l.o.z. skyward sword

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conkertheking1

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#1 conkertheking1
Member since 2009 • 876 Posts

Zelda skyward sword is being released for 2011. They released info obout it ( enemies, bosses, items, ect. ) at E3. What do you think about it, and what features do you hope to see in the game?

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minowo2300

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#2 minowo2300
Member since 2008 • 116 Posts

I think the game looks epic and that it will be very fun.

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Gorillanator

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#3 Gorillanator
Member since 2009 • 867 Posts

I like how bright and colorful the graphics are. The controls look to be really impressive as well. The added precision of Wii Motion Plus will make this Zelda game control more realistically than ever. This is easily my most anticipated game of 2011.

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UbiquitousAeon

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#4 UbiquitousAeon
Member since 2010 • 2099 Posts

I think that it will be a great game but there's too many topics about the exact same thing.

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Tropictrain

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#6 Tropictrain
Member since 2010 • 4863 Posts

The only thing I'm worried about is using the nunchuk as a shield. The motion sensitivity on the nunchuk has been frustrating to use in previous games since it's not as advanced as even the regular wii remote. In Twilight Princess for example, I often ended up doing a spin attack when I wanted to hit someone with my shield, and vice versa. Since I won't be using the nunchuk for a spin attack anymore, this may make things better, but it may also mean nothing will happen at all if I try to defend myself at a crucial moment. I have no doubts that the motion plus will work great for everything else, but I'm skeptical about using the nunchuk for motion controls.

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BrunoBRS

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#7 BrunoBRS
Member since 2005 • 74156 Posts

The only thing I'm worried about is using the nunchuk as a shield. The motion sensitivity on the nunchuk has been frustrating to use in previous games since it's not as advanced as even the regular wii remote. In Twilight Princess for example, I often ended up doing a spin attack when I wanted to hit someone with my shield, and vice versa. Since I won't be using the nunchuk for a spin attack anymore, this may make things better, but it may also mean nothing will happen at all if I try to defend myself at a crucial moment. I have no doubts that the motion plus will work great for everything else, but I'm skeptical about using the nunchuk for motion controls.

Tropictrain
miyamoto made it sound like you'd use the nunchuk as a second motion+, but it's not. shake it to raise the shield, shake for shield bash, shake while slashing for spin attack.
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Tropictrain

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#8 Tropictrain
Member since 2010 • 4863 Posts

[QUOTE="Tropictrain"]

The only thing I'm worried about is using the nunchuk as a shield. The motion sensitivity on the nunchuk has been frustrating to use in previous games since it's not as advanced as even the regular wii remote. In Twilight Princess for example, I often ended up doing a spin attack when I wanted to hit someone with my shield, and vice versa. Since I won't be using the nunchuk for a spin attack anymore, this may make things better, but it may also mean nothing will happen at all if I try to defend myself at a crucial moment. I have no doubts that the motion plus will work great for everything else, but I'm skeptical about using the nunchuk for motion controls.

BrunoBRS

miyamoto made it sound like you'd use the nunchuk as a second motion+, but it's not. shake it to raise the shield, shake for shield bash, shake while slashing for spin attack.

Then how do you put the shield down? I hope it's not using the nunchuk. Because if so, I anticipate doing that when attempting a shield bash, or vice versia. And shake while slashing for a spin attack? I don't like that idea. If I'm moving around a lot and getting really into the sword fighting, I'm likely to move the nunchuk accidentally, causing a spin attack. The nunchuk just isn't advanced enough. They need to release a nunchuk motion plus, then it would make a great shield. It was hardly used in Twilight Princess and it caused problems. With it being used even more here, I'm expecting some problems. But I hope I'm proven wrong.

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Elian2530

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#9 Elian2530
Member since 2009 • 3658 Posts
Disappointed with the graphics/visual art style but that's about it. Just hoping I wont get tired with all the motion control-ling.
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#10 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="Tropictrain"]

The only thing I'm worried about is using the nunchuk as a shield. The motion sensitivity on the nunchuk has been frustrating to use in previous games since it's not as advanced as even the regular wii remote. In Twilight Princess for example, I often ended up doing a spin attack when I wanted to hit someone with my shield, and vice versa. Since I won't be using the nunchuk for a spin attack anymore, this may make things better, but it may also mean nothing will happen at all if I try to defend myself at a crucial moment. I have no doubts that the motion plus will work great for everything else, but I'm skeptical about using the nunchuk for motion controls.

Tropictrain

miyamoto made it sound like you'd use the nunchuk as a second motion+, but it's not. shake it to raise the shield, shake for shield bash, shake while slashing for spin attack.

Then how do you put the shield down? I hope it's not using the nunchuk. Because if so, I anticipate doing that when attempting a shield bash, or vice versia. And shake while slashing for a spin attack? I don't like that idea. If I'm moving around a lot and getting really into the sword fighting, I'm likely to move the nunchuk accidentally, causing a spin attack. The nunchuk just isn't advanced enough. They need to release a nunchuk motion plus, then it would make a great shield. It was hardly used in Twilight Princess and it caused problems. With it being used even more here, I'm expecting some problems. But I hope I'm proven wrong.

it's kinda like in TP, where you put the shield down automatically to slash. don't worry, it works fine.
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Tropictrain

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#11 Tropictrain
Member since 2010 • 4863 Posts

[QUOTE="Tropictrain"]

[QUOTE="BrunoBRS"] miyamoto made it sound like you'd use the nunchuk as a second motion+, but it's not. shake it to raise the shield, shake for shield bash, shake while slashing for spin attack.BrunoBRS

Then how do you put the shield down? I hope it's not using the nunchuk. Because if so, I anticipate doing that when attempting a shield bash, or vice versia. And shake while slashing for a spin attack? I don't like that idea. If I'm moving around a lot and getting really into the sword fighting, I'm likely to move the nunchuk accidentally, causing a spin attack. The nunchuk just isn't advanced enough. They need to release a nunchuk motion plus, then it would make a great shield. It was hardly used in Twilight Princess and it caused problems. With it being used even more here, I'm expecting some problems. But I hope I'm proven wrong.

it's kinda like in TP, where you put the shield down automatically to slash. don't worry, it works fine.

Alright. For now, I'll take your word on it. :P I've been convincing myself that the problems in Twilight were due to the game originally being a Gamecube title. So far, I haven't noticed any nunchuk issues in first party Nintendo titles other than Twilight. Lots of issues with 3rd party titles though. So I'll have faith that Nintendo will make sure the contols work well this time. Even with my skepticism, this is still my most anticipated title. (And I own EVERY current gen console, including handhelds. lol) Nothing gets me more hyped than a Zelda title.

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#12 BrunoBRS
Member since 2005 • 74156 Posts
i haven't tried TP on the wii, but i've heard of the issues with the shield bash/spin attack mapping. now with skyward sword, i didn't try to jump around, but i'd only use the spin attack when i wanted. and i DO make the wide movements you will most likely see on the ads. in fact, it works better than wrist twisting, and it feels great.
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#13 kart_racer
Member since 2006 • 372 Posts

It looks great! The only small things I would change are the leaves on the trees, certain elements of the HUD that can be turned off (they said this in an interview or the round table so I'm sure this will happen), the stamina meter, and I didn't see a magic meter :( . So small personal things, but not huge things that can break the game. Can't wait till this comes out.

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#14 BrunoBRS
Member since 2005 • 74156 Posts

It looks great! The only small things I would change are the leaves on the trees, certain elements of the HUD that can be turned off (they said this in an interview or the round table so I'm sure this will happen), the stamina meter, and I didn't see a magic meter :( . So small personal things, but not huge things that can break the game. Can't wait till this comes out.

kart_racer
the item list will most likely be bigger than the one presented. the game itself is still on alpha/beta/whichever one can still have design changes. and that HUGE wiimote and nunchuk icons on the HUD were most likely just to make it easier for people trying it out.
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skingus

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#15 skingus
Member since 2006 • 2370 Posts
When is the next event that we might get some tasty new tidbits?
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#16 skingus
Member since 2006 • 2370 Posts
When is the next event that we might get some tasty new tidbits?skingus
I want to hear more on the story and game design, obviously.
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townsenda1

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#17 townsenda1
Member since 2005 • 2473 Posts

Well during the press conference they said there were still fixes that needed to happen before it is ready. The nunchuk usage makes me a little nervous but hopefully all the bugs will be worked out and the finished product will be the game we have been waiting for. We still have a ways to go.

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murat8

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#18 murat8
Member since 2006 • 10362 Posts
i like the art style but i really want Classic Controller
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#19 chocolate1325
Member since 2006 • 33007 Posts

I really think its going very well.

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#20 BrunoBRS
Member since 2005 • 74156 Posts
i like the art style but i really want Classic Controllermurat8
not happening, there's no way what they implemented with motion+ can even be ported to the CC. just the scorpion miniboss would be impossible.
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conkertheking1

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#21 conkertheking1
Member since 2009 • 876 Posts

I was kinda hoping the gc controller would be compadable, but thats out of the question.

Im also hoping to see some moblins, that would be cool, since the last game they were in was minish cap.

also an instrument would be nice

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#22 knuckl3head
Member since 2009 • 908 Posts

I wish it wasn't called "skyward sword" that's definately the least epic zelda title yet. Love the art design though, that alone has me the most stoked which may be weird since I HATED the toony WW, but this seems fresh.

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#23 jackozz15
Member since 2010 • 264 Posts
Looking at how the motion plus will be incorporated, i'm sure it will be a good game if it's made fore responsive. Also, Twilight Princess was originally designed for Gamecube, whereas Skyward Sword is being designed for the Wii, so it naturally will make more use out of the Wiimote and Nunchuk
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#24 BrunoBRS
Member since 2005 • 74156 Posts

I wish it wasn't called "skyward sword" that's definately the least epic zelda title yet. Love the art design though, that alone has me the most stoked which may be weird since I HATED the toony WW, but this seems fresh.

knuckl3head
swords > masks :P
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#25 knuckl3head
Member since 2009 • 908 Posts

swords > masks :PBrunoBRS

Oh I agree... UNLESS were talking about the fierce diety's mask... that thing is way sick. but skyward sword? Just sounds like a cheesy title to be slaped on a Zelda game where they usually have a nice ring to them. For example maybe something like Sword of Heavens? that just came into my mind while starting this post and I like it better while they hopefuly, maybe not, put some more time into it.

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#26 wooooode
Member since 2002 • 16666 Posts
After the conference I was about as dissapointed as I could be, but after watching all the videos form many sources and reading every preview I could find it seems like there was interferance on stage. I think the game does look great and expect the visuals to go up a few notches as well because they are missing alot of detail. I cant wait to play this game my self and see the changes they have brought to the series. The beatle alone is awesome, and I also hope with the new bomb throws they have a bowling style mini game.
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#27 Kojo222
Member since 2005 • 1301 Posts
[QUOTE="knuckl3head"]

I wish it wasn't called "skyward sword" that's definately the least epic zelda title yet. Love the art design though, that alone has me the most stoked which may be weird since I HATED the toony WW, but this seems fresh.

BrunoBRS
swords > masks :P

How did the difficulty level look to you?
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#28 Kojo222
Member since 2005 • 1301 Posts
[QUOTE="knuckl3head"]

I wish it wasn't called "skyward sword" that's definately the least epic zelda title yet. Love the art design though, that alone has me the most stoked which may be weird since I HATED the toony WW, but this seems fresh.

BrunoBRS
swords > masks :P

How did the difficulty level look to you?
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#29 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"]swords > masks :Pknuckl3head

Oh I agree... UNLESS were talking about the fierce diety's mask... that thing is way sick. but skyward sword? Just sounds like a cheesy title to be slaped on a Zelda game where they usually have a nice ring to them. For example maybe something like Sword of Heavens? that just came into my mind while starting this post and I like it better while they hopefuly, maybe not, put some more time into it.

tually think the "dual S" (ssssssssssskyward sssssssword) sound nice. and come on, minish cap? WTF IS A MINISH? nd a cap of all things :P (BTW i know what a minish is... after playing the game)

@kojo - not really sure why did you ask it, but majora's mask was pretty tough.

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#30 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="knuckl3head"]

[QUOTE="BrunoBRS"]swords > masks :PBrunoBRS

Oh I agree... UNLESS were talking about the fierce diety's mask... that thing is way sick. but skyward sword? Just sounds like a cheesy title to be slaped on a Zelda game where they usually have a nice ring to them. For example maybe something like Sword of Heavens? that just came into my mind while starting this post and I like it better while they hopefuly, maybe not, put some more time into it.

tually think the "dual S" (ssssssssssskyward sssssssword) sound nice. and come on, minish cap? WTF IS A MINISH? nd a cap of all things :P (BTW i know what a minish is... after playing the game)

@kojo - not really sure why did you ask it, but majora's mask was pretty tough.

Yeah I don't think skyward sword is a bad name. they like the dual letters like that too I have noticed. MMMajoras MMMask, WWWind WWWaker, SSSkyward SSSword, TTTwilight TTTincess.....darn!

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#31 BrunoBRS
Member since 2005 • 74156 Posts
but my favorite dual letter game goes to BLEEEEHZBLUE! :P
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#32 DanDaRuff
Member since 2010 • 120 Posts

I'm pre-ordering it before it gets released. I so psyched for this game to come out.

I do kind of wish the enemies could be a little less cute like Wind Waker, but I think I'll enjoy the colourful, vibrant graphics for sure.

From what I can see it looks like you are able to obtain the master sword early on in the game. I'd consider that a plus.

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#33 Kojo222
Member since 2005 • 1301 Posts

[QUOTE="knuckl3head"]

[QUOTE="BrunoBRS"]swords > masks :PBrunoBRS

Oh I agree... UNLESS were talking about the fierce diety's mask... that thing is way sick. but skyward sword? Just sounds like a cheesy title to be slaped on a Zelda game where they usually have a nice ring to them. For example maybe something like Sword of Heavens? that just came into my mind while starting this post and I like it better while they hopefuly, maybe not, put some more time into it.

tually think the "dual S" (ssssssssssskyward sssssssword) sound nice. and come on, minish cap? WTF IS A MINISH? nd a cap of all things :P (BTW i know what a minish is... after playing the game)

@kojo - not really sure why did you ask it, but majora's mask was pretty tough.

lol I meant to ask what your first impressions of difficulty were on Skyward Sword.
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#34 Debus42
Member since 2010 • 120 Posts

It looks beautiful, and if it weren't for Miyamoto's horrendously bad demo of it, I would certainly have been very impressed. Bless him.

I do mourn the fact that I will have to play it with a motion controller though. I played Twilight Princess on the GC before it came out on the Wii, and I enjoyed the GC version far more. Then again, I hope that Skyward Sword with soothe my scepticism about motion control in general. I'm very excited about the game, but not sure how much i'll really enjoy it.

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#35 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="BrunoBRS"]

[QUOTE="knuckl3head"]

Oh I agree... UNLESS were talking about the fierce diety's mask... that thing is way sick. but skyward sword? Just sounds like a cheesy title to be slaped on a Zelda game where they usually have a nice ring to them. For example maybe something like Sword of Heavens? that just came into my mind while starting this post and I like it better while they hopefuly, maybe not, put some more time into it.

Kojo222

tually think the "dual S" (ssssssssssskyward sssssssword) sound nice. and come on, minish cap? WTF IS A MINISH? nd a cap of all things :P (BTW i know what a minish is... after playing the game)

@kojo - not really sure why did you ask it, but majora's mask was pretty tough.

lol I meant to ask what your first impressions of difficulty were on Skyward Sword.

the demo is mostly a "get a hang of the controls" thing. takes a while to get how you're supposed to swing the sword (random flailing and wrist swordfighting isn't good at all, you have to slash just as if you had a real sword in your hands if you want it to be accurate), but after that it's quite easy. the scorpion miniboss was tough, though. didn't get to kill him before the demo was over :cry:
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#36 username23bob
Member since 2007 • 25 Posts
"Will We Finally See A Zelda Game Better Than OO"T??" The wait begins =]
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#37 BrunoBRS
Member since 2005 • 74156 Posts
"Will We Finally See A Zelda Game Better Than OO"T??" The wait begins =]username23bob
*cough*windwaker*cough* actually, replace wind waker with any zelda game after OoT. all better, IMO.
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#38 DanDaRuff
Member since 2010 • 120 Posts

[QUOTE="username23bob"]"Will We Finally See A Zelda Game Better Than OO"T??" The wait begins =]BrunoBRS
*cough*windwaker*cough* actually, replace wind waker with any zelda game after OoT. all better, IMO.

Really, are you saying that Phantom Hourglass and Spirit Tracks are better even? Haha, Windwaker & TP FTW!! :P

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#39 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="username23bob"]"Will We Finally See A Zelda Game Better Than OO"T??" The wait begins =]DanDaRuff

*cough*windwaker*cough* actually, replace wind waker with any zelda game after OoT. all better, IMO.

Really, are you saying that Phantom Hourglass and Spirit Tracks are better even? Haha, Windwaker & TP FTW!! :P

well, not PH, and i wouldn't really compare with minish cap and spirit tracks, they're almost entirely different games. but yeah, i prefer minish cap over OoT.
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#40 Elian2530
Member since 2009 • 3658 Posts

[QUOTE="BrunoBRS"]

[QUOTE="knuckl3head"]

Oh I agree... UNLESS were talking about the fierce diety's mask... that thing is way sick. but skyward sword? Just sounds like a cheesy title to be slaped on a Zelda game where they usually have a nice ring to them. For example maybe something like Sword of Heavens? that just came into my mind while starting this post and I like it better while they hopefuly, maybe not, put some more time into it.

NaveedLife

tually think the "dual S" (ssssssssssskyward sssssssword) sound nice. and come on, minish cap? WTF IS A MINISH? nd a cap of all things :P (BTW i know what a minish is... after playing the game)

@kojo - not really sure why did you ask it, but majora's mask was pretty tough.

Yeah I don't think skyward sword is a bad name. they like the dual letters like that too I have noticed. MMMajoras MMMask, WWWind WWWaker, SSSkyward SSSword, TTTwilight TTTincess.....darn!

It's called repetition. You learn it in English class. :P But you're right. Nintendo does have a knack for it. :P
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#43 DarkSmokeNinja
Member since 2008 • 3485 Posts

I smell epic written all over this game. I can't wait for it.