How bad are the controls in okami?

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lolkie_81

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#1 lolkie_81
Member since 2008 • 2004 Posts
My gameinformer said they are very frustrating, espacially the scripted sanso parts. Any truth to this I was going to get this yesterday but I played it on ps2, if the controls are not better I think I will pass. Thanks in advance, give me a honest anwser.
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Games-Sage

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#2 Games-Sage
Member since 2007 • 376 Posts
Why play it if you've done it on the ps2, same game.
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Eberq

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#3 Eberq
Member since 2004 • 138 Posts
I don't think the controls are supposed to be bad at all, but yeah if you had it for ps2 I dont really see the point.
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umcommon

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#4 umcommon
Member since 2007 • 2503 Posts
From the reviews I've read they are very good (9/10). There was only one dodging function that was off but over all BETTER THAN PS2!
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akai_reaver

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#5 akai_reaver
Member since 2004 • 7754 Posts
I'm 28 hours in, and my friend told me 2/3rds into the game. I love the controls. I've had no problems with them except for the dodging function, which I barely ever use at all. One of my friends was complaining about the combat, but as long as you time your attacks an learn the timing, it becomes really easy to string combos together. For the Glaive, it takes a long time to learn how to charge attacks without screwing up, since your swing the remote up to charge, and down to finally attack. I'm loving the controls though. My only gripe are those two things.
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BaconBurns

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#6 BaconBurns
Member since 2008 • 81 Posts
Gameinformer is full of it. Okami has great controls.
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bluej33

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#7 bluej33
Member since 2007 • 687 Posts
Personally, I love the scripted parts. I think they add a lot of interaction to otherwise boring story scenes. And personally, I think the controls are pretty good. Combat-wise, the Wii Remote motion controls are quite good. However, certain brush movements don't work quite so well. For example, the slash control is sometimes hard to trigger both in combat and in the field -- usually this is just because there's a certain areas you're suppose to strike and it's hard to get this exactly. Also, it was probably easier to get a straight line with the PS2 analog stick than with the Wii Remote. Still, these are small complaints and overall the controls, at least to me, actually work quite well.
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akai_reaver

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#8 akai_reaver
Member since 2004 • 7754 Posts

Personally, I love the scripted parts. I think they add a lot of interaction to otherwise boring story scenes. And personally, I think the controls are pretty good. Combat-wise, the Wii Remote motion controls are quite good. However, certain brush movements don't work quite so well. For example, the slash control is sometimes hard to trigger both in combat and in the field -- usually this is just because there's a certain areas you're suppose to strike and it's hard to get this exactly. Also, it was probably easier to get a straight line with the PS2 analog stick than with the Wii Remote. Still, these are small complaints and overall the controls, at least to me, actually work quite well. bluej33

When you're drawing, you can use Z to draw straight lines.

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remblade

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#9 remblade
Member since 2003 • 537 Posts

[QUOTE="bluej33"]Personally, I love the scripted parts. I think they add a lot of interaction to otherwise boring story scenes. And personally, I think the controls are pretty good. Combat-wise, the Wii Remote motion controls are quite good. However, certain brush movements don't work quite so well. For example, the slash control is sometimes hard to trigger both in combat and in the field -- usually this is just because there's a certain areas you're suppose to strike and it's hard to get this exactly. Also, it was probably easier to get a straight line with the PS2 analog stick than with the Wii Remote. Still, these are small complaints and overall the controls, at least to me, actually work quite well. akai_reaver

When you're drawing, you can use Z to draw straight lines.

Exactly, all you have to do is hold the Z button to draw straight lines. It's like these reviewers played it for an hour to try out the controls and then wrote the review from what they remember from the PS2 version. It kinda makes you wonder how thorough any of their reviews are.

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thebisonx

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#10 thebisonx
Member since 2003 • 2203 Posts
The controls in Okami are not bad. Do not let silly reviews deter you from playing an amazing game.
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Squire_Ramza

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#11 Squire_Ramza
Member since 2007 • 1239 Posts
Can't be that bad if it got such a good review
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lolkie_81

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#12 lolkie_81
Member since 2008 • 2004 Posts

Why play it if you've done it on the ps2, same game.Games-Sage

Well I never finished the game. Its been years since Ive played it, there are no other games out right now that I dont already have.

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Mau-Justice

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#13 Mau-Justice
Member since 2008 • 4907 Posts

[QUOTE="bluej33"]Personally, I love the scripted parts. I think they add a lot of interaction to otherwise boring story scenes. And personally, I think the controls are pretty good. Combat-wise, the Wii Remote motion controls are quite good. However, certain brush movements don't work quite so well. For example, the slash control is sometimes hard to trigger both in combat and in the field -- usually this is just because there's a certain areas you're suppose to strike and it's hard to get this exactly. Also, it was probably easier to get a straight line with the PS2 analog stick than with the Wii Remote. Still, these are small complaints and overall the controls, at least to me, actually work quite well. akai_reaver

When you're drawing, you can use Z to draw straight lines.

I'm an artist so it's not that rough, but thanks a ton for that. I'm about halfway through the game and I didn't even know that!

To answer, the controls are fine. The only problem is with dodging, but it will still accomplish what you need it to do.

Get this game! The controls definitely wont be a turnoff once you start playing.

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Mau-Justice

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#14 Mau-Justice
Member since 2008 • 4907 Posts

Why play it if you've done it on the ps2, same game.Games-Sage

The wii version flows so much better to me. The Lilly pads and the combat are so smooth on Wii...Half of the game is drawing

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Jaysonguy

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#15 Jaysonguy
Member since 2006 • 39454 Posts

From seeing Hags post on his gaming playing I'd say it sounds...

Worse then you hoped

Better then you worried about

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shearMario

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#16 shearMario
Member since 2003 • 2134 Posts
The controls are better than the ps2 analog just not as good as they should have been.
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Mau-Justice

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#17 Mau-Justice
Member since 2008 • 4907 Posts

From seeing Hags post on his gaming playing I'd say it sounds...

Worse then you hoped

Better then you worried about

Jaysonguy

I hope all of your 15,000 posts aren't like this. Do you even own the game? Or is it another one of your, opinions of an opinion?

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Jaysonguy

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#18 Jaysonguy
Member since 2006 • 39454 Posts
[QUOTE="Jaysonguy"]

From seeing Hags post on his gaming playing I'd say it sounds...

Worse then you hoped

Better then you worried about

Mau-Justice

I hope all of your 15,000 posts aren't like this. Do you even own the game? Or is it another one of your, opinions of an opinion?

I'm going on someone's impressions of the game. I trust the poster's judgement when looking at the game.

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Mau-Justice

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#19 Mau-Justice
Member since 2008 • 4907 Posts
[QUOTE="Mau-Justice"][QUOTE="Jaysonguy"]

From seeing Hags post on his gaming playing I'd say it sounds...

Worse then you hoped

Better then you worried about

Jaysonguy

I hope all of your 15,000 posts aren't like this. Do you even own the game? Or is it another one of your, opinions of an opinion?

I'm going on someone's impressions of the game. I trust the poster's judgement when looking at the game.

Fair enough. Dodge is really the only pain, but it still does what you need it to do. I just use it for dodging back, since that's the only direction I get to work 100% of the attempts. Left and right are a different story though...

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GabuEx

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#20 GabuEx
Member since 2006 • 36552 Posts
I have no idea what the reviewers were talking about with regards to Okami's controls being bad. They work great, much better than an analog stick could ever hope to do. The only one I agree about is the nunchuck dodging not working very well, but in all honesty, I don't think I'd use that even if it did work right. From my experience, jumping works fine for dodging.
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#21 bob_newman
Member since 2006 • 8133 Posts
It's too bad that the nunchuk dodge doesn't work well because I love using it. It's so fun just to mess around with it.
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#22 GabuEx
Member since 2006 • 36552 Posts

It's too bad that the nunchuk dodge doesn't work well because I love using it. It's so fun just to mess around with it.bob_newman

Well, they work every time in making you dodge; it's just that you don't always go in the direction you want. ;)

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LINKloco

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#23 LINKloco
Member since 2004 • 14514 Posts
Why did nunchuk have to be weaksauce with motion controls?!
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Mau-Justice

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#24 Mau-Justice
Member since 2008 • 4907 Posts

Why did nunchuk have to be weaksauce with motion controls?!LINKloco

And why haven't they learned by now? I can't think of a time where nunchuck mapping ever went well. Besides like Wii sports boxing.

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#25 sexy_chimp
Member since 2007 • 6457 Posts
I beat the game without ever using the dodge feature. I don't see what's wrong with just running left or right or jumping to dodge.
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#26 Maxned
Member since 2007 • 623 Posts
I have found NO flaws in controls...
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Jaysonguy

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#27 Jaysonguy
Member since 2006 • 39454 Posts

I have found NO flaws in controls...Maxned

So the dodge mechanic works flawlessly for you plus every single weapon?

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GabuEx

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#28 GabuEx
Member since 2006 • 36552 Posts

[QUOTE="Maxned"]I have found NO flaws in controls...Jaysonguy

So the dodge mechanic works flawlessly for you plus every single weapon?

Maybe he just hasn't found the dodge skill yet. ;) You don't get it at the start.

At any rate, the dodge thing is so minor and optional that I don't even care that it doesn't really work. Yes, it's weird that they'd have something in the game that basically doesn't work, but it's really not a big deal. They could have just removed it from the game entirely and you'd have gotten the same effect. I've never once said to myself "man, I really wish I could dodge".

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#29 Jakendo
Member since 2007 • 3841 Posts
[QUOTE="Jaysonguy"]

[QUOTE="Maxned"]I have found NO flaws in controls...GabuEx

So the dodge mechanic works flawlessly for you plus every single weapon?

Maybe he just hasn't found the dodge skill yet. ;) You don't get it at the start.

At any rate, the dodge thing is so minor and optional that I don't even care that it doesn't really work. Yes, it's weird that they'd have something in the game that basically doesn't work, but it's really not a big deal. They could have just removed it from the game entirely and you'd have gotten the same effect. I've never once said to myself "man, I really wish I could dodge".

Man, I wasted so much yen to learn to dodge and I dont even use it!

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GabuEx

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#30 GabuEx
Member since 2006 • 36552 Posts

Man, I wasted so much yen to learn to dodge and I dont even use it!

Jakendo

Yeah, that's the one crappy thing, if you bought the ability you basically wasted the money... but thanks to these forums, people know not to do that. ;)

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#31 Arkk_Angel
Member since 2003 • 787 Posts
I don't think the controls are bad, but they could use a little bit more tweaking. I've only played the game for about an hour now, so I can't say too much about the controls....IT'S A BEAUTIFUL GAME THOUGH!
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#32 sexy_chimp
Member since 2007 • 6457 Posts
[QUOTE="GabuEx"][QUOTE="Jaysonguy"]

[QUOTE="Maxned"]I have found NO flaws in controls...Jakendo

So the dodge mechanic works flawlessly for you plus every single weapon?

Maybe he just hasn't found the dodge skill yet. ;) You don't get it at the start.

At any rate, the dodge thing is so minor and optional that I don't even care that it doesn't really work. Yes, it's weird that they'd have something in the game that basically doesn't work, but it's really not a big deal. They could have just removed it from the game entirely and you'd have gotten the same effect. I've never once said to myself "man, I really wish I could dodge".

Man, I wasted so much yen to learn to dodge and I dont even use it!

10,000 Yen may be a lot in the beginning of the game but by the end you can earn that in a single enemy encounter. It's chump change.

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#33 meimnobody
Member since 2003 • 5565 Posts
[QUOTE="akai_reaver"]

[QUOTE="bluej33"]Personally, I love the scripted parts. I think they add a lot of interaction to otherwise boring story scenes. And personally, I think the controls are pretty good. Combat-wise, the Wii Remote motion controls are quite good. However, certain brush movements don't work quite so well. For example, the slash control is sometimes hard to trigger both in combat and in the field -- usually this is just because there's a certain areas you're suppose to strike and it's hard to get this exactly. Also, it was probably easier to get a straight line with the PS2 analog stick than with the Wii Remote. Still, these are small complaints and overall the controls, at least to me, actually work quite well. remblade

When you're drawing, you can use Z to draw straight lines.

Exactly, all you have to do is hold the Z button to draw straight lines. It's like these reviewers played it for an hour to try out the controls and then wrote the review from what they remember from the PS2 version. It kinda makes you wonder how thorough any of their reviews are.

The 1up SSX Blur, Trauma Center:Second Opinion, Trauma Center:New Blood and Gamespot Zelda Twilight Princess, Fire Emblem Radiant Dawn review should tell you that reviews of the wii version must be examined with great care namely from several different sources and then compared to find the bs.

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#34 vashkey
Member since 2005 • 33781 Posts

they aren't bad. Ocassionally they aren't responsive(like almost every wii game that uses the motion funtions), but for the most part their pretty good.

But if you already have it on the PS2, why get it on the Wii? Their the same game. And honestly, Okami is so FREAKIN long I can't imagine wanting to go through it all a second time.