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It doesn't appeal to me, and I don't plan on purchasing it. But who knows, I could change my mind later.
Yeah I got it on day 1. So far I think it's pretty bland: - Battles are structure-less - No targeting system - No IR detection for aiming (ridiculous!) - Awful menu interface - Camera controls are goofy - Virtually zero story - Hack and slash fights are worse than Dynasty Warriors - Music is mixed, and the game is mostly silent - Fights are too easy or too hardso_haiThe game's biggest flaw is a complete lack of story (yes, there's the whole schtick about the sea monster but it's pretty lame) or direction aside from accumulating reputation or getting better weapons. The game is also almost unplayable without a classic controller.
Yeah I got it on day 1. So far I think it's pretty bland: - Battles are structure-less - No targeting system - No IR detection for aiming (ridiculous!) - Awful menu interface - Camera controls are goofy - Virtually zero story - Hack and slash fights are worse than Dynasty Warriors - Music is mixed, and the game is mostly silent - Fights are too easy or too hardso_haiWhat kind of battle structure are you looking for? For me, the minor story is a plus. It allows me to be who I want to be.
[QUOTE="so_hai"]Actually the story isn't such a big deal - you're right. But I thought the battles would be more strategic. Like you could lock-on and do certain dodges and attacks with the right timing etc...SepewrathThat is what you do, minus the lock on crutch. If you go just hacking away, I doubt you would see much success beyond the early easy monsters. With the harder monsters you have to learn their routines, attack tells, weak points, elemental weakness, where they hang out and you have to prepare for the environment and the monster attacks. Just mashing the attack button wont get you far in this game. Get into a battle where you have 3 boss monsters and a bunch of smaller monsters and see how far button mashing gets you. If that's true, then it's funny that they give you no instruction in how to battle properly - they give you tutorials for everything else in the game. Shop, home, camp, items, farm, quest, fishing etc. etc. but when it comes to battling it's like they didn't think it was worth explaining... This is the only review that I think has summed up the game properly: Monster Hunter Tri review.
Actually the story isn't such a big deal - you're right. But I thought the battles would be more strategic. Like you could lock-on and do certain dodges and attacks with the right timing etc...so_hai
The bolded part is EXACTLY what you do ingame. What exactly did you do? Waggle? :|
The battles (and pretty much everything) are as strategic as they can get. It's even possible to *not* use potions.
Do you expect the game to spoonfeed everything? You're even taught on how to use traps. But don't expect the game to tell you on how to formulate your strategy in defeating monsters and how to dodge them effectively. Controls alone should be enough (yes, controls for every weapon is found in "Hunter's Notes"). The time to use them should be up to you. So don't expect the game to give instructions on how to battle properly.
That is what you do, minus the lock on crutch. If you go just hacking away, I doubt you would see much success beyond the early easy monsters. With the harder monsters you have to learn their routines, attack tells, weak points, elemental weakness, where they hang out and you have to prepare for the environment and the monster attacks. Just mashing the attack button wont get you far in this game. Get into a battle where you have 3 boss monsters and a bunch of smaller monsters and see how far button mashing gets you. If that's true, then it's funny that they give you no instruction in how to battle properly - they give you tutorials for everything else in the game. Shop, home, camp, items, farm, quest, fishing etc. etc. but when it comes to battling it's like they didn't think it was worth explaining... This is the only review that I think has summed up the game properly: Monster Hunter Tri review.[QUOTE="Sepewrath"][QUOTE="so_hai"]Actually the story isn't such a big deal - you're right. But I thought the battles would be more strategic. Like you could lock-on and do certain dodges and attacks with the right timing etc...so_hai
You should spin some more time with the game. All of the things you say this game lacks (except for lock on) are in this game! You gotta pay attention and be patient, if you can't do that, then you're better off playing an old school beat 'em up or a FPS with dual analog control (they all play the same for like over 10 years now).
You can also dodge and block attacks. There are no prompts that say 'hey it's time to dodge!' where you press a button and a fancy evasive maneuver is done. You look out for a monsters pattern and anticipate when it's the right time to manually dodge. I know it's difficult for you to do things without computer assistance, but it'll be ok--you can do it!
As for lock on.... Having a fixed camera view would totally mess up the game actually. When you want to cut the tail or aim for the claws, legs or head, fixed camera aiming would make it hard (sounds like strategy as opposed to mindless button mashing). Also, lock-on would get tedious when you have two big beasts on the same screen accompanied with smaller minions. This isn't like a standard beat 'em up where you lock on to one enemy, focus on that character, while the other enemies stand around and do nothing. The monsters are very aggressive and will all go in on you. In MH3, if there are multiple monsters on screen, you gotta cover your back and keep that camera moving! Not to mention the shooting in the game would be too easy and everyone would pick the bowgunner...lol.
I bought it but I haven't played it yet. Don't like the way the Wii looks on the LCD and I had been meaning to get a CRT for a while. I have the game, the classic controller pro, and a wii speak. Just need to get this Wega KV-30HS420 and finish FFXIII.
Wish I had more friends that would play this kind of game instead of shooting stuff on 360 and PS3.
It's getting old. I buy and play with them the games that they want to play on the HD consoles but when it's time for something like this they're no where to be found.
I bought it but I haven't played it yet. Don't like the way the Wii looks on the LCD and I had been meaning to get a CRT for a while. I have the game, the classic controller pro, and a wii speak. Just need to get this Wega KV-30HS420 and finish FFXIII.
Wish I had more friends that would play this kind of game instead of shooting stuff on 360 and PS3.
It's getting old. I buy and play with them the games that they want to play on the HD consoles but when it's time for something like this they're no where to be found.
Vivacioussoul
Don't sweat it. You can play online with anyone (as a party of 4 in online co-op) and even save them as a friend, if you like their style. No friend codes needed! However, it would be nice if you had a friend over to play 2 player split screen for the arena mode, but you'll hardly notice it once you get online.
[QUOTE="Vivacioussoul"]
I bought it but I haven't played it yet. Don't like the way the Wii looks on the LCD and I had been meaning to get a CRT for a while. I have the game, the classic controller pro, and a wii speak. Just need to get this Wega KV-30HS420 and finish FFXIII.
Wish I had more friends that would play this kind of game instead of shooting stuff on 360 and PS3.
It's getting old. I buy and play with them the games that they want to play on the HD consoles but when it's time for something like this they're no where to be found.
Tri-Enforcer
Don't sweat it. You can play online with anyone (as a party of 4 in online co-op) and even save them as a friend, if you like their style. No friend codes needed! However, it would be nice if you had a friend over to play 2 player split screen for the arena mode, but you'll hardly notice it once you get online.
Thank you. It's good to hear. :) friend codes got the boot. I feel like it be easier to get a friend over if I can bait them into online first. I just have to remember to be temperate. I could see this absorbing a large percentage of the time I use for games (which already isn't nearly as big as it used to be).
The MH series has never been newbie friendly, though this one is a little nicer than usual. However it was said for months before this game out, that it has a relatively steep learning curve. Its not a fault of the game if you choose to not put in the work to learn how to play the game. The battle system is extremely simple, you have an attack button that you use to beat up the monster and you have an evade button that you use to get out of the monsters way, do you need a tutorial for that? The learning comes in, learning the ins and outs of your weapon. What moves you can dodge out of, you weapons special abilities, speed, range, that's up to you to learn. This is not a game that holds your hand. That review sounded like they have the same problem as you; they are accustom to the hand holding and gameplay crutches of the day. Nothing about this game is that hard to understand or execute, you simply have to put in a few hours to learn how to play.If that's true, then it's funny that they give you no instruction in how to battle properly - they give you tutorials for everything else in the game. Shop, home, camp, items, farm, quest, fishing etc. etc. but when it comes to battling it's like they didn't think it was worth explaining... This is the only review that I think has summed up the game properly: Monster Hunter Tri review.
so_hai
If that's true, then it's funny that they give you no instruction in how to battle properly - they give you tutorials for everything else in the game. Shop, home, camp, items, farm, quest, fishing etc. etc. but when it comes to battling it's like they didn't think it was worth explaining... This is the only review that I think has summed up the game properly: Monster Hunter Tri review.[QUOTE="so_hai"]
[QUOTE="Sepewrath"] That is what you do, minus the lock on crutch. If you go just hacking away, I doubt you would see much success beyond the early easy monsters. With the harder monsters you have to learn their routines, attack tells, weak points, elemental weakness, where they hang out and you have to prepare for the environment and the monster attacks. Just mashing the attack button wont get you far in this game. Get into a battle where you have 3 boss monsters and a bunch of smaller monsters and see how far button mashing gets you. Tri-Enforcer
You should spin some more time with the game. All of the things you say this game lacks (except for lock on) are in this game! You gotta pay attention and be patient, if you can't do that, then you're better off playing an old school beat 'em up or a FPS with dual analog control (they all play the same for like over 10 years now).
You can also dodge and block attacks. There are no prompts that say 'hey it's time to dodge!' where you press a button and a fancy evasive maneuver is done. You look out for a monsters pattern and anticipate when it's the right time to manually dodge. I know it's difficult for you to do things without computer assistance, but it'll be ok--you can do it!
As for lock on.... Having a fixed camera view would totally mess up the game actually. When you want to cut the tail or aim for the claws, legs or head, fixed camera aiming would make it hard (sounds like strategy as opposed to mindless button mashing). Also, lock-on would get tedious when you have two big beasts on the same screen accompanied with smaller minions. This isn't like a standard beat 'em up where you lock on to one enemy, focus on that character, while the other enemies stand around and do nothing. The monsters are very aggressive and will all go in on you. In MH3, if there are multiple monsters on screen, you gotta cover your back and keep that camera moving! Not to mention the shooting in the game would be too easy and everyone would pick the bowgunner...lol.
Alright I'll continue trying out the battle techniques you've mentioned and see if the game is as deep as I thought it was going to be.[QUOTE="so_hai"]The MH series has never been newbie friendly, though this one is a little nicer than usual. However it was said for months before this game out, that it has a relatively steep learning curve. Its not a fault of the game if you choose to not put in the work to learn how to play the game. The battle system is extremely simple, you have an attack button that you use to beat up the monster and you have an evade button that you use to get out of the monsters way, do you need a tutorial for that? The learning comes in, learning the ins and outs of your weapon. What moves you can dodge out of, you weapons special abilities, speed, range, that's up to you to learn. This is not a game that holds your hand. That review sounded like they have the same problem as you; they are accustom to the hand holding and gameplay crutches of the day. Nothing about this game is that hard to understand or execute, you simply have to put in a few hours to learn how to play. I merely point out that it's strange that there's a tutorial for everything except the main activity of the game. I'm not trying to blame the game for my ack of skill (if any...).If that's true, then it's funny that they give you no instruction in how to battle properly - they give you tutorials for everything else in the game. Shop, home, camp, items, farm, quest, fishing etc. etc. but when it comes to battling it's like they didn't think it was worth explaining... This is the only review that I think has summed up the game properly: Monster Hunter Tri review.
Sepewrath
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