So I decided to give it a rent after the ranting and raving of reviewers saying that this was a genuine effort and the best lightgun game on the system. For once, I'm going to have to agree with the developers: this isn't a lightgun game, it is indeed a first person guided experience. As a lightgun game, this game fails HORRIBLY, is complete filth, and doesn't deserve the sub-10k sales it got. Let me explain:
Lightgun games are about instant-gratification. Extraction does not provide this. I had to sit through long, boring, and worst of all, UNSKIPPABLE cutscenes not just at the beginning of the game, but interspersed into each and every level. For minutes at a time (and for those of you who actually enjoy lightgun games, minutes at a time = forever), I have to sit through the developers trying to be "atmospheric" and "scary", when in reality I'm pissed off because I'm wondering why I rented a game that isn't as interested in letting me play it as it is in letting me watch it.
Second, the head-bobbing camera. Oh god, somebody should be fired over this. Disallowing the player to instantly get into the action is one thing. Disrupting the player from playing the game properly because of a piss-poor camera in a genre which is known for having a COMPLETELY SCRIPTED CAMERA IN WHICH THE DEVELOPER KNOWS WHAT THE CAMERA WILL DO AT ALL TIMES is so far past "stupid" and into "worse than the last presidential administration at decision-making". I understand what they were going for, but let me make this perfectly clear: you CANNOT mimick a real-world head-bob in game. Do this: right now, while reading this, bob your head around as if you were the camera in this game. Notice something? Your head is moving around, but your eyes are focused on the text in this paragraph, which is why head-bobbing doesn't affect your ability to zero-in on a target in real-life. In game, the camera is mimicking your head, but NOT YOUR EYES, which is why it's near-impossible to zero-in on many of the creatures you wish to shoot. This is a fundamental design flaw that never should have made it past R&D.
Third, lightgun games are about replayability. You go through the levels multiple times to get the best score, to discover a new path, or to get missed items. Extraction discourages this by FORCING you to redo all of the cutscenes and tutorials because they wanted to put you in the moment.
Like I said, Extraction is a fantastic first-person guided experience. It probably would've been a decent movie. But as a lightgun game, which is the genre it was attempting to be, it fails HORRENDOUSLY. It's simply just no fun to play. I originally said I was going to buy this game used because I didn't like the direction that EA was taking it, but now I'm happy that I didn't waste my cash.
Log in to comment