[QUOTE="Madmangamer364"]
[QUOTE="SolidTy"]
Nintendo hurt the potential for the Wii when they created the machine with virtually the same graphics (slightly above) as the last generation (GC, PS2, Xbox). That left a lot of publishers that made high fidelity, graphically intensive, AI intensive, Online intensive, Physics intensive games with a unique problem. They made games a certain way for many, many years. That wasn't going to change. You can't put all the blame on publishers as you seemingly chose to do an entire generation as part of the blame resides with Nintendo's choices in the construction of the Wii. You mentioned the PS1, well that system was very powerful for it's time, in contrast to the Wii which never was powerful even day one out of the gate. It wasn't even slightly close to the graphics potential the PC and PS360 had...which was a shame if you wanted those ports.
So, that comparison you drew isn't entirely showing the whole picture. A more proper comparison would be if the PS1 had been ever-so-slightly more powerful than the Genesis/SNES/Turbografx instead of the 3D powerhouse Sony made the PS1 at the time. The PS1 would have never been what it was had that happened. The PSOne really held it's own the entire generation (despite the one year later release of the N64) and allowed developers to push the hardware in many creative ways using the newly popular CD format, including amazing sound, and 3D/Polygons. The Wii's graphics were closer to previous generation's Gamecube/PS2/Xbox than they were to the PS360. That wasn't the same story with the 16-bit SNES/Genesis transition to 32/64-bit PSOne/N64/Saturn.
The Wii was a sales success, but it certainly was an awkward success for some gamers that wanted and believed the Wii was destined to be the NES/SNES/PS1/PS2 game bastion of it's generation, receiving the lionshare of multiplatform games and 3rd party support. Nintendo crippled option with developers/publishers that with one fell stroke. I can only imagine what the Wii could have been if Nintendo had spent more money on the graphics front and of course maintained the Waggle gimmick that propelled the Wii to such high sales. Waggle had potential, but the technology itself needed Motion+, which then fragmented the audience and M+ was released too late. It was a gamble to ask devs to soley focus on developing for the Wii's waggle premise, in retrospect.
I had great times with the Wii, it was a great machine with amazing titles...but what if scenarios can be fun to discuss I suppose. :P
It seems Waggle is on it's way out as Nintendo's decided their new direction is back to two analog sticks with a screen on the controller as we see with the Wii U.
NirdBerd
The very problem I've been explaining and still stand by. Publishers didn't stand by the Wii as strongly as it should have been supported because it wasn't status quo. As for Nintendo's "new" direction, that's totally another subject for another thread. :P
Thank you... Someone who can see the bigger picture.
I maintain the picture I illustrated was larger in scope. :shock:
The problem with that bigger picture that you claim he and you see is that it takes the entire blame and pins it on the gaming industry and makes the claim that Nintendo had no part in the Wii's 3rd Party suitors.
Can we really make that claim that the 3rd parties were 100% the problem and the singular manufacturer Nintendo is the "innocent" victim on how the Wii was handled (with regards to 3rd party support)? Nintendo is 0% the problem on how 3rd party content was handled. I know for instance that the competition made deals to bring strong content to their machines, how hard did Nintendo work behind the scenes? We can say Nintendo has 0% blame knowing full well how the Wii was handled online from not having annual Wii Virtual console sales, the weak online setup for online gaming (worse than the DC-PS2-Xbox before it, even down to friend codes) to locking purchases Digital content per console to weak hardware to a new waggle gimmick that the PC/PS3/360/DS/3DS/Vita and now even Wii U are not pushing? Dont you think it's a lot to ask the 3rd party companies to jump on board full throttle to that waggle concept. We didn't even see the games improve when 360 and PS3 adopted motion control solutions. One one point all three manufacturers were promoting a form of waggle, but the software suddenly didn't improve because ultimately motion controls are more limiting. We tasted motion controls even during the PS2 generation.
Nintendo did create the Wii as it was (which was great), Nintendo knew what we knew which was how the entire gaming industry operated, yet they still designed the Wii as it was. What did they expect?
I realize the romantic ideals involved his posts (I liked it too, but it's just that a romantic intrreprative spin), but it's just too big a pill to swallow. Blaming a whole industry on how the Wii's support was handled and shifting the entire blame on 3rd parties without thinking about Nintendo's part in how the generation played out seems deliberately myopic. I'll always maintain Nintendo shares that blame. I liked his post, but honestly, it's not believable, at least to me and my group of associates. :cool:
That said, this is all a 'what if' scenario anyways with no proof one way or the other. So perhaps to chill with my fellow Nintendo fans I should just agree to that scenario publicly so as to get posts that agree to it? :P
Well one thing we do know for sure is that in the end the Nintendo Wii suffered a lack of strong 3rd party support (in comparison to PS360PC), despite how we disagree on the "why", and it's certainly a lesson that can be learned from for future generations. I bought a Wii day one, and my expectations were met as I learned a lot with the Gamecube and N64. As far as Nintendo's claim the GC was on par with the other machines, Nintendo made a competent and powerful machine, but gimped the format to a limiting 1.38-1.5 GB disc as if they didn't learn from the previous generations on how powerful hardware can be limited by choosing the wrong format (the GC also on the side didn't offer strong online in a gen that had it).
I didn't quote him because while I respected his answer, this isn't his first rodeo and after seeing an entire generation 2006-2012 of Wii performance, that is the conclusion he drew. I can respect it, but I won't ever agree to it because I knew going into my Wii purchase back in 2006 what Nintendo had done once again to alienate the 3rd party suitors...and it was right. Since the SNES, Nintendo has done something that somehow limited the 3rd party companies, and I see that today even with the Wii U (which I also own and love). :P
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