yep altough they are not npd numbers mad world has hit 100k in under a month. So i'd say it will be a million seller by this time next year.
http://vgchartz.com/swlaunch.php?reg1=All&game1=MadWorld+-+Wii®2=All&game2=®3=All&game3=&weeks=100
This topic is locked from further discussion.
Yeah, those sales are horrible
For a game that got as much time on TV here and overseas and it only sold slightly over 100 grand?
People just don't want the game
The most telling point is that half of the total sales came launch week. The game is barely holding on since then.
If they're horrible, why is Sega happy with the sales of Madworld? More facts please? :roll:Yeah, those sales are horrible
For a game that got as much time on TV here and overseas and it only sold slightly over 100 grand?
People just don't want the game
The most telling point is that half of the total sales came launch week. The game is barely holding on since then.
Jaysonguy
If they're horrible, why is Sega happy with the sales of Madworld? More facts please? :roll:[QUOTE="Jaysonguy"]
Yeah, those sales are horrible
For a game that got as much time on TV here and overseas and it only sold slightly over 100 grand?
People just don't want the game
The most telling point is that half of the total sales came launch week. The game is barely holding on since then.
nintendoboy16
Because that's what a PR department does
[QUOTE="nintendoboy16"]
[QUOTE="Jaysonguy"]
Yeah, those sales are horrible
For a game that got as much time on TV here and overseas and it only sold slightly over 100 grand?
People just don't want the game
The most telling point is that half of the total sales came launch week. The game is barely holding on since then.
If they're horrible, why is Sega happy with the sales of Madworld? More facts please? :roll:Because that's what a PR department does
So, PR departments lie to us? Is that what you're saying? I don't believe it.If they're horrible, why is Sega happy with the sales of Madworld? More facts please? :roll:[QUOTE="nintendoboy16"]
[QUOTE="Jaysonguy"]
Yeah, those sales are horrible
For a game that got as much time on TV here and overseas and it only sold slightly over 100 grand?
People just don't want the game
The most telling point is that half of the total sales came launch week. The game is barely holding on since then.
Jaysonguy
Because that's what a PR department does
As much as I hate to say it... I.... agree with Jaysonguy.
Those are not encouraging sales especially for a game that was advertised pretty well. There's no possible reason Sega could be happy with that unless they were just spinning the news.
If they're horrible, why is Sega happy with the sales of Madworld? More facts please? :roll:[QUOTE="nintendoboy16"]
[QUOTE="Jaysonguy"]
Yeah, those sales are horrible
For a game that got as much time on TV here and overseas and it only sold slightly over 100 grand?
People just don't want the game
The most telling point is that half of the total sales came launch week. The game is barely holding on since then.
Jaysonguy
Because that's what a PR department does
Yes, PR departments do tend to put a spin on things. Sega also has risk management and business departments that predict what they think a game will do. Odds are with this economy the sales projections for this game were similar to this, or possibly even lower. That could be why they are happy. Madworld is an interesting game, but it is also a niche game. I guess in the end, it matters how much the production cost was.
Let's wait for rough figures six months from now before we declare it a success or a failure, NMH sold rough 390,000 as of now and its getting a sequel. If Madworld in similar time frame sells 350,000 to 500,000, then we definitely can say it was a success especially for niche new IP, games don't need to sell a million especially on the Wii to break even and make a profit. As for PR Sega has shareholders and a parent company it has to answer to, so it actually hasto tell the truth andsay it did well enough so far. As for sales accuracy only the publisher like Sega can give 100% true numbers, since alot of you forget that NPD doesn't take numbers from online and Wal-Mart sales which is huge number they are omitting, so please don't take NPD as the final golden word of everything sales. They are good educated guesses from the figures they get but they are not perfect numbers either.
Yeah, those sales are horrible
For a game that got as much time on TV here and overseas and it only sold slightly over 100 grand?
People just don't want the game
The most telling point is that half of the total sales came launch week. The game is barely holding on since then.
Jaysonguy
You're just saying that because:
1. You're a cynic who hates absolutely everything
2. All the games you like are for children
Of course you'd be trash talking a mature title like this. If you consider the fact this is an entirely new franchise that has recieved no hype from past games (unlike Halo 3 or Super Mario Galaxy etc) it has done well for itself.
[QUOTE="Jaysonguy"]
[QUOTE="nintendoboy16"]If they're horrible, why is Sega happy with the sales of Madworld? More facts please? :roll:
Because that's what a PR department does
Yes, PR departments do tend to put a spin on things. Sega also has risk management and business departments that predict what they think a game will do. Odds are with this economy the sales projections for this game were similar to this, or possibly even lower. That could be why they are happy. Madworld is an interesting game, but it is also a niche game. I guess in the end, it matters how much the production cost was.
Yes, but PR stays quiet if things dont go smothly. 2nd, they have reasons to be happy because they know the market better than a random poster.Many wii games sell a 100k in a month, and sell a million a year later.Hell,sega itself has experience with those sales first hand( HOTD)on the wii.So they are happy and the numbers back them up.What ,you thought it was gonna sell 10 million on first week or something?if i was a sega pr i would lol at you.Seriously. 100k and stil lacking regions to release still, sounds freaking good.I dont see how anyone is as uneducated as to think otherwise.[QUOTE="favre4thewin"][QUOTE="Jaysonguy"]
Because that's what a PR department does
intro94
Yes, PR departments do tend to put a spin on things. Sega also has risk management and business departments that predict what they think a game will do. Odds are with this economy the sales projections for this game were similar to this, or possibly even lower. That could be why they are happy. Madworld is an interesting game, but it is also a niche game. I guess in the end, it matters how much the production cost was.
Yes, but PR stays quiet if things dont go smothly. 2nd, they have reasons to be happy because they know the market better than a random poster.Many wii games sell a 100k in a month, and sell a million a year later.Hell,sega itself has experience with those sales first hand( HOTD)on the wii.So they are happy and the numbers back them up.What ,you thought it was gonna sell 10 million on first week or something?if i was a sega pr i would lol at you.Seriously. 100k and stil lacking regions to release still, sounds freaking good.I dont see how anyone is as uneducated as to think otherwise.You missed the point of my post. First PR doesn't stay quiet if things don't go smoothly, they do damage control. PR won't bring a problem to the forfront of attention if it hasn't all ready been noticed (in most casses, unless you ended up exposing people to something harmful and they need to know about it). Second, I was positng that Sega, which is a business should be able to forcast current trends on what games will do given a certain economic environment. It is not as if development at Sega is sitting there saying, "if we don't sell 1 million we are screwed." Business sense would say that they had a projection of the minimal number of sales that they thought they would reach with Madworld. They may have even projected a short term loss on the software title, based on a long term growth. Based on my last line in my post "depending on the production cost," you should be able to tell that I am siding with the comments of Sega PR. Since you are such an "Educated" poster you should have figured this out. Who knows, maybe you had some crap on your computer screen, or maybe you didn't read it until the end and based everything on the first line. Have you ever figured out a Return on Investment before? Have you done a sales projection? This is the internet, we have the cover of anomity. So the next time you call a post as uneducated, make sure it doesn't coincide with your point of view.
[QUOTE="Jaysonguy"][QUOTE="nintendoboy16"]If they're horrible, why is Sega happy with the sales of Madworld? More facts please? :roll:
nintendoboy16
Because that's what a PR department does
So, PR departments lie to us? Is that what you're saying? I don't believe it.Don't bother.
Arguing withJaysonguy is like the donkey in this video: http://www.youtube.com/watch?v=ZZHsHdPYJ8Q
[QUOTE="Jaysonguy"]
Yeah, those sales are horrible
For a game that got as much time on TV here and overseas and it only sold slightly over 100 grand?
People just don't want the game
The most telling point is that half of the total sales came launch week. The game is barely holding on since then.
Longcat2
You're just saying that because:
1. You're a cynic who hates absolutely everything
2. All the games you like are for children
Of course you'd be trash talking a mature title like this. If you consider the fact this is an entirely new franchise that has recieved no hype from past games (unlike Halo 3 or Super Mario Galaxy etc) it has done well for itself.
Yeah, no but I appreciate you posting at least
This game is doing horribly in sales. Worse then anyone would have expected
It's got one of the biggest publishers name slapped on the front of it, maybe the most high profile publisher when it comes to all game players.
It's got a solid 6 hours of ads running every single night on at least 3 major cable channels that are aired nationwide in the US, over in Europe the commercials aren't held back until late at night and get even more exposure.
So the idea that this game had no hype is just wrong. When it comes to third party Wii games this game is in the top 3 when it comes to advertising and none of it delivered.
Sega's PR guy has come out and is trying to spin this in a positive light
The thing is that he can't say anything about sales long term because Madworld has no legs at all. It sold half of it's total in the first week. So it didn't have a strong launch and then it's doing dreadful since then.
Yeah, no but I appreciate you posting at leastThis game is doing horribly in sales. Worse then anyone would have expected
It's got one of the biggest publishers name slapped on the front of it, maybe the most high profile publisher when it comes to all game players.
It's got a solid 6 hours of ads running every single night on at least 3 major cable channels that are aired nationwide in the US, over in Europe the commercials aren't held back until late at night and get even more exposure.
So the idea that this game had no hype is just wrong. When it comes to third party Wii games this game is in the top 3 when it comes to advertising and none of it delivered.
Sega's PR guy has come out and is trying to spin this in a positive light
The thing is that he can't say anything about sales long term because Madworld has no legs at all. It sold half of it's total in the first week. So it didn't have a strong launch and then it's doing dreadful since then.Jaysonguy
The core problem here is that we're all relying on VGChartz for information. Its about as reliable as asking your local old person when we're going to get rain because they got a feeling in their knee.
Also, where is this "6 hours on 3 networks information coming from"? Do you have official numbers for that? If these are the same commercials that I've seen, they're hardly on the scale/production cost of ones like major players like Halo, let alone the prices for time slots. Advertising at 2 in the morning on Adult Swim will undoubtedly be cheaper than a prime time slot on network television. So its just silly to assume that the focus on advertising is as DEATHLY important as you make it out to be.
And again, like many others have said, development costs are the final factor here that we just don't know. This may have been Platinum's showcase game, but taking into consideration that it is on the Wii, which would allow for a much smaller budget, and the fact that the development time wasn't incredibly long or storied, I think its safe to assume that this game really didn't need incredible sales to reach goals.
[QUOTE="Jaysonguy"]Yeah, no but I appreciate you posting at least
This game is doing horribly in sales. Worse then anyone would have expected
It's got one of the biggest publishers name slapped on the front of it, maybe the most high profile publisher when it comes to all game players.
It's got a solid 6 hours of ads running every single night on at least 3 major cable channels that are aired nationwide in the US, over in Europe the commercials aren't held back until late at night and get even more exposure.
So the idea that this game had no hype is just wrong. When it comes to third party Wii games this game is in the top 3 when it comes to advertising and none of it delivered.
Sega's PR guy has come out and is trying to spin this in a positive light
The thing is that he can't say anything about sales long term because Madworld has no legs at all. It sold half of it's total in the first week. So it didn't have a strong launch and then it's doing dreadful since then.jmangafan
The core problem here is that we're all relying on VGChartz for information. Its about as reliable as asking your local old person when we're going to get rain because they got a feeling in their knee.
Also, where is this "6 hours on 3 networks information coming from"? Do you have official numbers for that? If these are the same commercials that I've seen, they're hardly on the scale/production cost of ones like major players like Halo, let alone the prices for time slots. Advertising at 2 in the morning on Adult Swim will undoubtedly be cheaper than a prime time slot on network television. So its just silly to assume that the focus on advertising is as DEATHLY important as you make it out to be.
And again, like many others have said, development costs are the final factor here that we just don't know. This may have been Platinum's showcase game, but taking into consideration that it is on the Wii, which would allow for a much smaller budget, and the fact that the development time wasn't incredibly long or storied, I think its safe to assume that this game really didn't need incredible sales to reach goals.
They air on 2 Turner Networks and 1 MTV network nightly
Now I know that Adult Swim shows numbers of their top three shows every night and those are usually around the million range for each. So on just one channel they're getting about 6-10 million Madworld viewings per week if they only see the ad once. And those ads have run a bunch of times all through that time period.
Even if these numbers are double they're still bad. The numbers would have to be much larger and the distribution of the sales would need to be completely different
They air on 2 Turner Networks and 1 MTV network nightly
Now I know that Adult Swim shows numbers of their top three shows every night and those are usually around the million range for each. So on just one channel they're getting about 6-10 million Madworld viewings per week if they only see the ad once. And those ads have run a bunch of times all through that time period.
Even if these numbers are double they're still bad. The numbers would have to be much larger and the distribution of the sales would need to be completely different
Jaysonguy
The top rated shows on Adult Swim are almost always within the first 2 hours. Once Family Guy goes off, the ratings plummet. I don't know if my information is too outdated, but I remember AS showing their weekly top ratings, which never capped out at anything higher than 300k. And that was always something that occupied the 11-12 slot. 6 hours of ads (which still sounds inflated to me, but what have you) don't matter if they're at 3:30 in the morning and no one's watching it, or if I fell asleep with the TV on.
Spike and MTV are, of course, different beasts. But if GameTrailers seems to think moving to Thursdays at 1:30 in the morning is a good idea, well, then I don't really know what to think.
In the UK charts this week MW has moved above OK so it's doing something right.
And you can't knockSEGA for trying on the Wii they have 4 of the top 10 this week, compared to nintys 3!
A few years ago if I told you that you'd have called me a liar!
Also appart from Launch games and the unfathomably popular SSBB (still don't understand why!) are there any million seller first week games on Wii?
[QUOTE="Jaysonguy"]Yeah, no but I appreciate you posting at least
This game is doing horribly in sales. Worse then anyone would have expected
It's got one of the biggest publishers name slapped on the front of it, maybe the most high profile publisher when it comes to all game players.
It's got a solid 6 hours of ads running every single night on at least 3 major cable channels that are aired nationwide in the US, over in Europe the commercials aren't held back until late at night and get even more exposure.
So the idea that this game had no hype is just wrong. When it comes to third party Wii games this game is in the top 3 when it comes to advertising and none of it delivered.
Sega's PR guy has come out and is trying to spin this in a positive light
The thing is that he can't say anything about sales long term because Madworld has no legs at all. It sold half of it's total in the first week. So it didn't have a strong launch and then it's doing dreadful since then.jmangafan
The core problem here is that we're all relying on VGChartz for information. Its about as reliable as asking your local old person when we're going to get rain because they got a feeling in their knee.
Also, where is this "6 hours on 3 networks information coming from"? Do you have official numbers for that? If these are the same commercials that I've seen, they're hardly on the scale/production cost of ones like major players like Halo, let alone the prices for time slots. Advertising at 2 in the morning on Adult Swim will undoubtedly be cheaper than a prime time slot on network television. So its just silly to assume that the focus on advertising is as DEATHLY important as you make it out to be.
And again, like many others have said, development costs are the final factor here that we just don't know. This may have been Platinum's showcase game, but taking into consideration that it is on the Wii, which would allow for a much smaller budget, and the fact that the development time wasn't incredibly long or storied, I think its safe to assume that this game really didn't need incredible sales to reach goals.
Someone finally gets it. For the most part, it doesn't matter how much a game sells as to what the total gross revenue and the total profit margin was. You can sell a million games and still have a lower profit than a game that didn't sell as well.
[QUOTE="Longcat2"]
[QUOTE="Jaysonguy"]
Yeah, those sales are horrible
For a game that got as much time on TV here and overseas and it only sold slightly over 100 grand?
People just don't want the game
The most telling point is that half of the total sales came launch week. The game is barely holding on since then.
Jaysonguy
You're just saying that because:
1. You're a cynic who hates absolutely everything
2. All the games you like are for children
Of course you'd be trash talking a mature title like this. If you consider the fact this is an entirely new franchise that has recieved no hype from past games (unlike Halo 3 or Super Mario Galaxy etc) it has done well for itself.
Yeah, no but I appreciate you posting at least
This game is doing horribly in sales. Worse then anyone would have expected
It's got one of the biggest publishers name slapped on the front of it, maybe the most high profile publisher when it comes to all game players.
It's got a solid 6 hours of ads running every single night on at least 3 major cable channels that are aired nationwide in the US, over in Europe the commercials aren't held back until late at night and get even more exposure.
So the idea that this game had no hype is just wrong. When it comes to third party Wii games this game is in the top 3 when it comes to advertising and none of it delivered.
Sega's PR guy has come out and is trying to spin this in a positive light
The thing is that he can't say anything about sales long term because Madworld has no legs at all. It sold half of it's total in the first week. So it didn't have a strong launch and then it's doing dreadful since then.
biggest lies ever. 6 hours of ads. What world you living in. Plz jason just stop.1. Yeah....... if you can believe vgchartz.....
2. With all the commercial time it had, that's really not very good. What were the final numbers on NMH?
3. If those numbers are right, well.. it could've been a lot worse.
biggest lies ever. 6 hours of ads. What world you living in. Plz jason just stop.r_gam3
I'm sorry you're not able to watch those stations
They all come with a basic programming package these days
If you have cable and watch those channels you should be aware of them
First of all, lets wait for NPD, VGchartz struggles to get weekly sales in the same ball park.
Secondly, Jaysonguy does not get that Sega has no advantage in lying to us about sales. Its not about meeting jaysonguy's expectations of sales, its about meeting sega's. Its their profit and their expectations.
Look this game was never expected to have a huge opening month. The game is going to sell steadily and slowly.
Secondly, Jaysonguy does not get that Sega has no advantage in lying to us about sales. Its not about meeting jaysonguy's expectations of sales, its about meeting sega's. Its their profit and their expectations.
kardine
Again it's back to understanding what PR is.
[QUOTE="kardine"]
Secondly, Jaysonguy does not get that Sega has no advantage in lying to us about sales. Its not about meeting jaysonguy's expectations of sales, its about meeting sega's. Its their profit and their expectations.
Again it's back to understanding what PR is.
And PR do not need to spin the truth on a third party niche new IP. Their advertising was merely more than the usual Wii game, nothing special though for games in general. Exaggeration and lack of info is your best arguement right now.Wow only 100K?
50 Cent: Bulletproof
Almost sold 2mil.
I can't blame sega for being happy with those sales since all of their games are selling horribly.
No more heros only sold $400K, Wii Sports Party 560K.
Lets look at this logically. What do you think will sell more a franchise game with one of the most popular artist in the world in a Gears of War clone with lots of blood and in its in IRAQ OR a new IP thats niche from the very core with heavy violence, a unique artstyle hard to break to western audiences and with less advertising than people think? You tell me which one is going to sell more.How does 50 Cent: Bulletproof factor into this? Bulletproof was a multiplatform game last gen, launching on two systems with a substantial user base. Might as well say "100k? Is that all? Super Mario Bros. 3 sold 17 mil, what a failure."Wow only 100K?
50 Cent: Bulletproof
Almost sold 2mil.
I can't blame sega for being happy with those sales since all of their games are selling horribly.
No more heros only sold $400K, Wii Sports Party 560K.
zaku101
@jansonguy
I dont know why you think 100 k in a month is bad. Look at house of the dead 2&3 return same sales figures and that games almost at 1 million. This game is an entirly new ip and is on the wii. it is building its audience up and sales have been steady sincle launch. These games take some time to sell a milion but im sure it will get there in 2010. I dont know hwy you have to be so negative in these forums
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