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Huh? When you delete stuff, it is gone from your memory making room for new stuff. Nintendo has a record of everything you've downloaded, so that's how you're able to redownload stuff.
I don't know what you mean by "overusing memory".
Link, you're making my head hurt lol
Ok I'll try to explain how the games work, this is a tall order lol
They all come in different sizes. NES games are the size of fun size Snickers while N64 games are the size of the king size bars. You'd need many NES games to make one N64 game. That's why you can have 10 games on your Wii but if 9 of them are NES games and one is an N64 game and you delete that N64 game you get half your memory back.
You cannot put more into the Wii then what it has, it's impossible. If you think you did it you didn't.
ok well with some special methods of installing VC games you can install say 10 games onto your wii but then if you have installed to much, you will get an error saying you have installed to much and you need to delete something, but you can delete a game and still have 0 blocks left because u have to much installed, how can you overuse the memory, because you could delete any random game and the others will work, its hard to explain, basicaly its like haveing a 512 memstick but you manage to copy 600mb of music onto it, it isnt possible this is what happens on the wii when you install VC games useing these special methods, not the nintendo oneslinkinworm
That's not possible. The Wii can only fit as much as its tiny flash memory will hold.
ok people i will make a video on what i mean it will make more sence look back here in about 30 mins or so, ill send you all a message with the linklinkinworm
That would help because I don't think any of us are properly understanding what you are trying to say.
ok well with some special methods of installing VC games you can install say 10 games onto your wii but then if you have installed to much, you will get an error saying you have installed to much and you need to delete something, but you can delete a game and still have 0 blocks left because u have to much installed, how can you overuse the memory, because you could delete any random game and the others will work, its hard to explain, basicaly its like haveing a 512 memstick but you manage to copy 600mb of music onto it, it isnt possible this is what happens on the wii when you install VC games useing these special methods, not the nintendo oneslinkinworm
I know exactly what you mean. A friend of mine did the same thing.
It never actually transfers the whole thing. Once we deleted enough games off the Wii for the thing to fit and the error to stop, the game was unplayable.
[QUOTE="linkinworm"]ok well with some special methods of installing VC games you can install say 10 games onto your wii but then if you have installed to much, you will get an error saying you have installed to much and you need to delete something, but you can delete a game and still have 0 blocks left because u have to much installed, how can you overuse the memory, because you could delete any random game and the others will work, its hard to explain, basicaly its like haveing a 512 memstick but you manage to copy 600mb of music onto it, it isnt possible this is what happens on the wii when you install VC games useing these special methods, not the nintendo oneshiho24
I know exactly what you mean. A friend of mine did the same thing.
It never actually transfers the whole thing. Once we deleted enough games off the Wii for the thing to fit and the error to stop, the game was unplayable.
i can play the games that i install over the limit, maybe he used bad dumpsRead my post on the first page, that's why. It depends on how much you go over the "limit". If you barely go over, your games will still be playable, but the more you go over, the less memory your wii has to actually run the game. When there isn't enough memory, the game won't run.Picklechuggerhow about 100blocks over the limit? because my vid when its up will show that working fine, and iv been about 300 over befor on a wiiware title
[QUOTE="Picklechugger"]Read my post on the first page, that's why. It depends on how much you go over the "limit". If you barely go over, your games will still be playable, but the more you go over, the less memory your wii has to actually run the game. When there isn't enough memory, the game won't run.linkinwormhow about 100blocks over the limit? because my vid when its up will show that working fine, and iv been about 300 over befor on a wiiware title
Well that is the only explanation you're likely to get. I don't know the conversions of blocks to mbs, but at the point the Wii is probably dipping into RAM. Other than that, I really have no idea how something like that could work.
The discrepency occurs because the Wii reports it's memory in blocks. The blocks are not exact representation of the memory, meaning that having you Wii filled up with zero blocks left doesn't mean you've used EXACTLY 512 MB of memory. I'm sure there's a small amount of memory over how many blocks are reported as available, meaning you can physically exceed the block limit in the rare case that you managed to squeeze in a little too much data (essentially a glitch).
Memory amount and usage reporting hasn't been 100% accurate since computers were invented, heh.
EDIT: Oh, jsut realized you said you were using alternative ways of loading data on your Wii. This means you're circumventing the Wii Block system and essentially just forcing data on to the Wii's memory. If you go over the block limit (which, as I said is less than the actual physical memory amount), then the Wii will report you as having used too much memory. Then you go and delete a small VC game (which is like, what.. 30-40k?) and it still reports you as having zero blocks, because you were more than that amount past the block limit.
That DOES make sense. TC read ^^that^^The discrepency occurs because the Wii reports it's memory in blocks. The blocks are not exact representation of the memory, meaning that having you Wii filled up with zero blocks left doesn't mean you've used EXACTLY 512 MB of memory. I'm sure there's a small amount of memory over how many blocks are reported as available, meaning you can physically exceed the block limit in the rare case that you managed to squeeze in a little too much data (essentially a glitch).
Memory amount and usage reporting hasn't been 100% accurate since computers were invented, heh.
EDIT: Oh, jsut realized you said you were using alternative ways of loading data on your Wii. This means you're circumventing the Wii Block system and essentially just forcing data on to the Wii's memory. If you go over the block limit (which, as I said is less than the actual physical memory amount), then the Wii will report you as having used too much memory. Then you go and delete a small VC game (which is like, what.. 30-40k?) and it still reports you as having zero blocks, because you were more than that amount past the block limit.
Mike1978Smith
ok i have the vid up wave race was about 22mb large and metroid was about 18mb large
http://www.youtube.com/watch?v=xe0am1B5zTM
sort the quality wasnt good it was about 2am and my tv brightness wouldnt go down enough for it to look that good, i said in the video that i was about 150mb over the limit lol, i read somewhere that 1 block was about 1.5mb durrr the games on my laptop are as stated above, so i dunno i was tired and was argueing with my ex so i was kinda confused anyway thats about 40mb
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