motion controls ehhhhh do u feel the same way i do?

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TheBeast789

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#51 TheBeast789
Member since 2008 • 1414 Posts
no but i wish we could do more with the wiimote instead of just shaking it.....
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p_oint

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#52 p_oint
Member since 2008 • 30 Posts
kinda, but some games use it really well
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gamer6464

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#53 gamer6464
Member since 2006 • 2239 Posts
[QUOTE="gamer6464"][QUOTE="livinitup01"]

[QUOTE="webbut"]Im getting tired of useless motion controll. like collecting star bits or just replacing a button press with a wiimote waggle webbut

Lets put it this way: Would you have rather pressed A twice or C to spin Mario in Galaxy or just shake the controller? I vote for shake the controller.

Also imagine collecting star bits without the pointer. It would be alot harder than people think.

honestly i thought star bits were pointless other than to make the game easier by giving you yet another way to rack 1-ups. The only other way u use them is to force feed small star shapped creatures and thats just mean. I would have rathered have jumped with A twice. In fact i would have enjoyed the game a lot more if i was allowed to use the classic controller. the only thing that would have changed would be parts involing pull stars but even thouse parts could have been done using the Right analog stick.

How would you use a right analog stick, to move a pointer on screen? Also racking up 1 ups doesnt make the game easier considering your lives reset to 5 every time you quit, and nothing happens if you get a game over. And spinning by pressing a button would have been alot harder than just shaking it.

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Legolas_Katarn

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#54 Legolas_Katarn
Member since 2003 • 15556 Posts

I can't play a racing game without the wheel.. I tried some racing games on the PS3... It just doesn't feel the same. Turning a wheel is much better than turning a joystick thingy...brettneo3012

Other systems have wheels too.

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webbut

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#55 webbut
Member since 2005 • 2946 Posts
[QUOTE="webbut"][QUOTE="gamer6464"][QUOTE="livinitup01"]

How would you use a right analog stick, to move a pointer on screen? Also racking up 1 ups doesnt make the game easier considering your lives reset to 5 every time you quit, and nothing happens if you get a game over. And spinning by pressing a button would have been alot harder than just shaking it.

gamer6464

what do u mean how? when u moved the right anolog up the littler cursor star would move up when u moved it down the star would move down etc etc...it wouldnt be as convient as pointing but i would have liked the option to use use the classic controller because i like it more the whole have to press a jump but then having to waggle the wiimote didnt work for me i thought it was stupid

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gamer6464

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#56 gamer6464
Member since 2006 • 2239 Posts
[QUOTE="gamer6464"][QUOTE="webbut"][QUOTE="gamer6464"][QUOTE="livinitup01"]

How would you use a right analog stick, to move a pointer on screen? Also racking up 1 ups doesnt make the game easier considering your lives reset to 5 every time you quit, and nothing happens if you get a game over. And spinning by pressing a button would have been alot harder than just shaking it.

webbut

what do u mean how? when u moved the right anolog up the littler cursor star would move up when u moved it down the star would move down etc etc...it wouldnt be as convient as pointing but i would have liked the option to use use the classic controller because i like it more the whole have to press a jump but then having to waggle the wiimote didnt work for me i thought it was stupid

I really dont see how flicking the controller is that bad. How is it any different from pressing a button. And using an analog stick to move a cursor on screen would defeat the purpose of wii.

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goblaa

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#57 goblaa
Member since 2006 • 19304 Posts
Nope. Quite frankly, I don't like dual analog anymore. It's just inferior.
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kettle11

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#58 kettle11
Member since 2007 • 30 Posts
Motion controls that are pointless can get frustrating. Sure, shaking the reote can add a little feel to the game, but not enough to justify not using a button press. The motion controls that I never see getting old are the ones well implemented such as in Wii Sports, and MetroidP3. Some could argue "Look how many more people play Halo", Well.. Imagine Halo with motion controls.
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hellhund

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#59 hellhund
Member since 2003 • 1984 Posts
Not at all. I think the Wiimote is a refreshing change from last-gen controllers. I can have my hands wherever I want, instead of bundled together. Good motion controls make it a lot more fun and immersive. I've been playing Madden 09 and using the motions makes it so much more interesting than it was with dual analog and buttons. The game isn't flawless, but that has more to do with the game development than the controller. Using last-gen controllers now just feels constraining.
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webbut

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#60 webbut
Member since 2005 • 2946 Posts
[QUOTE="webbut"][QUOTE="gamer6464"][QUOTE="webbut"][QUOTE="gamer6464"][QUOTE="livinitup01"]

How would you use a right analog stick, to move a pointer on screen? Also racking up 1 ups doesnt make the game easier considering your lives reset to 5 every time you quit, and nothing happens if you get a game over. And spinning by pressing a button would have been alot harder than just shaking it.

gamer6464

what do u mean how? when u moved the right anolog up the littler cursor star would move up when u moved it down the star would move down etc etc...it wouldnt be as convient as pointing but i would have liked the option to use use the classic controller because i like it more the whole have to press a jump but then having to waggle the wiimote didnt work for me i thought it was stupid

I really dont see how flicking the controller is that bad. How is it any different from pressing a button. And using an analog stick to move a cursor on screen would defeat the purpose of wii.

i guess u didnt like Fire Emblem. I just didnt like flicking the controller i need for it to work ever time exactly on time and wiimote flick didnt work like that for me a lot of the motion controlls felt like they were just thrown in because they had them and that worked great for the pull star and the ball and the sting ray but the jump didnt cut it for me. plus if the player controlling mario couldnt use the wiimote flick to jump it would have given the 2players ability to do so more meaning

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harryone1

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#61 harryone1
Member since 2008 • 224 Posts
i em to i cant stand them
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Canuck3000

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#62 Canuck3000
Member since 2004 • 40562 Posts
It was cool for a day, now it's a pain