Oot was good and there was some powerful storyline in there, but TP was better because the storyline was on par and the gameplay was more challenging.
I think that TP could have been better with a few more songs included ^.^
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Oot was good and there was some powerful storyline in there, but TP was better because the storyline was on par and the gameplay was more challenging.
I think that TP could have been better with a few more songs included ^.^
How it is better
Story
Gameplay
Level Design
Length
Depth
Replay value
Music
What isn't better
Graphics
blingchu55
You forgot something very important mate.....DIFFICULTY!!! OoT is waaaaaay more difficult than TP, I never died on TP and in OoT I can't remember the many times that I bit the dust!
[QUOTE="blingchu55"]How it is better
Story
Gameplay
Level Design
Length
Depth
Replay value
Music
What isn't better
Graphics
aemena
You forgot something very important mate.....DIFFICULTY!!! OoT is waaaaaay more difficult than TP, I never died on TP and in OoT I can't remember the many times that I bit the dust!
They are both as easy as each other. If you probably died more in OOT than TP because OOT's controls were clunkier (not the games fault, it was on the N64.)
I cann think of a few reason why OOT is better than TP
It's a harder game
It's the first 3D Zelda game
More epic boss battles
TP builds off of the OOT formula resulting in some things that are better and some that are worse, but I would say these balance out making TP on par with OOT. I've always been a fan of the Zelda series (except 2 which was rubbish), but I never thought "OMFG! OOT IZ TEH BEsT ZELDA EVAR@!!" MM and WW are much better games than either OOT or TP. WW is the best traditional Zelda and MM was simply awesome.
Twilight Princess lacked the "Zelda" feel that every Zelda game has. For me it needed:
- A better story. Really, they tried to make a story but it really didn't make any sense. The one thing Miyamoto can't do is a good story.
- Some kind of instrument. OOT had the ocarina and so did MM. WW had the Wind Waker. What the flip TP!
- HAAAAAAAAAAAAAAAAAAAAAAARDER
However none of this matters because Miyamoto himself said that "TP would be the last Zelda game as we know it" therefore the next one is going to be extremely different.
Nintendo can certainly make a true sequel to Ocarina of Time. All they need is a bit of effort. The Wii, as proven by Mario Galaxy, can make some impressive visuals. From there they just need to take the good things about Zelda, scrap the problems, and build from that foundation. Nintendo has proven that they can match the quality Mario 64 with Super Mario Galaxy, so they should have no problem doing so with Zelda.
They just need to quit throwing a game together with the same stagnating formula that has been used for over a decade.
What the next Zelda will need:
A) A compelling story. Zelda has never been weak on storytelling, but the same basic formula is getting old.
B) A memorable soundtrack. This is one thing that separates Ocarina from Twilight Princess. I could probably sing any piece from OOT from the top of my head. Twilight Princess? I don't remember a single song.
C) Good use of the Wiimote. Twilight Princess did a good job of implementing motion-based controls into the Wii port. Now that they are building a Wii game from the ground up, however, they can put the Wiimote to mush more interesting uses.
D) A solid length without the use of "filler" gameplay. Yes, Twilight Princess was a lengthy game but much of the game was spent going on tedious scavenger hunts for insects or ancient artifacts.
E) A large world dense with secrets. Ocarina was in many ways remembered for its many secrets. Wherever you turned there was a secret grotto to be explored or sidequest to complete. Twilight Princess also had a large world, but what is the point if most of it is only a barren wasteland?
F) State-of-the-art visuals. We all know that the Wii is not the most powerful console on the market, but I believe that Nintendo can do all a next-gen Zelda game needs. Through clever tricks, interesting art styles, and a vast knowledge of their own hardware, Nintendo is more than capable of compensating for their so-called underpowered console.
Did I miss anything? What do you think?
Emmenite7
Good points. This thread kind of sums up the way I feel about the Final Fantasy series. Final Fantasy VI (III as a US release) is still IMO the best game in the series. The story might have been outdone by it's closest competitor X, but the music, gameplay, and magic system are the best in any RPG to me. Doesthe fact that it was in 2D take away from the excellent aspects of the game? No. Is X or XII more impressive now? Of course. Voice-overs, obvious graphical upgrades, and orchestrated music go along ways in making a game feel more epic. But the meat and potatoes of the game are unchanged, and I still get that feeling when I play through VI today.
But yea, Nintendo can make the next Zelda the OoT for this gen, even with the wii's less than stellar graphical capabilities. It'll just take some time, and all the points that Emmenite7 mentioned.
i don't get how some people think motion controls make twilight pricess better becuse they sure don't help 75% of the wii's library.Nickmanx5
The aiming in the Wii version of TP is superior thanks to the Wiimote, the sword slashing however is completely pointless.
Well those 75% is just bad implantation. Even a game with a dual analog controller can have sloppy controls.
Twilight Princess lacked the "Zelda" feel that every Zelda game has. For me it needed:
- A better story. Really, they tried to make a story but it really didn't make any sense. The one thing Miyamoto can't do is a good story.
- Some kind of instrument. OOT had the ocarina and so did MM. WW had the Wind Waker. What the flip TP!
- HAAAAAAAAAAAAAAAAAAAAAAARDER
However none of this matters because Miyamoto himself said that "TP would be the last Zelda game as we know it" therefore the next one is going to be extremely different.
sexy_chimp
- TP probably has the best story in a 3D Zelda to date (except maybe WW, I got bored of it by the third temple though so I don't know.)
- Wolf Howling.
- Yeah, difficulty is needed. But name a hard 3D Zelda game. There aren't any. Except perhaps some parts of MM.
Face it people. OoT is dead; outdated. It runs bad (like 18 fps? lol), looks horrible, plays and controls horrible, clunky/sluggish, Link runs and looks really bad, Epona is tiny slow, ugly and just bleeehhh, the overworld and textures are downright offensive, the sounds and music aren't too bad, but they definitely show their age and have little life to them/feel flat.
I finally realized this back in March when I was so eager to download (VC) and playthrough it again for the first time in a few years. I gave it numerous chances since then. I painstakingly play through a whole dungeon or two and after throwing up a few times, pop in TP and am just amazed at how much better and improved it is. It's pointless to play it when a so much better, more refined version is right there. It's ok to just face up to it. I did, I know it's hard. Remove the blindfold that is nastalgia.
dieworm
Dude,WTF?! I haven't played TP,but I am playing OoT RIGHT NOW.The graphics may be bad,but if you go back to the past and compare it to other games of it's time,then,the graphics are pretty nice.
Also,the story and gameplay are *bleeping* awesome.I am dumb 14 years old kid,and If I can see the epicness of such a masterpiece,then the game is totally one of the best games.
I don't care about the graphics,anyway.I consider the graphics an ADDITION to the gameplay.
Whatever,why should I argue with such a...nevermind.
Now,someone said that they should do a remake for the Wii.Now,that would rock.But I don't think that I would get it if they don't add a lot of new stuff :lol:
[QUOTE="sexy_chimp"]Twilight Princess lacked the "Zelda" feel that every Zelda game has. For me it needed:
- A better story. Really, they tried to make a story but it really didn't make any sense. The one thing Miyamoto can't do is a good story.
- Some kind of instrument. OOT had the ocarina and so did MM. WW had the Wind Waker. What the flip TP!
- HAAAAAAAAAAAAAAAAAAAAAAARDER
However none of this matters because Miyamoto himself said that "TP would be the last Zelda game as we know it" therefore the next one is going to be extremely different.
kieranb2000
- TP probably has the best story in a 3D Zelda to date (except maybe WW, I got bored of it by the third temple though so I don't know.)
- Wolf Howling.
- Yeah, difficulty is needed. But name a hard 3D Zelda game. There aren't any. Except perhaps some parts of MM.
- That's not saying much. Besides, most Zeldas have a simple story (Get 3 gems, help 5 people, save world) that works. TP tried to have a complicated story but failed in my opinion.
- It was pretty useless from what I remember. Didn't it only have one use?
- Majora's Mask was hard from beginning to end. The swamp was hard, the mountian was hard, the ocean was hard, the desert was hard, all four duengons were hard, the bosses were hard, getting all the masks was hard, and all the other stuff was hard. Ocarina of Time and Wind Waker were also a lot harder than TP, but I prefer the difficulty of Majora's Mask.
Twilight Princess lacked the "Zelda" feel that every Zelda game has. For me it needed:
- A better story. Really, they tried to make a story but it really didn't make any sense. The one thing Miyamoto can't do is a good story.
- Some kind of instrument. OOT had the ocarina and so did MM. WW had the Wind Waker. What the flip TP!
- HAAAAAAAAAAAAAAAAAAAAAAARDER
However none of this matters because Miyamoto himself said that "TP would be the last Zelda game as we know it" therefore the next one is going to be extremely different.
sexy_chimp
He said that it may be the last zelda game as we know it, he wants to change zelda to first person. There is no way nintendo would let him do something stupid like that. Also Phantom Hour Glass came out after TP and it was a zelda game as we know it.
How Ocarina of Time was better:
Epic music, with great sound that to this day probably sends energy around you body that chills the spine a little.
The boss fights were excellent. From the first strike to that giant spider, to the last blow you deal at the end of the game, they rewarded you after teasing your brain with those puzzles within the temples.
The story, and animations were great. When Link looked back at Shiek and drew his sword in the Temple of Time, I was impressed.
The gameplay was so great, I challenge anybody to fid something wrong wit it.
Graphics were awesome and I don't remember slowdwn or needing "hi-def"
Navi was adorable. The way that fair said, "Hey, listen" just warmed my heart.
How Twilight Princess was better:
More weapons
Obviously better graphics
You can say "warping"
It might be longer (I'm not sure)
[QUOTE="kieranb2000"][QUOTE="sexy_chimp"]Twilight Princess lacked the "Zelda" feel that every Zelda game has. For me it needed:
- A better story. Really, they tried to make a story but it really didn't make any sense. The one thing Miyamoto can't do is a good story.
- Some kind of instrument. OOT had the ocarina and so did MM. WW had the Wind Waker. What the flip TP!
- HAAAAAAAAAAAAAAAAAAAAAAARDER
However none of this matters because Miyamoto himself said that "TP would be the last Zelda game as we know it" therefore the next one is going to be extremely different.
sexy_chimp
- TP probably has the best story in a 3D Zelda to date (except maybe WW, I got bored of it by the third temple though so I don't know.)
- Wolf Howling.
- Yeah, difficulty is needed. But name a hard 3D Zelda game. There aren't any. Except perhaps some parts of MM.
- That's not saying much. Besides, most Zeldas have a simple story (Get 3 gems, help 5 people, save world) that works. TP tried to have a complicated story but failed in my opinion.
- It was pretty useless from what I remember. Didn't it only have one use?
- Majora's Mask was hard from beginning to end. The swamp was hard, the mountian was hard, the ocean was hard, the desert was hard, all four duengons were hard, the bosses were hard, getting all the masks was hard, and all the other stuff was hard. Ocarina of Time and Wind Waker were also a lot harder than TP, but I prefer the difficulty of Majora's Mask.
Okay, well then let us both agree that Majoras Mask is the best 3D Zelda game then?
I would actually say that it has a more successful and original storyline than the rest of the games "The world is gonna end in three days unless you stop it! Oh, and you've been turned into a Deku Scrub by the person who's going to do it. And he stole your horse. And your Ocarina. And pretty much screwed up all of Termina. Go kick his ass." Best plot in a Zelda game :)
It also gives the illusion of a living breathing world. Where everyone goes down their set paths for Three days before the world ends but you can interfere and change what they end up doing (for most characters anyway) and every person has their own story.
Now that I think about it I'm changing my list.
MM > TP > OOT > All other 3Ds.
[QUOTE="sexy_chimp"][QUOTE="kieranb2000"][QUOTE="sexy_chimp"]Twilight Princess lacked the "Zelda" feel that every Zelda game has. For me it needed:
- A better story. Really, they tried to make a story but it really didn't make any sense. The one thing Miyamoto can't do is a good story.
- Some kind of instrument. OOT had the ocarina and so did MM. WW had the Wind Waker. What the flip TP!
- HAAAAAAAAAAAAAAAAAAAAAAARDER
However none of this matters because Miyamoto himself said that "TP would be the last Zelda game as we know it" therefore the next one is going to be extremely different.
kieranb2000
- TP probably has the best story in a 3D Zelda to date (except maybe WW, I got bored of it by the third temple though so I don't know.)
- Wolf Howling.
- Yeah, difficulty is needed. But name a hard 3D Zelda game. There aren't any. Except perhaps some parts of MM.
- That's not saying much. Besides, most Zeldas have a simple story (Get 3 gems, help 5 people, save world) that works. TP tried to have a complicated story but failed in my opinion.
- It was pretty useless from what I remember. Didn't it only have one use?
- Majora's Mask was hard from beginning to end. The swamp was hard, the mountian was hard, the ocean was hard, the desert was hard, all four duengons were hard, the bosses were hard, getting all the masks was hard, and all the other stuff was hard. Ocarina of Time and Wind Waker were also a lot harder than TP, but I prefer the difficulty of Majora's Mask.
Okay, well then let us both agree that Majoras Mask is the best 3D Zelda game then?
I would actually say that it has a more successful and original storyline than the rest of the games "The world is gonna end in three days unless you stop it! Oh, and you've been turned into a Deku Scrub by the person who's going to do it. And he stole your horse. And your Ocarina. And pretty much screwed up all of Termina. Go kick his ass." Best plot in a Zelda game :)
It also gives the illusion of a living breathing world. Where everyone goes down their set paths for Three days before the world ends but you can interfere and change what they end up doing (for most characters anyway) and every person has their own story.
Now that I think about it I'm changing my list.
MM > TP > OOT > All other 3Ds.
I would myself put it like OoT > WW > TP > MM.
[QUOTE="sexy_chimp"][QUOTE="kieranb2000"][QUOTE="sexy_chimp"]Twilight Princess lacked the "Zelda" feel that every Zelda game has. For me it needed:
- A better story. Really, they tried to make a story but it really didn't make any sense. The one thing Miyamoto can't do is a good story.
- Some kind of instrument. OOT had the ocarina and so did MM. WW had the Wind Waker. What the flip TP!
- HAAAAAAAAAAAAAAAAAAAAAAARDER
However none of this matters because Miyamoto himself said that "TP would be the last Zelda game as we know it" therefore the next one is going to be extremely different.
kieranb2000
- TP probably has the best story in a 3D Zelda to date (except maybe WW, I got bored of it by the third temple though so I don't know.)
- Wolf Howling.
- Yeah, difficulty is needed. But name a hard 3D Zelda game. There aren't any. Except perhaps some parts of MM.
- That's not saying much. Besides, most Zeldas have a simple story (Get 3 gems, help 5 people, save world) that works. TP tried to have a complicated story but failed in my opinion.
- It was pretty useless from what I remember. Didn't it only have one use?
- Majora's Mask was hard from beginning to end. The swamp was hard, the mountian was hard, the ocean was hard, the desert was hard, all four duengons were hard, the bosses were hard, getting all the masks was hard, and all the other stuff was hard. Ocarina of Time and Wind Waker were also a lot harder than TP, but I prefer the difficulty of Majora's Mask.
Okay, well then let us both agree that Majoras Mask is the best 3D Zelda game then?
I would actually say that it has a more successful and original storyline than the rest of the games "The world is gonna end in three days unless you stop it! Oh, and you've been turned into a Deku Scrub by the person who's going to do it. And he stole your horse. And your Ocarina. And pretty much screwed up all of Termina. Go kick his ass." Best plot in a Zelda game :)
It also gives the illusion of a living breathing world. Where everyone goes down their set paths for Three days before the world ends but you can interfere and change what they end up doing (for most characters anyway) and every person has their own story.
Now that I think about it I'm changing my list.
MM > TP > OOT > All other 3Ds.
By "All other 3Ds" do you mean Wind Waker because that's the only other one.
Majora's Mask was so far ahead of its time and is easily one of the most underrated games ever.
I'd order them:
Majora's Mask > Ocarina of Time > Twilight Princess > Wind Waker
I don't get why everyone praises Wind Waker and hates Twilight Princess all of a sudden.
If you think Ocarina of Time has better music
You're wrong, music is all opinion and both games had high levels of quality put into them musically. Twilight Princess had much cleaner sounds over all giving it a tecnically superior edge. if you don't like the style of music in Twilight Princess then that's you're opinon, but there is no way to prove that Ocarina of Time had better music.
If you think Ocarina of Time had better Gameplay
You are wrong. Twilight Princess did everything Ocarina of Time did and more. Ocarina of Time had horseback archery? Great, Twilight Princess had Horseback Archery and a whole new horse back sword fighting system, not only that, swarms of mounted enemies now also followed you. Ocarina of Time had different levels of Spin attacks? Cool, Twilight Princess has alot more moves that you can learn from the dead soldier plus you have all the moves of Wolf Link.
If you think Ocarina of Time was longer
You're wrong, they're both more or less the same length. Ocarina of Time had the base 3 dungeons and then the 5 adult Dungeons. Twilight Princess has the base 3 dungeons and then 5 dungeons after that. However, Twilight Princess first dungeons was pretty big especially considering that it was the first one your encounter, it made the inside of the Deku Tree look like a joke and it could probably hold it's own well against most of Ocarina of Times adult dungeons.
You think the story in Ocarina of Time is better?
You're wrong, first of all, the Story in Zelda games has never been that great and Ocarina of time keeps it really cliche. Incase any of you didn't notice, the stories in both games are also really similar. A boy from a realtively small village is thrust out into the open due to a series of events. Both games have their semi-emotional events but Twilight Princess does it better just because the graphics help to display them much better than Ocarina of Time ever could.
You think Ocarina of Time has better replay value
You are wrong. Since when has Zelda ever had replay value? once you've done something in that game it's going to be the same way around. Ocarina of TIme and Twilight Princess both have their fair share of mini-games and side quests but judging the replay value in a Zelda game is the stupidest thing I've ever heard. If you want to judge replay value, why don't we throw four swords into the mix? I could play that alot more times especially with friends in the mix than Ocarina of time.
Seriously, get over Ocarina of Time, it was great back in the day, it's still a classic, but it's not the best anymore and it hasn't been for quite some time.
forgot it said everything i wanted to say :)
i liked TP more than oot ,but overall its an oot2 and its better in every aspect.its like comparing two movies terminator 1 with terminator 2 ,some will say 1 is better cause of story and such and some will say the 2nd for better effects .
oot isnt better than twillight princess,actually for me tp has been the best zelda experience since zelda 1(i finally moved my hand to slash ganon hehe)
a major point for each game was the first change from pixels to full 2d then to 3d and now to motion controls,oot was the first 3d zelda and was a good game ,the fact so many people think its the best its because they experienced that change in video games history.i simply cant believe anyone that played zelda one at each time to think that oot was a better experience than the first
so to sum up ,it doesnt come up to what game is better ,it all comes down to the feelings you have once you play a game,if you want my oppinion
1st zelda one (cause i was playing pong/pacman/tetris before it)
2nd tp(finaly my movements during gameplay came to some use :P )
3rd oot(the first 3d zelda,maybe i didnt enjoy it as much as the others because i liked 2d graphics for rpgs)
I have never beaten Orcarina of Time myself. I have played it, but mostly I have sat back watching my brothers beat it thousands of times. So I will base my opinion for now off of my watching it and playing. I have played and beat TP. By far TP is the best Zelda of all Zeldas. Finally a Zelda that beats the original Zelda!!! The only thing that it lacks that the original Zelda lacks is replay. I have played Zelda a thousand tiems and I am still not tired of it. Orcarina of Time is no doubt a classic. It revolutionized Zelda. Nevertheless, TP is a worthy successor. The student has surpassed the master.
This thread has actually encouraged me to beat OoT. Let's see if my opinion will change after I beat it. SO far I doubt it though for it remains the same.
If you think Ocarina of Time has better music
You're wrong, music is all opinion and both games had high levels of quality put into them musically. Twilight Princess had much cleaner sounds over all giving it a tecnically superior edge. if you don't like the style of music in Twilight Princess then that's you're opinon, but there is no way to prove that Ocarina of Time had better music.
If you think Ocarina of Time had better Gameplay
You are wrong. Twilight Princess did everything Ocarina of Time did and more. Ocarina of Time had horseback archery? Great, Twilight Princess had Horseback Archery and a whole new horse back sword fighting system, not only that, swarms of mounted enemies now also followed you. Ocarina of Time had different levels of Spin attacks? Cool, Twilight Princess has alot more moves that you can learn from the dead soldier plus you have all the moves of Wolf Link.
If you think Ocarina of Time was longer
You're wrong, they're both more or less the same length. Ocarina of Time had the base 3 dungeons and then the 5 adult Dungeons. Twilight Princess has the base 3 dungeons and then 5 dungeons after that. However, Twilight Princess first dungeons was pretty big especially considering that it was the first one your encounter, it made the inside of the Deku Tree look like a joke and it could probably hold it's own well against most of Ocarina of Times adult dungeons.
You think the story in Ocarina of Time is better?
You're wrong, first of all, the Story in Zelda games has never been that great and Ocarina of time keeps it really cliche. Incase any of you didn't notice, the stories in both games are also really similar. A boy from a realtively small village is thrust out into the open due to a series of events. Both games have their semi-emotional events but Twilight Princess does it better just because the graphics help to display them much better than Ocarina of Time ever could.
You think Ocarina of Time has better replay value
You are wrong. Since when has Zelda ever had replay value? once you've done something in that game it's going to be the same way around. Ocarina of TIme and Twilight Princess both have their fair share of mini-games and side quests but judging the replay value in a Zelda game is the stupidest thing I've ever heard. If you want to judge replay value, why don't we throw four swords into the mix? I could play that alot more times especially with friends in the mix than Ocarina of time.
Seriously, get over Ocarina of Time, it was great back in the day, it's still a classic, but it's not the best anymore and it hasn't been for quite some time.
forgot_it
Ocarina of Time had better duengons, more sidequests, and it was harder.
Call me crazy, but I thought that The Wind Waker was a heck of a lot better than Twilight Princess. Emmenite7You're not crazy... I thought so too
It's not. Twilight is the superior game. People say they like OoT better because it was more influential and impressive at release and they also have fond memories from 10 years ago. Other than that, TP is definately better.Rocky32189
Thats just like saying that you'd rather play super mario sunshine over super mario world because it newer or "visually enhanced"
If you think Ocarina of Time has better music
You're wrong, music is all opinion and both games had high levels of quality put into them musically. Twilight Princess had much cleaner sounds over all giving it a tecnically superior edge. if you don't like the style of music in Twilight Princess then that's you're opinon, but there is no way to prove that Ocarina of Time had better music.
If you think Ocarina of Time had better Gameplay
You are wrong. Twilight Princess did everything Ocarina of Time did and more. Ocarina of Time had horseback archery? Great, Twilight Princess had Horseback Archery and a whole new horse back sword fighting system, not only that, swarms of mounted enemies now also followed you. Ocarina of Time had different levels of Spin attacks? Cool, Twilight Princess has alot more moves that you can learn from the dead soldier plus you have all the moves of Wolf Link.
If you think Ocarina of Time was longer
You're wrong, they're both more or less the same length. Ocarina of Time had the base 3 dungeons and then the 5 adult Dungeons. Twilight Princess has the base 3 dungeons and then 5 dungeons after that. However, Twilight Princess first dungeons was pretty big especially considering that it was the first one your encounter, it made the inside of the Deku Tree look like a joke and it could probably hold it's own well against most of Ocarina of Times adult dungeons.
You think the story in Ocarina of Time is better?
You're wrong, first of all, the Story in Zelda games has never been that great and Ocarina of time keeps it really cliche. Incase any of you didn't notice, the stories in both games are also really similar. A boy from a realtively small village is thrust out into the open due to a series of events. Both games have their semi-emotional events but Twilight Princess does it better just because the graphics help to display them much better than Ocarina of Time ever could.
You think Ocarina of Time has better replay value
You are wrong. Since when has Zelda ever had replay value? once you've done something in that game it's going to be the same way around. Ocarina of TIme and Twilight Princess both have their fair share of mini-games and side quests but judging the replay value in a Zelda game is the stupidest thing I've ever heard. If you want to judge replay value, why don't we throw four swords into the mix? I could play that alot more times especially with friends in the mix than Ocarina of time.
Seriously, get over Ocarina of Time, it was great back in the day, it's still a classic, but it's not the best anymore and it hasn't been for quite some time.
forgot_it
involving what you said about the music: the way you make it sound you make it seem that just because the sound quality was better tha music overal was better. TP was influenced by OoT meaning that most of the music is RECYCLED or carried over from OoT meaning that since the actual compositions of the music is essentially remixed from OoT...well its obvious to say that OoT not only has better music as it follows the old "simplicity" rule, it is much more original and more thought was put into it. Or better said, whats better, Black Sabbath or Slipknot? Sabbath obviously
involving what you said about gameplay: its easy to say that TP added to OoT's gameplay features...however its by no means an innovation. what your saying is that just because you put 2 triggers on a toilet, that toilet is official better than the otherwith only one, but then you'll realize that you dont know which one does what and then you'll say "screw this! the other one is simpler!". OoT may not have had the new bells and whistles,butit did have simplicity and thats what brings you back. its a game, not a movie.
involving what you said about length: OoT is MUCH longer to complete story wise and 100%. In fact, you'd be hard pressed to find someone who has! In TP, the dungeon difficulty is greatly easier in both combat and puzzles. I dare you to beat the water temple in less time than it takes to finish 2 temples in TP. or better yet, find all the hearts without using a guide...cuz in TP you could do all of that with no problem...or guides. (oh, and dont forget the side quests in OoT...which are lacking in Tp, the skulltula quest...which is replaced with that bug quest in TP...the gerudo challenge...DIFFERENT ELEMENTAL ARROWS! sorry not in TP)
involving what you said about story: OoT has the most defining story of any Zelda game...even TP. TP only followed one main storyline. While the MAIN story line was a little better in TP, it still followed the whole triforce/ganondorf/zelda/nayru fayrore din philosophy...that was created IN OoT. In fact, OoT had side storylines like the one at Lon Lon Ranch or the relationship and the childhood story invovling link and saria which was much more touching than than link and ilya (which made no sense...she had no purpose!!! gr!!!)
involving what you said about replay value: i dont think you value your games...at all. why not play it more? oh, i know! how about collecting everything? reliving the fantastic storyline in OoT (that would take 5 years to replay in Tp)? thing is that people love simplicity, which is why OoT has remained top of the line in nintendo, the DS surpasses the DS in sales, and Wii is still at the top of sales.
Seriously, Get over Twilight Princess. Its a wannabe OoT and its not. Never was. Never will. Its still the best, and nothing, not even a direct sequel to it (like TP was supposed to be), could surpass it...
You think the story in Ocarina of Time is better?You're wrong, first of all, the Story in Zelda games has never been that great and Ocarina of time keeps it really cliche. Incase any of you didn't notice, the stories in both games are also really similar. A boy from a realtively small village is thrust out into the open due to a series of events.forgot_it
I just want to point out that this is the defining structure of a heroic fantasy storyline. It's the framework around which heroic fantasies (be it in books, movies, or games) are built. There's more to it than what you mentioned, but that isn't really important for this discussion.
My point is that you can still judge the quality of these stories even if they're built within the same fantasy framework. Part of the appeal of any genre is the familiarity of it, and the success of the story relies on the creator's ability to come up with something new within those established boundaries.
I can't accurately pit the two stories against each other because I've played Ocarina of Time multiple times while I've only played Twilight Princess once. But my first inclination is that Ocarina of Time's story is superior, simply because of the passage of time. We see what great evil can arise if there aren't heroes around to deal justice.
If you think Ocarina of Time has better music
You're wrong, music is all opinion and both games had high levels of quality put into them musically. Twilight Princess had much cleaner sounds over all giving it a tecnically superior edge. if you don't like the style of music in Twilight Princess then that's you're opinon, but there is no way to prove that Ocarina of Time had better music.
If you think Ocarina of Time had better Gameplay
You are wrong. Twilight Princess did everything Ocarina of Time did and more. Ocarina of Time had horseback archery? Great, Twilight Princess had Horseback Archery and a whole new horse back sword fighting system, not only that, swarms of mounted enemies now also followed you. Ocarina of Time had different levels of Spin attacks? Cool, Twilight Princess has alot more moves that you can learn from the dead soldier plus you have all the moves of Wolf Link.
If you think Ocarina of Time was longer
You're wrong, they're both more or less the same length. Ocarina of Time had the base 3 dungeons and then the 5 adult Dungeons. Twilight Princess has the base 3 dungeons and then 5 dungeons after that. However, Twilight Princess first dungeons was pretty big especially considering that it was the first one your encounter, it made the inside of the Deku Tree look like a joke and it could probably hold it's own well against most of Ocarina of Times adult dungeons.
You think the story in Ocarina of Time is better?
You're wrong, first of all, the Story in Zelda games has never been that great and Ocarina of time keeps it really cliche. Incase any of you didn't notice, the stories in both games are also really similar. A boy from a realtively small village is thrust out into the open due to a series of events. Both games have their semi-emotional events but Twilight Princess does it better just because the graphics help to display them much better than Ocarina of Time ever could.
You think Ocarina of Time has better replay value
You are wrong. Since when has Zelda ever had replay value? once you've done something in that game it's going to be the same way around. Ocarina of TIme and Twilight Princess both have their fair share of mini-games and side quests but judging the replay value in a Zelda game is the stupidest thing I've ever heard. If you want to judge replay value, why don't we throw four swords into the mix? I could play that alot more times especially with friends in the mix than Ocarina of time.
Seriously, get over Ocarina of Time, it was great back in the day, it's still a classic, but it's not the best anymore and it hasn't been for quite some time.
forgot_it
Everything you said is 100% right. People can't get over fond memories and nostalgia factor. If both games were released today, they'd thing TP was much better (which it is).
Ocarina Of Time had more heart then Twilight Princess.
- The Ocarina of Time had abunch of new catchy memorable songs; which are memorable to this day. I can only recall one or two songs I liked in Twilight Princess. In my opinion music can make or break a game.
- Most of the characters in Twilight Princess had no souls and I didn't care about them... except Midna.
- Ocarina Of Time came out in 1998 and Twilight Princess came out in 2006, people expect more of games today.
- The bosses were easier in Twilight Priness and more straight foward then the bosses in Ocarina of Time.
This is coming a guy that has played the Ocarina of Time 10 times over... and one run through the game with only 3 hearts and no deaths.
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