FPS Convention war

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topherfilms

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#51 topherfilms
Member since 2009 • 88 Posts
I'm not trying to attack you, I'm just stating my opinion. I don't like CoD or MoH, and obviously they have been the popular shooters for a while now. So naturally everybody copies them and that doen't leave a whole lot of room for innovation. I simply feel it's time for the genre to move on. I like GoldenEye 64 and don't wish to see it tarnished by shoe horning todays gameplay onto the game. The most recent preview on this site has me more optimistic for the game, as I hear there is an option to take out regenrating health. Hacking the turret guns sounds cool as well, something that would have worked well with the original game. I like the freedom they are advertising for this game. Most FPS seem very restrictive, in level design, in how you can aproach levels, ect. Even really old shooters like Doom, wand Wolfenstein 3D were less linear than CoD or MoH. If you ask me that's sad. You might as well get an on-rails shooter - plenty of those on Wii. I just saw a preview for Ghost Recon on Wii. It was like Ubisoft rolled up everything bad about modern shooters and created this game. Metroid Prime Trilogy is awesome but those aren't FPS. The Conduit sucked, and now I hear the sequel is gonna have a cover system and aiming down sites. Most of this just comes down a manner of personal taste. I've been watching the previews for Donkey Kong Country Returns. I'm not really excited for that one. Why? I really want to play that game with the DK Bongos ala Donkey Kong's Jungle Beat. DKJB had an obvious inspiration from Rare's original but I found the Bongo's made they game a lot more fun. I never owned a Super Nintendo, so I never played the originals back then. It doesn't mean that DKCR won't be good, but for me personally it won't be the same. I guess that is how I feel about GoldenEye. If I have to spend the whole game ducking for cover and aiming down sites it won't be GoldenEye. It will just be another shooter in an over crowded market.
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johnnyauau

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#52 johnnyauau
Member since 2007 • 754 Posts

I'm not trying to attack you, I'm just stating my opinion. I don't like CoD or MoH, and obviously they have been the popular shooters for a while now. So naturally everybody copies them and that doen't leave a whole lot of room for innovation. I simply feel it's time for the genre to move on. I like GoldenEye 64 and don't wish to see it tarnished by shoe horning todays gameplay onto the game. The most recent preview on this site has me more optimistic for the game, as I hear there is an option to take out regenrating health. Hacking the turret guns sounds cool as well, something that would have worked well with the original game. I like the freedom they are advertising for this game. Most FPS seem very restrictive, in level design, in how you can aproach levels, ect. Even really old shooters like Doom, wand Wolfenstein 3D were less linear than CoD or MoH. If you ask me that's sad. You might as well get an on-rails shooter - plenty of those on Wii. I just saw a preview for Ghost Recon on Wii. It was like Ubisoft rolled up everything bad about modern shooters and created this game. Metroid Prime Trilogy is awesome but those aren't FPS. The Conduit sucked, and now I hear the sequel is gonna have a cover system and aiming down sites. Most of this just comes down a manner of personal taste. I've been watching the previews for Donkey Kong Country Returns. I'm not really excited for that one. Why? I really want to play that game with the DK Bongos ala Donkey Kong's Jungle Beat. DKJB had an obvious inspiration from Rare's original but I found the Bongo's made they game a lot more fun. I never owned a Super Nintendo, so I never played the originals back then. It doesn't mean that DKCR won't be good, but for me personally it won't be the same. I guess that is how I feel about GoldenEye. If I have to spend the whole game ducking for cover and aiming down sites it won't be GoldenEye. It will just be another shooter in an over crowded market. topherfilms

I think it's pretty fair from your perspective. As soon as I try the Gamecube FPS games, I do have major difficulties with controls and try to go through the story from start to finish. Nightfire, while a good game, unfortunately the last level is so hard for me to finish I gave up from that point. Goldeneye Rogue Agent, contraversial as it sounds, is closest to Halo and it's probably the best use of the double guns and I just wish they balance the eye power so I can use it longer and more often. Not to mention how long I have to finish every level. Timesplitters 2 is still the best which follows Rare conventions of Goldeneye 007. For people who don't know me I'm more all rounded and more patient than anyone else. Most of all, I do like problem solving especially in FPS games and I like the stealth missions. When the Wii console comes out, I now no longer worry about moving my gun around and when it comes to a gun fight, it would be easy to do. I know ducking and cover and aiming down is not cool, but depending on how tough the AI's were, especially in James Bond games, I don't think I can survive if the levels are bland to the point where it's just look empty. Since you mention rail shooters, my favourite is Medal of Honor Heroes 2. It's almost like war meets arcade apparently the only one. Next closest is Ghost Squad and the best is Resident Evil Chronicle series. I can thank them because I don't like to play in a fix camera view when PS, PS2, Dreamcast, Wii and GC series up to Resident Evil 4 comes out.

Regardless, Eurocom and Activision is still a good choice in proving they can make great games. I usually fault Call of Duty for being obsessed with World War 2 until the last with World at War. Modern Warfare comes out and gives me a chance to get mixed up with terrorists. I guess the grittiness was missing so making it creepy quite works. Daniel Craig is a ruthless Bond so it makes sense. Eurocom on the other hand didn't make a lot of games, best was Nightfire and Dead Space Extraction. I recently read from various souces that Eurocom has something to prove and its true. So having the option of health regeneration is a best compromise I could rest on. Cover system and ASE might be best used to a minimum if they know about pace. I'm not going to rant about it anymore and since Daniel Craig is also involved, I wonder what's his input on this classic would be added to make it more fun. Anyway, it's three months away until Goldeneye 007 for the Wii comes out. I can't predict whether it's good or bad without uncovering details but at least I'm satisfied that the third party games will continue to support until the Wii runs out of steam.