GoldenEye 007TM
Activision
Release:Holiday 2010
Designed exclusively for Wii, GoldenEye 007 allows players to channel Daniel Craig's lethal and gritty James Bond in an innovative, modern take on the legendary Bond adventure, GoldenEye. Blending fast-paced first-person shooter (FPS) action with covert gameplay, GoldenEye 007 epitomizes the modern "thinking man's shooter" by offering varied ways to complete each mission, destructible environments, the use of cover and multiple control scheme options, including the Wii Remote, NunchukTM, c|assic Controller Pro and the Wii Zapper. GoldenEye 007 redefines the multiplayer experience on Wii with unprecedented split-screen action featuring c|assic Bond characters and special game modes, as well as online play for up eight friends.
Features:
- Wii Exclusive - The original GoldenEye for the Nintendo 64TM redefined the FPS genre, making it a best-selling title on one of the most popular platforms. As a Wii exclusive, the new GoldenEye 007 gaming experience will reflect modern technology advancements, while channeling nostalgia for fans of the franchise.
- Split-Screen Multiplayer / c|assic Bond Characters - GoldenEye 007 features an unprecedented lineup of four-player split-screen MP options, including 40 total characters, 8 c|assic Bond characters, 20 maps, 3 standard modes and 16 special modifiers that allow gamers to create over 500 different game combinations. GoldenEye 007 also features online multiplayer for up to 8 players designed for seasoned FPS online gamers with unique modes and a robust XP system for unlockables and achievements.
- Choose the Way you Play - In addition to the Wii Remote and Nunchuk, GoldenEye 007 also supports the c|assic Controller Pro for gamers who want to play with standard FPS controls and the Wii Zapper for "point and shoot" gamers; players will have several control scheme options, allowing them to experience GoldenEye on Wii any way they want.
Images:
Stages
Videos:E3 TrailerHere is somemultiplayer footage from E3.
Some more Info
- Judi Dench will be appearing as M
- Tanner from more recent Bond movies will also appear
- more fleshed-out mission briefings
- Bond now has regenerative health
- approach situations with guns blazing, or try stealth
- new cinematic moments (helicopter sent in while you're at the damn)
- longer, more involved missions
- dam mission sees 006 at your side for a large portion
- all c|assic multiplayer modes returning
- unreachable island from the dam level returns
- Complex is not returning, as it's not part of the film
- Statue Park is a level in multiplayer
- no Bond death music in split-screen, due to it getting annoying
- Bond death music remains for single player and onlline multiplayer
- improved character animations
- Daniel Craig's stunt-double from the films, Ben Cooke, was used for motion capture
- David Arnold handling composing duties
- costume designer Lindsay Pugh and concept artist Robert Cowper are involved with art direction
- stealth allows for context-sensitive neck snaps
- guards ramble through inane chatter
- different routes open up through stealth play
- "Because this is Daniel Craig's Bond. We have what Daniel Craig's Bond means within the gameplay. That's all the agility: he can roll over, jump down from heights, all of that strength. We've also got his physicality, which we're using the Wii motion control for. You can punch through glass, you can fall through glass, you interact with objects with a melee gesture." - Activision producer Dawn Pinkney
- improved enemy AI
- deactivate alarms through your PDA
- "Like the one at the edge of this tunnel, we've got a main door. You go through the main door, you will likely take on a firefight on the other side because you've alerted on AI. Whereas, there's a more covert route around through a manhole tunnel and that allows you to enter the next area covertly. Adding that replay ability to the game and just providing lots of choice, you can go back and try different things."
- Activision producer Dawn Pinkney
- online has XP, perks and an unlocks system
- nine different modes for online
- menu has quick options for "inversion" and "skin."
- 'skin' refers to the character you're playing as
- cannot pick two of the same character
- Rosa Klebb, Red Grant, Dr. No, Oddjob, Jaws, and Scarmanga included
- Conflict and Team Conflict online multiplayer
- Bond movie set designers also involved in this project
- Valentin Zukovsky's club from the movie will be a level in the game-
no one from the original RARE dev team involved
- music by David Arnold
- based on the original movie, not game
- lots of voice acting, including Daniel Craig
- multiple AI actions based on how you approach missions
- Wiimote speaker used as telephone
GoldenEye remake includes story penned by original GoldenEye film scriptwriter
Info From CcJj09and from the official site for GoldenEye...
Images fromtheG_manAnd stages From Animatronic64
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