I'd say the biggest complaint (if any) about the way FPS's control on the wii, is that the pointer uses a dead zone and isn't like a mouse. When turning with a mouse, when the cursor hits the edge of the pad, you just pick the mouse up, place it back on the other side of the pad, and move again. When turning with the wiimote, you have to deal with the dead zone. It is kind of a hassle despite it being much better than dual analog.
Still, the wii uses an on-screen cursor, and I think anyone would be lying if they didn't look at Red Steel's first preview back in early 06 and see 'better than mouse' like possibilities.
So, while I was playing SMG, it hit me. A move camera button!
You see, in SMG when you go to a dome and are looking at the galaxies, you can move your view by holding down A and drawing the cursor along the screen. Now what if this were applied to a FPS like Red Steel.
Imagine you were playing Red Steel and moving the cursor didn't turn you. But, if you were holding C (C for camera) then you could run the pointer across the screen to turn. Once you hit the edge of the screen, let go of C, move the cursor back to the other side, and hold C again and repeat until you have turned as much as you want. And of course, you can still shoot while turning.
It's like MPH on the DS. You only turn if your touching the touch screen. And if you want to turn further, you simply pick up the stylus and run across the screen again (even though one run across is like 380 degrees or something in MPH).
I don't know about you, but this seems like a much more manageable system to me. It would take some getting used to at first because were used to the dead zone now, but the dead zone took some getting used to at first as well.
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