No. According to Bill Trinen, they don't believe in it.nintendoboy16
This its never going to happen
This topic is locked from further discussion.
[QUOTE="MangaPicture"]
Developers should come up with good post-game content and surprises instead of just throwing in a few ,,goals'' in there, that lead to virtual points and ,,awards'' that have no purpose at all. If I'm fussy, I could actually say it makes a game worse, because there are these stupid pop ups every few minutes for stuff I don't care about.
VGobbsesser
Saying achievements are "pointless" doesn't really hold up when video games themselves are already trivial and pointless to begin with by the same logic. And if Nintendo was smart, they could just have an option to turn off the achievement notice. Problem solved.
When I get an achievement for playing through the intro of a game, defeating a boss, or even worse beating the game, that is pointless. All the developers accomplished to do was pull me out of the experience, I beat the game, I already have a feeling accomplishment, having that little achievement window pop up for doing something I was always going to do in the first place is pointless.When I get an achievement for playing through the intro of a game, defeating a boss, or even worse beating the game, that is pointless. All the developers accomplished to do was pull me out of the experience, I beat the game, I already have a feeling accomplishment, having that little achievement window pop up for doing something I was always going to do in the first place is pointless.meetroid8
Sure, there are some weak achievements, but assuming that all achievements are going to be like that is kind of absurd. You're also assuming that most people wouldn't like those achievements; some people are okay with achievements like that. Heck, achievements like those are just another application of a standard video games practice that nobody seems to have a problem with; giving you easy achievements now for a quick rush, and then making you work later for some harder achievements for the same rush.
[QUOTE="meetroid8"]When I get an achievement for playing through the intro of a game, defeating a boss, or even worse beating the game, that is pointless. All the developers accomplished to do was pull me out of the experience, I beat the game, I already have a feeling accomplishment, having that little achievement window pop up for doing something I was always going to do in the first place is pointless.VGobbsesser
Sure, there are some weak achievements, but assuming that all achievements are going to be like that is kind of absurd. You're also assuming that most people wouldn't like those achievements; some people are okay with achievements like that. Heck, achievements like those are just another application of a standard video games practice that nobody seems to have a problem with; giving you easy achievements now for a quick rush, and then making you work later for some harder achievements for the same rush.
Ofcourse they aren't all going to like that, but the vast majority are. I've seen Achievements used in some really excellent ways, but that isn't the norm, and I don't see that changing anytime soon. And I can't think of a single reason why a competent person would "enjoy" getting pointless achievements for things that are actually mandatory to do while playing the game.Ofcourse they aren't all going to like that, but the vast majority are. I've seen Achievements used in some really excellent ways, but that isn't the norm, and I don't see that changing anytime soon. And I can't think of a single reason why a competent person would "enjoy" getting pointless achievements for things that are actually mandatory to do while playing the game.meetroid8
The majority of games out there aren't very good, therefore, developers just shouldn't try and should stop making games altogether, right? Nice logic there.
Also, just because you can't imagine it doesn't mean there aren't people out there that do like achievements like that. And like I said earlier, that's just basic application of age-old video game design; making some really easy achievements to start out with along with putting harder achievements in later.
Yeah I don't know why people try to use that excuse that developers are going to try, because their not, they will continue to be "Beat chapter 1" "beat the game on hard" "kill 50 enemies with an AK-47" they simply boil down to playing the game and time consuming busy work. If you like that, fine, but I don't find it even remotely necessary as many try and sell it as. On top of that, like many others have rightfully said, developers use it to cop out on in game content. There are a few games that do both, but most do not. I would rather get a new racer in MK for winning the GP, then get an achievement that only matters for the 3 seconds that the icon is on the screen. Sepewrath
It's possible to have both content and achievements at the same time. Either way, that new racer and that new achievement are reminders of what I've done, and are both virtual items that make no difference to me in real life.
Likewise, the fact that there are many people that feel achievements are necessary means that there is very good reason for a company (AKA wanting money and catering to many people) to put in achievements.
[QUOTE="Michael0134567"]
No,they just replace actual unlockables in a lot of games.
MangaPicture
Pretty much. Developers should come up with good post-game content and surprises instead of just throwing in a few ,,goals'' in there, that lead to virtual points and ,,awards'' that have no purpose at all. If I'm fussy, I could actually say it makes a game worse, because there are these stupid pop ups every few minutes for stuff I don't care about.
Achievements exist side by side unlockable stuff in many games. They are 2 different systems, neither invalidates the other. If you find the pop ups distracting, turn them off. There is literally 0 downside for people who don't care for them, but it would be a huge positive for me.Nah, it looks like Nintendo will never embrace the achievement system. It's a shame, I love achievements. If you don't like them then just don't do them, that is my honest opinion. I would imagine they aren't that hard to implement either.
Well of course its possible, but the question is will it? and if the last 5 years are any indication, that's a no. And both are virtual items yes, but one is game content, that gives you more to do in the game, the other is a 2 second pat on the back. Are you really saying the two are equal? That's like saying, getting the new adventure after beating the original Zelda is the same as getting a 15 points and that's that. Where it comes to necessity, the basic question is this, yeah some people would like achievements, but how many of them will NOT buy the console if there aren't any? When millions of people say, "I want to play the new Mario, but it doesn't have achievements so I'm not going to buy it" then it will be necessary, until that day, its not.It's possible to have both content and achievements at the same time. Either way, that new racer and that new achievement are reminders of what I've done, and are both virtual items that make no difference to me in real life.
Likewise, the fact that there are many people that feel achievements are necessary means that there is very good reason for a company (AKA wanting money and catering to many people) to put in achievements.
VGobbsesser
In what games?[QUOTE="Michael0134567"][QUOTE="Gen007"]
Achievements are routinely unlocked hand and hand with unlockables.
Gen007
Plenty. I cant really write a master list off the top of my head but there are many of them. In SF4 you unlocked an achievement for unlocking Gouken. In uncharted you unlocked trophies for gathering treasure which in turn unlocks extra content like the concept art and game filters. An achievement system only replaces unloackables if the developer wants them too. Blame the developer not the system if a game has no real unlockables.
In that sense it seems even more redundant and pointless. You are already receiving something worthy for your effort. What else would you need a trophy/achievement?
The lack of achievements is one of the reason I really like the wii, instead of having artificial goals set up by the developers we set our own goals. I have never felt satisfied when I have earned an achievement. And the addition of achievements killed WoW and EQ2 for me.
The game tells me that even the most trivial of actions is an achievement, I feel slightly insulted.
[QUOTE="meetroid8"]Ofcourse they aren't all going to like that, but the vast majority are. I've seen Achievements used in some really excellent ways, but that isn't the norm, and I don't see that changing anytime soon. And I can't think of a single reason why a competent person would "enjoy" getting pointless achievements for things that are actually mandatory to do while playing the game.VGobbsesser
The majority of games out there aren't very good, therefore, developers just shouldn't try and should stop making games altogether, right? Nice logic there.
Also, just because you can't imagine it doesn't mean there aren't people out there that do like achievements like that. And like I said earlier, that's just basic application of age-old video game design; making some really easy achievements to start out with along with putting harder achievements in later.
[
You're missing the point, I've already stated that achievements should be implemented in the next Nintendo console, what I'm trying to get across to you is that they completely superfluous and pointless. The only reason a person would like those kinds of achievements is to show off how many they've "earned" to their friends. Or to increase their equally pointless gamer-scores.If Nintendo wants to keep up with the XBOX 360 and the PS3, then it better.XiaolinPrincess
Nintendo is already more than keeping up with the the 360 and PS3 and besides, achievements are that important.
MS deserves credit for making achievements popular. There's no denying that people like them. I'm not too big on them myself, but every now and again I'll see some challenge and think to myself, "I can do that." And so I go for it. Punch-Out!! has achievements. They don't add to your overall score or anything and don't leave the game itself, but just knowing that it made into a first party title (and successfully at that) makes me think that the next console Nintendo releases will have a similar system. It'll probably be called Accolades or Medals or something like that. :P
If Nintendo wants to keep up with the XBOX 360 and the PS3, then it better.XiaolinPrincess
lol why in the world would they need to keep up with them if they've already beaten the competition? (w/o acheivements as well) that makes no sense
Achievements/trophies make people play games for the wrong reason. Some people only play a game just to earn them. These people don't have any interest in the game itself, they just want to earn achievements. I don't see how people can play bad games just for achievements. It is really sad. If trophies and achievements were done like how Uncharted has them, then it is worth it. The trophies and the unlockables in that game match up. You actually earn game money for getting the medals and such. This game cash can be used to purchase extras in the game.
Keep them away from me. I'm a complete Achievement junkie -- I mean, I was when I played the 360 -- and it was a relief to play a game without worrying about missing an item or something to do, just because of an Achievement. I hate the false notion of replay value they add to a game: if an achievement makes you go through a laborous, boring task, it isn't adding quality replay-value.
I think that Nintendo should put some kind of achievements in for the next system. I find that a lot of people enjoy the challenge of getting them and it gives the games a lot more replay value.
Well at the Ubisoft Round Table after E3 they showed that the Tom Clancy Online game would have "Awards" were you can see what ones you have gotten and what your friends have gotten. Its similar to achievments but dont know if they will be in every game.
360's achievements and PS3's trophies are some of the dumbest ideas ever added to gaming.
I would like to see something like the 3DS's play coins though, but more expanded.
You should get play coins for doing all sorts of stuff and there should be a Mii Arcade full of mini-games pre-installed on the console where you can spend you play coins.
I don't mind trophies/achievements but in all honesty if the game is fun, you will come back and play it over and over. We will see what Wii-U will bring.
I'm sure it will, people seem really eager about collecting trophies these days. What I think would be great idea for Nintendo is if a person collected a certain number of trophies it worked as some sort of game credit. Where you could cash them in for game downloads and such. Giving more people incentive to try to collect trophies and get rewarded from it at the same time.
That is an actual reason for having trophies and I'd be fine with that. We all know that has a 99.5% chance of NEVER happening though. Achievements/Trophies as it stands now give you no reason to get them besides bragging rights.I'm sure it will, people seem really eager about collecting trophies these days. What I think would be great idea for Nintendo is if a person collected a certain number of trophies it worked as some sort of game credit. Where you could cash them in for game downloads and such. Giving more people incentive to try to collect trophies and get rewarded from it at the same time.
kittensRjerks
I dislike achievements. Obviously they're fun to get and increase replay value but I feel like developers use achievements to hide the fact that their games are short; They use achievements (which are outside and have nothing to do with the game itself) to increase replay value.
I remember reading this: http://kotaku.com/5740114/a-nintendo-argument-against-achievements and I thought they had great points about it.
I also like the idea of playing to unlock stuff in the game, and not some stupid online gamercard with your points on it. People profile a lot of gamers based on their gamerscore and it's pathetic.
Personally I don't want Nintendo to include achievements, I'm not against them but we can live without them. I do however view achievements as some sort of excuse for replay value. I think achievements should only tie with unlockables in the game itself.
Achievements like 'kill someone 5 times online' or 'kill 100 people with this weapon' are the pointless ones, achievements for actually achieving goals needed to reach the 100% mark even closer are what's okay with me, such as completing a difficulty, 100%, or any achievement related to the criteria needed to 100% a game in itself.
If Nintendo wants to keep up with the XBOX 360 and the PS3, then it better.XiaolinPrincess
Ditto. It has little to do with whether we care about it or not, but the fact that the Wii U is basically Nintendo's attempt to capture a market that the other systems already have. If you don't at least match what's already there, you're not going to have a great chance in attracting the consumers you wish to obtain. And especially since Nintendo's committment to online gaming is questionable to many, omitting even the tiniest of things that is available elsewhere doesn't exactly send out an encouraging message.
For a moment, let's put personal preferences aside and figure out what it is Nintendo's actually trying to accomplish here; by doing so, you'll see the importance of even something as cosmetic as trophies or achievements towards Nintendo's goal.
No. Nintendo is probably the most out of touch company in history. Fans have been screaming for years that they want Nintendo to get with the times with great graphics and powered up consoles only to receive underpowered machines like Wii and Gamecube so don't count on them running with a great idea like acheivements. FightForTheLostThe GameCube was under powered how exactly? Besides the Wii has Nintendo ever had an under powered console? Will the WiiU be under powered?
Please Log In to post.
Log in to comment