Until Team Ninja changed his "great" idea around?
Well, blame Kotaku for the misunderstanding. According to IGN, what Sakamoto really wanted was a side-scrolling Metroid game.
http://wii.ign.com/articles/107/1076861p1.html
Towards the tail end of the panel Sakamoto discussed the Metroid: Other M project and the formation of the Project M team. Once Sakamoto nailed down the situation -- placed between Super Metroid and Metroid Fusion -- he searched out the best developer to bring the idea to life.
Team Ninja stepped in to work on the project and was selected because the team played off the Nintendo-based team extremely well, bouncing ideas back and forth throughout the development. Sakamoto used a specific instance as an example: he insisted that the game would be an on-rails side-scrolling adventure that used the Wii remote exclusively like an NES/Famicom controller. But Team Ninja really wanted to make it a nunchuk-analog controlling game for 3D foreground/background exploration. Sakamoto stood firm on the Wii remote exclusivity. When the Team Ninja came up with an idea that could incorporate Sakamoto's Wii remote focus into a non-on-rails design, he was skeptical -- but when he finally saw what they came up with, he thought the solution was perfect. They called it "Famicom Game Plus."
So, if this is true than Sakamoto really wanted a 2.5D Metroid game that we fans wanted but Team Ninja came in and screwed it up!?
So now I'm really worried about this game!!!
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Here's the Kotaku article:
http://kotaku.com/5491158/metroid-other-m-might-have-been-on+rails-if-not-for-team-ninja
"I thought Samus should move along a set path," Sakamoto said. "That's right. Samus would be moving along a rail, as long as the camera angle was capable of keeping up with the action."
"They understood my reason immediately," he said, so"they proposed a full 3D map, where Samus could move to other points with the control pad." When the time came for Sakamoto to test Team Ninja's proposed control scheme, "It was perfect."
Kotaku also says that Team Ninja wanted the nunchuck but Sakamoto was stubborn.
I think that no matter how this game turns out, we should commend and be thankful to Team Ninja for chaning Sakamoto's loon idea in making Metroid Other M a casual on-rails shooter. But hearing this, I'm getting more worried about this game.
Can't believe it when I heard this! This is the same guy who made those amazing 2D Metroid games!
Hearing this I don't think we'll ever see another 2D Metroid again. :(
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