Darkside Chronicles Sells 16K In Europe, Selling Poorly World Wide.

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haziqonfire

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#51 haziqonfire
Member since 2005 • 36392 Posts
I don't really care what a game does to look good.. as long as it looks good I don't care how they did it. Theres quiet a few good looking Wii games, like those already mentioned in this thread. I still think MP3 is probably the best looking Wii game I've played, or Galaxy. And part of the reason why is because it they run in 60FPS - Honesty, I don't notice things like textures or whatever.. Another good example (although on another platform) is MW2 - Looks great, but mostly because it runs so smoothly. Compared to what else we've seen its not the best. I think that applies to the top looking Wii games as well.
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GabuEx

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#52 GabuEx
Member since 2006 • 36552 Posts

I cannot possibly believe that WW is more of a resource hog and thus more of a powerhouse showcase for the GC than RE4 is. It may be cel-shaded but it, like, doesn't even have shading. Not all games are as demanding, even though they may all use graphics engines.clicketyclick

Yes, it does have shading. Take a look:

Note the darker color of green in Link's hat, the shadow Link casts on the wood, and the darker blue underneath the dock, to name a few. How did those get there? The answer is simple: the game combined the base color of the texture at a point with the extent to which the light from the light source reaches the point to create a shaded color. This is exactly what any game does. The difference with cel-shading, however, is that it has only two (or sometimes more) allowed levels of lighting: "dark" or "light", and the value of the lighting calculated at each point is snapped to one of these levels rather than allowed to smoothly blend. This is no more or less resource-intensive than realistic shading; it is simply a filter applied to the output to change the way in which the calculated results are used. It's done for styIe, not for efficiency. Compare Link against, say, that tree in the distance - Link's appearance is kept deliberately simple for effect.

This isn't to say that WW is more resource-intensive than RE4, mind you. I don't know whether or not it is. What I am saying, however, is that the cel-shaded styIe is not necessarily lighter in the realm of required graphics processing than the alternative, contrary to popular belief. A large number of polygons in each model is far and away the biggest contributor to resource-intensive graphics, with complex lighting (bloom, self-shadowing, refraction, etc.) another large contributor, and there's nothing stopping cel-shaded video games from making use of these.

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fluffy_kins

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#53 fluffy_kins
Member since 2006 • 2553 Posts

well, it wasn't a very good game, so why should people buy it? sure it wasn't the worst, but it was very... meh.

UC was a fun "distraction". It was awesome. DC felt tired and mostly phoned in.

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LegatoSkyheart

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#54 LegatoSkyheart
Member since 2009 • 29733 Posts

well, it wasn't a very good game, so why should people buy it? sure it wasn't the worst, but it was very... meh.

UC was a fun "distraction". It was awesome. DC felt tired and mostly phoned in.

fluffy_kins

Yeah it was a Mature title. a very 'MEH'-ture title. :lol:

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Ganados0

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#55 Ganados0
Member since 2008 • 1074 Posts

Dead Space Extractions graphics had nothing to do with it being on rails, Visceral could have made a RE4 type game with visuals of that quality. how a game looks is not determined by how it is played. I can list a few Gamecube games that look better then DSE and REDSC.

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Kenny789

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#56 Kenny789
Member since 2006 • 10434 Posts

[QUOTE="Kenny789"]Umbrella Chronicles - Cool, Resident Evil in rail shooter form. Interesting. House of the Dead Overkill - Sweet! House of the Dead goodness on Wii! Dead Space Extraction - Nice but wish it was a proper Dead Space game.... Darkside Chronicles - Want a proper Resident Evil please.....Madmangamer364

It's called over-saturation. Maybe some of these third party publishers should look into that term... :P

Exactly :P Umbrella Chronicles, Overkill and Extraction all contributed to the rail shooter genre. We don't need any more than those three.
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Sepewrath

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#57 Sepewrath
Member since 2005 • 30712 Posts
Sorry, but I enjoy seeing my games. If I wanna play Doom 3: Monsters Jumping Out of Closets in the Dark then I would play that. WW was cool-looking, like a comic book, but the colours and textures were entirely flat. It's just not doing as much work as a game with all kinds of lighting effects, shine effects, human models, monsters, gunfire, dismemberment of body parts contextual to where you shot them, explosions, etc. etc. etc. DSE wouldn't look nearly as good if it were free cam. Common sensically (notaword) it would be more taxing of resources because things wouldn't be pre-rendered and the camera wouldn't be controlled. It would probably look only a bit better than RE4. Now you may think that's ok but RE4 was awfully jaggy on my widescreen. You know that part when you're at the farm in the first third of the game and the dog you saved earlier comes back in is running around on the farm? All I saw was a big fuzzy blob on the screen and unloaded 4 rounds of ammo into him before realising that the fuzzy blob on my screen was not an enemy monster.clicketyclick
It doesn't need to "look as good" unlike you I enjoy playing my games. if I want to just see something I can watch a bluray. Also I think since WW wasn't on rails and things had to be dynamic to the situation it wasn't all set in stone like in Extraction, you are grossly under estimating it and over estimating Extraction. The dismemberent thing even in the original was sort of set up like if you get the shot in this area, that limb comes off. Its not like its dynamic where you can clip it off piece by peice. The Wii is capable of the canned animation dismemberment, how do I know? Because there was limb removal just like that in the Star Wars game on the PS2. And just because RE4 looked jaggy and muddy what does that have to do with a Dead Space game? Hey if visuals mean the world to you, thats your thing. But those of us who would rather play our games instead of watching them; we would much prefer a full experience if the cost was a few polygons and texture layers. I have no issue with visuals on the Wii, if they give me Metroid Prime with the same great gameplay that made me a fan of series I would be a happy gamer. Because sticking it on rails or not it will not look like the first game so why bother with it?
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AmnesiaHaze

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#58 AmnesiaHaze
Member since 2008 • 5685 Posts

on rails = no buy

for me...

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clicketyclick

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#59 clicketyclick
Member since 2008 • 7136 Posts
lol Sepewrath, I can always count on you to completely misinterpret what I say. Recall what started this discussion. LegatoSkyheart said, "They should have Released Dead Space for Wii as well. Obviously the Wii has the Graphical Capablities. Just look at Dead Space Extraction! ... you think On Rail Shooters are the Way to go?" To which I responded, "The game only looked that good BECAUSE it was on rails." Then you jumped in and said, "I point at the spectacular Metroid Prime 3, Super Mario Galaxy and even Twilight Princess looked amazing and that was a GC game. Even some 3rd party games have looked great like Crystal Bearers and Shattered Memories(lol why do Wii games have such long names) The whole it cant look good if its not on rails excuse doesn't hold up." And then we were off to the races. Fact of the matter is, LegatoSkyheart didn't use MP3, SMG, or TP to show how good games can look on Wii. He used DSE. And he used how good DSE looked to justify why the original should be ported over, as if it would look just as good despite being in third person rather than having a controlled on-rails cam. And then he questioned why anyone would think on-rails is the way to go, without realising that it's only the on-rails cam that allowed DSE to look as good as it did. This entire discussion was about on-rails allowing the game to look as good as it did. So don't now turn around on me for talking about graphics and take that as evidence that I don't enjoy playing my games and that instead, visuals mean "the world" to me. You chose to jump in on a discussion in which I was trying to show LegatoSkyheart that the game he used as proof of the Wii's "graphical capabilities" only looked as good as it did BECAUSE it was on rails, so that if he wants a game that shows off the graphical capabilities of the Wii to the extent that DSE does, on rails shooters ARE the way to go.
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umcommon

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#60 umcommon
Member since 2007 • 2503 Posts
Ok, it's pretty clear by this point that no one wants rail shooters... can I say told you so already? Only reason Umbrella Chronicles didn't flop either is because it got to ride off the coat tails of RE4 and the Wii's market wasn't over saturated with rail shooters at that time. Give me a third person shooter that works like RE4 already PLEASE!
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clicketyclick

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#61 clicketyclick
Member since 2008 • 7136 Posts
There is no such thing as market over-saturation of a particular genre. I'd like the people who claim that such a phenomenon exists to cite one past example of "over-saturation" of the market with a particular genre leading to the genre not selling anymore.
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MrDziekuje

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#62 MrDziekuje
Member since 2004 • 7730 Posts

I thought it was a pretty good game. Nothing special, but it was fun. I certainly would love to see a new RE4 style game though.

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NeedMyDigitalDs

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#63 NeedMyDigitalDs
Member since 2009 • 389 Posts

I just got this second-hand and am aleady enjoying it much more than Umbrella Chronicles (which I also enjoyed). Was not sure about that shaky cam, but it's not that bad and actually works rather well imo. But I am glad I didn't pay full price as it would have not been worth it for me.

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Legolas_Katarn

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#64 Legolas_Katarn
Member since 2003 • 15556 Posts

I bought it and I really like it. Picked up this and Deadspace.

I'd love for them to make more rail shooters for the Wii, it would be better with an all original story though. I don't want to see any bad ports on the Wii and I sure as hell don't want them wasting time making a game like RE4 or RE5 from the ground up for the Wii when they should be doing that for the PC/360/PS3 so it can be the best it can be graphic/AI/online/enemy number/etc wise.

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clicketyclick

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#65 clicketyclick
Member since 2008 • 7136 Posts
I bought it and I really like it. Picked up this and Deadspace.Legolas_Katarn
Thank you for being you, and for not being one of the "it's on-rails so it's obviously crap and I refuse to buy it cuz i wanna see these fail!" chorus. You're a true gamer.
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Legolas_Katarn

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#66 Legolas_Katarn
Member since 2003 • 15556 Posts
[QUOTE="Legolas_Katarn"]I bought it and I really like it. Picked up this and Deadspace.clicketyclick
Thank you for being you, and for not being one of the "it's on-rails so it's obviously crap and I refuse to buy it cuz i wanna see these fail!" chorus. You're a true gamer.

Fire Emblem, possible future Paper Mario games, and rail shooters was pretty much why I got a Wii.
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psychobrew

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#67 psychobrew
Member since 2008 • 8888 Posts
Capcom sold the first RE:UC to unsuspecting RE fans on the Wii. Now that these people know RE on the Wii is on rails, they won't be fooled again. The problem with this is that even if Capcom makes a serious RE effort on the Wii, nobody will buy it because everyone will assume it's on rails and publishers will just assume so called "hardcore" games don't sell on the Wii. Rail shooters should have warnings on the box -- there's nothing worse than buying a game you think looks good, only to take it home and find out it's on rails. I don't understand why developers won't give gamers what they want. They make crappy games and wonder why people don't buy them.
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clicketyclick

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#68 clicketyclick
Member since 2008 • 7136 Posts
Capcom sold the first RE:UC to unsuspecting RE fans on the Wii. Now that these people know RE on the Wii is on rails, they won't be fooled again.psychobrew
The problem with that theory is that the people who bought RE:UC enjoyed it. It has an 8.1 overall user rating here on GS and an 8.3 user rating on IGN. Both higher than critical score averages.
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haziqonfire

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#69 haziqonfire
Member since 2005 • 36392 Posts
[QUOTE="psychobrew"]Capcom sold the first RE:UC to unsuspecting RE fans on the Wii. Now that these people know RE on the Wii is on rails, they won't be fooled again.clicketyclick
The problem with that theory is that the people who bought RE:UC enjoyed it. It has an 8.1 overall user rating here on GS and an 8.3 user rating on IGN. Both higher than critical score averages.

I think RE:UC was a unique experience when it came out, though now people don't care as much about its sequel. Though I don't know. I also blame the month it came out, poor timing consider other software that came out in November.
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maxgil2

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#70 maxgil2
Member since 2004 • 785 Posts

RE: DC is basically just another rail shooter eventho it is a good one...those that have played RE:UC aren't going to be interested unless they're big RE fans. As most have said Capcom have only themselves to blame ..Wii owners begged for a 3rd person shooter ..& what did we get?..another rail shooters, I don't mind it but I can understnad where others are coming from...heck a remake of RE2 in *RE4 style* would have been better even if its not RE5...

Spyborgs is not a very good game that's why it fails...STOP putting stupid AI partners in single player mode. Have better storyline or tell the story better. End of the day its just a beat-em up game in 3d? ..did they forget that Final Fight in 3D failed?

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GabuEx

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#71 GabuEx
Member since 2006 • 36552 Posts

I also blame the month it came out, poor timing consider other software that came out in November.Haziqonfire

Umbrella Chronicles came out one day after Super Mario Galaxy; I don't think one could possibly get worse timing than that.

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intro94

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#72 intro94
Member since 2006 • 2623 Posts
it sold that in France not Europe, thats only France related news.Is not as relevant as some people wish it was.I think its in the interest of the poster to keep that fact concealed tho.Worlwide sales have been just barely slower than the first UC.
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Madmangamer364

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#73 Madmangamer364
Member since 2006 • 3716 Posts

There is no such thing as market over-saturation of a particular genre. I'd like the people who claim that such a phenomenon exists to cite one past example of "over-saturation" of the market with a particular genre leading to the genre not selling anymore.clicketyclick

Since I'm the one who brought the term up in this thread, I suppose you're talking to me. :P Anyways, I think over-saturation happens quite often when a particular genre is frequently featured on a console, especially within the last couple of gens. I would say the high volume of WWII-based FPS last gen and Wii mini-game compilations are two solid examples; perhaps we didn't see sales on the level of this game or DSE with them (or at the very least, they weren't mentioned), but I think whenever multiple publishers/developers key in on one particular genre, you're going to see people start turning away.

If it's not "over-saturation," I want you to explain to me why this is a topic right now. Weren't rail-shooters supposed to be the one constant seller on the Wii for third parties, explaining why we've seen them take this route with some of their established franchises? When DSE flopped, many suspected that it was because of Darkside Chronicle's upcoming release and the Resident Evil name that it carried. Now that we know the RE name had little impact on this game's commercial success (or seemingly lack thereof), why is it that rail-shooters aren't becoming the safe bet that they were supposed to be on the Wii? If you ask me, it's because the Wii owners have had their fill already, or maybe they're just simply sending a message to publishers that they can't get away with such a tactic.

That said, I'd be more than happy if you could provide a point from a potentially more logical perspective, if there is one. :P

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Sepewrath

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#74 Sepewrath
Member since 2005 • 30712 Posts

[QUOTE="Legolas_Katarn"]I bought it and I really like it. Picked up this and Deadspace.clicketyclick
Thank you for being you, and for not being one of the "it's on-rails so it's obviously crap and I refuse to buy it cuz i wanna see these fail!" chorus. You're a true gamer.

Can people just not like rail shooters? or seeing a series they love go one rails? And to comment on your earlier statement my point simply can be summed up in one sentence. It doesn't have to be on rails to look the way they did, or as good as many other Wii titles that don't just dial it in. Thats it, simple as that.

Umbrella Chronicles came out one day after Super Mario Galaxy; I don't think one could possibly get worse timing than thatGabuEX

What about the same day as Galaxy? :P But yeah timing had nothing to do with the failure. Its business 101, people don't want your product it doesn't sale.

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haziqonfire

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#75 haziqonfire
Member since 2005 • 36392 Posts

[QUOTE="Haziqonfire"]I also blame the month it came out, poor timing consider other software that came out in November.GabuEx

Umbrella Chronicles came out one day after Super Mario Galaxy; I don't think one could possibly get worse timing than that.

Did it really? Wow. lol.
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its_a_username

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#76 its_a_username
Member since 2009 • 598 Posts

I wouldnt expect this game to sell good considering its a nother on the rail shooter

but Okami and Zack and wiki should have done good

thats all i have to say

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fugwit

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#77 fugwit
Member since 2006 • 494 Posts
There is no such thing as market over-saturation of a particular genre. I'd like the people who claim that such a phenomenon exists to cite one past example of "over-saturation" of the market with a particular genre leading to the genre not selling anymore.clicketyclick
-2d /"the Mascot " Platformers in th 80's -early 90 remember bubsy, robocod, zool , aero the acrobat, ect.. the genre out side of ninty and segas games basically died because of over staturation only to be revied on home consoles this gen via your wiiware/vc psn xbl services -2d fighting games in the 90's outside of the SF & MK series there where alot of copycats
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darth-pyschosis

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#78 darth-pyschosis
Member since 2006 • 9322 Posts

UC came out and sold 1 million along side Super Mario Galaxy, Halo 3, BioShock, Modern Warfare, Assassin's Creed

This sold coz, well i bet the number of torrent downloads of this is near 500k already

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darth-pyschosis

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#79 darth-pyschosis
Member since 2006 • 9322 Posts

[QUOTE="GabuEx"]

[QUOTE="Haziqonfire"]I also blame the month it came out, poor timing consider other software that came out in November.Haziqonfire

Umbrella Chronicles came out one day after Super Mario Galaxy; I don't think one could possibly get worse timing than that.

Did it really? Wow. lol.

How? UC sold much much better and went up against the same kinda of competition if not better

Mass Effect, Modern Warfare, Assassin's Creed, Halo 3, Super Mario Galaxy, Bioshock all near its release (plus Uncharted, Socom, Ratchet & Clank)

Why did UC (which is a solid on rails shooter) sell so well but DSC (which is still good) sell so poorly?

Its selling so bad you'd think its Fire Emblem! (lol sorry, fire emblem at least sold 100k plus!)

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HarlockJC

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#80 HarlockJC
Member since 2006 • 25546 Posts
Kinda sad the last one sold what almost a million. Huge drop from one system to the other. Hope this does not scare Capcom when it comes to the Wii.
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fugwit

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#81 fugwit
Member since 2006 • 494 Posts

[QUOTE="Haziqonfire"][QUOTE="GabuEx"]

Umbrella Chronicles came out one day after Super Mario Galaxy; I don't think one could possibly get worse timing than that.

darth-pyschosis

Did it really? Wow. lol.

How? UC sold much much better and went up against the same kinda of competition if not better

Mass Effect, Modern Warfare, Assassin's Creed, Halo 3, Super Mario Galaxy, Bioshock all near its release (plus Uncharted, Socom, Ratchet & Clank)

Why did UC (which is a solid on rails shooter) sell so well but DSC (which is still good) sell so poorly?

Its selling so bad you'd think its Fire Emblem! (lol sorry, fire emblem at least sold 100k plus!)

simple UC was a solid arcade shooter while SC (like DSE) was an interactive movie the majority do not like interactive movies in any form and that includes shenmue, as well
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Dingerious

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#82 Dingerious
Member since 2009 • 685 Posts

It's flopping? Thank god. A lot of the problems with this game match the problems I had with Extraction. Both of them deserve to go down in flames.

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Wayne_Lil

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#83 Wayne_Lil
Member since 2010 • 31 Posts
I was really into resident evil awhile back, Res 4 is amazing after playing DSC and UC I became fan of just RES 4 and not the series
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intro94

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#84 intro94
Member since 2006 • 2623 Posts

[QUOTE="Haziqonfire"][QUOTE="GabuEx"]

Umbrella Chronicles came out one day after Super Mario Galaxy; I don't think one could possibly get worse timing than that.

darth-pyschosis

Did it really? Wow. lol.

How? UC sold much much better and went up against the same kinda of competition if not better

Mass Effect, Modern Warfare, Assassin's Creed, Halo 3, Super Mario Galaxy, Bioshock all near its release (plus Uncharted, Socom, Ratchet & Clank)

Why did UC (which is a solid on rails shooter) sell so well but DSC (which is still good) sell so poorly?

Its selling so bad you'd think its Fire Emblem! (lol sorry, fire emblem at least sold 100k plus!)

sorry to break it to you, but DSC is selling faster than fire emblem from nintendo did on the wii. The ww figures are well over 200,000 units already, something fire emblem didnt really get back then till much later. DSC is selling slower than UC, specially in France. But just barely less than UC in worldwide ,specially NA figures. I dont wanna imagine the french sales of fire emblem after a month but i honestly doubt more than 2k . When people thinks selling less or little, they forget to see the context. If capcom considers DSC isnt doing as hot, its because they expected much more. Selling well above Silent Hill, Cursed mountain, or even The Conduit(none of those on railed shooters). Is not a flop, is underperforming, and even at it barely so. To summarize, people need to check better the sources:whos moaning? capcom? No, a capcom division:capcom FRANCE. Second, seth killian (CAPCOM NA) stated even CTYD did alright, and that game took a year to reach DSC current sales.So in all honesty, get a grip on the media. Every single person who speaks about poor x game sales or not will get media attention, even if its not a CEO or a representative of a big market, just because it fuels to the wii drama. So if people is happy because at nearly 300k DSC is "flopping" because is a shooter, what it says about third person action games like Silent Hill?(A game that is outselling in a timeframe basis the 360 Silent Hill)-a game that sold much less?. We wont get more action horror games? we wont get more First person shooters since The Conduit sold half DSC did after 2 months? It wont get more co op brawlers since it sold 10 times more than Spyborgs? Excitebots sold 20 times less than DSE, what, racing games saturation? .Stop and think about the sources and numbers first people. to keep it brief: DSC got already half No more heroes lifetime sales in just 2 months. It means No more heroes 2 wont come right, since it makes no sense.
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garrett_duffman

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#85 garrett_duffman
Member since 2004 • 10684 Posts
Leon kissed Ada... what the hell was that about? that didnt happen in 2... it was a good game besides the bastardization of stories...
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darth-pyschosis

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#86 darth-pyschosis
Member since 2006 • 9322 Posts

[QUOTE="darth-pyschosis"]

[QUOTE="Haziqonfire"] Did it really? Wow. lol.intro94

How? UC sold much much better and went up against the same kinda of competition if not better

Mass Effect, Modern Warfare, Assassin's Creed, Halo 3, Super Mario Galaxy, Bioshock all near its release (plus Uncharted, Socom, Ratchet & Clank)

Why did UC (which is a solid on rails shooter) sell so well but DSC (which is still good) sell so poorly?

Its selling so bad you'd think its Fire Emblem! (lol sorry, fire emblem at least sold 100k plus!)

sorry to break it to you, but DSC is selling faster than fire emblem from nintendo did on the wii. The ww figures are well over 200,000 units already, something fire emblem didnt really get back then till much later. DSC is selling slower than UC, specially in France. But just barely less than UC in worldwide ,specially NA figures. I dont wanna imagine the french sales of fire emblem after a month but i honestly doubt more than 2k . When people thinks selling less or little, they forget to see the context. If capcom considers DSC isnt doing as hot, its because they expected much more. Selling well above Silent Hill, Cursed mountain, or even The Conduit(none of those on railed shooters). Is not a flop, is underperforming, and even at it barely so. To summarize, people need to check better the sources:whos moaning? capcom? No, a capcom division:capcom FRANCE. Second, seth killian (CAPCOM NA) stated even CTYD did alright, and that game took a year to reach DSC current sales.So in all honesty, get a grip on the media. Every single person who speaks about poor x game sales or not will get media attention, even if its not a CEO or a representative of a big market, just because it fuels to the wii drama. So if people is happy because at nearly 300k DSC is "flopping" because is a shooter, what it says about third person action games like Silent Hill?(A game that is outselling in a timeframe basis the 360 Silent Hill)-a game that sold much less?. We wont get more action horror games? we wont get more First person shooters since The Conduit sold half DSC did after 2 months? It wont get more co op brawlers since it sold 10 times more than Spyborgs? Excitebots sold 20 times less than DSE, what, racing games saturation? .Stop and think about the sources and numbers first people. to keep it brief: DSC got already half No more heroes lifetime sales in just 2 months. It means No more heroes 2 wont come right, since it makes no sense.

i was under the impression that DSC had sold less than 100k WW, i was wrong

thanks for the info

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Minishdriveby

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#87 Minishdriveby
Member since 2006 • 10519 Posts
I'm just waiting till it goes down to $20.