I've just read about MOH:H2 on IGN and have to say I'm really impressed by what i read.
The control scheme sounds phenomenal and I think it may just be the game that has so far made the most use of the Wii's technology.
"You move through the locales in the game with the nunchuk's analog stick and aim with the Wii remote. In Campaign Mode, holding the A button brings up your iron sights for precision targeting and you're able to twist the nunchuk left or right to very effectively lean in the appropriate directions; this is extremely useful when you want to peek around a corner or barricade and sight-in on an enemy. The most uncomfortable control mechanics relate to using the D-pad to crouch (down) and to cycle between weapons (left and right), of which two - a primary and a secondary - can be carried at any time. The list of guns includes everything from the aforementioned Luger and Thompson to the MP40, two sniper rifles (American Springfield being one of them), a powerful shotgun, and a colt, in addition to grenades, artillery guns, and mortars, among others. Many of them come to Wii with custom gesture systems attached, which is a new feature that Tomporowski was itching to show us.
The game has a clean look to it and it runs at 60 frames.
Take, for example, the shotgun. You aim and shoot with the Wii remote and B-trigger, but you reload the weapon after every damaging blast by making a pumping motion with the nunchuk. The maneuver is very satisfying. (As an aside, if you're using the Zapper in Campaign Mode, another possibility, you'd pull the entire peripheral down and back again to create that pumping motion.) Then there's the bazooka. This one's a little trickier. Here, you pretend that the Wii remote is the barrel of the huge gun itself, so you flip it upside down (the infrared pointer facing away from you) and rest it on your shoulder, right next to your ear, careful to keep your finger on the B-trigger. Next, you aim at enemies and objects with the nunchuk's analog stick. When you're ready to blow something up, you fire with the B-trigger, and when you do that you'll both hear a bazooka sound from the Wii remote's internal speaker and simultaneously feel the controller rumble. It's pretty well implemented, as goofy as it may read. You control a stationary artillery cannon by motioning clockwise or counterclockwise with the nunchuk to steer the giant unit right or left, and snap backward with the Wii remote to fire off massive blasts. To yield a heavy machine gun, you twist both the Wii remote and nunchuk to the left or right, as you'd do in Wii Sports Boxing to dodge offensives, and then you fire with the B-trigger. There's even a melee attack - you thrust forward with both the Wii remote and nunchuk to knock out nearby enemies. (In the online multiplayer mode, you can tap Z button for a secondary, but weaker melee attack, too.) "
It really does sound pretty impressive to me, and I'm really glad that they're not just limiting themselves to simple flicks of the remote. I haven't really been following the Wii too much lately, as I've been a bit disappointed with it, and so don't know if there's another game out there with a control scheme that sounds as intuitive as MOH:H2's (Metroid, perhaps? Haven't really read up about it as it doesn't really interest me), but if developers continue to put this kind of effort into taking advantage of the Wii Remote then the Wii may finally take top-spot in my books again :)
Here's the link to the IGN article anyway (apologies if old news):
Clickety-Click-Click!
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