[QUOTE="GabuEx"]
I don't think I explained myself properly. I'm not talking about side missions; I'm talking about the fact that Metroid Fusion's story took Samus far outside of the map given to you at the beginning of each sector, to unexplored and hidden territories, which sometimes were absolutely not where your CO wanted you to go, to boot.
Sepewrath
No I got what you were saying, I was just using side missions as an example from open world games. You know when you write a story, there is a certain direction, mood and pacing you have in mind for people to experience. Its hard enough for video games to pull that off, but when they start letting you go off the beaten path, that only makes it infinitely more difficult. Like for example, most who play FO3 says the story is weak, you know its your standard issue story; but that really shouldn't matter. Take Uncharted, a series praised for its story, but its the most cliche action story you can come up with. I remember playing the game with a friend of mine watching and were just saying exactly what was going to happen in each chapter and it always happened. But its still great, because it had the optimal direction, mood and pacing that ND had in mind, because it restricted you to a set path.
Sakamoto likely wanted to retain the pacing as much as possible and you wandering off would have made the effect each part of the story had on you weaker. It brings me back to FO3, the story wasn't really bad, its just that you would go 10hrs of gameplay between each story segment, so whatever weight a particular segment of the story was suppose to have on you in the grand scheme of the entire story is gone by the time you get to next part. Whereas Uncharted kept you invested in the story the entire time by keeping you committed.
Again, I'm not sure if I'm explaining myself correctly. :P I'm not talking about hidden regions; I'm talking about portions of the game that are off the official map that you have to go through as part of the story. In Fusion, the section map you receive at the start is often only a small fraction of the total area you'll cover as you make your way through the story in Fusion. The fact that you explore areas off the official map as part of the story in Fusion was something I felt added to the mystery and intrigue. That's what I'm talking about. I'm not talking about hidden, optional areas.
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