Ideas for the Next Zelda

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DudesDontDude

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#51 DudesDontDude
Member since 2008 • 65 Posts

I don't really mind if everyone in Zelda (Besides Link, of course) had voice acting. I'm just hesitant on one thing.

Ganondorf. Someone said to get rid of him, but it'd be kind of odd. He's supposed to be Link's Bowser, so to speak. Plus, he is pure evil. It'd be kind of odd to do away with the protagonist's main villian. Kind of like how Andross faded out of the scene as Fox's enemy. Sure, he'll have Star Wolf, but he's more of a rival than one of those villians where you think, "He's pure evil" and has no redeeming qualities. However, there are a few games in Zelda where Ganondorf isn't the main villian (I can't remember which ones at the moment, though.)

Admiral_Yuzika

Pure evil? Maybe it's because I haven't played every Zelda game, but when has Ganondorf done any harm to anybody besides Link? This brings up a good point, make Ganondorf more evil! Enslave a town, kill a few people, anything except this plaguing-the-land-with-monsters nonsense.

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camelgod

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#52 camelgod
Member since 2008 • 25 Posts

lol i agree they need voice acting. Or at least cutout the retarded sound effects when their trying to tell you something

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ZombiezLovePie

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#53 ZombiezLovePie
Member since 2008 • 469 Posts
I agree, especially on voice acting. they can make it like MP3 so that all of our nintendo heroes can be a mute.even tho i think link should have a character nowadays,instead of all these grunts. i can't even get my dad to play TP cause he doesn't feel like reading a thousand paragraphs while he's trying to enjoy the game,neither do i. yeah voice acting wasn't that big of a deal a couple of last gens ago...but this is kinda the 21 century.this annoys me tho...its like EVERY1 is afraid of change... o and that sword idea would be awsome. like your wii remote IS the sword. point your wii remote straight up and the sword points straight up,swing the remote,u swing the sword. in example: like the wii sports baseball game,the remote is the bat
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Wintry_Flutist

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#54 Wintry_Flutist
Member since 2005 • 14834 Posts

I agree, especially on voice acting. they can make it like MP3 so that all of our nintendo heroes can be a mute.even tho i think link should have a character nowadays,instead of all these grunts. i can't even get my dad to play TP cause he doesn't feel like reading a thousand paragraphs while he's trying to enjoy the game,neither do i. yeah voice acting wasn't that big of a deal a couple of last gens ago...but this is kinda the 21 century.this annoys me tho...its like EVERY1 is afraid of change...ZombiezLovePie

I don't get this "it's the 21st century" argument. So now every game has to respect a list of features or it's not even worth it?

I'd say that being in 21st century allows the developer many more options, one of them being voice acting, but no obligation whatsoever.

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ZombiezLovePie

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#55 ZombiezLovePie
Member since 2008 • 469 Posts
ok if zelda is gonna want to be remembered it is

[QUOTE="ZombiezLovePie"]I agree, especially on voice acting. they can make it like MP3 so that all of our nintendo heroes can be a mute.even tho i think link should have a character nowadays,instead of all these grunts. i can't even get my dad to play TP cause he doesn't feel like reading a thousand paragraphs while he's trying to enjoy the game,neither do i. yeah voice acting wasn't that big of a deal a couple of last gens ago...but this is kinda the 21 century.this annoys me tho...its like EVERY1 is afraid of change...Wintry_Flutist

I don't get this "it's the 21st century" argument. So now every game has to respect a list of features or it's not even worth it?

I'd say that being in 21st century allows the developer many more options, one of them being voice acting, but no obligation whatsoever.

sure sounds good to me xD so many arguments over the wii being kiddy,i agree, only people to disagree is loyal nintendo fanboys who think the wii has the greatest library ever... look at the P$3s library, the 360s then look at the wiis, how many games are actually worth playing that is freakin mario. im not a graphics junkie,but i sure havn't seen much gameplay over graphics emphasis.just crappy graphics and gameplay. if game devs. think like you and some of the other people in this thread, then we will never see anything innovative from zelda, or nintendo.
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Wintry_Flutist

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#56 Wintry_Flutist
Member since 2005 • 14834 Posts
ok if zelda is gonna want to be remembered it is[QUOTE="Wintry_Flutist"]

[QUOTE="ZombiezLovePie"]I agree, especially on voice acting. they can make it like MP3 so that all of our nintendo heroes can be a mute.even tho i think link should have a character nowadays,instead of all these grunts. i can't even get my dad to play TP cause he doesn't feel like reading a thousand paragraphs while he's trying to enjoy the game,neither do i. yeah voice acting wasn't that big of a deal a couple of last gens ago...but this is kinda the 21 century.this annoys me tho...its like EVERY1 is afraid of change...ZombiezLovePie

I don't get this "it's the 21st century" argument. So now every game has to respect a list of features or it's not even worth it?

I'd say that being in 21st century allows the developer many more options, one of them being voice acting, but no obligation whatsoever.

sure sounds good to me xD so many arguments over the wii being kiddy,i agree, only people to disagree is loyal nintendo fanboys who think the wii has the greatest library ever... look at the P$3s library, the 360s then look at the wiis, how many games are actually worth playing that is freakin mario. im not a graphics junkie,but i sure havn't seen much gameplay over graphics emphasis.just crappy graphics and gameplay. if game devs. think like you and some of the other people in this thread, then we will never see anything innovative from zelda, or nintendo.

I'm not quite sure I got your point...

You did say the "21st century" forces devs to aim for a specific list features, including voice acting. This is just nonsense. Specially if you believe going for a pre-set list of "21st centurish" features, instead of exploring options, is being innovative...

And I don't see why comparing libraries has anything to do with it? :?

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ZombiezLovePie

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#57 ZombiezLovePie
Member since 2008 • 469 Posts
i compared because..Zelda is awsome and i think it would be cool if it would ACTUALLY be able to compare to other games on other systems. P$3 owner:i wanna get a wii and play that new zelda dood! 360 owner: OMG ME 2 DOOD!!!!11!eleven+!2 btw i have a bad way of explaining things T_T
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Wintry_Flutist

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#58 Wintry_Flutist
Member since 2005 • 14834 Posts

i compared because..Zelda is awsome and i think it would be cool if it would ACTUALLY be able to compare to other games on other systems. P$3 owner:i wanna get a wii and play that new zelda dood! 360 owner: OMG ME 2 DOOD!!!!11!eleven+!2 btw i have a bad way of explaining things T_TZombiezLovePie

That's the problem, what's the point of comparing Zelda to other "great games"? Zelda is right now is in a class of its own, so its not like it can be compared.

Besides, TP apart, Zelda is a series that is always strugling to find original solutions for 3D adventuring (no need to say target locking was the greatest gift to 3 gaming), and that's what makes it awesome, what gives it a special flavour. Although Zelda deserves high production values, we shouldn't expect from it "blockbuster features", but original design we can't find anywhere else. Voice acting and shiny graphics maybe nice, but it's far from setting a game apart from the rest...

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Thiago26792

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#59 Thiago26792
Member since 2007 • 11059 Posts
A Zelda game featuring the Hylian Wars. That's what I want basically.
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BubbyJello

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#60 BubbyJello
Member since 2007 • 2750 Posts

So basically, you want the camera to be over Link's shoulver while he keeps pointing the sword forward...

Wintry_Flutist

lol, no, but kind of like that. Just don't have the sword pointing straight forward, have it the way Link normally holds it. Maybe if you move the Wiimote toward the screen, he will point it forward, and it you move it back, he'll move it back.

I'm just throwing ideas around, and what I'm saying isn't really 1:1, but it's probably as close as you can get with the Wii.

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Wintry_Flutist

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#61 Wintry_Flutist
Member since 2005 • 14834 Posts

[QUOTE="Wintry_Flutist"]

So basically, you want the camera to be over Link's shoulver while he keeps pointing the sword forward...

BubbyJello

lol, no, but kind of like that. Just don't have the sword pointing straight forward, have it the way Link normally holds it. Maybe if you move the Wiimote toward the screen, he will point it forward, and it you move it back, he'll move it back.

I'm just throwing ideas around, and what I'm saying isn't really 1:1, but it's probably as close as you can get with the Wii.

I think the real problem is that people think the sword is so damn important in the game. Zelda is not a hack 'n slash. Link has an arsenal of differents weapons and items that he uses for fighting and solving puzzles. The Wiimote should be used for each one in a simple and effective way: while the sword is the standard weapon, it's not like it should be so complex as 1:1 in comparison to the other items (and here comes another problem of the Zelda series, the underuse of many items, but that's another matter). If we get different kind of swings (more than just horizontal and vertical slashes, though) it's already a totally new level over waggle.

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BubbyJello

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#62 BubbyJello
Member since 2007 • 2750 Posts
[QUOTE="BubbyJello"]

[QUOTE="Wintry_Flutist"]

So basically, you want the camera to be over Link's shoulver while he keeps pointing the sword forward...

Wintry_Flutist

lol, no, but kind of like that. Just don't have the sword pointing straight forward, have it the way Link normally holds it. Maybe if you move the Wiimote toward the screen, he will point it forward, and it you move it back, he'll move it back.

I'm just throwing ideas around, and what I'm saying isn't really 1:1, but it's probably as close as you can get with the Wii.

I think the real problem is that people think the sword is so damn important in the game. Zelda is not a hack 'n slash. Link has an arsenal of differents weapons and items that he uses for fighting and solving puzzles. The Wiimote should be used for each one in a simple and effective way: while the sword is the standard weapon, it's not like it should be so complex as 1:1 in comparison to the other items (and here comes another problem of the Zelda series, the underuse of many items, but that's another matter). If we get different kind of swings (more than just horizontal and vertical slashes, though) it's already a totally new level over waggle.

In my first post I said all items should use this same kind of idea. Some items would transfer fairly easy, like the Bow and Hookshot already do pretty much what I'm saying.

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dmil1991

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#63 dmil1991
Member since 2007 • 1016 Posts
[QUOTE="BubbyJello"]

[QUOTE="Wintry_Flutist"]

So basically, you want the camera to be over Link's shoulver while he keeps pointing the sword forward...

Wintry_Flutist

lol, no, but kind of like that. Just don't have the sword pointing straight forward, have it the way Link normally holds it. Maybe if you move the Wiimote toward the screen, he will point it forward, and it you move it back, he'll move it back.

I'm just throwing ideas around, and what I'm saying isn't really 1:1, but it's probably as close as you can get with the Wii.

I think the real problem is that people think the sword is so damn important in the game. Zelda is not a hack 'n slash. Link has an arsenal of differents weapons and items that he uses for fighting and solving puzzles. The Wiimote should be used for each one in a simple and effective way: while the sword is the standard weapon, it's not like it should be so complex as 1:1 in comparison to the other items (and here comes another problem of the Zelda series, the underuse of many items, but that's another matter). If we get different kind of swings (more than just horizontal and vertical slashes, though) it's already a totally new level over waggle.

I agree. The tech issues are huge. But tantamount to that is the fact that it would be really, really tiring to swing the remote for a longer period of time. Doing a single temple in one sitting would be difficult.

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Wintry_Flutist

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#64 Wintry_Flutist
Member since 2005 • 14834 Posts

In my first post I said all items should use this same kind of idea. Some items would transfer fairly easy, like the Bow and Hookshot already do pretty much what I'm saying.

BubbyJello

While I think the basic weapons should be back (sword, bow, hookshot, maybe boomerang), it would be good if the whole arsenal is composed of new items created with the Wiimote in mind.

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BubbyJello

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#65 BubbyJello
Member since 2007 • 2750 Posts
[QUOTE="BubbyJello"]

In my first post I said all items should use this same kind of idea. Some items would transfer fairly easy, like the Bow and Hookshot already do pretty much what I'm saying.

Wintry_Flutist

While I think the basic weapons should be back (sword, bow, hookshot, maybe boomerang), it would be good if the whole arsenal is composed of new items created with the Wiimote in mind.

I 100% agree.

I think a whip(like I said in my original post) would work well within the Zelda universe, and it could be used for many things.

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Wintry_Flutist

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#67 Wintry_Flutist
Member since 2005 • 14834 Posts
[QUOTE="Wintry_Flutist"][QUOTE="BubbyJello"]

In my first post I said all items should use this same kind of idea. Some items would transfer fairly easy, like the Bow and Hookshot already do pretty much what I'm saying.

BubbyJello

While I think the basic weapons should be back (sword, bow, hookshot, maybe boomerang), it would be good if the whole arsenal is composed of new items created with the Wiimote in mind.

I 100% agree.

I think a whip(like I said in my original post) would work well within the Zelda universe, and it could be used for many things.

A whip could actually be more than a whip. Think grappling hook, but more physics driven. Hm, I guess that's also quite complex...

Anyway, that leads to another issue, and it's that every item should be really unique. Often items in Zelda have been quite redundant, like the slingshot and bow, the bombs and the ball & chain, etc. We need a full set of stand alone items, each one having several uses. Just that would allow crazy dungeon design and boss battles.

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dmil1991

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#69 dmil1991
Member since 2007 • 1016 Posts
[QUOTE="BubbyJello"][QUOTE="Wintry_Flutist"][QUOTE="BubbyJello"]

In my first post I said all items should use this same kind of idea. Some items would transfer fairly easy, like the Bow and Hookshot already do pretty much what I'm saying.

Wintry_Flutist

While I think the basic weapons should be back (sword, bow, hookshot, maybe boomerang), it would be good if the whole arsenal is composed of new items created with the Wiimote in mind.

I 100% agree.

I think a whip(like I said in my original post) would work well within the Zelda universe, and it could be used for many things.

A whip could actually be more than a whip. Think grappling hook, but more physics driven. Hm, I guess that's also quite complex...

Anyway, that leads to another issue, and it's that every item should be really unique. Often items in Zelda have been quite redundant, like the slingshot and bow, the bombs and the ball & chain, etc. We need a full set of stand alone items, each one having several uses. Just that would allow crazy dungeon design and boss battles.

Flaming quarterstaff, anyone?

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g_moujaes_2000

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#70 g_moujaes_2000
Member since 2003 • 39 Posts

whip: while super-tempting, ..Indiana Jones much?

also, wintry flutist, why do you say gameplay/controls are the 'core' of Zelda?

with all due respect, I think the game 'presentation' (literally, the game world) is JUST as important (close to the core) as the gameplay. I don't see too many people complaining about the game controls or gameplay so much as the latest Zeldas being 'uninspired' or 'old'. And to be perfectly honest, I think this refers much more to the setting/story/game world (visual presentation and art direction) than anything gameplay related.

I still believe the aspect of the core-Zelda experience that should be changed or worked on is the game presentation.

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Wintry_Flutist

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#71 Wintry_Flutist
Member since 2005 • 14834 Posts

whip: while super-tempting, ..Indiana Jones much?

also, wintry flutist, why do you say gameplay/controls are the 'core' of Zelda?

with all due respect, I think the game 'presentation' (literally, the game world) is JUST as important (close to the core) as the gameplay. I don't see too many people complaining about the game controls or gameplay so much as the latest Zeldas being 'uninspired' or 'old'. And to be perfectly honest, I think this refers much more to the setting/story/game world (visual presentation and art direction) than anything gameplay related.

I still believe the aspect of the core-Zelda experience that should be changed or worked on is the game presentation.

g_moujaes_2000

Just answer me that: what is the one think that makes games with so different presentation as Ocarina of Time, Majora's Mask and the Wind Waker feel part of the same franchise (because, if you didn't notice, if there is one thing that kept changing in Zelda, it's the presentation)?

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BrunoBRS

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#72 BrunoBRS
Member since 2005 • 74156 Posts

1- heart beeping: it IS necessary, so it HAS to stay

2- voice acting: cool adition, although not necessary in my opinion...

3- rupee wallet limitation: can you carry limitless money on YOUR wallet? thats the idea

4- after all, why needing limitless rupees when you'll be buying a couple new weapons and some armors (they all have to look like the original though. like, they need a hood, and a "skirt" with tights). having what to spend on will make a limitless wallet unnecessary

5-combat: totally agree. they ARE improving the combat (hidden skills), and i hope they add ALOOOOT more hidden skills, harder (and more varied) enemies, and lots of enemies as awesome (and challenging) as TP's darknuts (i love to keep fighting them

6- boss fights: yea, harder, and more epic. and they should be like in the old zelda games, where they are stronger regular enemies with advanced AI and moves that regularenemies dont have. of course, the "use the dungeon item to beat them" has to be in it too

7- music: they didnt add an orchestra to TP 'cause they wouldnt remake all the musics from the GC version just to put on a PORT for wii... so expect orchestrated music

some points you could've added:

8- more out of dungeon action: seriously, who didnt love the caravan protection "level"? and the epic fight against king bulbin to rescue the boy? adding more of that and less dungeon acting wouldnt be bad at all

9-items: they need more functions other than "helping get a couple orange rupees/heart pieces"... they need functions in combat, and maybe in something else. the dominion rod was almost useless after the dungeon, and it was one of the best items! and enough "bows are 1hit KO"... maybe secret skills using the items, like in minish cap

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vwgti3

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#73 vwgti3
Member since 2004 • 118 Posts
Pretty much what hey said... but I want WIICONNECT24 for extra levels
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freek666

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#74 freek666
Member since 2007 • 22312 Posts

You what would be funny? If they used the same weapons system in the old handhelds where A=one weapon and B= another, like ones Pegasus Boots and the others a Boomerang.

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Chojuto

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#75 Chojuto
Member since 2007 • 2914 Posts
It'd be hella funny if Link had a motorcycle and a light saber in the next Zelda game...
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MMassyrian519

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#76 MMassyrian519
Member since 2008 • 203 Posts
Bring back MM
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g_moujaes_2000

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#77 g_moujaes_2000
Member since 2003 • 39 Posts
[QUOTE="g_moujaes_2000"]

whip: while super-tempting, ..Indiana Jones much?

also, wintry flutist, why do you say gameplay/controls are the 'core' of Zelda?

with all due respect, I think the game 'presentation' (literally, the game world) is JUST as important (close to the core) as the gameplay. I don't see too many people complaining about the game controls or gameplay so much as the latest Zeldas being 'uninspired' or 'old'. And to be perfectly honest, I think this refers much more to the setting/story/game world (visual presentation and art direction) than anything gameplay related.

I still believe the aspect of the core-Zelda experience that should be changed or worked on is the game presentation.

Wintry_Flutist

Just answer me that: what is the one think that makes games with so different presentation as Ocarina of Time, Majora's Mask and the Wind Waker feel part of the same franchise (because, if you didn't notice, if there is one thing that kept changing in Zelda, it's the presentation)?

i guess you're the one who should be paying attention to what you think others are assuming as well.

i am aware that gameplay that the 'way' of playing zelda has somewhat been the common denominator to the series, but when a series starts to lose the value of its presentation, it lost already 50% of what it could have been.

indeed, the game presentation HAS been changing, it's never been *exactly* the same. But ive been trying to say that recently, the difference wasn't with the intention to refresh the series in any way. For quite a while, and I will argue since Wind Waker as well, Zelda has been losing its 'epic' quality.

the game worlds (maps) have been literally shrinking either in terms of breadth (Minish Cap), or depth (Phantom Hourglass, Twilight Princess). We haven't gotten another complex game world like those of the Oracle series, a deep fulfilling dungeon experience like in Ocarina, or the satisfying sidequests of Link's Awakening/Majora's Mask.

If you still think the zelda controls/gameplay are the very core of Zelda, sure, go ahead and think that. But that still doesn't mean the 'core' is the problem. Then, 'everything else' is the problem.

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trcrayon

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#78 trcrayon
Member since 2005 • 360 Posts

Okay, I would love to rant about this topic, but I'm short on time. I might as well give my two cents.

- A new evil. IMO, if TP focused only on Zant and just cut Ganondorf out the game would have felt much more "fresh"

- Give us a living, breathing world. I want to see more towns, day to day activities, relationships with other characters.

- A new setting? Hyrule is getting played out, yo.

- Maybe something else besides the same ol' dungeons and temple.

Minor details.

- Can I please find something else besides rupees or a piece of heart in the chest I spent 45 minutes looking for? When you know exactly what you are going to get in each chest it takes away the suprise.

- Voice acting. Give link a few phrases to say in cut scenes or when participating in a side quest. Give other "main" characters FULL voice acting.

- Give us a reason to go to shops. Upgrades to shield, sword, clothes, armor, abilities.

- Earn rupees!!! I would love to see Link have to take on tasks in the various towns he visits to earn a steady flow of money. A day job? This would make getting rupees a rewarding part of the game. Make finding rupees in the grass a RARE event.

A combination of these elements would make my perfect Zelda game. Thanks!

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SIMIFU

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#79 SIMIFU
Member since 2008 • 166 Posts

- A new setting? Hyrule is getting played out, yo.

trcrayon

well why did you think they made wind waker for.

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Wintry_Flutist

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#80 Wintry_Flutist
Member since 2005 • 14834 Posts

i guess you're the one who should be paying attention to what you think others are assuming as well.

i am aware that gameplay that the 'way' of playing zelda has somewhat been the common denominator to the series, but when a series starts to lose the value of its presentation, it lost already 50% of what it could have been.

indeed, the game presentation HAS been changing, it's never been *exactly* the same. But ive been trying to say that recently, the difference wasn't with the intention to refresh the series in any way. For quite a while, and I will argue since Wind Waker as well, Zelda has been losing its 'epic' quality.

the game worlds (maps) have been literally shrinking either in terms of breadth (Minish Cap), or depth (Phantom Hourglass, Twilight Princess). We haven't gotten another complex game world like those of the Oracle series, a deep fulfilling dungeon experience like in Ocarina, or the satisfying sidequests of Link's Awakening/Majora's Mask.

If you still think the zelda controls/gameplay are the very core of Zelda, sure, go ahead and think that. But that still doesn't mean the 'core' is the problem. Then, 'everything else' is the problem.

g_moujaes_2000

Still, any change has to start by the core. If it starts by the looks, it's a sure failure.

You see, when people bring here "new Zelda ideas", most of them bring up a story. A damn story and nothing else. As if Zelda games were books. It's kind of ironic since the first 3D Zeldas, Ocarina of Time and Majora's Mask, had little to no story telling through the game, and Wind Waker too for that matter, yet it didn't prevent them from being awesome games enjoyed by many, many people.

Such features as story telling never were Zelda focus, and I wonder where the assumption they are comes from. Anyway, one thing is sure: if no story telling in Zelda wasn't a problem back in the N64 days (and it's not like players never experienced it, on the SNES, many games had deep story), it's because the core gameplay was still totally new, and more than awesome enough to make us complain about story telling and the lack of some features which suddenly seem to be considered obligations...

I've agreed with you many times, I do believe every aspect of the game is important and ties into one main experience, but I don't see why you insist not to admit the core gameplay is where everything relies. I've never heard a dev say "we created a universe, a visual style, characters, and then we started to think about what kind of game it could be". It's common sense gameplay is what defines a game, and it will be the start of the reinvention of Zelda if there is any as Miyamoto hinted.

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BrunoBRS

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#81 BrunoBRS
Member since 2005 • 74156 Posts

Okay, I would love to rant about this topic, but I'm short on time. I might as well give my two cents.

- A new evil. IMO, if TP focused only on Zant and just cut Ganondorf out the game would have felt much more "fresh"

vaati on an epic zelda wii. i like vaati more than i like ganondorf

- Give us a living, breathing world. I want to see more towns, day to day activities, relationships with other characters.

nuff said

- A new setting? Hyrule is getting played out, yo.

well, i dont see a problem in hyrule again. just need an extension, more worlds BEYOND hyrule

- Maybe something else besides the same ol' dungeons and temple.

i said that on my post. more out-of-dungeon action

Minor details.

- Can I please find something else besides rupees or a piece of heart in the chest I spent 45 minutes looking for? When you know exactly what you are going to get in each chest it takes away the suprise.

new weapons/equips FTW

- Voice acting. Give link a few phrases to say in cut scenes or when participating in a side quest. Give other "main" characters FULL voice acting.

not necessairly something i want at all costs, but would be a nice adition... i'd rather see samus talk, though

- Give us a reason to go to shops. Upgrades to shield, sword, clothes, armor, abilities.

also said on my previous post

- Earn rupees!!! I would love to see Link have to take on tasks in the various towns he visits to earn a steady flow of money. A day job? This would make getting rupees a rewarding part of the game. Make finding rupees in the grass a RARE event.

thats interesting... maybe exploring his pre-hero job as a farmer (thats what he usually is)

A combination of these elements would make my perfect Zelda game. Thanks!

most certainly, if combined with MY ideas

trcrayon
answers inside the quote, in bold.
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21Link21

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#82 21Link21
Member since 2008 • 175 Posts

How about taking Link to the future, like a the samurai jack seriesc-joel1121

How about not doing that.

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eternal_battle

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#83 eternal_battle
Member since 2007 • 1399 Posts

I guess I'll post my ideas too.

More to Hyrule Field - Besides the monsters or the occasional secret area, it seems like it's only there to lead to place to place. There could be more going on, like some travellers walking around, or some soldiers fighting a group of monsters, or some wild animals passing by. Really, just something to make it feel less empty.

Worthwhile shops - How about something other then ammo and potions? You could have different kinds of armor, or maybe upgrades to weapons. (Well, TP had both, but not enough of them) Maybe you could even buy a few exclusive weapons only from shops.

Rupees - Stop making them so easy to find. You should actually have to earn them, like by helping people out with things. They could still be found in grass, just not as often.

NPCs - Give them something to do besides standing around all the time and saying one thing. Make them kind of like the MM NPCs, where they had schedules of events, and they react to what's happening in the world.

Time system - Like the one in MM, but with some changes. Make the speed of the day go a bit slower, and after whatever days, it could change seasons...ok, IDK about the season thing, but I do want the time system to come back.

The World - Like the NPCs, make it more realistic, and more happening with it. For example, it could rain every once in a while, or some random accident could happen somewhere.

Dungeons/Temples - These definitely need to be changed around. Going in, killing the miniboss, getting a new item, and killing the boss with it might have been what it's been like forever, but it's getting old. Some more action happening outside dungeons would be good too, like the rescue in TP.

Enemies/Bosses - More difficult. Not much else to say. (Also, I'm tired of typing)

Finally, voice acting except Link FTW. Comments welcome. /rant

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g_moujaes_2000

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#84 g_moujaes_2000
Member since 2003 • 39 Posts

w. flutist,

I guess it's because I am under the impression that the gameplay controls are not broken.. We're both obviously aware gameplay as well as other elements (story, game world) all merge into one zelda experience, but you mentioned something earlier.. "when people bring here "new Zelda ideas", most of them bring up a story (...) As if Zelda games were books."

I don't think that this is due to people not realizing 'gameplay is core' so much as people are not being tired by the gameplay mechanics. Of course, everyone on this thread still comments about boss difficulty/overall difficulty/the rupee system/treasure chests/bringing back the ring system etc... but I feel like there's something beyond these details, sort of overarching, which alot of us can't seem to put our finger on and say 'this is what's wrong'.

i think im insisting so much on the storyline/game world because I feel like these have been mainly responsible for recent problems with Zelda. I completely agree, Phantom Hourglass was revolutionary in terms of controls, so was Twilight Princess with the Wiimote. So was Wind Waker with the switch from ground-based exploration to ocean-based.But why on EARTH, then, aren't these games getting the higher scores? Let's not talk about our personal favorite Zeldas, or what each fan thought was better. Let's just look at the scores, and from many sources: I was on IGN (a source that actually cares for Zelda) a few hours back checking these:

A Link to The Past: 9.7/10

Link's Awakening: 10

Oracle of Ages/Seasons: 10

Ocarina of Time: 10

Majora's Mask: 9.9

Wind Waker: 9.6

Minish Cap: 9.0

Twilight Princess: 9.5

Phantom Hourglass: 9.0

Sorry, but if this doesn't bring at least some concern to Nintendo fans out there, then I don't know what should. While major gameplay innovation and sequel-making have both been increasing, the scores have been decreasing.

Note, as well, that before the scores started decreasing, there were no innovations, in terms of controls. We had the occasional micro-innovations (use of animals in Oracle series, masks in Majora's Mask, day/time system etc..) but no 'control' innovation the way of Phantom or TP.

What do you think of this? I'm really interested in hearing your take on the scores, etc..

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Wintry_Flutist

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#85 Wintry_Flutist
Member since 2005 • 14834 Posts

Frankly, when it come to scores...

I guess every game has to be scored since people spend games on them and want to know what games deserve their money. However I guess nowadays scores are a mix of "game quality score" and "is it worth your money score", which is kinda why there's a lot of controverse...

Anyway, I feel some shouldn't get a score at all and deserve text-only reviews. How can you explain the influence Ocarina of Time had in 3D game in numbers? 10/10 is the closest you can get to it, but there are games out there supposed to be so mind blowing they're objects of endless discussion, analysis, essays... In a word, they're "major steps" in game design.

A Zelda is one of those series that shouldn't just aim for "standard awesomeness", but reinvent itself in every entry and bring something new and unexpected every time. Not for the sake of just surprising us, but something worth to make other devs start thinking differently from that point on.

That's why I think scores is way less than enough, if not irrelevant, when discussing Zelda. Take Phantom Hourglass. It wasn't scored high AAA overall, and I think it's safe to say it's because it's not as deep as Zelda games usually are expected to be.But how can we deny the superb achievement it was? In terms of gameplay, it will aways be remembered as the game that first reached full Stylus control. It does everything we used to do with a 12 buttons controller with just a friggin pen. And it works wonderfully. How can we say because it got 9 instead of 9.8 Zelda is starting to go downhill? It's probably, specially in terms of gameplay, the most inspired Zelda since Ocarina of Time. We can tell the team had that "we're going to make something unique never seen before" vibe when making it.

This search for new solutions is Zelda's special flavour. And a Zelda that isn't bringing something new to gaming is lacking. Lacking big time. That's why it is so important that Zelda's reinvention starts with the core of the game.

In time, what TP did with the Wiimote wasn't anything terrific. It's a GC game, and the obvious Wiimote use was just a little extra. That was far from, for example, what PH did with the Stylus.

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SIMIFU

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#86 SIMIFU
Member since 2008 • 166 Posts

like i said before they might reveal a new link.

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Maximus_Snake

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#87 Maximus_Snake
Member since 2008 • 25 Posts

I think that voice actiing would be a great element. That gives the characters in the game a personality. Unless you are that guy that makes voices for the characters.... But voice acting would be great. It makes the characters more personal.

Another thing that i want is a new gaming element. But the most important thing is the boss-battles. I think that there should be more fair sword fights. The boss-battles in Tp wasn't fun, they were booring. So plz Nintendo make more fairs swordplay fight's with the bosses !

The traveling could be a bit better. I mean, in TP it was great. When i first sat my ass on Eponas back, and that TP-them music came on. Man that is my most cherished memory. What i fieling. But there's one thing that sucked with it. And it was, when you were going to another part of Hyrule. Everytime you wanted to go from another part of hyrule to another, you had to go through this narrow way with high mountain's on each side of me. it looked like a god damn hallway ! And after that you see a big valley. I mean it's not like i gotta drive through this narrow highway with high mountain's on each side of my car if i wanna travel from G.A to Florida. Why can't it be like in real life ?