how can this happen? when installing to much on wii

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linkinworm

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#1 linkinworm
Member since 2005 • 3134 Posts
if you install to many games onto the wii useing some methods you can go over the wii limit of internal memory, but you can just delete other stuff and then the new games will work, how can the wii overuse memory? is there some space that the wii doesnt use for stuff like this?
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Rocky32189

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#2 Rocky32189
Member since 2007 • 8995 Posts

Huh? When you delete stuff, it is gone from your memory making room for new stuff. Nintendo has a record of everything you've downloaded, so that's how you're able to redownload stuff.

I don't know what you mean by "overusing memory".

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J_Ford

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#3 J_Ford
Member since 2003 • 2246 Posts
Yeah, if you try to download a Channel or a VC game and you don't have enough blocks, it'll tell you that you need so many free blocks and you'll have to go back to the Wii menu and delete some games or channels to free up blocks. There's no way you can go over the limit, it won't let you.
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linkinworm

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#4 linkinworm
Member since 2005 • 3134 Posts
ok well with some special methods of installing VC games you can install say 10 games onto your wii but then if you have installed to much, you will get an error saying you have installed to much and you need to delete something, but you can delete a game and still have 0 blocks left because u have to much installed, how can you overuse the memory, because you could delete any random game and the others will work, its hard to explain, basicaly its like haveing a 512 memstick but you manage to copy 600mb of music onto it, it isnt possible this is what happens on the wii when you install VC games useing these special methods, not the nintendo ones
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Jaysonguy

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#5 Jaysonguy
Member since 2006 • 39454 Posts

Link, you're making my head hurt lol

Ok I'll try to explain how the games work, this is a tall order lol

They all come in different sizes. NES games are the size of fun size Snickers while N64 games are the size of the king size bars. You'd need many NES games to make one N64 game. That's why you can have 10 games on your Wii but if 9 of them are NES games and one is an N64 game and you delete that N64 game you get half your memory back.

You cannot put more into the Wii then what it has, it's impossible. If you think you did it you didn't.

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Rocky32189

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#6 Rocky32189
Member since 2007 • 8995 Posts

ok well with some special methods of installing VC games you can install say 10 games onto your wii but then if you have installed to much, you will get an error saying you have installed to much and you need to delete something, but you can delete a game and still have 0 blocks left because u have to much installed, how can you overuse the memory, because you could delete any random game and the others will work, its hard to explain, basicaly its like haveing a 512 memstick but you manage to copy 600mb of music onto it, it isnt possible this is what happens on the wii when you install VC games useing these special methods, not the nintendo oneslinkinworm

That's not possible. The Wii can only fit as much as its tiny flash memory will hold.

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Picklechugger

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#7 Picklechugger
Member since 2004 • 1465 Posts
Ok, I'll try and clear this up. Systems do not display all the memory they have. Look at an Ipod. If it has 30gb, you're only going to get about 28-29gb because it needs the extra memory to function properly and for the OS. Now the Wii still needs to run when you've used all of your blocks, so going down to 0 technically doesn't use all memory, because the Wii needs some to still run properly. So if you do somehow get over, you're using the memory that they have in reserve, which means it probably won't run right.
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doctores143

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#8 doctores143
Member since 2007 • 3016 Posts
It's just like computer memory. You need enough space for certain things and if you dont have enough delete some stuff just be careful what you delete.
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TheAcejoel99

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#9 TheAcejoel99
Member since 2008 • 1059 Posts
Your not making any sense.
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WiiMan21

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#10 WiiMan21
Member since 2007 • 8191 Posts
I had about 200 mb of space left and I had to delete a lot of to make room for the 2 games.
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Rocky32189

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#11 Rocky32189
Member since 2007 • 8995 Posts
I think you mean 200 blocks. 200 MB is almost the size of the entire memory that's available for storage.
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WiiMan21

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#12 WiiMan21
Member since 2007 • 8191 Posts
yeah 200 I meant 200 blocks.
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linkinworm

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#13 linkinworm
Member since 2005 • 3134 Posts
ok people i will make a video on what i mean it will make more sence look back here in about 30 mins or so, ill send you all a message with the link
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Rocky32189

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#14 Rocky32189
Member since 2007 • 8995 Posts

ok people i will make a video on what i mean it will make more sence look back here in about 30 mins or so, ill send you all a message with the linklinkinworm

That would help because I don't think any of us are properly understanding what you are trying to say.

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hiho24

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#15 hiho24
Member since 2005 • 4052 Posts

ok well with some special methods of installing VC games you can install say 10 games onto your wii but then if you have installed to much, you will get an error saying you have installed to much and you need to delete something, but you can delete a game and still have 0 blocks left because u have to much installed, how can you overuse the memory, because you could delete any random game and the others will work, its hard to explain, basicaly its like haveing a 512 memstick but you manage to copy 600mb of music onto it, it isnt possible this is what happens on the wii when you install VC games useing these special methods, not the nintendo oneslinkinworm

I know exactly what you mean. A friend of mine did the same thing.

It never actually transfers the whole thing. Once we deleted enough games off the Wii for the thing to fit and the error to stop, the game was unplayable.

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linkinworm

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#16 linkinworm
Member since 2005 • 3134 Posts

[QUOTE="linkinworm"]ok well with some special methods of installing VC games you can install say 10 games onto your wii but then if you have installed to much, you will get an error saying you have installed to much and you need to delete something, but you can delete a game and still have 0 blocks left because u have to much installed, how can you overuse the memory, because you could delete any random game and the others will work, its hard to explain, basicaly its like haveing a 512 memstick but you manage to copy 600mb of music onto it, it isnt possible this is what happens on the wii when you install VC games useing these special methods, not the nintendo oneshiho24

I know exactly what you mean. A friend of mine did the same thing.

It never actually transfers the whole thing. Once we deleted enough games off the Wii for the thing to fit and the error to stop, the game was unplayable.

i can play the games that i install over the limit, maybe he used bad dumps
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Picklechugger

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#17 Picklechugger
Member since 2004 • 1465 Posts
Read my post on the first page, that's why. It depends on how much you go over the "limit". If you barely go over, your games will still be playable, but the more you go over, the less memory your wii has to actually run the game. When there isn't enough memory, the game won't run.
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linkinworm

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#18 linkinworm
Member since 2005 • 3134 Posts
Read my post on the first page, that's why. It depends on how much you go over the "limit". If you barely go over, your games will still be playable, but the more you go over, the less memory your wii has to actually run the game. When there isn't enough memory, the game won't run.Picklechugger
how about 100blocks over the limit? because my vid when its up will show that working fine, and iv been about 300 over befor on a wiiware title
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#19 Picklechugger
Member since 2004 • 1465 Posts

[QUOTE="Picklechugger"]Read my post on the first page, that's why. It depends on how much you go over the "limit". If you barely go over, your games will still be playable, but the more you go over, the less memory your wii has to actually run the game. When there isn't enough memory, the game won't run.linkinworm
how about 100blocks over the limit? because my vid when its up will show that working fine, and iv been about 300 over befor on a wiiware title

Well that is the only explanation you're likely to get. I don't know the conversions of blocks to mbs, but at the point the Wii is probably dipping into RAM. Other than that, I really have no idea how something like that could work.

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Mike1978Smith

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#20 Mike1978Smith
Member since 2005 • 2012 Posts

The discrepency occurs because the Wii reports it's memory in blocks. The blocks are not exact representation of the memory, meaning that having you Wii filled up with zero blocks left doesn't mean you've used EXACTLY 512 MB of memory. I'm sure there's a small amount of memory over how many blocks are reported as available, meaning you can physically exceed the block limit in the rare case that you managed to squeeze in a little too much data (essentially a glitch).

Memory amount and usage reporting hasn't been 100% accurate since computers were invented, heh.

EDIT: Oh, jsut realized you said you were using alternative ways of loading data on your Wii. This means you're circumventing the Wii Block system and essentially just forcing data on to the Wii's memory. If you go over the block limit (which, as I said is less than the actual physical memory amount), then the Wii will report you as having used too much memory. Then you go and delete a small VC game (which is like, what.. 30-40k?) and it still reports you as having zero blocks, because you were more than that amount past the block limit.

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firefox59

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#21 firefox59
Member since 2005 • 4530 Posts

The discrepency occurs because the Wii reports it's memory in blocks. The blocks are not exact representation of the memory, meaning that having you Wii filled up with zero blocks left doesn't mean you've used EXACTLY 512 MB of memory. I'm sure there's a small amount of memory over how many blocks are reported as available, meaning you can physically exceed the block limit in the rare case that you managed to squeeze in a little too much data (essentially a glitch).

Memory amount and usage reporting hasn't been 100% accurate since computers were invented, heh.

EDIT: Oh, jsut realized you said you were using alternative ways of loading data on your Wii. This means you're circumventing the Wii Block system and essentially just forcing data on to the Wii's memory. If you go over the block limit (which, as I said is less than the actual physical memory amount), then the Wii will report you as having used too much memory. Then you go and delete a small VC game (which is like, what.. 30-40k?) and it still reports you as having zero blocks, because you were more than that amount past the block limit.

Mike1978Smith
That DOES make sense. TC read ^^that^^
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linkinworm

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#22 linkinworm
Member since 2005 • 3134 Posts

ok i have the vid up wave race was about 22mb large and metroid was about 18mb large

http://www.youtube.com/watch?v=xe0am1B5zTM

sort the quality wasnt good it was about 2am and my tv brightness wouldnt go down enough for it to look that good, i said in the video that i was about 150mb over the limit lol, i read somewhere that 1 block was about 1.5mb durrr the games on my laptop are as stated above, so i dunno i was tired and was argueing with my ex so i was kinda confused anyway thats about 40mb