use the word "download" in a sentence... or at the very least cannot differentiate it from the word "install". Oh, and they think the "hard drive" is the entire tower and "RAM" doesn't exist... it's memory and they REALLY mean storage space.

Fun Fact! Most people are f***ing retarded. 

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metalisticpain

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#47 metalisticpain
Member since 2005 • 3536 Posts
I am not sure, there is no way in hell that Zelda (nes) could take up more then 256k. The rom itself on the net is a measly 22k!! it took up a fair amount of bloacks i thought for something that should be so small. Though maybe the size is increased by incorporating an emulator to run each game with the game. So dowloading 5 nes game smeans u actually have a new emulator for each specific game? i duno, all i know is i only have a few games and im down to half memory.
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Spelunker

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#48 Spelunker
Member since 2002 • 11428 Posts

The news and weather were already planned for. They don't take any of the virtual memory. The wii has more memory then advertised but some of that such as the wii channel, photo channel are in an enclosed area of the system.

If Nintendo had planned demo channels since day one for instance that space would already be in the wii but not represented in the virtual memory.

meimnobody

 

That's just the thing: the Wii has a 512mb flash drive, but not all of that is used for the 'blocks' system.  Some portion of that 512 is cordoned off for the Wii's OS/firmware- including channels/data that shipped with the console.  When you have to download updates, where do you think they go?

 Any 'new' channel will take up blocks.

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jorgeluisbl

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#49 jorgeluisbl
Member since 2005 • 1479 Posts
I agree with you, they should put bytes instead of "blocks"
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NickActon

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#50 NickActon
Member since 2003 • 406 Posts
not a big deal to me.. its an easy calculation if you really want to know how many kbs or mbs are left or used... its just another way for nintendo to be unique and not be an industry follower