EDIT: Sakamoto wanted Metroid Other M to be a 2D On-Rails like Klonoa or 2.5D

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ASK_Story

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#1 ASK_Story
Member since 2006 • 11455 Posts

Until Team Ninja changed his "great" idea around?

Well, blame Kotaku for the misunderstanding. According to IGN, what Sakamoto really wanted was a side-scrolling Metroid game.

http://wii.ign.com/articles/107/1076861p1.html

Towards the tail end of the panel Sakamoto discussed the Metroid: Other M project and the formation of the Project M team. Once Sakamoto nailed down the situation -- placed between Super Metroid and Metroid Fusion -- he searched out the best developer to bring the idea to life.

Team Ninja stepped in to work on the project and was selected because the team played off the Nintendo-based team extremely well, bouncing ideas back and forth throughout the development. Sakamoto used a specific instance as an example: he insisted that the game would be an on-rails side-scrolling adventure that used the Wii remote exclusively like an NES/Famicom controller. But Team Ninja really wanted to make it a nunchuk-analog controlling game for 3D foreground/background exploration. Sakamoto stood firm on the Wii remote exclusivity. When the Team Ninja came up with an idea that could incorporate Sakamoto's Wii remote focus into a non-on-rails design, he was skeptical -- but when he finally saw what they came up with, he thought the solution was perfect. They called it "Famicom Game Plus."

So, if this is true than Sakamoto really wanted a 2.5D Metroid game that we fans wanted but Team Ninja came in and screwed it up!?

So now I'm really worried about this game!!!

------------------------------------------------------------------------------------------------------------------------

Here's the Kotaku article:

http://kotaku.com/5491158/metroid-other-m-might-have-been-on+rails-if-not-for-team-ninja

"I thought Samus should move along a set path," Sakamoto said. "That's right. Samus would be moving along a rail, as long as the camera angle was capable of keeping up with the action."

"They understood my reason immediately," he said, so"they proposed a full 3D map, where Samus could move to other points with the control pad." When the time came for Sakamoto to test Team Ninja's proposed control scheme, "It was perfect."

Kotaku also says that Team Ninja wanted the nunchuck but Sakamoto was stubborn.

I think that no matter how this game turns out, we should commend and be thankful to Team Ninja for chaning Sakamoto's loon idea in making Metroid Other M a casual on-rails shooter. But hearing this, I'm getting more worried about this game.

Can't believe it when I heard this! This is the same guy who made those amazing 2D Metroid games!

Hearing this I don't think we'll ever see another 2D Metroid again. :(

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wiifan001

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#2 wiifan001
Member since 2007 • 18660 Posts
Now don't get your sheets in a bunch young wippersnapper! Many were worried that Prime 3 would be the last of the Metroid series. And now came Other M. And might I remind you that some of the events as foretold in Metroid Zero Mission and Metroid Fusion may not happen in the particular Metroid. Maybe, maybe not. Metroid Other M could also be a potential cliffhanger and start up another trilogy, in which those sequels would be on a 2d plane. All speculation yes, but I wouldn't worry about that bridge yet considering the game is not out for another few months :).......which reminds me, it won't be out for another few months :cry::cry:
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PsYcHo_BrOwNiE

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#3 PsYcHo_BrOwNiE
Member since 2009 • 5059 Posts

Until Team Ninja changed his crazy idea around.

http://kotaku.com/5491158/metroid-other-m-might-have-been-on+rails-if-not-for-team-ninja

"I thought Samus should move along a set path," Sakamoto said. "That's right. Samus would be moving along a rail, as long as the camera angle was capable of keeping up with the action."

"They understood my reason immediately," he said, so"they proposed a full 3D map, where Samus could move to other points with the control pad." When the time came for Sakamoto to test Team Ninja's proposed control scheme, "It was perfect."

Kotaku also says that Team Ninja wanted the nunchuck but Sakamoto was stubborn.

I think that no matter how this game turns out, we should commend and be thankful to Team Ninja for chaning Sakamoto's loon idea in making Metroid Other M a casual on-rails shooter. But hearing this, I'm getting more worried about this game.

Can't believe it when I heard this! This is the same guy who made those amazing 2D Metroid games!

Hearing this I don't think we'll ever see another 2D Metroid again. :(

ASK_Story

This idea would have been stupid, I'm glad they stoped this

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Madmangamer364

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#4 Madmangamer364
Member since 2006 • 3716 Posts

Kotaku also says that Team Ninja wanted the nunchuck but Sakamoto was stubborn.

I think that no matter how this game turns out, we should commend and be thankful to Team Ninja for chaning Sakamoto's loon idea in making Metroid Other M a casual on-rails shooter. But hearing this, I'm getting more worried about this game.

Can't believe it when I heard this! This is the same guy who made those amazing 2D Metroid games!

ASK_Story

Wait... Other M will be played without the nunchuck?!? :?

Anyways, it's hard for me to imagine Team Ninja being satisfied with making a rail-shooter, given their pedigree. Heck, we're talking about the same team that has reinvigorated the Ninja Gaiden series, including the DS game, which showcased that you can make an action game with the stylus and be successful. It just wouldn't make sense for Nintendo to bring them on board if an on-rails experience was all it wanted to do.

It's Team Ninja that is keeping my interest in Other M high right now, and that's saying a lot, considering we're talking about a Metroid game. For all of the cinematic and story driven attention that has had me worried from time to time, there's little to no doubt in my mind that the action based gameplay is going to be enjoyable, and this is because of my experience with Team Ninja's previous games and the respect that I have for them when they set their minds to an action/fighting game pushing the bar. Say what you want about the fanservice side of Team Ninja, but that's a talented group that knows how to get things done!

As far as the future of Metroid is concerned, I wouldn't worry about that too much. One thing we know is that Nintendo isn't afraid to turn back the clock with a few of its franchises if that's what will help, so I suspect that when the time comes for Samus to re-unite with her 2D roots, it will happen. :)

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Gohansephiroth

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#5 Gohansephiroth
Member since 2005 • 9871 Posts

[QUOTE="ASK_Story"]

Kotaku also says that Team Ninja wanted the nunchuck but Sakamoto was stubborn.

I think that no matter how this game turns out, we should commend and be thankful to Team Ninja for chaning Sakamoto's loon idea in making Metroid Other M a casual on-rails shooter. But hearing this, I'm getting more worried about this game.

Can't believe it when I heard this! This is the same guy who made those amazing 2D Metroid games!

Madmangamer364

Wait... Other M will be played without the nunchuck?!? :?

Anyways, it's hard for me to imagine Team Ninja being satisfied with making a rail-shooter, given their pedigree. Heck, we're talking about the same team that has reinvigorated the Ninja Gaiden series, including the DS game, which showcased that you can make an action game with the stylus and be successful. It just wouldn't make sense for Nintendo to bring them on board if an on-rails experience was all it wanted to do.

It's Team Ninja that is keeping my interest in Other M high right now, and that's saying a lot, considering we're talking about a Metroid game. For all of the cinematic and story driven attention that has had me worried from time to time, there's little to no doubt in my mind that the action based gameplay is going to be enjoyable, and this is because of my experience with Team Ninja's previous games and the respect that I have for them when they set their minds to an action/fighting game pushing the bar. Say what you want about the fanservice side of Team Ninja, but that's a talented group that knows how to get things done!

As far as the future of Metroid is concerned, I wouldn't worry about that too much. One thing we know is that Nintendo isn't afraid to turn back the clock with a few of its franchises if that's what will help, so I suspect that when the time comes for Samus to re-unite with her 2D roots, it will happen. :)

agreed, I'm pretty confident in team ninja from my past experience with their games. I'm a bit concerned about this recent statement but i have a feeling its come a long way since the initial prospect of it being an on rails shooter, it was probably only considered in the very early stages of development (im talking not even past the pen and paper concept). So i have a feeling that it will end up pretty good, with team ninjas amazing ability to create a complex battle system and Nintendos quality control and polish i think metroid is in good hands. Only time will tell

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Nintendo_Fan128

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#6 Nintendo_Fan128
Member since 2006 • 4270 Posts

Wow, if Other M had been an on-rails shooter, that would have sucked hard.

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MangaPicture

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#7 MangaPicture
Member since 2006 • 764 Posts

I'm pretty sure that you're all misunderstanding him completely.

He wanted it to be in a 3D environment, but still playable exactly like the 2D games => ''on rails'', but not in terms of On Rail Shooter...

Then Team Ninja came up with the 2D/3D switch idea.

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Madmangamer364

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#8 Madmangamer364
Member since 2006 • 3716 Posts

I'm pretty sure that you're all misunderstanding him completely.

He wanted it to be in a 3D environment, but still playable exactly like the 2D games => ''on rails'', but not in terms of On Rail Shooter...

Then Team Ninja came up with the 2D/3D switch idea.

MangaPicture

Now that you mention it and I've had time to think about what it is you meant by that, you bring up a good point. And given the fact that this is a game that uses only the Wii Remote, it probably would have been a good idea to create a 2D game that gives of the illusion of a 3D experience at times. Still, I'm glad that the game appears to be a project that has a little more than that going for it now. :)

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Willy105

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#9 Willy105
Member since 2005 • 26208 Posts
I think it would have been epic. But whatever.
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LegatoSkyheart

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#10 LegatoSkyheart
Member since 2009 • 29733 Posts

My hype for this game has now died.

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GabuEx

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#11 GabuEx
Member since 2006 • 36552 Posts

My hype for this game has now died.

LegatoSkyheart

Your hype died because they didn't make it a 2.5D game? :P

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HawkEye1997

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#12 HawkEye1997
Member since 2009 • 1070 Posts
I thought it was a full 3d game like zelda with the nunchuck and all but when i heard 2d and only wiimote i got sad but i will still get it. on rail would have been terrible
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JordanElek

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#13 JordanElek
Member since 2002 • 18564 Posts

[QUOTE="MangaPicture"]

I'm pretty sure that you're all misunderstanding him completely.

He wanted it to be in a 3D environment, but still playable exactly like the 2D games => ''on rails'', but not in terms of On Rail Shooter...

Then Team Ninja came up with the 2D/3D switch idea.

Madmangamer364

Now that you mention it and I've had time to think about what it is you meant by that, you bring up a good point. And given the fact that this is a game that uses only the Wii Remote, it probably would have been a good idea to create a 2D game that gives of the illusion of a 3D experience at times. Still, I'm glad that the game appears to be a project that has a little more than that going for it now. :)

I don't know.... I reread it too and thought maybe this is right, but the last part of the quote doesn't really make sense with the whole 2.5D thing:

They proposed a full 3D map, where Samus could move to other points with the control pad.Sakamoto

That might imply that without the full 3D map, Samus COULDN'T move to other points with the control pad. But of course it's hard to know since we're talking about either a translation or English as a second language, so....

Regardless, I'm still worried that the only video we've seen of the game is cinematics. I don't know about you guys, but I don't really care about watching a story unfold in the Metroid universe. If it only interrupts the gameplay occasionally as flashbacks, I won't mind..... But if there is constant interruption to SHOW us what we could otherwise CONTROL ourselves, I'll be irritated. That's not what I play Metroid for.

Hopefully gameplay footage will alleviate my worries. The various hands-on impressions have already done a good job of that, since most of them say that Other M IS Metroid, but I really want to see it with my own eyes.

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Madmangamer364

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#14 Madmangamer364
Member since 2006 • 3716 Posts

I don't know.... I reread it too and thought maybe this is right, but the last part of the quote doesn't really make sense with the whole 2.5D thing:

Regardless, I'm still worried that the only video we've seen of the game is cinematics. I don't know about you guys, but I don't really care about watching a story unfold in the Metroid universe. If it only interrupts the gameplay occasionally as flashbacks, I won't mind..... But if there is constant interruption to SHOW us what we could otherwise CONTROL ourselves, I'll be irritated. That's not what I play Metroid for.

Hopefully gameplay footage will alleviate my worries. The various hands-on impressions have already done a good job of that, since most of them say that Other M IS Metroid, but I really want to see it with my own eyes.

JordanElek

Ok, I just don't know anymore! :P

As far as the game itself goes, I think we can both say that neither Nintendo nor Team Ninja have been known for being obsessed with cinematics and pushing a game's story over the gameplay. I, too, think it's disturbing that the majority of the game we've seen thus far have been with CG cutscenes, but I'm being optimistic that this isn't one of those Square-like situations from back in the day where the cutscenes are being treated like the selling point of the whole game. Much like with the on-rails comment from earlier, this doesn't sound like one of those things you'd ask Team Ninja to help you with.

But yes... gameplay footage would be VERY nice right about now. :P

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JordanElek

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#15 JordanElek
Member since 2002 • 18564 Posts

Well I keep seeing Sakamoto talk about film influences, and he keeps going back to what kinds of things led to his vision for a cinematic Metroid. I just don't like how his interviews focus on that kind of thing rather than what influenced the actual gameplay. But that's just me preparing for the worst but hoping for the best. If the gameplay is tight and Metroidish, I can forgive even excessive cinematics.

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kenakuma

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#16 kenakuma
Member since 2007 • 3462 Posts

I agree, I love using the wii-mote in an nes style! Its what makes games like excite bike, NSMBW, and Punchout awesome for me!

I HATE using the freaking nuchuck and add-ons in general!

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LegatoSkyheart

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#17 LegatoSkyheart
Member since 2009 • 29733 Posts

[QUOTE="LegatoSkyheart"]

My hype for this game has now died.

GabuEx

Your hype died because they didn't make it a 2.5D game? :P

My Hype has gone back up to it's norm and my trust with Kotaku died.

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Gohansephiroth

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#18 Gohansephiroth
Member since 2005 • 9871 Posts

well now that the first info was wrong i don't know what to think, i actually wouldn't mind a 2.5D metroid game, as long as it keeps the basic gamepley design.

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elbert_b_23

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#19 elbert_b_23
Member since 2003 • 8247 Posts
sounds like team ninja improved the game
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#20 Michael-Smith
Member since 2009 • 909 Posts
This is how I'm understanding it: Sakamoto: "It must be 2.5D, play like the side scroller games, and only use the Wiimote held sideways." Team Ninja: "Check it out, now it's fully 3D, plays just like a side scroller, except you can move in and out, in addition to up, down, left, and right, and still uses just the Wiimote in it's sideways position. Also, you can point the wiimote at the screen to enter a first person shooting mode for pinpoint sniping. Flipping back and forth between modes is done on the fly (similar to how the wiimote was used in Super Paper Mario). Sakamoto: "Sweet!"
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pierst179

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#21 pierst179
Member since 2006 • 10805 Posts

I am sure something got lost in the translation.

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Superzone

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#22 Superzone
Member since 2004 • 3733 Posts
If Metroid: Other M was on-rails, I would have officially been done with Nintendo. They can eff up every franchise of their's all they want, but if they ever screw with Metroid or Zelda, I'm done with them.
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#23 NightTerrorX99
Member since 2008 • 2399 Posts
If Metroid: Other M was on-rails, I would have officially been done with Nintendo. They can eff up every franchise of their's all they want, but if they ever screw with Metroid or Zelda, I'm done with them.Superzone
I don't remeber them effing any other major games up.
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wiifan001

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#24 wiifan001
Member since 2007 • 18660 Posts
[QUOTE="Superzone"]If Metroid: Other M was on-rails, I would have officially been done with Nintendo. They can eff up every franchise of their's all they want, but if they ever screw with Metroid or Zelda, I'm done with them.NightTerrorX99
I don't remeber them effing any other major games up.

dare i bring up cd-i? i better not too late -_-
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GabuEx

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#25 GabuEx
Member since 2006 • 36552 Posts

[QUOTE="NightTerrorX99"][QUOTE="Superzone"]If Metroid: Other M was on-rails, I would have officially been done with Nintendo. They can eff up every franchise of their's all they want, but if they ever screw with Metroid or Zelda, I'm done with them.wiifan001
I don't remeber them effing any other major games up.

dare i bring up cd-i? i better not too late -_-

Nintendo basically just gave Philips permission to use their characters as a condition for backing out of their contract; Nintendo did not exactly make those games. :P

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Sky-

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#26 Sky-
Member since 2010 • 4682 Posts

The more news I hear about this game, the more my hype goes down. And then when I see this hawt picture, my hype goes back up again. Team Ninja truly is the company best suited to enhance Samus' assets. :P

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FFCYAN

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#27 FFCYAN
Member since 2005 • 4969 Posts

Nobody seems to give Team Ninja or Nintendo the benefit of the doubt. Metroid Prime gave people the same "sinking feeling" the game might not turn out well and we all know what became of that.;)

Metroid Prime didn't even HAVE a known developer working on it. All the previews I've read on Other M gave it favorable opinions.

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AmayaPapaya

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#28 AmayaPapaya
Member since 2008 • 9029 Posts

Metroid Other M is a really floppy game. Sometimes you like it, sometimes you don't.

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wiifan001

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#29 wiifan001
Member since 2007 • 18660 Posts

[QUOTE="wiifan001"][QUOTE="NightTerrorX99"] I don't remeber them effing any other major games up.GabuEx

dare i bring up cd-i? i better not too late -_-

Nintendo basically just gave Philips permission to use their characters as a condition for backing out of their contract; Nintendo did not exactly make those games. :P

Yeah but considering that Philips ever got a hold of those franchises with permission from Nintendo, I'd say that counts :P
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#30 goblaa
Member since 2006 • 19304 Posts

I would had been totally cool with a 2.5D classic metroid so long as it had used the nunchuck's control stick for movement and the wiimote's pointer for aiming.

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Sepewrath

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#31 Sepewrath
Member since 2005 • 30712 Posts
lol I know "on rails" is automatic buzz word around here, but clearly he didn't mean Metroid Extraction :P He meant Super Metroid. Then Team Ninja came along with the idea of allowing Samus to move into the background and such(think Little Big Planet) and then it evolved to that first person mechanic. Relax, don't get out the torches and pitchforks just yet.
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BrunoBRS

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#33 BrunoBRS
Member since 2005 • 74156 Posts
he liked so much he approved it, even being skeptical. kinda like miyamoto and orchestrated soundtrack. so stop worrying.
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Darth-Samus

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#34 Darth-Samus
Member since 2006 • 3995 Posts

Oh I have no doubts the game will be awesome.

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Wild_Card

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#35 Wild_Card
Member since 2005 • 4034 Posts

I would had been totally cool with a 2.5D classic metroid so long as it had used the nunchuck's control stick for movement and the wiimote's pointer for aiming.

goblaa
yea that would have been great!