is this rumor true?

This topic is locked from further discussion.

Avatar image for Warpath1976
Warpath1976

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#1 Warpath1976
Member since 2007 • 61 Posts

Question #1.I have done some research about rumors of a external HDD (Hard Disk Drive)and it popped up 2 different times and if I'm not mistaking 2 different websites had it and they were 3 months apart anyone else other than meheard about this?

Question #2.does anyone think there will be MMORPG's for the Wii? (not including Pokemon) I have a link where the Regginator is talking to 3rd party developers on making MMORPG's for the Wii Http://www.wiisworld.com/wii-news/reggie-talks-mmorpg.html

and please vote on the post

Avatar image for Jaysonguy
Jaysonguy

39454

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#2 Jaysonguy
Member since 2006 • 39454 Posts

1. Sometime in the future not now

2. No way ever. They fail on consoles and the Wii would be even greater because of the casuals

Avatar image for Warpath1976
Warpath1976

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#3 Warpath1976
Member since 2007 • 61 Posts

1. Sometime in the future not now

2. No way ever. They fail on consoles and the Wii would be even greater because of the casuals

Jaysonguy
have you ever heard of final fantsy XI? (going on its 6th year on the ps2) its going stong on PS2 and I known people that was playing it on PS3 and then you have the 360 need I say more, possibilities are endless with the Wii
Avatar image for Jaysonguy
Jaysonguy

39454

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#4 Jaysonguy
Member since 2006 • 39454 Posts

I wouldn't exactly call that going strong.

Consoles will never compete with PC's in that genre, it just doesn't carry well to the home console.

Avatar image for l8bitz
l8bitz

3251

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 l8bitz
Member since 2004 • 3251 Posts

1. Sure, hope so at least.

2. Sure, hope so at least.

Avatar image for Warpath1976
Warpath1976

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#6 Warpath1976
Member since 2007 • 61 Posts
when my wife and I played FFXI most of the people we knew was on a console not PC and my wife played foralmost 2years I played it for almost a year and there was at least 3.000 people on the servers we were on and some had more there was 30 servers if you were to multibly that it makes it 90.000 if thats not going strong then I dont know what is
Avatar image for ThePlothole
ThePlothole

11515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 ThePlothole
Member since 2007 • 11515 Posts
#2 With how Nintendo has set their online service up, I don't see this as being possible. Sure, you can play with random players sans friend codes, but what you can't do is actually communicate with said players.
Avatar image for shark2k6
shark2k6

1512

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 shark2k6
Member since 2006 • 1512 Posts
[QUOTE="Jaysonguy"]

1. Sometime in the future not now

2. No way ever. They fail on consoles and the Wii would be even greater because of the casuals

Warpath1976

have you ever heard of final fantsy XI? (going on its 6th year on the ps2) its going stong on PS2 and I known people that was playing it on PS3 and then you have the 360 need I say more, possibilities are endless with the Wii

That game is also on the PC which would explain why it is doing so well. As for the HD (I find HDD stupid, it's a hard drive) if you are talking about Nintendo coming out with one, the answer is no. Nintendo UK said that they are not going to be bringing out a HD for the Wii. A 3rd party might bring out the HD though or Nintendo could allow for a firmware update that lets people use their existing external HDs that use USB (I have an external enclosure which allows eSATA (external SATA)). That is what I think needs to happen.

-Shark2k

Avatar image for DragoDracini
DragoDracini

509

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 DragoDracini
Member since 2005 • 509 Posts
sadly he's right, you can't communicate, which is a HUGE mistake on nintendo's part.
Avatar image for Simba_Dude
Simba_Dude

662

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#10 Simba_Dude
Member since 2005 • 662 Posts
the real question is when are they going to do it not do you think they will.
Avatar image for Warpath1976
Warpath1976

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#11 Warpath1976
Member since 2007 • 61 Posts
heres a link that leads me to belive that the wii will have some MMORPG's and posibly not have to use friend codes http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&u=%2Fnetahtml%2FPTO%2Fsearch-adv.html&r=1&p=1&f=G&l=50&d=PG01&S1=%28Nintendo.AS.+AND+Text.TTL.%29&OS=AN/Nintendo+and+TTL/Text&RS=(AN/Nintendo+AND+TTL/Text its a patent for a mic for converting voice chat into text, Edit:I said that it wouldn't let me put this link up but it did :lol:
United States Patent Application20060025214 Kind CodeA1 Smith; Darren C. February 2, 2006
Voice-to-text chat conversion for remote video game play

Abstract

A multi-player networked video game playing system including for example video game consoles analyzes speech to vary the font size and/or color of associated text displayed to other users. If the amplitude of the voice is high, the text displayed to other users is displayed in a larger than normal font. If the voice sounds stressed or is aggressive words are used, the text displayed to other users is displayed using a special font such as red color. Other analysis may be performed on the speech in context to vary the font size, color, font type and/or other display attributes.


Inventors:Smith; Darren C.; (Sammamish, WA) Correspondence Name and Address:
    NIXON & VANDERHYE, P.C.     901 NORTH GLEBE ROAD, 11TH FLOOR     ARLINGTON     VA     22203     US 
Assignee Name and Adress:Nintendo of America Inc.
Redmond
WA

Serial No.: 901452Series Code: 10 Filed: July 29, 2004

U.S. Current ****463/30U.S. ****at Publication:463/030Intern'l **** A63F 13/00 20060101 A63F013/00


Claims


1. A multi-player video game playing method comprising: converting a player's speech to text; analyzing said speech and/or said text for at least one predetermined characteristic; and displaying, to at least one other video game player, at least a portion of said text including a distinctive indication responsive to said analysis.

2. The method of claim 1 wherein said indication comprises a display format.

3. The method of claim 1 wherein said indication includes font size.

4. The method of claim 1 wherein the indication includes font color.

5. The method of claim 1 wherein the indication includes punctuation.

6. The method of claim 1 wherein the indication includes font ****

7. The method of claim 1 wherein the characteristic comprises amplitude.

8. The method of claim 1 wherein the characteristic comprises the use of predetermined stress words.

9. The method of claim 1 wherein the characteristic comprises emotion.

10. The method of claim 1 wherein the characteristic comprises a threat.

11. Video game playing equipment comprising: a computing device executing video game play instructions; a microphone that, in use, receives speech from at least one human game player; a speech-to-text converter that converts said received speech into text; an analyzer that analyzes said speech and/or text to determine whether at least one predetermined characteristic is present; and a text formatter that formats said text for display at least in part in response to said analyzer determination.

12. A digital storage medium comprising: a first program instruction storage area storing video game play instructions; a second instruction storage area storing instructions for converting speech into text; a third instruction storage area storing instructions that analyze said speech and/or text to determine whether a predetermined characteristic is present; and a fourth instruction storage area that stores display format instructions that format said text for display based at least in part on said analysis performed by said analyzing instructions.

13. A video game chat system comprising: a plurality of video game play sites, each said site including a user input device and a display, said display providing interactive video game play in response to user inputs said user input device provides, wherein at least one of said sites further includes an audio transducer that picks up speech; a speech recognizer coupled to said audio transducer, said speech recognizer converting said speech into displayable indicia and further analyzing said speech to determine whether a predetermined characteristic is present therein; and a display formatter that displays said displayable indicia on at least one said displays, said display formatter formatting said display at least in part in response to whether said predetermined characteristic is present.
Description


CROSS-REFERENCES TO RELATED APPLICATIONS

[0001] This case is related to commonly assigned copending patent application Serial No. ______, entitled "Video Game Voice Chat With Amplitude-Based Virtual Range" (attorney docket 723-1488), incorporated herein by reference.

STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT

[0002] Not applicable.

FIELD

[0003] The technology herein relates to remote or networked video game play, and more particularly to networked video game play wherein remote users can communicate with one another. In still more detail, the technology herein relates to method and apparatus providing remote video game play wherein a player's speech is converted into text chat and responsively formatted for textual display or other indication at remote player sites.

BACKGROUND AND SUMMARY

[0004] Networked and remote video game play has become increasingly popular. For several years now, game players using personal computers have played Doom, Quake and other multiplayer networked games over the Internet. Such multiplayer games can involve a number of different game players from all over the country or the world.

[0005] One especially interesting genre of remote video games uses a team approach where the various players align themselves in teams and work together to accomplish a particular objective (defeat another team, beat another team in locating a treasure or fulfilling some other quest, etc.). It is useful in these and other multiplayer video game contexts to allow the various game players to communicate with one another during game play. For example, members of the same team may wish to strategize so they can work together more effectively. Sometimes, players on opposite sides of a challenge may wish to communicate information or otherwise coordinate their game play. Adding an inter-player communications capability raises the fun factor substantially. Rather than simply sitting alone in front of a computer or television set moving a game character on a screen, the game play experience becomes much more interactive and personal when one is communicating with a group of friends or acquaintances. [0006] While some game players have been known to talk together on the telephone while they are involved in remote game play, many in the gaming industry have sought to provide a chat capability as a part of or as an adjunct to the video game software. Early approaches, especially on PC games, provided a text chat capability allowing players to send text messages to one another. A player would use the keyboard to type in a message which was instantly sent over the same communications medium carrying interactive game play information back and forth. Such text messages could be replied to by other players in the same way to provide interactive text "chat" communications.

[0007] The effectiveness of such text chat capabilities depended on the type of game. For a relatively slow-moving long term adventure or other game, text chat could be quite effective in allowing players to coordinate their activities while at the same time communicating fun and interesting information about themselves. However, because of the required use of a keyboard to input the text information, many players found text chat to be somewhat incompatible with other types of games such as more fast-moving interactive games with time pressure. Many personal computer and other games are primarily controlled through use of a joystick or other game type controller. To send a text chat message, the user generally needed to move his or her hands off of the game controller onto a keyboard to begin typing. Once the user finished typing a message, he or she hit a "send" button and then returned to interacting with the video game using the joystick or other game controller. While the user's hands were on the keyboard, the user was often unable to interact with the game via the joystick. Such interruptions were found to be generally undesirable. Furthermore, not all game players have good typing skills. Younger game players or those who have not yet learned to touch type often found the keyboard to be an obstacle that tended to slow down fast-moving video game play.

[0008] To solve this problem and also take advantage of the relatively higher communications bandwidths now available to most gamers via DSL, cable or other communications means, several software developers and game companies developed voice chat capabilities for use in remote video game play. To use voice chat, game players typically put on headsets that include both earphones and a microphone. Software and hardware within the personal computer or gaming platform digitizes voice picked up by the microphone and transmits the resulting digital information to other game players. At the remote side, received digitized speech signals are converted back into audio, amplified and played back through remote game players' headsets. Voice chat eliminates the need for game players to use a keyboard while providing nearly instantaneous inter-player communications and coordination.

[0009] While voice chat has been widely adopted in the gaming community and has achieved a fair degree of success, text chat is still being used by some because of several advantages it provides over voice chat. Communicating with other online players in massive multiplayer online role playing games, for example, is still often provided by text chat rather than voice chat. Text chat provides a record of conversations so that players can review exactly what was said by other players, and also provides the ability to easily identify the player who sent a particular message (text can be tagged with a speaker's identity). In addition, using text chat, one player's statements can be easily separated from another player's statements since the text typically appears separately (this can also be done with voice chat using a half-duplex type communications system, but this might be somewhat frustrating to the speakers). Additionally, unlike most voice chat, text chat provides the ability to mask the player's true identity. This can be useful when the game play includes avatars that in effect provide an "alter ego" for each human player. For example, if a 12 year old boy is playing the role of a 40 year old warrior, voice chat can spoil or detract from the game play experience since the warrior ends up having the voice of a 12 year old. Additional advantages of text chat include the ability to monitor and censor player conversations for bad language, and reduction in the amount of bandwidth required to convey the information.

[0010] Despite the continued usefulness of text chat in some game play contexts, using the keyboard continues to have significant disadvantages, especially for console or other game platforms that do not include keyboards. A keyboard is a bulky accessory, and it detracts from game play if the user has to remove his hands from the controller to type a message. The impersonation problem with voice chat can be addressed by providing voice filters that alter the sound of a player's voice, but so far players have not generally been using such voice masking since the resulting sound quality can be relatively low and intelligibility ends up being sacrificed.

[0011] In some non-gaming contexts (e.g., America Online's Instant Messenger), some have attempted to provide a chat alternative in the form of voice-to-text conversion. However, further improvements in the gaming context are necessary and desirable if such techniques are to become more widely adopted.

[0012] The technology herein addresses these problems by providing a video game chat capability with voice-to-text conversion that identifies characteristics of the player's speech and selects text display formatting based on such identified characteristics. In more detail, a non-limiting illustrative exemplary implementation runs on a video game console or associated server and analyzes the player's speech to vary the font size, color or other text display formatting for display to other users. For example, if the amplitude of a player's voice is high, the text may be displayed to other users in a larger than normal font. If the voice sounds stressed or aggressive words are used, the text is displayed to other users in a special format (e.g., using a distinctive color such as red or other distinctive formatting). Other analysis may be done on speech in context to vary the text formatting options such as font size, color, font type, or other aspects of the text presentation and/or display.
Avatar image for Duckman5
Duckman5

18934

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 Duckman5
Member since 2006 • 18934 Posts
#3. Hardrive will come, BEFORE January.
Avatar image for Warpath1976
Warpath1976

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#13 Warpath1976
Member since 2007 • 61 Posts
#3. Hardrive will come, BEFORE January.Duckman5
do you have a link that supports what you said about the hardrive?
Avatar image for Duckman5
Duckman5

18934

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 Duckman5
Member since 2006 • 18934 Posts
[QUOTE="Duckman5"]#3. Hardrive will come, BEFORE January.Warpath1976
do you have a link that supports what you said about the hardrive?

No but I have a bet on one coming before january so IT HAS to come.
Avatar image for Warpath1976
Warpath1976

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#15 Warpath1976
Member since 2007 • 61 Posts
[QUOTE="Warpath1976"][QUOTE="Duckman5"]#3. Hardrive will come, BEFORE January.Duckman5
do you have a link that supports what you said about the hardrive?

No but I have a bet on one coming before january so IT HAS to come.

good luck on your bet, what do you think about the voice into text patent that nintendo is working on?
Avatar image for Simba_Dude
Simba_Dude

662

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#16 Simba_Dude
Member since 2005 • 662 Posts
The harddrive will come unless nintendo expects inde delvopers to make NES-N64 quality games instead of Wii games. Since the newer formats will require more space for those games to be saved. So unless nintendo makes some upgrade to the SD card for stuff to be played directly from it. They will fail with Wii Ware. UNLESS they bypass that issue with the SD card issue or make a external harddrive or PO alot of customers and make some machine with like a 10 GB harddrive xP
Avatar image for Duckman5
Duckman5

18934

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 Duckman5
Member since 2006 • 18934 Posts
[QUOTE="Duckman5"][QUOTE="Warpath1976"][QUOTE="Duckman5"]#3. Hardrive will come, BEFORE January.Warpath1976
do you have a link that supports what you said about the hardrive?

No but I have a bet on one coming before january so IT HAS to come.

good luck on your bet, what do you think about the voice into text patent that nintendo is working on?

Well that really doesn't confirm voice chat but could be an upgraded text chat. They could use that for so many things.
Avatar image for Duckman5
Duckman5

18934

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 Duckman5
Member since 2006 • 18934 Posts
The harddrive will come unless nintendo expects inde delvopers to make NES-N64 quality games instead of Wii games. Since the newer formats will require more space for those games to be saved. So unless nintendo makes some upgrade to the SD card for stuff to be played directly from it. They will fail with Wii Ware. UNLESS they bypass that issue with the SD card issue or make a external harddrive or PO alot of customers and make some machine with like a 10 GB harddrive xPSimba_Dude
Also, Japan is getting Neo-Geo titles for VC this year. Those are too big for the 512 flash memory so expect something memory related to happen and my guess is hardrive but we'll see.
Avatar image for sonic305
sonic305

42

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 sonic305
Member since 2007 • 42 Posts

1. Sure, hope so at least.

2. Sure, hope so at least.

l8bitz

Lmao. Im wit dis person

Avatar image for waza000
waza000

1906

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 waza000
Member since 2005 • 1906 Posts
my guess for a mmorpg would be the LEGO mmorpg or that kind of "half pay-to-play" games might come to wii
(mmorpg where you can play without paying per months, but once you pay you get tons of unfair bonuses)
Avatar image for beans_n_wiiniis
beans_n_wiiniis

90

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 beans_n_wiiniis
Member since 2007 • 90 Posts
I wish to both, but you know what they say? Wish in one hand, shi* in the other and see what you got more of!
Avatar image for Warpath1976
Warpath1976

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#22 Warpath1976
Member since 2007 • 61 Posts
I wish to both, but you know what they say? Wish in one hand, shi* in the other and see what you got more of!beans_n_wiiniis
great saying I use that my self and nice name BTW
Avatar image for Xerlaoth
Xerlaoth

1059

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 Xerlaoth
Member since 2005 • 1059 Posts
I hope to god no MMO's in their current definition come to the Wii.
Avatar image for ZeldaFan091
ZeldaFan091

576

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 ZeldaFan091
Member since 2006 • 576 Posts
i hope
Avatar image for Warpath1976
Warpath1976

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#25 Warpath1976
Member since 2007 • 61 Posts

I noticed that alot of people voted on the hardive but no MMORPG what do you think the hardrive would be used for?

Avatar image for JustWiicredible
JustWiicredible

1908

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 JustWiicredible
Member since 2007 • 1908 Posts

With Ninty supplying more downloadable content, VC,extra channels,Wiiware it is the logical next step so probably in the future there might be an external HDD.

As for MMORPGs i love the genre but never really got into FF11 on the 360. A Animal crossing/My simsstyle MMO game would be better and more suited to the causals than WOW.

Avatar image for LadyWolf1677
LadyWolf1677

147

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 LadyWolf1677
Member since 2007 • 147 Posts

I hope to See a MMORPG ^^ I played FFXI and it was a Blast! I know alot of people think we won't see a Good MMORPG like FFXI or Phantasy star Universe but,I can hope :P

What MMORPG would you guys like to see on the Wii?

Avatar image for beans_n_wiiniis
beans_n_wiiniis

90

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 beans_n_wiiniis
Member since 2007 • 90 Posts

[QUOTE="beans_n_wiiniis"]I wish to both, but you know what they say? Wish in one hand, shi* in the other and see what you got more of!Warpath1976
great saying I use that my self and nice name BTW

Thanks to both!

Avatar image for Staccat0
Staccat0

566

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 Staccat0
Member since 2006 • 566 Posts

I wouldn't exactly call that going strong.

Consoles will never compete with PC's in that genre, it just doesn't carry well to the home console.

Jaysonguy

Do you mean never as in "its hard to imagine any time soon" ?

or do you mean never like "Smash bros. will never work with the wii remote"???

People throw the word "never" around a lot... You will eventually be proved wrong so why say it?

I think a MMO could work fine on consoles in a couple more years. PC gaming and console gaming are just getting closer together IMO.

Avatar image for Duckman5
Duckman5

18934

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 Duckman5
Member since 2006 • 18934 Posts

I noticed that alot of people voted on the hardive but no MMORPG what do you think the hardrive would be used for?

Warpath1976
Japans Neo-Geo titles for one....
Avatar image for toacosmo
toacosmo

77

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#31 toacosmo
Member since 2006 • 77 Posts
I think both are inevitable.
Avatar image for Warpath1976
Warpath1976

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#32 Warpath1976
Member since 2007 • 61 Posts
does anyone think that Nintendo might announce a Hardive or MMORPG for the Wii at E3, or does anybody have any news about Nintendos E3 announcements?
Avatar image for Jaysonguy
Jaysonguy

39454

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#33 Jaysonguy
Member since 2006 • 39454 Posts

Do you mean never as in "its hard to imagine any time soon" ?

or do you mean never like "Smash bros. will never work with the wii remote"???

People throw the word "never" around a lot... You will eventually be proved wrong so why say it?

I think a MMO could work fine on consoles in a couple more years. PC gaming and console gaming are just getting closer together IMO.

Staccat0

I mean never like never happen.

Those kinds of games take up too much time to occupy a family TV for that long. That's the first thing.

Another thing in it's way is that it wont be cross platform which hurts games these days. With the extent of the casual market invested in the Wii it doesn't make much sense to put such a time waster on the system that has the least number of people willing to waste that time.

Avatar image for coughlanio
coughlanio

4306

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

#34 coughlanio
Member since 2005 • 4306 Posts
Hard drive will come, and you will more than likely able to access channels directly from it, as neogeo games are being released, and they average in at 330MB a game...
Avatar image for LProjektST
LProjektST

1055

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 LProjektST
Member since 2005 • 1055 Posts
Why would you want an MMO of any kind on a console? Its just a different audience
Avatar image for Warpath1976
Warpath1976

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#36 Warpath1976
Member since 2007 • 61 Posts
[QUOTE="Staccat0"]

Do you mean never as in "its hard to imagine any time soon" ?

or do you mean never like "Smash bros. will never work with the wii remote"???

People throw the word "never" around a lot... You will eventually be proved wrong so why say it?

I think a MMO could work fine on consoles in a couple more years. PC gaming and console gaming are just getting closer together IMO.

Jaysonguy

I mean never like never happen.

Those kinds of games take up too much time to occupy a family TV for that long. That's the first thing.

Another thing in it's way is that it wont be cross platform which hurts games these days. With the extent of the casual market invested in the Wii it doesn't make much sense to put such a time waster on the system that has the least number of people willing to waste that time.

ok #1 I believe there will be a MMORPG#2 all good RPG's takes alot of time and there are people that has a TV for gaming like I had for my dreamcast to play phantasy star online and also FFXI there's ALOT of console players yes it is also on PC but you can't deny the fact there are alot of console players on FFXI also the FF series have taken alot of time to beat and most of those were on consoles not to mention the non-online phantasy star series so if the time spent to beat RPG's are too much for a console to handle there would have been NO RPG's ever made
Avatar image for Warpath1976
Warpath1976

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#37 Warpath1976
Member since 2007 • 61 Posts
Why would you want an MMO of any kind on a console? Its just a different audienceLProjektST
not everyone wants/can affordto pay out the wazoo for a gaming PC
Avatar image for littlewiz77
littlewiz77

649

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 littlewiz77
Member since 2005 • 649 Posts

*doesnt read*

There's a reason for SD cards, y'know.

Avatar image for ThePlothole
ThePlothole

11515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 ThePlothole
Member since 2007 • 11515 Posts

*doesnt read*

There's a reason for SD cards, y'know.

littlewiz77

HDDs are rediculously cheaper per MB compared to SD cards. Plus, the Wii only supports 2GB cards max.

Avatar image for Warpath1976
Warpath1976

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#40 Warpath1976
Member since 2007 • 61 Posts
[QUOTE="littlewiz77"]

*doesnt read*

Good Point!

There's a reason for SD cards, y'know.

ThePlothole

HDDs are rediculously cheaper per MB compared to SD cards. Plus, the Wii only supports 2GB cards max.

Good Point!