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Unless you know Link isn't supposed to impress you as a character, but to be the "link" between gamer and game. :)
Wintry_Flutist
I don't know if it's because it's late or something...
but that REALLY made me laugh xD
And I think the games are better off with a mute Link.
Oh please god no!!!! DON'T TURN LINK INTO A GIGANTIC ASS HAT LIKE DANTE/NERO!
seriously the DMC Protagonists have got to be the MOST ANNOYING characters in ANY game EVER!
He would be like.
1. Like he is now without one just making faces and doesn't say anything.
2. Like Dante Where he mocks his enemy's first and is a bit of an outlaw and complete badass that shots first and asks questions later.
3. Like that bad TV series "Excuse me princess"
4. Like Cloud.
5. Like Shadow " Stab his momma in the back for a nickel"
6. Make one up with options and choices as you go along.
7. Like Squall
8. Like Arthas
9. Like Illidan
10. Like Vergil
Mh just throwing this out there What do you think his personality would be like if they give him one in the next Zelda game? personally I'm going with 2 I've always seen him as a wise cracker that plays by his own rules and I actually think they're very similar already.flapjean
fix'd
Then he gets the Frostmourne, becomes the Lich King of Hyrule, kicks Gannon's... and then become the new villain ready for The Legend of Zelda: Wrath of the Link King
tat would be so "cool"
[QUOTE="Wintry_Flutist"]Unless you know Link isn't supposed to impress you as a character, but to be the "link" between gamer and game. :)
zeldaluff
I don't know if it's because it's late or something...
but that REALLY made me laugh xD
And I think the games are better off with a mute Link.
But that's the very reason Link was named Link. :|
[QUOTE="Wintry_Flutist"]But that's the very reason Link was named Link. :| Shielder7Link is named whatever you want him to "Link" is just a filler name which makes little sense to why the choices stop there.
Look, you know nothing. Link is the official name of the character, and it was chosen back in 87 for the reason I stated. Don't like it, name him Dante if you will, but you won't change facts.
Look, you know nothing. Link is the official name of the character, and it was chosen back in 87 for the reason I stated. Don't like it, name him Dante if you will, but you won't change facts.
Wintry_Flutist
LMAO listen kid keep your nerd rage to a minimum :lol: Fact is you can name him whatever you want and its a choice not changing any facts besides they couldn't have him running around as "Blank". You may now run off and cry " MOMMY hes not calling Link "Link". LOL :D
[QUOTE="Wintry_Flutist"]Look, you know nothing. Link is the official name of the character, and it was chosen back in 87 for the reason I stated. Don't like it, name him Dante if you will, but you won't change facts.
Shielder7
LMAO listen kid keep your nerd rage to a minimum :lol: Fact is you can name him whatever you want and its a choice not changing any facts besides they couldn't have him running around as "Blank". You may now run off and cry " MOMMY hes not calling Link "Link". LOL :D
Facepalm material directly by the guy who wants to play as a bad ass character because he isn't bad ass enough in real life.
Link has a personality just because he doesn't talk doesn't mean he doesn't have a personality webbut
[QUOTE="-WHATTHEDUECE-"]Oh please god TURN LINK INTO A GIGANTIC KICKASS MOFO LIKE DANTE/NERO!
seriously the DMC Protagonists have got to be the BEST characters in ANY game EVER!
Shielder7
Fixed
I should have guessed you like Dante and Nero... seeing as how ignorant you are about people who enjoy Super Mario games.
6-12 year olds right? hm.. well i for one could make the assumption that you only like Dante and Nero because: That's all your Pent up Hormones and 13 year old sense of "Cool" talking for you :P
[QUOTE="FlawlessFatty"]heros dont need to talkWintry_Flutist
That was beautiful. For real.
:lol: for some reason that made me laugh out loud.
[QUOTE="Wintry_Flutist"][QUOTE="FlawlessFatty"]heros dont need to talkHaziqonfire
That was beautiful. For real.
:lol: for some reason that made me laugh out loud.
It's because it's true and your laughter was a laughter of joy and enlightment.
He dosnt talk because, it lets people choose who they want him to be, if you want him to he can be a complete bad ass, or he can be a sweet hearted kid, you choose what you want him to be (also it depends if hes kid link or adult)Windowsflagman
That would fall under 6
[QUOTE="Windowsflagman"]He dosnt talk because, it lets people choose who they want him to be, if you want him to he can be a complete bad ass, or he can be a sweet hearted kid, you choose what you want him to be (also it depends if hes kid link or adult)flapjean
That would fall under 6
Actually no. Link just doesn't talk and have little development through the game so he never says or does something the player wouldn't or in a way he/she wouldn't. It's just a little thing so the "link" between gamer and game never breaks, keeping the immersion through the game. Your 6th option is something totally different and uncompatible with the Zelda experience.
Actually no. Link just doesn't talk and have little development through the game so he never says or does something the player wouldn't or in a way he/she wouldn't. It's just a little thing so the "link" between gamer and game never breaks, keeping the immersion through the game. Your 6th option is something totally different and uncompatible with the Zelda experience.
Wintry_Flutist
You don't have any choices through out the game.
What you're saying is because they don't put something in it lets you decide which is false thats like saying a total hack and slash with no story or character development is better because you can use your imagination to create a story, better yet lets just give you a blank page and pretend you're playing a video game, see it works on so many levels.
I understand tho fanboys are always scared of change.
[QUOTE="Wintry_Flutist"]Actually no. Link just doesn't talk and have little development through the game so he never says or does something the player wouldn't or in a way he/she wouldn't. It's just a little thing so the "link" between gamer and game never breaks, keeping the immersion through the game. Your 6th option is something totally different and uncompatible with the Zelda experience.
flapjean
You don't have any choices throught out the game.
What you're saying is because they don't put something in it lets you decide which is false thats like saying a total hack and slash with no story or character development is better because you can use your imagination to create a story, better yet lets just give you a blank page and pretend you're playing a video game, see it works on so many levels.
I understand tho fanboys are always scared of change.
First off, what I'm saying has already been stated by Nintendo themselves and is something I genuinely experience in a Zelda game.
Second, you should try another bait, because I'm one of the most active pro-Zelda changes posters in this board, so calling me a fanboy won't do it. The thing is, I know the difference between changing Zelda and the need to play other games.
Character customization is a totally meaningless mechanic in a game focused on combat and puzzle solving. This is what Zelda is about. That's where Zelda should always try to innovate, changing the ways we interact with the environment and enemies. There will always be some plot to give life to the gameplay, but Zelda isn't the kind of game to give you a cutscene as award for clearing an area. Zelda is one of those games that will always believe in the in game.
Last but not least, I'll reexplain the "no development" concept, you seem to be totally misunderstading it. I said Link was made so in order to not break the connection between gamer and game. But you automatically interpret it as "then Link is whatever you want, so how comes he doesn't act like you want". Again, Link is the just the link between player and the game, and that's about it. He'll have enough traits so he doesn't feel like a dead ragdoll, but not so much it imposes a specific character to the gamer. End of story. There won't be deep dialogues and development because Zelda isn't a story, it is a game. Nintendo doesn't want to tell you what happens with Link, they want you to play.
wait...link dosnt have a personality becouse hes mute?
also judgeing by what you compare him to, you want link to be another final fantasy character.
i would imagine link as the exact opposite, insted of coacky, load, and "badass", i imagine him as more of a shy quiet person
Character customization is a totally meaningless mechanic in a game focused on combat and puzzle solving. This is what Zelda is about. That's where Zelda should always try to innovate, changing the ways we interact with the environment and enemies. There will always be some plot to give life to the gameplay, but Zelda isn't the kind of game to give you a cutscene as award for clearing an area. Zelda is one of those games that will always believe in the in game.
Last but not least, I'll reexplain the "no development" concept, you seem to be totally misunderstading it. I said Link was made so in order to not break the connection between gamer and game. But you automatically interpret it as "then Link is whatever you want, so how comes he doesn't act like you want". Again, Link is the just the link between player and the game, and that's about it. He'll have enough traits so he doesn't feel like a dead ragdoll, but not so much it imposes a specific character to the gamer. End of story. There won't be deep dialogues and development because Zelda isn't a story, it is a game. Nintendo doesn't want to tell you what happens with Link, they want you to play.
Wintry_Flutist
1. Zelda is a fantasy RPG and the Back Bone of Every fantasy RPG is the story.
2. I never once said Zelda should change or take out combat or puzzle solving in fact I think they should enhance it so why you keep bring that up is beyond me.
3. And no Link in not just the link between player and game, that stands to what I said before you might as well play a hack and slash and use your imagination to make up a story if Nintendo is saying the same thing than they're just making excuses for being lazy. Anything you said in the last paragraph can be made better simply by giving you choices and that in its self is kinda being lazy.
1. Zelda is a fantasy RPG and the Back Bone of Every fantasy RPG is the story.
flapjean
Your logic was broken right here. It is a series with over 20 years of history that are above a mere genre description. It was a born in the form of a game that had everything except - guess what - a proper story. Forcing a series into a specific genre and then say this genre forces the developer to add specific content is one of the worst arguments I've ever read. Following a "chart" of "right development"? Give me a break.
And you still don't get the point. Just as I thought you want the "Link is the link" thing to be "better" by adding character customization. It is not the same thing. "Link being the link" doesn't mean he is whatever you want. It means he is just there so you have something to control and interact with the world. For this, you don't need him to be extremely developed, nor exactly what the gamer wants. Making sure he won't be what the player doesn't want is enough. That's how it is and how it will be, because Link is nowhere what makes the Zelda series and there is no need to add much there, if anything.
It is clear you prefer other series over Zelda, and because they all share a common genre, you think this genre should be dictated by your favourite games gameplay. That's not how it works. Zelda, and no other game, has to do everything or follow the "rules" of a genre. Or else, we would end up with a mass of undistinguished games. Every game has its focus, and character development is not one of the Zelda premises.
Your logic was broken right here. It is a series with over 20 years of history that are above a mere genre description. It was a born in the form of a game that had everything except - guess what - a proper story. Forcing a series into a specific genre and then say this genre forces the developer to add specific content is one of the worst arguments I've ever read. Following a "chart" of "right development"? Give me a break.
And you still don't get the point. Just as I thought you want the "Link is the link" thing to be "better" by adding character customization. It is not the same thing. "Link being the link" doesn't mean he is whatever you want. It means he is just there so you have something to control and interact with the world. For this, you don't need him to be extremely developed, nor exactly what the gamer wants. Making sure he won't be what the player doesn't want is enough. That's how it is and how it will be, because Link is nowhere what makes the Zelda series and there is no need to add much there, if anything.
It is clear you prefer other series over Zelda, and because they all share a common genre, you think this genre should be dictated by your favourite games gameplay. That's not how it works. Zelda, and no other game, has to do everything or follow the "rules" of a genre. Or else, we would end up with a mass of undistinguished games. Every game has its focus, and character development is not one of the Zelda premises.
Wintry_Flutist
Your logic is well you don't have any you're one of those type that hate change and can't accept it and arguing with you is pointless because you never let an idea interrupt the flow of your typing, but then, making sense isn't your area of expertise, is it? I bet you were upset when video games went to 3D weren't you. Every main character needs to be developed in one way or another the fact you can't grasp this It's truly amazing. I'd get more pleasure from running my nostrils down a cactus, than reading another contribution from you so I will say good day to you sir.
Your logic is well you don't have any you're one of those type that hate change and can't accept it and arguing with you is pointless because you never let an idea interrupt the flow of your typing, but then, making sense isn't your area of expertise, is it? I bet you were upset when video games went to 3D weren't you. Every main character needs to be developed in one way or another the fact you can't grasp this It's truly amazing. I'd get more pleasure from running my nostrils down a cactus, than reading another contribution from you so I will say good day to you sir.
Shielder7
"Every main character etc"
Next you'll want Mario to have complex background, right? I'll try to put it in less words so you may understand:
Zelda isn't story driven, since its focus is the gameplay. As a consequence, the most character development you'll see is how Link goes from farmer to well equiped warrior. If Zelda was focused on story, then yes, character development would be a given, but it isn't. Zelda won't have more story than it's needed to set Link's goal and then jump right into the action.
I've made my point, and you got it. Saying I'm not making sense, when I am, instead of bringing arguments, is a feeble way to discuss. As I said to the other dude, I'm one of the most active pro-Zelda changes users on this board, and I've had some fierce discussions with people since Twilight Princess launched and I immediately bashed it non stop. So calling me narrow-minded won't work. Insulting my intellingence won't do it neither.
"Every main character etc"
Next you'll want Mario to have complex background, right? I'll try to put it in less words so you may understand:
Zelda isn't story driven, since its focus is the gameplay. As a consequence, the most character development you'll see is how Link goes from farmer to well equiped warrior. If Zelda was focused on story, then yes, character development would be a given, but it isn't. Zelda won't have more story than it's needed to set Link's goal and then jump right into the action.
I've made my point, and you got it. Saying I'm not making sense, when I am, instead of bringing arguments, is a feeble way to discuss. As I said to the other dude, I'm one of the most active pro-Zelda changes users on this board, and I've had some fierce discussions with people since Twilight Princess launched and I immediately bashed it non stop. So calling me narrow-minded won't work. Insulting my intellingence won't do it neither.
Wintry_Flutist
Your explanations make no sense and I'm wondering if you even have a point, you're comparing mario to zelda now? why don't I just compare Mario to Wii Sports?
If Zelda isn't story driven than Giving him a voice can't hurt can it? Stop contradicting yourself and altho TP had problems it was 100x better than WW which was junk.
Your explanations make no sense and I'm wondering if you even have a point, you're comparing mario to zelda now? why don't I just compare Mario to Wii Sports?
If Zelda isn't story driven than Giving him a voice can't hurt can it? Stop contradicting yourself and altho TP had problems it was 100x better than WW which was junk.
flapjean
You seem just mad because there are arguments against your wishful thinking. :|
Zelda can be compared to Mario because both are just skins for Nintendo games. Ever wondered why Nintendo doesn't give a damn for chronology or consistency throughout both series? Bottom line you want complexity in areas it isn't needed for Zelda.
You seem just mad because there are arguments against your wishful thinking. :|
Zelda can be compared to Mario because both are just skins for Nintendo games. Ever wondered why Nintendo doesn't give a damn for chronology or consistency throughout both series? Bottom line you want complexity in areas it isn't needed for Zelda.
Wintry_Flutist
I'm not mad your logic just makes no sense you keep saying dribble like "Link never says or does something the player wouldn't or in a way he/she wouldn't. It's just a little thing so the "link" between gamer and game never breaks, keeping the immersion through the game" But I'm not allowed to take the role I want to in a conversation & It's perfectly fine that he doesn't look like you, but god forbid he not sound like you? Throwing in a voice for Link isn't going to ruin any experience, to me you just sound like a hypocrite.:roll:
If you're comparing Mario & Zelda why not compare Halo and Fable while you're at it?:P
[QUOTE="Wintry_Flutist"]You seem just mad because there are arguments against your wishful thinking. :|
Zelda can be compared to Mario because both are just skins for Nintendo games. Ever wondered why Nintendo doesn't give a damn for chronology or consistency throughout both series? Bottom line you want complexity in areas it isn't needed for Zelda.
flapjean
I'm not mad your logic just makes no sense you keep saying dribble like "Link never says or does something the player wouldn't or in a way he/she wouldn't. It's just a little thing so the "link" between gamer and game never breaks, keeping the immersion through the game" But I'm not allowed to take the role I want to in a conversation & It's perfectly fine that he doesn't look like you, but god forbid he not sound like you? Throwing in a voice for Link isn't going to ruin any experience, to me you just sound like a hypocrite.:roll:
If you're comparing Mario & Zelda why not compare Halo and Fable while you're at it?:P
Because you can't compare Halo and Fable.
Dude, you don't even want to discuss, you're just trying to offend me. And when you're not trying to offend me, you never bring anything more constructive than "you're wrong".
And no, you're not allowed to take role in the conversation because Zelda has very little from an RPG. Link will "say" very few things, and Nintendo just makes sure those don't break the immersion. But you think it's an attempt of ultimate customization, thus requiring a lot of extra mechanics, but it is not. It's just a way not to impose too many traits. The end. Character customization would be a dead mechanic in a game that barely has a story and focuses on combat/puzzles. When exactly would Link personality actually have an impact when:
- Solving puzzles
- Fighting
- Shopping
- Playing minigames
- during the few plot-centered cutscenes
Answer: never. There's no reason to change Link's personality (yes, he has one, everyone sees him as humble and shy) because it never played a role in the core gameplay that makes Zelda what it is. I don't know where some people see the need for more character development, when it never played a role deeper than setting the goal of the endless combat and puzzle solving in the series.
I don't think Nintendo should change Link's personality. But perhaps they could give him a character flaw that he has to overcome. Or mabey some more complex emotions. Or give him some difficult decision that he has to make. I think things like that could help make a more engaging story. Things that wouldn't necissarily change his personality, but make him a more "4d' charactor.
(and just so you know I strongly disagree all of the choices you listed.)
And I would also like to add that twilight princess gave us Midna, who sort of talked for Link. And she had the more 'chaotic' sort of personality you seem to be craving.
The fact that there's this kindof debate proves that nintendo SHOULDN'T change anything.
That's because Link is what we make him. We all obviously see link as a different charcter with different traits, and so if intnedo suddenly decided to change him, we would never all agree to what he should be like.
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