[QUOTE="Cyber-"][QUOTE="Skie7"]Unless the guns are Starfox ships move rather than being mounted in place, what you're shooting at would be based on the direction you're flying. Missiles (or similar) would obviously have some fuzzy factor from a targetting computer for them, but lasers/bullets would simply travel a straight trajectory.I think movable turrets, in real-life at least, would cause problems in a fighter because of the lag in movement. So, I'd rather it juts be based on what's displayed as targetted.
Also, as far as uses for the nunchuk. Z and C could be tied to counter measures. The analog has a lot of possiblities. It could be rudder and throttle. It could be used to look around your ship (could be a Z+stick to do this).
I dunno, I think if you tie movement to a D-pad or analog and aiming to the pointer, it basically turns the game into a shooter rather than a flight-sim (for lack of a better genre classification).
My only concern with the Wiimote as a joystick is how loose the controls would be.
Skie7
You cant use the nunchuk if you also wanna use the horizontal control. Also the accelometer veering the whole ship to move as aiming would be pretty slow and steady.
Its also important to mention that while the game is on rails its pretty much a shooter no matter what you do. The dogfights are where the flight elements shine but those little arenas they set up are kinda cheesy now which brings me back to what I have already stated.
I still see the best control scheme (as with most games) Wiimote/Nunchuk. Motion down to do the somersault but remain int he same direction, motion up to somersault into the opposite direction, motion left or right to take a sharp turn in tose directions. The IR aims where your ship shoots. Simple. I dont know what they could do with the nunchuk but as long as its accurate the spin left/right would be cool.
I'm still not sure why you couldn't use the nunchuk? With the Wiimote you could tilt forward, back, left, right to steer the ship. A, B, and even the D-Pad should all be relatively accessible holding the Wiimote like a flight stick, leaving the nunchuk analog available for other things.
I'm not sure why it'd have to be slow and steady either? With the SMG ball levels as an example (thanks goblaa), you have a fair amount of play allowing you to adjust the speed the ball travels. This would work similar to an actual flight stick by the more you tilt being more of a turn. Abrupt actions might be able to track things like barrel rolls.
There's no reason the game needs to remain on rails though. The game could consist of missions centered around dog fights in large environments. With planets you could restrict them from going off planet during the mission. With space, there could be mission boundaries where you're advised to return if you leave them. It's not like it'd take much processing power to generate open space.
OHHHH when people said horizontal control i was thinking of Sonic and the Secret Rings style. I guess what your describing would work but it would have to be spot on. They cant do what they did with mK Wii where the motion controls are too slow and loose.
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