Well I guess this goes without saying, but Jaysonguy is grossly misrepresenting the patent.
Unfortunately, it's much easier to spread disinformation than it is to correct it, cuz correcting requires citing facts, which makes things lengthy. Please bear with me though.
My formatting will be to quote the relevant Jayson falsehood and respond with quotes from the patent in italics, then summarise those quotes in bold red font.
This is a reproduction of the patent.
TERMINOLOGY
Approach movie: the usually picture-in-picture Hint System in the Main Game. Shows how to "approach" the puzzle or boss in a movie format.
Digest movie: the get-you-up-to-speed series of cutscenes that tell you the overall plot of the game in Digest Mode.
Digest Mode: The quick summary rundown of the plot, not showing you specifics, but getting you up to speed.Similar to the cutscenes you view every time you start up Professor Layton, summarising the story thus far. Also similar to the plot summaries you get in the first minute of a TV show episode that has a continuous plot.You can jump in and play at any point to try stuff out, but you can't save.
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CLAIM: Wii LACKS POWER
The Wii does not have the enough horsepower for even some of the things we call basic by now, Moto himself said that the reason we don't have online multiplayer in the New Mario Bros is that the Wii isn't strong enough to pull it off.
So when it comes to the games playing themselves the Wii doesn't have the power needed to allow the game to play through 20 different scenarios for each task, that means fewer choices and simple, linear gameplay.
Jaysonguy
• "An image quality of the approach movie may be reduced as compared to a general game screen. For example, when a frame rate of a general game screen is set to 60 fps, a frame rate of the approach movie may be set to 15 fps.Further, the resolution of the approach movie may be set so as to be reduced."
• "Further, while the approach movie is being reproduced, the game process may be temporarily stopped, or a player may be allowed to operate the player character. Further, when the game process is temporarily stopped, the approach movie may be displayed full-screen."
• "Further, instead of reproducing the moving images, the approach movie may be provided such that operation data representing the same movement as a movement of the player character in the approach movie is previously generated, and the player character is moved in a window for reproducing the approach movie, based on the operation data. The size of a file can be reduced as compared to a case where a moving image file is reproduced."
• "Further, a content (the scenario or the story) of the game can be roughly known from the digest movie, and further the game can be played from a desired scene in the digest movie. Thus, even when the game is started from the middle of the digest, a player knows the flow of the preceding story or the like, and therefore a state where a player does not know the storyline preceding the middle of the story can be prevented and the player is allowed to play the game in natural manner."
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TL;DR:
Frame rate and resolution for the PIP movie is greatly reduced compared to the game, and when the movie is run, the game is paused, so the Wii is never rendering both at once.Additionally, in order to save disc space, the Hint System might just show how to make the needed movement rather than a video.
As for the Digest Mode, this is a separate mode and it's just a bunch of cutscenes roughly summarising the plot. If the Wii has enough power to show animated cutscenes, it has enough power to run Digest Mode.
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CLAIM: INCREASES LINEARITY
With a system that plays itself they're going to have to streamline the games it's featured in and make them more linear. They're going to have to take away a lot of the game so they have the resources to just focus on the tasks at hand to progress the story and that's it.
Jaysonguy
• "Further, a content (the scenario or the story) of the game can be roughly known from the digest movie, and further the game can be played from a desired scene in the digest movie. Thus, even when the game is started from the middle of the digest, a player knows the flow of the preceding story or the like, and therefore a state where a player does not know the storyline preceding the middle of the story can be prevented and the player is allowed to play the game in natural manner."
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TL;DR:
The Digest Mode is separate from the game itself and only ROUGHLY summarises the overarching story. Rather than showing you every gameplay detail, it's only just enough so you don't get lost, or come back to the game after a while and have no idea what you were in the middle of doing and where you're supposed to go. It's a synopsis, not a detailed walkthrough.
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CLAIM: PLAYS ITSELF
The system is pretty much cruise control for games. You play as much as you want and when you're stuck just stop playing and the game takes over for you. That means the games has to keep track of where the character is anywhere in the game, also remember that this system just isn't for bosses and the like, it's for everything in the game.
If the game just works on a type of "triggered content" like you say then that would make the games even easier"Stand here and then it'll take over"
Jaysonguy
• "That is, the "visual quality" of the approach movie may be set so as to be degraded as compared to an actual game screen. Thus, a player is prevented from being satisfied by viewing, in the approach movie, a scene in which the puzzle is solved. A player that desires to view, with increased image quality, the scene in which the puzzle is solved may think that the player needs to operate and play the game by him/herself, so that the player may keep his/her motivation for the game play."
• "Further, in the embodiment described above, when the hint button 102 is pressed in the scene in which the "puzzle" is set, the approach movie is reproduced. Also when the hint button is pressed at a location other than a specific location in which the "puzzle" is set, the approach movie corresponding to the "puzzle" set at the specific location which is closest to the location, in the virtual game space, at which the hint button is pressed, may be reproduced."
• "Further, the use of the digest saved-data may not be allowed for a certain initial time period (immediately after the game is purchased). For example, although the digest saved-data cannot be used immediately after the game is purchased, a plurality of pieces of the digest saved-data may be gradually used in accordance with a time period in which the game has been played. In this case, the digest saved-data are set so as not to be used when the game is shipped. The flash memory 17 of the game apparatus body 3 purchased by a player stores the total cumulative time period obtained by adding the time periods in which the game has been played. The total cumulative time period during which the game has been played is read from the flash memory 17 every time the game is started, and when the total cumulative time period during which the game has been played is greater than a predetermined time period, the use of the digest saved-data may be allowed. Thus, the ending portion of the game cannot be played from the beginning, so that a player may not reduce his/her interest in the game, and when a user, who cannot continue the game, almost gives up the game halfway, the use of the digest saved-data is allowed, thereby enhancing the motivation of the player. The use of the digest saved-data may be allowed when a predetermined time period has passed from the release date of the game, or from a date on which the game is played for the first time as well as the use of the digest saved-data may be allowed based on the total time period during which the game has been played. Thus, the digest saved-data can be used regardless of the play time of each player, and therefore, when a predetermined time period has passed, a player who desires to clear the game by him/herself at first but has stopped playing the game halfway, or the like, is allowed to use the digest saved-data for playing the game to the end. Further, most of the users may desire to clear the game by him/herself immediately after the release date, and therefore when the increased number of the users have cleared the game, the digest saved-data can be used, so that a user who desires to clear the game by him/herself may not lose his/her interest in the game."
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TL;DR:
The hint videos are low quality, may even just indicate the motion needed, and thus preserve the sense of fulfillment from completing the puzzle yourself. These hint vids are pre-set; they won't show you a complete walkthrough of the game. They are just triggerable at certain places. There is no complete walkthrough of the game.
You can't just start up the The Digest Mode right out of the box and get a full summary of everything that happens. You can't just buy the game and view the ending. It's locked content. As you play through the game, you unlock the summary videos in Digest Mode, so that you can quickly review what you've done.
After a certain amount of playtime has been invested and/or a certain amount of time has passed since launch, all the vids might unlock. But by then, the motivated player will have already finished the game, and this is just to get the unmotivated players interested again.
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