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1 block = 128 KB
I agree that you should be able to load from SD...but I've got 30 games on there myself, and still a couple hundred blocks for save games. Pretty much a non-issue at this point.
Whilst to me it would make more sense to use KB, it doesnt realy bother me, I know roughly how many blocks I have, and how much I will use when downloading stuff, its not realy a problem.
As for the 512 memory, I dont see the need for anymore when you can re-download anything free. And the not loading from an SD card, you can store them there and transfer them back when you want to play them, its no big deal.
But the blocks thing is just confusing. They need to give a system update that translates the data storage into understandable bytes.NocturnalDemonHow is saying, "this game takes up 55 blocks and you have 845 blocks left" any more confusing than saying, "this game takes up 256KB and you have 145MB left"? If you know how many blocks something takes up, and how many blocks you have left what does it matter what the size of a block is (aside from just wanting to know for information sake)? Nintendo set up their system to use blocks of memory of a convenient size. I think it makes it simpler, not more confusing. It's not like they say, "this game takes up 12 blocks and you have 232MB of memory left," and you had to do a conversion. That would definitely be confusing.
[QUOTE="bryehngeocef"]1 block = 128 KB
I agree that you should be able to load from SD...but I've got 30 games on there myself, and still a couple hundred blocks for save games. Pretty much a non-issue at this point.
mattyftm
Thats impossible. The wii has 512k which equals something like 2000 blocks (i dont know the exact numer)
You're right about not knowing. The Wii has 512MB of flash memory and roughly 2000 blocks. 512/2000 is about 1/4 and 1/4 of a megabyte is 256 kilobytes. I don't know either what the exact size of a block is, but if it were 128KB then you'd have 4000 blocks, not 2000.
[QUOTE="mattyftm"][QUOTE="bryehngeocef"]
1 block = 128 KB
I agree that you should be able to load from SD...but I've got 30 games on there myself, and still a couple hundred blocks for save games. Pretty much a non-issue at this point.
aransom
Thats impossible. The wii has 512k which equals something like 2000 blocks (i dont know the exact numer)
You're right about not knowing. The Wii has 512MB of flash memory and roughly 2000 blocks. 512/2000 is about 1/4 and 1/4 of a megabyte is 256 kilobytes. I don't know either what the exact size of a block is, but if it were 128KB then you'd have 4000 blocks, not 2000.
sorry, 256 then. easiest way to figure it out is to take the actual size of a game (dump it on your PC) and then divide by the number of blocks the Wii says it is. Hold on, I'll check a couple now...
Sonic The Hedgehog (USA) (MAHE) - 2,976 KB / 24 blocks = 124
Super Mario 64 (USA) (NAAE) - 11,434 KB / 90 blocks = 127.04444444444444444444444444444
Looks like it's 128 KB
[QUOTE="mattyftm"][QUOTE="bryehngeocef"]
1 block = 128 KB
I agree that you should be able to load from SD...but I've got 30 games on there myself, and still a couple hundred blocks for save games. Pretty much a non-issue at this point.
aransom
Thats impossible. The wii has 512k which equals something like 2000 blocks (i dont know the exact numer)
You're right about not knowing. The Wii has 512MB of flash memory and roughly 2000 blocks. 512/2000 is about 1/4 and 1/4 of a megabyte is 256 kilobytes. I don't know either what the exact size of a block is, but if it were 128KB then you'd have 4000 blocks, not 2000.
yeah, 256 KB??? Also, yes you should be able to load from the SD... Not only for game saves but also for the VC games. I only and 9 VC games and I only have about 900 blocks left. :(
What the hell vc games did you download to take up most of your blocks? Most games only take about 40-100 blocks.
Also you can fragging redownload the games. Also are you honestly going to keep in memory a game you haven't played in weeks or months? Clean up your damn wii of the junk.
What the hell vc games did you download to take up most of your blocks? Most games only take about 40-100 blocks.
Also you can fragging redownload the games. Also are you honestly going to keep in memory a game you haven't played in weeks or months? Clean up your damn wii of the junk.
meimnobody
Most games? The smallest NES game I have takes up over 90, and any other game is well over a hundred. Add in several hundred for any new Channel, as well as the browser.
When it's all said and done, you'll end up burning through all the internal memory on channels, if Nintendo ends up delivery more than a few, and be forced to constantly micromanage storage on and off of SD cards.
I was going to download the browser for kicks, but when I saw how much memory it took up, I changed my mind. I've always considered the Wii web browser to be mostly a novelty, I don't see how you could consider the Wii a better means of surfing the internet than a PC.aransom
I don't think anyone believes that.
[QUOTE="aransom"]I was going to download the browser for kicks, but when I saw how much memory it took up, I changed my mind. I've always considered the Wii web browser to be mostly a novelty, I don't see how you could consider the Wii a better means of surfing the internet than a PC.wiretoss
I don't think anyone believes that.
What are you talking about? I thought I might want to download the web browser, just so I would have it. I never really planned to use it, because I have a perfectly good PC in the other room, with a keyboard, a harddrive, and a monitor with 1200 lines of resolution vs. the Wii's 480 lines of resolution. I thought I might use the Wii web browser once or twice, mostly so I could fire it up when other people were around and I'd say, "the Wii can also surf the internet." When I saw that the browser was going to take up about 1/3 of what was left of my Wii's memory I figured why bother. If I were running out of memory the browser would be the first thing to go anyway.[QUOTE="wiretoss"]
[QUOTE="aransom"]I was going to download the browser for kicks, but when I saw how much memory it took up, I changed my mind. I've always considered the Wii web browser to be mostly a novelty, I don't see how you could consider the Wii a better means of surfing the internet than a PC.aransom
I don't think anyone believes that.
What are you talking about? I thought I might want to download the web browser, just so I would have it. I never really planned to use it, because I have a perfectly good PC in the other room, with a keyboard, a harddrive, and a monitor with 1200 lines of resolution vs. the Wii's 480 lines of resolution. I thought I might use the Wii web browser once or twice, mostly so I could fire it up when other people were around and I'd say, "the Wii can also surf the internet." When I saw that the browser was going to take up about 1/3 of what was left of my Wii's memory I figured why bother. If I were running out of memory the browser would be the first thing to go anyway.I meant, I don't think anyone believes that the internet channel is greater than a PC.
Don't know why you would have expected it to be either.
[QUOTE="aransom"][QUOTE="wiretoss"]
[QUOTE="aransom"]I was going to download the browser for kicks, but when I saw how much memory it took up, I changed my mind. I've always considered the Wii web browser to be mostly a novelty, I don't see how you could consider the Wii a better means of surfing the internet than a PC.wiretoss
I don't think anyone believes that.
What are you talking about? I thought I might want to download the web browser, just so I would have it. I never really planned to use it, because I have a perfectly good PC in the other room, with a keyboard, a harddrive, and a monitor with 1200 lines of resolution vs. the Wii's 480 lines of resolution. I thought I might use the Wii web browser once or twice, mostly so I could fire it up when other people were around and I'd say, "the Wii can also surf the internet." When I saw that the browser was going to take up about 1/3 of what was left of my Wii's memory I figured why bother. If I were running out of memory the browser would be the first thing to go anyway.I meant, I don't think anyone believes that the internet channel is greater than a PC.
Don't know why you would have expected it to be either.
[QUOTE="meimnobody"]What the hell vc games did you download to take up most of your blocks? Most games only take about 40-100 blocks.
Also you can fragging redownload the games. Also are you honestly going to keep in memory a game you haven't played in weeks or months? Clean up your damn wii of the junk.
Spelunker
Most games? The smallest NES game I have takes up over 90, and any other game is well over a hundred. Add in several hundred for any new Channel, as well as the browser.
When it's all said and done, you'll end up burning through all the internal memory on channels, if Nintendo ends up delivery more than a few, and be forced to constantly micromanage storage on and off of SD cards.
Indeed. Letting us load from the SD slot would greatly relieve this problem.
To whoever asked me why I understand megabytes better than blocks, it's because I've been around computers most of my life, as has most people. The PS2 uses megabytes. The Xbox uses megabytes. Why does Nintendo have to dream up this "blocks" thing? Did they think it would be 'cool' to be different? It would be like Ford suddenly putting only kph on their speedometers and no mph. It would just confuse the hell out of everyone that's used to mph. Well...most people are used to bytes, hence the problem.
New channels do not take up the block space. Only the optional everybody votes and internet channel do.
I have four turbografx games, two sega genesis, two nes games, opera browser, everybody votes channel, game saves for every wii game which is about ten. I haven't counted it lately.
Guess how many blocks I have left? 1539. The opera browser only took 129. It didn't take any more blocks then the trial version. It temp used some blocks in order to patch.
How the **** would nine vc games take up your all virtual memory?
It would be like Ford suddenly putting only kph on their speedometers and no mph. It would just confuse the hell out of everyone that's used to mph.
NocturnalDemon
That comparison is not actually relevant, as many countries in the world actually do use Kph and not Mph. So a universally recognised measurement would actually be useful in that case. And Ford actually do put only Kph on the speedometer in those countries. And it's not that hard to do a conversion really (1 mile = 1.6 km). But I guess until America actually learns the metric system that'll never happen though...
It's rediculous. Wtf is a block?? Most people know what a kilobyte and megabite is, why are they saying "blocks" when referring to space?? My Wii has 8 VC games now, and is rapidly filling up it's space. I'm also mad it only has 512m of memory on board (I can't load from SD?? WTF???). But the blocks thing is just confusing. They need to give a system update that translates the data storage into understandable bytes.NocturnalDemon
I like it. Its easier to understand. It easier to understand that I have Fifty blocks and this game takes up two blocks rather than say "I have 1.5 GB and this game takes up 256 mb. You have to do conversions and stuff.
I think blocks work just fine. I thought it was just a play-on-words back with the GameCube (y'know, cubes... blocks... whatever.) Did Nintendo use blocks before that? I never owned a Nintendo 64. Anyway, I thought it started with the GameCube, so I did think it a little strange when Nintendo used the same unit on the Wii, but I can understand it just fine. I think it's even a little easier than bytes.
I personally don't care if Nintendo goes by bytes, blocks, or bushels.... but they probably should just use bytes to end the confusion.
I'm worried about the amount of storage 3 years from now when I have a bunch of channels and over 50 VC games. I would hope to play my VC games via a 2GB SD card at some point... although security could be an issue.
[QUOTE="NocturnalDemon"] But the blocks thing is just confusing. They need to give a system update that translates the data storage into understandable bytes.aransomHow is saying, "this game takes up 55 blocks and you have 845 blocks left" any more confusing than saying, "this game takes up 256KB and you have 145MB left"? If you know how many blocks something takes up, and how many blocks you have left what does it matter what the size of a block is (aside from just wanting to know for information sake)? Nintendo set up their system to use blocks of memory of a convenient size. I think it makes it simpler, not more confusing. It's not like they say, "this game takes up 12 blocks and you have 232MB of memory left," and you had to do a conversion. That would definitely be confusing.
Agreed.
New channels do not take up the block space. Only the optional everybody votes and internet channel do.
meimnobody
Uh, every new channel is 'optional'. And they all have a footprint on the system. In order for any channel to work, you need software on the Wii. Where do you think that software gets saved?
The C: drive on my computer has 6263757 blocks out of 19273975 blocks used. These blocks represent a maximum number of files possible on the drive. Each block is 4096 bytes. So a file that takes up 1024 bytes and a file that used 3700 bytes both take up 4096 bytes regardless. Imagine how many bytes are used by the file system.
The blocks thing is a part of every file system. It would be more confusing when you say "I still have 1700KB left, and the game only needs 400KB. What do you mean out of space?"
The news and weather were already planned for. They don't take any of the virtual memory. The wii has more memory then advertised but some of that such as the wii channel, photo channel are in an enclosed area of the system.
If Nintendo had planned demo channels since day one for instance that space would already be in the wii but not represented in the virtual memory.
[QUOTE="NocturnalDemon"] But the blocks thing is just confusing. They need to give a system update that translates the data storage into understandable bytes.aransomHow is saying, "this game takes up 55 blocks and you have 845 blocks left" any more confusing than saying, "this game takes up 256KB and you have 145MB left"? If you know how many blocks something takes up, and how many blocks you have left what does it matter what the size of a block is (aside from just wanting to know for information sake)? Nintendo set up their system to use blocks of memory of a convenient size. I think it makes it simpler, not more confusing. It's not like they say, "this game takes up 12 blocks and you have 232MB of memory left," and you had to do a conversion. That would definitely be confusing.
lol, you make an excellent point.
[QUOTE="NocturnalDemon"]Most people know what a kilobyte and megabite is...m_machine024I don't think so.
QFT... as a person who has sold PCs, I can verify that most people do not. Most people also have no idea how to use the word "download" in a sentence... or at the very least cannot differentiate it from the word "install". Oh, and they think the "hard drive" is the entire tower and "RAM" doesn't exist... it's memory and they REALLY mean storage space.
Fun Fact! Most people are f***ing retarded.
The news and weather were already planned for. They don't take any of the virtual memory. The wii has more memory then advertised but some of that such as the wii channel, photo channel are in an enclosed area of the system.
If Nintendo had planned demo channels since day one for instance that space would already be in the wii but not represented in the virtual memory.
meimnobody
That's just the thing: the Wii has a 512mb flash drive, but not all of that is used for the 'blocks' system. Some portion of that 512 is cordoned off for the Wii's OS/firmware- including channels/data that shipped with the console. When you have to download updates, where do you think they go?
Any 'new' channel will take up blocks.
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