Does Skyward Sword take the motions controls too far?

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Essian

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#1 Essian
Member since 2007 • 3444 Posts

So my first Zelda experience was actually on my 3DS, when I picked up the Zelda special edition version, which came bundled with the game. I loved it from start to finish, and when I finally picked up a Wii (I know, picking it up at this point isn't even late to the party, it's missing the party entirely), the first game I got was Twilight Princess. I was a little skittish about using motion controls to attack with Link, but in the end I am now loving it (about 1/4 of the way through the game so far). However, when I found out that Skyward Sword takes the motion controls even further with 1-1 control, I became skeptical. After reading the gamespot review, I am now downright worried. I bought my Wii knowing that my investment would be returned just from the two Zelda games, but if the controls in Skyward Sword kinda suck, I'm not sure how much fun it will be.

I pose the question to you guys: Did you like the Skyward Sword controls? Did you find them more/less easy to use than the TP controls? Did the new control system ever lead to frustration on your end?

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Pixel-Perfect

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#2 Pixel-Perfect
Member since 2009 • 5778 Posts

The controls in Skyward Sword are brilliant. Granted, some of it was unnecessary, but 90% of what you'll be doing with it is awesome.

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goblaa

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#3 goblaa
Member since 2006 • 19304 Posts
Do not read the gamespot review, it's a pack of lies.
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wiifan001

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#4 wiifan001
Member since 2007 • 18660 Posts

So my first Zelda experience was actually on my 3DS, when I picked up the Zelda special edition version, which came bundled with the game. I loved it from start to finish, and when I finally picked up a Wii (I know, picking it up at this point isn't even late to the party, it's missing the party entirely), the first game I got was Twilight Princess. I was a little skittish about using motion controls to attack with Link, but in the end I am now loving it (about 1/4 of the way through the game so far). However, when I found out that Skyward Sword takes the motion controls even further with 1-1 control, I became skeptical. After reading the gamespot review, I am now downright worried. I bought my Wii knowing that my investment would be returned just from the two Zelda games, but if the controls in Skyward Sword kinda suck, I'm not sure how much fun it will be.

I pose the question to you guys: Did you like the Skyward Sword controls? Did you find them more/less easy to use than the TP controls? Did the new control system ever lead to frustration on your end?

Essian

Skyward Sword is the worst written Gamespot Wii game review for a Wii game by a "professional" critic

Tom failed to understand how the controls work. He had to edit his review and then pretended that's exactly what he implied just worded wrongly. This is not a nostalgia retread; it's fresh. The controls aren't perfect but they're waiting than McShea's out of context crap he pulls in his video review. That's just the beginning of a list of errors of that horrendous review.

The controls are fantastic and in the off chance something goes off you simply recenter it. It's very quick and easy to do. The only times I ever had to do it was when in reality my batteries were blinking red low.

I do not advise that review to anybody except for those who want to know how a professional incorrectly reviews a game.

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Pixel-Perfect

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#5 Pixel-Perfect
Member since 2009 • 5778 Posts

Skyward Sword is the worst written Gamespot Wii game review for a Wii game by a "professional" critic

Tom failed to understand how the controls work. He had to edit his review and then pretended that's exactly what he implied just worded wrongly. This is not a nostalgia retread; it's fresh. The controls aren't perfect but they're waiting than McShea's out of context crap he pulls in his video review. That's just the beginning of a list of errors of that horrendous review.

The controls are fantastic and in the off chance something goes off you simply recenter it. It's very quick and easy to do. The only times I ever had to do it was when in reality my batteries were blinking red low.

I do not advise that review to anybody except for those who want to know how a professional incorrectly reviews a game.

wiifan001

Listen to this man.

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BrunoBRS

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#6 BrunoBRS
Member since 2005 • 74156 Posts
the gamespot review should be ignored at all costs. it seems McShea is on some sort of anti-motion vendetta. skyward sword is, IMO, the best zelda game, and the motion controls hold responsibility in that judgment, as combat wouldn't be what it is without them.
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GunSmith1_basic

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#7 GunSmith1_basic
Member since 2002 • 10548 Posts

MINI REVIEW OF MOTION CONTROLS IN SKYWARD SWORD:

Good: despite the potential of the WiiU touch screen being showed in that WiiU tech demo, I can't see the series going back from wiimote+nunchuck controls. Zelda was founded on a combat focus and the visceral feeling of the Skyward Sword and even Twilight Princess swordplay is just what the series needed.

Bad:

needs fine tuning

I've mentioned it before but I think they should have an attack button- not a button that makes Link swing his sword but a button that makes it so that if the button isn't held down then Link won't swing his sword. This would cut down on the number of accidental and unintentional sword slashes. Lots of people seem to be fine with the controls the way they are but I was constantly making accidental slashes, especially when I was preparing a slash (for example, moving the wiimote upwards in order to give myself room to make a downwards slash). I imagine this is what Tom was struggling with, since the timing of these slashes is very slim with the Moblins reacting to you very quickly. There are times when making false slashes will punish you extremely, like the electric Moblins or the final boss fight. The game gives you other ways to win which seems like a bandaid to cover up this problem.

Also I was constantly hitting the D pad to realign the pointer cursor. That was unacceptable.

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Rod90

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#8 Rod90
Member since 2008 • 7269 Posts
Only a tiny part of the motion control was unnecesary, but the game is brilliant.
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goblaa

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#9 goblaa
Member since 2006 • 19304 Posts

MINI REVIEW OF MOTION CONTROLS IN SKYWARD SWORD:

Good: despite the potential of the WiiU touch screen being showed in that WiiU tech demo, I can't see the series going back from wiimote+nunchuck controls. Zelda was founded on a combat focus and the visceral feeling of the Skyward Sword and even Twilight Princess swordplay is just what the series needed.

Bad:

needs fine tuning

I've mentioned it before but I think they should have an attack button- not a button that makes Link swing his sword but a button that makes it so that if the button isn't held down then Link won't swing his sword. This would cut down on the number of accidental and unintentional sword slashes. Lots of people seem to be fine with the controls the way they are but I was constantly making accidental slashes, especially when I was preparing a slash (for example, moving the wiimote upwards in order to give myself room to make a downwards slash). I imagine this is what Tom was struggling with, since the timing of these slashes is very slim with the Moblins reacting to you very quickly. There are times when making false slashes will punish you extremely, like the electric Moblins or the final boss fight. The game gives you other ways to win which seems like a bandaid to cover up this problem.

Also I was constantly hitting the D pad to realign the pointer cursor. That was unacceptable.

GunSmith1_basic

I don't think I'm big on the "hold A to attack" idea. In the heat of battle I'd just end up holding the button down at all times, and then we're back to the sword "swigning" when I'm lining up an attack. I found that the best way to avoid that by far was to stay calm. Really, once you just take your time, the swrod behaves how you want it to.

Those light-saber moblins are a real pain though.:P

Af for hitting D to realign, I agree. The way to solve this is to not use M+ for the pointer. IR is just plain better and faster.

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Pikminmaniac

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#10 Pikminmaniac
Member since 2006 • 11514 Posts

The motion controls in Skyward Sword are a massive step forward for the Zelda series. IMO, they are the biggest improvement made to the franchise in well over a decade. They work flawlessly and I hope they're here to stay for a while.

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GunSmith1_basic

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#11 GunSmith1_basic
Member since 2002 • 10548 Posts

I don't think I'm big on the "hold A to attack" idea. In the heat of battle I'd just end up holding the button down at all times, and then we're back to the sword "swigning" when I'm lining up an attack. I found that the best way to avoid that by far was to stay calm. Really, once you just take your time, the swrod behaves how you want it to.

Those light-saber moblins are a real pain though.:P

Af for hitting D to realign, I agree. The way to solve this is to not use M+ for the pointer. IR is just plain better and faster.

goblaa
fair point, but I would still like to try a game that does it that way. I did try to stay calm but the problem is that I have a high standard of control. I got it to work over 90 percent of the time but that 10 percent drives me nuts and breaks my immersion. It's generally when I'm most immersed that I forget myself and mess it up. I doubt holding the button would be an issue once the player gets used to it. I also liked the TP pointer better. Lots of people prefer the motion plus method though. Maybe there is a hybrid system possible??
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KBFloYd

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#12 KBFloYd
Member since 2009 • 22714 Posts

Tom Mcshea reviews....the reviews theat keep on giving...every day of the year lol.

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Chojuto

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#13 Chojuto
Member since 2007 • 2914 Posts
Skyward Sword is amazing and the controls work great 90% of the time.
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LoG-Sacrament

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#14 LoG-Sacrament
Member since 2006 • 20397 Posts

if youre going to make motion controls legitimate, you had better take them as far as you can. thats why i didnt like the TP motion controls. replacing a button press with a wag only makes for a convoluted input. it adds nothing to the game.

however, i liked the SS controls. in reality, the controls are actually fairly similar to TP in that the sword strikes are only triggered by your swing rather than truly following your motion. however, nintendo dressed it up much better and added enough to the system to completely change its effect on the design. having the animation precisely follow your input outside of combat gives the right first impression. in combat, nintendo used m+ to add A LOT more attacks to trigger to the point where the illusion that the game is truly following your movements is maintained. yet the reason SS works so much better is more than the veneer. in TP, wagging the wiimote is merely a more complicated alternative to pushing a button. in SS, swinging the wiimote is a simpler way to organize a lot of different attacks. this leads to completely new (and honestly better) approaches to swordplay.

the SS system also works its way into the overall design in a way that just couldnt be in TP (it was obviously planned to be a GCN game from the beginning), but i guess thats a different thread. its still great a standalone system too.

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Meinhard1

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#15 Meinhard1
Member since 2010 • 6790 Posts
I have never enjoyed simply controlling a game as much as I have with Skyward Sword.
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Toxic-Seahorse

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#16 Toxic-Seahorse
Member since 2012 • 5074 Posts

No, Skyward Sword's controls are amazing. It's a little weird since I'm left handed but the controls still work great even though I'm using the opposite hand. Really wish they would have made a left handed option though.

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Essian

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#17 Essian
Member since 2007 • 3444 Posts
well this all sounds like good news! I can't wait to take a crack at it when I'm done with TP
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simomate

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#18 simomate
Member since 2011 • 1875 Posts

Even my Wii and Zelda hating friend said that the controls were quite possibly the best he'd ever seen. The controls are exceedingly well done and very easy to use. Though I hate waggling the wiimote to break out of the things

(Spoiler)


Especially on the second sarced flame boss, and the tentacles picked me up. It seems to replace repeatedly pressing a. Its just too easy that way

(Spoiler End)

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Arc2012

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#19 Arc2012
Member since 2007 • 1535 Posts
I don't know if I can play another Zelda game without the motion controls. They just worked so well for me (with the lone exception of swimming). I will agree that IR pointer should have been used for aiming; its just faster and easier to understand. But other than that I hope that Nintendo just expands on the idea and makes it even better.
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#20 mrfokken
Member since 2009 • 642 Posts

I think the controls make the game. If you struggle with making motions, you will struggle with the game--kind of like trying to play basketball if you can't dribble or shoot. For those of us who can easily translate our arm and wrist motions to Link's, the controls are amazing.

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BrunoBRS

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#21 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="goblaa"]

I don't think I'm big on the "hold A to attack" idea. In the heat of battle I'd just end up holding the button down at all times, and then we're back to the sword "swigning" when I'm lining up an attack. I found that the best way to avoid that by far was to stay calm. Really, once you just take your time, the swrod behaves how you want it to.

Those light-saber moblins are a real pain though.:P

Af for hitting D to realign, I agree. The way to solve this is to not use M+ for the pointer. IR is just plain better and faster.

GunSmith1_basic
fair point, but I would still like to try a game that does it that way. I did try to stay calm but the problem is that I have a high standard of control. I got it to work over 90 percent of the time but that 10 percent drives me nuts and breaks my immersion. It's generally when I'm most immersed that I forget myself and mess it up. I doubt holding the button would be an issue once the player gets used to it. I also liked the TP pointer better. Lots of people prefer the motion plus method though. Maybe there is a hybrid system possible??

they could make the "press A to prepare the attack" an option, like hold/toggle lock-on.
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meetroid8

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#22 meetroid8
Member since 2005 • 21152 Posts
Some of the motion controls were unnecessary and added little to nothing to the experience, like swimming. The rest was perfect.
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slowpokebro

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#23 slowpokebro
Member since 2012 • 572 Posts
Any amount of motion control is too much motion control.
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#24 NaveedLife
Member since 2010 • 17179 Posts

I give the controls an 8.5/10 I think. Maybe a 9. Overall very good, though I don't think they are necessary to have good combat in the next one. However, I certainly wouldn't mind seeing them return with many enhancements to the combat system. Oh and yeah at atimes the controls wer uneccessary, but I was reffering to combat.

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superbuuman

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#25 superbuuman
Member since 2010 • 6400 Posts

My bro in law says it brings Zelda to a new awesome. So too far? no. I enjoy it even with the hiccups (which I finally solved - distant had to be closer) I had. :)

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goblaa

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#26 goblaa
Member since 2006 • 19304 Posts
Any amount of motion control is too much motion control.slowpokebro
False
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SMASHKING84

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#27 SMASHKING84
Member since 2009 • 71 Posts

Yes untl motio controls are tweeked to be better and optional any game that uses them too much sucks,imo.

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Toxic-Seahorse

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#28 Toxic-Seahorse
Member since 2012 • 5074 Posts

Yes untl motio controls are tweeked to be better and optional any game that uses them too much sucks,imo.

SMASHKING84

Why did you buy a Wii if you don't like motion controls?

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SMASHKING84

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#29 SMASHKING84
Member since 2009 • 71 Posts

[QUOTE="SMASHKING84"]

Yes untl motio controls are tweeked to be better and optional any game that uses them too much sucks,imo.

Toxic-Seahorse

Why did you buy a Wii if you don't like motion controls?

That's like asking why buy a 3ds if you can't see 3d.

Just because the main draw of the system is x doesn't mean that system has to have only x(ds games used touch screens quite a bit but there were plenty of games were it was optional) Or better yet why get an nes if you don't like rob.

but the best answear is i would be fine with motion controls if they actually worked 100% of time and not just maybe 80% and they were optional in more games (dokapon kingdom and dbz budoka tenkaich 3 proved you can do both standard and motion controls in the same game It's simple want both because it let's me experience games two ways.

Think of it like this imagine you have a game with an easy mode and a hard mode some people would jump right into hard but iw ould save it for when the game is starting to get boring the same with standard controls and motion controls in the same game i'd paly one mode until it bored me then play the other simple.

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Blaz3_fox

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#30 Blaz3_fox
Member since 2011 • 193 Posts

Skyward Sword's motion controls are so beautiful it brings a tear to my eye to just think about the care and dedication it took to get them so perfect. The gamespot review is absolute garbage. Skyward Sword is motion controls to perfection. Whilst I loved Twilight Princess, the motion controls were slapped on as extras. Nice extras, but not nearly as crafted and as beautiful as Skyward Sword's. Not playing SS is almost a crime, as it really shows how motion controls were intended and how they are supposed to work.

Also, first Zelda game is on the 3DS? how old are you?

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umcommon

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#31 umcommon
Member since 2007 • 2503 Posts

[QUOTE="SMASHKING84"]

Yes untl motio controls are tweeked to be better and optional any game that uses them too much sucks,imo.

Toxic-Seahorse

Why did you buy a Wii if you don't like motion controls?

Motion controls are good if they make the experience more efficient and intuitive. I've learned from having the Wii that I prefer games that rely more on the pointer than attempted 1:1 motion. To me the pointer is the Wii's biggest asset, not notion controls that are forced onto everything under the sun.
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Pixel-Perfect

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#32 Pixel-Perfect
Member since 2009 • 5778 Posts

Why did you buy a Wii if you don't like motion controls?

Toxic-Seahorse

Well, the Wii has plenty to offer outside of motion heavy games like Skyward Sword and Red Steel 2.

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Pixel-Perfect

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#33 Pixel-Perfect
Member since 2009 • 5778 Posts

Yes untl motio controls are tweeked to be better and optional any game that uses them too much sucks,imo.

SMASHKING84

Skyward Sword wouldn't have worked with optional motion controls though.

Unfortunately, if you're not a fan of motion controlled games you may just have to grin and bare it, or just miss out on some titles.

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#34 fluffy_kins
Member since 2006 • 2553 Posts

For some things, yes. The red enemies that just constantly block your attacks. I could only ever hit them with random spin attacks or shield parry and then flail. Other things like the bow, whip, clawshots, bomb throwing, flying, etc felt great. But some combat felt tiresome and contrivee, using it for swimming just felt awkward, and anything that uses the nunchuk like rolling was just a hassle. Was rolling necessary with the dash feature? No. I just love it so much from the N64 games. lol

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#35 Toxic-Seahorse
Member since 2012 • 5074 Posts
[QUOTE="Toxic-Seahorse"]

[QUOTE="SMASHKING84"]

Yes untl motio controls are tweeked to be better and optional any game that uses them too much sucks,imo.

umcommon

Why did you buy a Wii if you don't like motion controls?

Motion controls are good if they make the experience more efficient and intuitive. I've learned from having the Wii that I prefer games that rely more on the pointer than attempted 1:1 motion. To me the pointer is the Wii's biggest asset, not notion controls that are forced onto everything under the sun.

You'd rather mash A to attack than actually have a deep combat system like Skyward Sword has?
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soundcellx

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#36 soundcellx
Member since 2006 • 976 Posts

[QUOTE="SMASHKING84"]

Yes untl motio controls are tweeked to be better and optional any game that uses them too much sucks,imo.

Toxic-Seahorse

Why did you buy a Wii if you don't like motion controls?

Can't play new Mario, Zelda, Metroid, etc. or Nintendo games without a Wii. Motion controls are wretched though, but it isn't like we had a choice. And Skyward Sword's controls are wonky and often inaccurate. I have struggled through the entire game with these unresponsive and awful controls.

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soundcellx

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#37 soundcellx
Member since 2006 • 976 Posts

deep combat system like Skyward Sword has?Toxic-Seahorse
LOLZ! Joke of the year!

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Toxic-Seahorse

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#38 Toxic-Seahorse
Member since 2012 • 5074 Posts

[QUOTE="Toxic-Seahorse"]deep combat system like Skyward Sword has?soundcellx

LOLZ! Joke of the year!

How so? You have to attack where the enemy isn't blocking. That's more than you can say about most button mashing combat systems in games today.
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soundcellx

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#39 soundcellx
Member since 2006 • 976 Posts

[QUOTE="soundcellx"]

[QUOTE="Toxic-Seahorse"]deep combat system like Skyward Sword has?Toxic-Seahorse

LOLZ! Joke of the year!

How so? You have to attack where the enemy isn't blocking. That's more than you can say about most button mashing combat systems in games today.

I just flailed my arms at the enemies that held up the electro stick things. Since the motion controls are inaccurate I had to just flail the wiimote since i was frustrated at the lack of good controls in this game. Nothing deep about the combat system, except for the only deep thing about the combat system was so difficult the motion controls made it, in order to do simple things. Such a shame. Should be a patch to use the classic controller pro with this game.

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Toxic-Seahorse

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#40 Toxic-Seahorse
Member since 2012 • 5074 Posts

[QUOTE="Toxic-Seahorse"][QUOTE="soundcellx"]LOLZ! Joke of the year!

soundcellx

How so? You have to attack where the enemy isn't blocking. That's more than you can say about most button mashing combat systems in games today.

I just flailed my arms at the enemies that held up the electro stick things. Since the motion controls are inaccurate I had to just flail the wiimote since i was frustrated at the lack of good controls in this game. Nothing deep about the combat system, except for the only deep thing about the combat system was so difficult the motion controls made it, in order to do simple things. Such a shame. Should be a patch to use the classic controller pro with this game.

Oh, you're a troll. Got it.
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umcommon

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#41 umcommon
Member since 2007 • 2503 Posts
[QUOTE="umcommon"][QUOTE="Toxic-Seahorse"] Why did you buy a Wii if you don't like motion controls?Toxic-Seahorse
Motion controls are good if they make the experience more efficient and intuitive. I've learned from having the Wii that I prefer games that rely more on the pointer than attempted 1:1 motion. To me the pointer is the Wii's biggest asset, not notion controls that are forced onto everything under the sun.

You'd rather mash A to attack than actually have a deep combat system like Skyward Sword has?

It was an attack combo system, so for me Twilight Princess felt more rewarding. I guess I'm one of the few people who felt a button press + a simple motion and direction was better. Plus I found the combat quicker, more dynamic, and I liked being able to move while I attack.
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Essian

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#42 Essian
Member since 2007 • 3444 Posts
all troll comments aside, I have to say I would not have minded a Nintendo Pro support model just to have the option of button based controls....
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da_chub

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#43 da_chub
Member since 2007 • 3140 Posts
no. nintendo took 6 years of failure with motion controls to make the perfect game with motion. all other games now should use LoZ SS as a model for motion controls in a game. imagine Dark Souls with LoZ SS controls???
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goblaa

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#44 goblaa
Member since 2006 • 19304 Posts

[QUOTE="Toxic-Seahorse"]

[QUOTE="SMASHKING84"]

Yes untl motio controls are tweeked to be better and optional any game that uses them too much sucks,imo.

soundcellx

Why did you buy a Wii if you don't like motion controls?

Can't play new Mario, Zelda, Metroid, etc. or Nintendo games without a Wii. Motion controls are wretched though, but it isn't like we had a choice. And Skyward Sword's controls are wonky and often inaccurate. I have struggled through the entire game with these unresponsive and awful controls.

It's not the wii's fault you're doing it wrong.

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SMASHKING84

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#45 SMASHKING84
Member since 2009 • 71 Posts

no. nintendo took 6 years of failure with motion controls to make the perfect game with motion. all other games now should use LoZ SS as a model for motion controls in a game. imagine Dark Souls with LoZ SS controls??? da_chub

Except the problem it's still not perfect dual analogs might not be perfect but they are far closer to being perfect the motion controls will be for years.


Also t really pisses me off all of the next zelda games(this was confirmed by miyamoto)

will use motion controls 1.even if you loved them usig them over and over loses it uniqueness

2.it so much we get another loz,alttp,oot,tp,instead of gimmicks?

3.you take out the moton controls of skyward it's still anoteher rehash of the same formula

I'm not gonna claim oot etc were unque but they did add new ideas to the seris without throwing out what makes zelda,zelda(that is imo exploration)

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iHarlequin

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#46 iHarlequin
Member since 2011 • 1928 Posts

Compared to TP's motion controls, SS is a godsend. You aren't just waggling (seriously, they should've just let us press a button). If there's one thing (along with the obvious graphics, I guess) SS is superior when compared to other Zelda games, it's the motion controls.

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scarletto66

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#47 scarletto66
Member since 2012 • 25 Posts
I'm literally at a standstill in my game because I can't get Link to do the stab/thrust move in the power generators. I've been trying for three days. Needless to say, my frustration level is 10+. All of the other moves he executes with precision, it's only the thrust he will not perform. It's maddening that I literally can't proceed in my game due to one simple move. Grrr! Any suggestions?
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Bubble_Man

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#48 Bubble_Man
Member since 2006 • 3100 Posts

While I was overall very disappointed with Skyward Sword, it was not because of the controls. The new combat controls were fresh and very involving. I didn't really see any need for the loftwing to be controlled by motions, though.

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nintendofreak_2

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#49 nintendofreak_2
Member since 2005 • 25896 Posts

With combat and items, not at all. They were excellently implemented and worked beautifully pretty much 100% of the time. With some other stuff? Definitely. Flying would have been so much easier without them, as would skydiving, swimming, and the numerous other minigame-type things in the game.

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BrunoBRS

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#50 BrunoBRS
Member since 2005 • 74156 Posts
I'm literally at a standstill in my game because I can't get Link to do the stab/thrust move in the power generators. I've been trying for three days. Needless to say, my frustration level is 10+. All of the other moves he executes with precision, it's only the thrust he will not perform. It's maddening that I literally can't proceed in my game due to one simple move. Grrr! Any suggestions?scarletto66
take a deep breath, and make sure you're doing it right. checking if your controller isn't broken helps too.