[QUOTE="Master_Hermes"]
[QUOTE="clicketyclick"]
What we have here is a failure to communicate.
Over there in the pro-multiplat camp, people want current-gen ports or equivalent offerings in the major franchises seeing releases on other plats. Want. They wish the Wii could have these things. Wish. They think the Wii should have these things. Should.
Over there in the anti-'me too' camp, people are strenuously arguing that current-gen ports do not work. Do. They say those ports are not good. Are. They say the pro-multiplat people bought the wrong console if they don't want these rail-shooter side-stories because Wii IS the platform for rail-shooters and the games they want are the ones the Wii does not have. Is and Have.
The pro-multiplat camp speaks in Wants, Wishes, and Shoulds. The anti-'me too' camp speaks in Does, Is, and Has. The latter are so firmly planted in reality that they can't comprehend the other side, who speak in hypotheticals. But what "Is" doesn't trump what "Should" be, and "Has" doesn't trump "Want". Presenting arguments about what is the case and what the Wii currently has doesn't knock down arguments for what should be the case and what they want the Wii to have. There is nothing necessary about the current reality.
To say that a port of a current-gen game to Wii will necessarily and always be the inferior version is to accept the notion that graphics are the ultimate standard by which quality is judged. So I say to the anti-'me too' camp, if that's truly how you feel, then perhaps it's actually YOU who bought the wrong console. ;)clicketyclick
I agree but only to the extent that developers shouldn't just assume something isn't going to work just because it's on Wii or that the Wii should never get Multi-plats. However you can not deny that there are games out there that just won't work on other platforms due to their very nature. And it's not just 360/PS3 to Wii, it works both ways. There are tons of Wii games that are impossible to transfer over to the other consoles without losing what made them good. Who actually thought the 360 version of Rayman Raving Rabbids was good and do you honestly think Wii Sports or WarioWare Smooth Moves would be half as good without the Wii Remote? The same applys to the games that people envy on the 360 and PS3, games like Dead Rising, Resident Evil 5 and Fallout 3 are designed from the ground up to take advantage of what makes consoles like the PS3 and 360 distinct from Wii, namely, hardware power. When those games do move over, like Dead Rising did, they lose what was special about them and even the people that clamored for it don't want it anymore. I welcome multiplats to Wii if and when they can be done without losing what was special about the other versions (Guitar Hero, Rock Band) or if the Wii can make the game better (PES 2009, Sonic Unleashed, Shawn White).
All you say is that there are Wii games that are "impossible" to port because they'd be "losing what made them good". Kinda ambiguous. You later imply that what made them good was the wiimote. Now that the problem has been identified, is it actually true that it's impossible to port them over? No. ;)
You then compared the incorrect conclusion that it'd be "impossible" to port those wii games to 360/PS3 to the "impossibility" of porting 360/PS3 games to Wii. You state that they depend on "hardware power" and again ambiguously say they would be "losing what was special about them" when ported to Wii. Being more specific, they were built from the ground up on these plats to take advantage of hardware power... in order to perform technical feats with graphics: draw distances, high res textures, bump-mapping, lighting effects, particle effects, water effects, moar lens flare.
These are all very nice touches that help immerse players, but PC games, which are more on the cutting edge of these effects, always allow the option to turn down or turn off these effects in order to speed up performance on older compys. Are these gamers not playing the same game? Are they playing some other, vastly inferior knockoff just because they turned down the settings? Hardly.
Graphical effects enhance the experience, but they don't MAKE the experience. Dialing down texture detail, removing some advanced graphical effects, even sacrificing draw distance is acceptable, and similar to running your PC game on low settings. But when the compensation for this is tighter controls, the edge might actually be with the game on "lower settings".
You have to be careful about using examples of what are actually just lazy port jobs in order to illustrate your point that it's impossible to port these games over without them being inferior. After all, when The Orange Box was ported to PS3, it was quite inferior, with long load times and constant framerate drops. That's just sloppy porting, not a reflection on the possibility of porting games from PC/360 to PS3.
How many 360 and PS3 will actually use that controller (especially a 3rd party one at that)? I doubt very many. Publishers aren't willing to develop games specifically for a remote almost no one has and most companies will not be willing to pack it in. Also, graphics are not the only thing hardware power gives us, again, Dead Rising is a good example. Chop till' You Drop isn't just an uglier version of the 360 original. without the 360's power there were far less zombies on screen at one time and one of the games biggest features was destroying zombies en mass. You also lost the photography elements of the original. Hardware power isn't just graphics, it's A.I and physics and a lot of other things too. On top of all, if deveoplers do try and bring a game over it just can't be a port like most multiplat PS3 games. Even if a game is seemingly possible on Wii, it most likely has to be re-built from the ground up and that takes time and money, time and money publishers aren't willing to spend on something that will be inferior by its very nature and will probably sell less. The power and control barriers between Wii and 360/PS3 are more important than you think.
Also, your PC analogy doesn't work. Downgrading like that may work for PC to PS3 to 360 games but it can't for Wii. The power gulf between your average gaming PC and the PS3/360 is miniscule compared to the gulf between PS3/360 and Wii. Imagine I pop in Crysis into a PC running a first gen P4 and a 64MB GPU with pixel shader 1.0, it's not going to run on any setting.
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