Darkside Chronicles Sells 16K In Europe, Selling Poorly World Wide.

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haziqonfire

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#1 haziqonfire
Member since 2005 • 36392 Posts

Story Here

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Considering the game is an on-rails shooter - which is a genre not too many are fond of - and it came out around the same time as Modern Warfare II, Uncharted 2 and Assassin's Creed II, the only ones to blame is Capcom themselves.

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Although Umbrella Chronicles was a fun game this looks more of the same and honestly, there are other titles selling for the same price on the Wii that look more worth it. If they want some success on the Wii, you're going to have to put some effort forth and make a title that makes not only Wii owners want it, but other console owners. I'm just getting sick of this recent 'we tried and failed' comments from first Sega, now Capcom.

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bc1391

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#2 bc1391
Member since 2004 • 11906 Posts

Had it been 3rd person with RE4 style controls I would have bought it day 1. I'm sick of rail shooters.

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staindcoldlp

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#3 staindcoldlp
Member since 2004 • 15121 Posts

All the "meh" review scores didn't help it sell either in my opinion. That's why I didn't get it.

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Rocky32189

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#4 Rocky32189
Member since 2007 • 8995 Posts

I don't want to play another rail shooter. If they actually put in some effort and make a decent game instead of a cheap cash-in, more people will buy their games.

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Madmangamer364

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#5 Madmangamer364
Member since 2006 • 3716 Posts

Well, so much for that theory that rail-shooters are a sure-fire sell on the Wii, seeing as how the last two have pretty much bombed. :P Can't really say I'm too bothered by this, though; I'm one of those people who had all excitement for the game die on the spot upon finding out that Capcom would be taking this route with a Wii RE game again, instead of producing a game more like RE4.

Quite frankly, the whole third party sales thing got pretty tiring last year, and I would prefer it if this wasn't the topic of discussion all of 2010. :P

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izayoi

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#6 izayoi
Member since 2003 • 1718 Posts

I still got it regardless of it selling poorly or the low scores. It's a fun game but I think it will only appeal to hardcore re fans such as myself.

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MangaPicture

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#7 MangaPicture
Member since 2006 • 764 Posts

Too bad Capcom will think that Wii owners wouldn't want any more Resident Evil but won't consider that people are just sick of cheap spin offs and RE "Archives"...

If you want the million people who bought RE4 on Wii keep giving you money, make a good game....

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nintendoboy16

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#8 nintendoboy16
Member since 2007 • 42197 Posts
Hmm, EA, Sega, and now Capcom. I'm expecting complaints like this from Activision VERY soon now.
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pierst179

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#9 pierst179
Member since 2006 • 10805 Posts

I am not surprised. It got average scores, it was not advertised and it was yet another on-rails shooter, a genre that has been overdone in the console and that is not among many people's favorites. There is a market for Resident Evil games on the Wii as the sales for RE4 Wii Edition showed, we just need a game of the series that is actually good. Personally, I am still waiting for one.

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Cruse34

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#10 Cruse34
Member since 2009 • 4468 Posts

Thats to bad. I never really been a fan of RE though

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ChildOfGaming7

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#11 ChildOfGaming7
Member since 2008 • 1009 Posts

I am not surprised. It got average scores, it was not advertised and it was yet another on-rails shooter, a genre that has been overdone in the console and that is not among many people's favorites. There is a market for Resident Evil games on the Wii as the sales for RE4 Wii Edition showed, we just need a game of the series that is actually good. Personally, I am still waiting for one.

Pierst179

Ditto. If a third-person game built with Wii control comes along, I'm all for that.

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garrett_duffman

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#12 garrett_duffman
Member since 2004 • 10684 Posts
huh... probably because its only worth a rent.
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elbert_b_23

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#13 elbert_b_23
Member since 2003 • 8247 Posts
sadly people are getting sick of rail gun shooters even on the arcade people are getting bored of rail gun shooters and capcom will have to learn the lesson that EA and sega learned
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LegatoSkyheart

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#14 LegatoSkyheart
Member since 2009 • 29733 Posts

Capcom will probably get more sales with Tatsunoko vs Capcom and Monster Hunter Tri.

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nintendoboy16

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#15 nintendoboy16
Member since 2007 • 42197 Posts

Capcom will probably get more sales with Tatsunoko vs Capcom and Monster Hunter Tri.

LegatoSkyheart
I doubt it, with the way they're complaining.
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NeoStar9

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#16 NeoStar9
Member since 2003 • 1761 Posts

This is what happens when you release a rail shooter instead of a normal game, don't bother to advertise said game, and continue to treat the Wii and it's owners as afterthoughts.

At least Capcom has two recent examples to look to. Darkside Chronicles which was a spin off, not advertised, and did poorly. Monster Hunter 3 which was a normal entry into the series, advertised, and did very well sales wise. It's not rocket science. It never was. People don't buy what they don't know exist. People do not want to buy spin offs when it's clear you are giving the main entry of the series to another system. At the very least you have to create a new series the way Square-Enix has done with the Crystal Chronicles. That I feel is no longer a spin off but it's own series. However we have to wait and see if Capcom will realize these things.

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Ganados0

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#17 Ganados0
Member since 2008 • 1074 Posts

They can do two things now:

Abandon rail shooters instead make games us Wii gamers want.

Abandon the Wii and if thats their next move we have lost nothing.

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painguy1

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#18 painguy1
Member since 2007 • 8686 Posts

i didnt see a single commercial

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lightleggy

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#19 lightleggy
Member since 2008 • 16090 Posts
I hope this teaches capcom a lesson to stop launching like 40 RE games per year, and all of them on wii! and I also hope that nintendo realize that no one ever buys rail shooter, so that they stop allowing them to get on the wii
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nintendoboy16

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#20 nintendoboy16
Member since 2007 • 42197 Posts

Although Umbrella Chronicles was a fun game this looks more of the same and honestly, there are other titles selling for the same price on the Wii that look more worth it. If they want some success on the Wii, you're going to have to put some effort forth and make a title that makes not only Wii owners want it, but other console owners. I'm just getting sick of this recent 'we tried and failed' comments from first Sega, now Capcom.

Haziqonfire

Don't forget EA. They did the same with Dead Space: Extraction.

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tastetheacidmil

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#21 tastetheacidmil
Member since 2009 • 737 Posts
on rail shooters dont seem to be very popular from what ive read, and these companys wonder why they dont sell, capcom needs come correct and bring out a third person resident evil with the re4 style camera etc which is what alot of people seem to want on the wii, not some rail shooter
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goblaa

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#22 goblaa
Member since 2006 • 19304 Posts

I'm tired of capcom and sega blaming the wii because they're crappy attempts at games aren't selling.

Either put in some actual effort, or quit already.

RE: Chronicles, Spyborgs, Madworld, The conduit, and HotD: OK are all poor attempts. HotD was fun, but why would I drop $50 on a 3 hour rail shooter in 2009?

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Tangmashi

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#24 Tangmashi
Member since 2007 • 1093 Posts

I think abandoning the Wii is the only thing you can do. Unfortunately for CAPCOM, they strive to make good games that are mature. Neither are quite popular on the Wii. Just look at what happened to Dead Space: Extraction, total bomb.

The Wii has some of the crapiest games out for any console ever made, maybe more so already than the PS2 which had an abundance of really terrible games, but it also had some of the greatest games that pushed the envelope in gaming to where it created the modern popularity that video gameshas to this day.

The Wii is the oppossite of that, its regressive, uninteligent, uninspiring and completely backwards in next generation evolution.

I do believe it is CAPCOM's fault for making this game for the Wii. Just like it was Viscreal Games fault for making DS: Extraction for the Wii. Those type of games will not sell on that platform, even if Metal Gear Solid and Halo were delveloped for the Wii in some capacity, they would bomb as well because the demographic just does isn't there. It doesn't matter if it is the top system seller among the big three. It still has the least amount of gamers among them.

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elbert_b_23

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#25 elbert_b_23
Member since 2003 • 8247 Posts
[QUOTE="lightleggy"]I hope this teaches capcom a lesson to stop launching like 40 RE games per year, and all of them on wii! and I also hope that nintendo realize that no one ever buys rail shooter, so that they stop allowing them to get on the wii

oh wow like 40 re games last year all i can think of is 4
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Toxicamo

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#26 Toxicamo
Member since 2010 • 53 Posts
The motion inducing sickness camera shaking made it horrible.Never could play for long periods.
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Sepewrath

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#27 Sepewrath
Member since 2005 • 30712 Posts
Well cant say this wasn't expected. Capcom tried to catch lightning a bottle twice but there are two big differences; one there is more competition software wise than there was in 2007 and two there was a full Resident Evil game in 2009. A company can live on a name but for so long, if they had released RE 4.5 they would be fighting Wii owners off with a stick but instead they chose to release a rail shooter that retreads alot of old ground. Needless to say as RE fan, I'm not that interested that kind of game, I don't know who they think they are suppose to be selling these games. But if your plan is to appeal to games fanbase, people don't want a watered down experience. Its like a maze of circular logic they say "hey lets bring RE to the Wii, they love RE, its a sure fired hit" "but of course we wont give them the RE that they are fans of, no were just going to slap it on rails and sell a million copies" Sorry Capcom but it doesn't work that way, you think Zelda would sell it if it was a FPS.
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danger_ranger95

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#28 danger_ranger95
Member since 2006 • 5584 Posts

For one... I'm glad this is happening to Dark Side Chronicles, and I'm glad it happened to Dead Space Extraction.

If Capcom/EA would've actually researched who the supposed Target Market was vs what people want to play on the Wii... everyone could've been happy.

Very poor choices were taken with these titles imo. I'm not saying they're horrible games, but again.... the vast majority of players that are familar with these particular series lost interest as soon as we heard they were on rails.

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Kenny789

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#29 Kenny789
Member since 2006 • 10434 Posts
Umbrella Chronicles - Cool, Resident Evil in rail shooter form. Interesting. House of the Dead Overkill - Sweet! House of the Dead goodness on Wii! Dead Space Extraction - Nice but wish it was a proper Dead Space game.... Darkside Chronicles - Want a proper Resident Evil please.....
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Madmangamer364

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#30 Madmangamer364
Member since 2006 • 3716 Posts

Umbrella Chronicles - Cool, Resident Evil in rail shooter form. Interesting. House of the Dead Overkill - Sweet! House of the Dead goodness on Wii! Dead Space Extraction - Nice but wish it was a proper Dead Space game.... Darkside Chronicles - Want a proper Resident Evil please.....Kenny789

It's called over-saturation. Maybe some of these third party publishers should look into that term... :P

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InfinityMugen

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#31 InfinityMugen
Member since 2007 • 3905 Posts

This is a wake up call to Capcom to stop **** around and make real RE games on the Wii.

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LegatoSkyheart

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#32 LegatoSkyheart
Member since 2009 • 29733 Posts

Honestly. If EA was smart. They should have Released Dead Space for Wii as well. Obviously the Wii has the Graphical Capablities. Just look at Dead Space Extraction!

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InfinityMugen

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#33 InfinityMugen
Member since 2007 • 3905 Posts

Honestly. If EA was smart. They should have Released Dead Space for Wii as well. Obviously the Wii has the Graphical Capablities. Just look at Dead Space Extraction!

LegatoSkyheart

I was amazed how good DSE looked and then realized that it didnt have to be a rail shooter in the first place.

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LegatoSkyheart

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#34 LegatoSkyheart
Member since 2009 • 29733 Posts

I think abandoning the Wii is the only thing you can do. Unfortunately for CAPCOM, they strive to make good games that are mature. Neither are quite popular on the Wii. Just look at what happened to Dead Space: Extraction, total bomb.

The Wii has some of the crapiest games out for any console ever made, maybe more so already than the PS2 which had an abundance of really terrible games, but it also had some of the greatest games that pushed the envelope in gaming to where it created the modern popularity that video gameshas to this day.

The Wii is the oppossite of that, its regressive, uninteligent, uninspiring and completely backwards in next generation evolution.

I do believe it is CAPCOM's fault for making this game for the Wii. Just like it was Viscreal Games fault for making DS: Extraction for the Wii. Those type of games will not sell on that platform, even if Metal Gear Solid and Halo were delveloped for the Wii in some capacity, they would bomb as well because the demographic just does isn't there. It doesn't matter if it is the top system seller among the big three. It still has the least amount of gamers among them.

Tangmashi

Abandoning the Wii isn't a Good thing. Seriously you think On Rail Shooters are the Way to go?

The Wii can do so much better than this! and you say that it's a good Idea to abandon it???

How about Capcom bring the Multiplats to the Wii!

Put Street Fighter IV on the Wii heck put Resident Evil 5 on the Wii! They're all on the Nintendo Console anyway. Come on Capcom Wii want the Multiplats too you know.

I got really mad when they announced that the Wii would get a On Rails Shooter and not RE 5! I really did! Menu Screen can't run on Wii my bum hole, The Menu Screen looked like Metroid Prime's Menu Screen! (and that was on GAMECUBE!)

I was amazed how good DSE looked and then realized that it didnt have to be a rail shooter in the first place.

InfinityMugen

Yeah! The game looked like it was screaming to be a FPS but was being forced to be On Rails!

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danger_ranger95

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#35 danger_ranger95
Member since 2006 • 5584 Posts

The Wii is the oppossite of that, its regressive, uninteligent, uninspiring and completely backwards in next generation evolution.

Tangmashi

so with it being the first console to introduce motion controllers... that hasn't evolved the industry? Hmmmm... well I guess Sony and M$ might as well scrap their motion projects then.

We can all agree (or at least most of us), that the Wii does have it's fair share of problems, good software in abundancies being your point. Whatever the cause (whether it be a problem of developers not understanding the market, or people only buying Nintendo games) that absolutely by no means that the system itself didn't do anything for the industry as whole.

If anything... it broadened it. You can play games with your girlfriend now and not get nagged at about it. Nintendo opened the door for people who thought gaming was for nerds, and got them into it

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Sepewrath

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#36 Sepewrath
Member since 2005 • 30712 Posts
I wonder if they really said they wont support the Wii anymore, because saying nonsense like that makes me not want to support them at all. The first game was like a funny joke, "oh look its RE1 on rails" 2 years later the feeling was "fun time is over. where is my Resident Evil" Capcom knows the deal, people don't want to play Code Veronica on rails, fans of the series want a full RE experience. Extraction was unlucky enough to drop well after the novelty of the rail shooter wore off. Hell people would probably be receptive of a Shattered Memories like remake of say RE2 than a rail shooter. The only developer I can understand being pissed off about how consumers recieved thier game is Platinum with Madworld and I would even give a little rope to HVS even though they released a generic game in the most over satuarated genre ever and the game didn't have the polish that it should. And the only publsher is Sega who always seems to be the victim of these unnecessary failures. Oh and THQ for De Blob.
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nintendoboy16

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#37 nintendoboy16
Member since 2007 • 42197 Posts
I wonder if they really said they wont support the Wii anymore, because saying nonsense like that makes me not want to support them at all. The first game was like a funny joke, "oh look its RE1 on rails" 2 years later the feeling was "fun time is over. where is my Resident Evil" Capcom knows the deal, people don't want to play Code Veronica on rails, fans of the series want a full RE experience. Extraction was unlucky enough to drop well after the novelty of the rail shooter wore off. Hell people would probably be receptive of a Shattered Memories like remake of say RE2 than a rail shooter. The only developer I can understand being pissed off about how consumers recieved thier game is Platinum with Madworld and I would even give a little rope to HVS even though they released a generic game in the most over satuarated genre ever and the game didn't have the polish that it should. And the only publsher is Sega who always seems to be the victim of these unnecessary failures. Oh and THQ for De Blob. Sepewrath
It sure does sound like they want to quit with the Wii.
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clicketyclick

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#38 clicketyclick
Member since 2008 • 7136 Posts

Honestly. If EA was smart. They should have Released Dead Space for Wii as well. Obviously the Wii has the Graphical Capablities. Just look at Dead Space Extraction! ... you think On Rail Shooters are the Way to go? ... The game looked like it was screaming to be a FPS but was being forced to be On Rails!

LegatoSkyheart
The game only looked that good BECAUSE it was on rails.

How about Capcom bring the Multiplats to the Wii!

Put Street Fighter IV on the Wii heck put Resident Evil 5 on the Wii! They're all on the Nintendo Console anyway. Come on Capcom Wii want the Multiplats too you know.

I got really mad when they announced that the Wii would get a On Rails Shooter and not RE 5! I really did!

LegatoSkyheart
You'd rather have a stripped down, dumbed down port than entirely new IP? Sheva's AI barely worked in RE5 as it is, and so how are they supposed to give you that experience on the Wii?
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Sepewrath

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#39 Sepewrath
Member since 2005 • 30712 Posts
I point at the spectacular Metroid Prime 3, Super Mario Galaxy and even Twilight Princess looked amazing and that was a GC game. Even some 3rd party games have looked great like Crystal Bearers and Shattered Memories(lol why do Wii games have such long names) The whole it cant look good if its not on rails excuse doesn't hold up.
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clicketyclick

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#40 clicketyclick
Member since 2008 • 7136 Posts
I point at the spectacular Metroid Prime 3, Super Mario Galaxy and even Twilight Princess looked amazing and that was a GC game. Even some 3rd party games have looked great like Crystal Bearers and Shattered Memories(lol why do Wii games have such long names) The whole it cant look good if its not on rails excuse doesn't hold up. Sepewrath
MP3 had imaginative designs, but the textures were not very good. It's a very pretty game, but it has nothing on DSE. SMG and TP were not realistic-styIe, and TP had a number of absolutely fugly textures, and again, nothing on DSE. Shattered Memories has really great lighting effects, but there's not much going on on-screen and the light doesn't penetrate that far, so it's pretty easy on the little hamsters running in their wheels inside the Wii in that respect.
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Serraph105

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#41 Serraph105
Member since 2007 • 36092 Posts

too bad I have been enjoying that game a lot since I got it. It's a bit short though

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Sepewrath

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#42 Sepewrath
Member since 2005 • 30712 Posts
MP3 had imaginative designs, but the textures were not very good. It's a very pretty game, but it has nothing on DSE. SMG and TP were not realistic-styIe, and TP had a number of absolutely fugly textures, and again, nothing on DSE. Shattered Memories has really great lighting effects, but there's not much going on on-screen and the light doesn't penetrate that far, so it's pretty easy on the little hamsters running in their wheels inside the Wii in that respect.clicketyclick
First off realism does not matter, Halo isn't realistic, God of War isn't realistic, Bioshock, Dead Space etc. There aren't too many games that are realistic so that doesn't matter at all. Second textures on Wii games will not be as good as they are on the HD consoles but they don't have to be. You don't have to be able to see every pore on a characters skin or ever crease in their clothing and all the textures in the world wont make a game better or more appealing. And with Silent Hill its a flashlight not a light house, how far do you expect it to go.
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clicketyclick

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#43 clicketyclick
Member since 2008 • 7136 Posts
First off realism does not matter, Halo isn't realistic, God of War isn't realistic, Bioshock, Dead Space etc.Sepewrath
I'm talking about graphics. LoZ and SMG are cartoonish. Cartoonish isn't as demanding. Secondly, I'm comparing textures to DSE's. On Wii. Not to games on PS360. And the point about the flashlight is that most of the screen is near pitch black, so aside from the dynamic lighting, the processor isn't being worked too hard by the visuals. Hence it's not really a powerhouse that shows off how much the wii can do graphically.
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garrett_duffman

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#44 garrett_duffman
Member since 2004 • 10684 Posts
[QUOTE="Sepewrath"]First off realism does not matter, Halo isn't realistic, God of War isn't realistic, Bioshock, Dead Space etc.clicketyclick
I'm talking about graphics. LoZ and SMG are cartoonish. Cartoonish isn't as demanding. Secondly, I'm comparing textures to DSE's. On Wii. Not to games on PS360. And the point about the flashlight is that most of the screen is near pitch black, so aside from the dynamic lighting, the processor isn't being worked too hard by the visuals. Hence it's not really a powerhouse that shows off how much the wii can do graphically.

Darkside Chronicles ISNT very powerful graphically... I do however find it to be a bit more "realistic" feeling, I found the shaky cam to not be my total enemy. I enjoyed it... for a rental.
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GabuEx

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#45 GabuEx
Member since 2006 • 36552 Posts

[QUOTE="Sepewrath"]I point at the spectacular Metroid Prime 3, Super Mario Galaxy and even Twilight Princess looked amazing and that was a GC game. Even some 3rd party games have looked great like Crystal Bearers and Shattered Memories(lol why do Wii games have such long names) The whole it cant look good if its not on rails excuse doesn't hold up. clicketyclick
MP3 had imaginative designs, but the textures were not very good. It's a very pretty game, but it has nothing on DSE. SMG and TP were not realistic-styIe, and TP had a number of absolutely fugly textures, and again, nothing on DSE. Shattered Memories has really great lighting effects, but there's not much going on on-screen and the light doesn't penetrate that far, so it's pretty easy on the little hamsters running in their wheels inside the Wii in that respect.

Shattered Memories actually did lighting really brilliantly: rather than actually casting shadows, they just created a transparent black projection of the surrounding models in the direction in which the flashlight was pointing. This is super resource-friendly and there are only a few edge cases where their blatant cheating is evident. I give whoever came up with that genius idea a lot of credit. Real-time projection of shadows is not a trivial procedure if you're actually drawing shadows on the walls.

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Sepewrath

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#46 Sepewrath
Member since 2005 • 30712 Posts
[QUOTE="Sepewrath"]First off realism does not matter, Halo isn't realistic, God of War isn't realistic, Bioshock, Dead Space etc.clicketyclick
I'm talking about graphics. LoZ and SMG are cartoonish. Cartoonish isn't as demanding. Secondly, I'm comparing textures to DSE's. On Wii. Not to games on PS360. And the point about the flashlight is that most of the screen is near pitch black, so aside from the dynamic lighting, the processor isn't being worked too hard by the visuals. Hence it's not really a powerhouse that shows off how much the wii can do graphically.

The so call cartoonish look can be just as taxing on a console, what you think the last Prince of Persia game that came out didn't require any horsepower because it wasn't trying to go realistic? You think Wind Waker and Sunshine didn't push the cubes hardware? The overall point is those games don't look like crap, even if Extraction did one thing better, those games did other things better than Extraction. The point is Dead Space did not have to be a rail shooter to look good on the Wii especially since Dead Space could have easily done the pitch black thing as well.
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clicketyclick

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#47 clicketyclick
Member since 2008 • 7136 Posts
The point is Dead Space did not have to be a rail shooter to look good on the Wii especially since Dead Space could have easily done the pitch black thing as well. Sepewrath
Sorry, but I enjoy seeing my games. If I wanna play Doom 3: Monsters Jumping Out of Closets in the Dark then I would play that. WW was cool-looking, like a comic book, but the colours and textures were entirely flat. It's just not doing as much work as a game with all kinds of lighting effects, shine effects, human models, monsters, gunfire, dismemberment of body parts contextual to where you shot them, explosions, etc. etc. etc. DSE wouldn't look nearly as good if it were free cam. Common sensically (notaword) it would be more taxing of resources because things wouldn't be pre-rendered and the camera wouldn't be controlled. It would probably look only a bit better than RE4. Now you may think that's ok but RE4 was awfully jaggy on my widescreen. You know that part when you're at the farm in the first third of the game and the dog you saved earlier comes back in is running around on the farm? All I saw was a big fuzzy blob on the screen and unloaded 4 rounds of ammo into him before realising that the fuzzy blob on my screen was not an enemy monster.
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OniStrat

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#48 OniStrat
Member since 2003 • 1800 Posts

The problem with developers like Capcom is that they think that there's a middle ground audience on the Wii. A person that enjoys Wii Sports but wants a bit more depht.

"Hey! Instead of creating a deep and fun Resident Evil game using the Wii's strenghts, sort of like we did with RE4, let's make a Resident Evil game that'll sell to the people that play Wii Sports", a worker at Capcom says. "Interesting, but what is it that we need to make in order to make those people buy this game?" asks another worker. "Rail shooter" he answers confidently while pointing his fingers in a gun shaped form to his colleague. "Bang!".

The hardcore gamers that own a Wii are no different from the gamers that own a PS3 or a Xbox 360. We don't need different types of hardcore games. Giving us a bad rail shooter and expecting us to buy it because Capcom says "it's hardcore, why won't you buy it?!" is an insult. I can almost guarantee that a proper RE game made ground up for the Wii would have sold at least a million copies.

I remember back when Darkside Chronicles wasn't announced yet, Capcom kept teasing us saying stuff like "we have a surprise for Wii owners that like Resident Evil". People went crazy thinking that Capcom would finally make a real RE game for the Wii. Then, when they announced Darkside Chronicles it was almost like people said "oh, no thank you".

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GabuEx

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#49 GabuEx
Member since 2006 • 36552 Posts

WW was cool-looking, like a comic book, but the colours and textures were entirely flat. It's just not doing as much work as a game with all kinds of lighting effects, shine effects, human models, monsters, gunfire, dismemberment of body parts contextual to where you shot them, explosions, etc. etc. etc.clicketyclick

I think it should be said, though (and I'm not sure if I'm reading you correctly but you seem to be stating otherwise), that there's nothing inherent in cel-shading that is much less resource intensive than realistic models. Textures are not by any means the predominant space hog when it comes to 3D models: they are more or less just flat images.

Of course you are correct that Wind Waker didn't have that other stuff, but I just wanted to make the point that there seems to be a common misconception that cel-shaded graphics are so employed because they free up lots of resources that would otherwise be used to draw the lighting and textures. They're not, because they don't - the graphics engine goes through the exact same code path and procedures to render cel-shaded graphics as it does realistic graphics. The only difference is the way in which a lighting threshold is applied during rendering to create the solid line between light and dark rather than the smooth gradient in realistic graphics. It's really just a style.

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#50 clicketyclick
Member since 2008 • 7136 Posts
I just wanted to make the point that there seems to be a common misconception that cel-shaded graphics are so employed because they free up lots of resources that would otherwise be used to draw the lighting and textures. They're not, because they don't - the graphics engine goes through the exact same code path and procedures to render cel-shaded graphics as it does realistic graphics. The only difference is the way in which a lighting threshold is applied during rendering to create the solid line between light and dark rather than the smooth gradient in realistic graphics. It's really just a style.GabuEx
I cannot possibly believe that WW is more of a resource hog and thus more of a powerhouse showcase for the GC than RE4 is. It may be cel-shaded but it, like, doesn't even have shading. Not all games are as demanding, even though they may all use graphics engines.