New Other M Trailer - Looks Amazing - EDIT: Extended Trailer Now Up

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haziqonfire

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#1 haziqonfire
Member since 2005 • 36392 Posts

Normal Trailer

DAMN!

Looks amazing.

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meetroid8

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#2 meetroid8
Member since 2005 • 21152 Posts
I was fully expecting to get Rickrolled........ That forest area looks amazing, along with the rest of the trailer. I excited to finally see some more gameplay, I'm still not 100% sold on the game but it looks promising.
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GabuEx

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#3 GabuEx
Member since 2006 • 36552 Posts

I think that the phrase "DO WANT" applies here.

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TheSmitto

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#4 TheSmitto
Member since 2008 • 1898 Posts

...WHOA. The gameplay looks so fluid.

That's four months of must-haves for me: Red Steel 2, Monster Hunter Tri, SMG 2, and now Metroid Other M. Thankfully, I've been hording up Amazon gift cards for the past few years for just such an occasion.

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psychobrew

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#5 psychobrew
Member since 2008 • 8888 Posts
I still don't understand why they had to ruin the controls.
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haziqonfire

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#6 haziqonfire
Member since 2005 • 36392 Posts
I still don't understand why they had to ruin the controls.psychobrew
Look pretty solid to me.
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wiifan001

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#7 wiifan001
Member since 2007 • 18660 Posts
O__________O That was soOOOooOooOoo AWESOME!!!
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haziqonfire

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#8 haziqonfire
Member since 2005 • 36392 Posts
Better version here
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laus_basic

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#9 laus_basic
Member since 2002 • 8300 Posts

Better version hereHaziqonfire

ya watch that one, much more clearer.
It may take a while to load tho.

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Shottayouth13-

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#10 Shottayouth13-
Member since 2009 • 7018 Posts

I think that the phrase "DO WANT" applies here.

GabuEx
Indeed. I'm really interested to see how this plays out.
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jands42107

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#11 jands42107
Member since 2010 • 168 Posts

Looks awesome! I only have two issues:

1- I wonder how targeting works.

2- What was that ray of light that came out of her boob?

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BrunoBRS

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#12 BrunoBRS
Member since 2005 • 74156 Posts
1-wait, was that a samus fetus right on the beginning? WHAT THE F*banned* 2- i hope any skepticism on the control scheme is gone now. 3- HOLY CRAP THIS IS AWESOME *mind blows*
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BrunoBRS

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#13 BrunoBRS
Member since 2005 • 74156 Posts

Looks awesome! I only have two issues:

1- I wonder how targeting works.

2- What was that ray of light that came out of her boob?

jands42107
1- auto targets in third person, something similar to the prime games in first person. but you can't walk in FP 2- IT'S MORPHING TIME!!!!
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painguy1

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#14 painguy1
Member since 2007 • 8686 Posts

Im actually glad to see they added some free roaming parts to it aswell.

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wiifan001

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#15 wiifan001
Member since 2007 • 18660 Posts

2- What was that ray of light that came out of her boob?

jands42107

*utterly repeats "I will not make a bad joke here."*

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PlasmaBeam44

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#16 PlasmaBeam44
Member since 2007 • 9052 Posts

I was skeptical about the game but after watching that I'm really excited.

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BrunoBRS

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#17 BrunoBRS
Member since 2005 • 74156 Posts
Better version hereHaziqonfire
stupid site won't let me watch it... it opens and right after it closes >_>
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Gohansephiroth

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#18 Gohansephiroth
Member since 2005 • 9871 Posts

Its looking better than ever, and the gameplay looks very fluid and fast but also pretty diverse. I'm getting more excited for this game by the minute

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awssk8er716

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#19 awssk8er716
Member since 2005 • 8485 Posts

I'm sold.

Day one purchase.

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Madmangamer364

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#20 Madmangamer364
Member since 2006 • 3716 Posts

[QUOTE="Haziqonfire"]Better version hereBrunoBRS
stupid site won't let me watch it... it opens and right after it closes >_>

Same here. Thankfully, that's not the only place to find it.

In any case, what took you so long, Nintendo? You had a gameplay trailer this awesome-looking, and you hold it back? Sheesh... :P

You can definitely see the influence Team Ninja has had on this game; the action is pretty fast-paced and Samus' moves are slicker than ever. It also looks like the game hasn't also forgotten about the wonderful things the Prime series has done, and even manage to include a few gameplay and atmoshperic elements that Prime made famous. It's good to know that Nintendo has put some effort into trying to get the most out of Samus' previous 3D outings, while still taking a more old-school approach.

I didn't expect the third person to first person transition to take place by twisting the Wii Remote (even though I have Super Paper Mario, which does something similar, lol), but I guess it works. My only concern is that it does seem like you can't move in first person view because of the nunchuk not being used, but hopefully, the areas where the transition is required isn't too hectic.

Now that I've seen gameplay footage, I have reason to be hyped. :)

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JohnnyDanger87

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#21 JohnnyDanger87
Member since 2009 • 315 Posts

I'm loving how fast paced all the action is in that video. Can't wait till June.

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nintendoboy16

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#22 nintendoboy16
Member since 2007 • 42230 Posts
*in Mr. Burns voice* Excellent!
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wes008

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#23 wes008
Member since 2009 • 802 Posts

I was sold the day it was announced, but now I am soooooooo much more excited! Gameplay looks very fluid. I just hope Nintendo doesn't screw up and make it too easy err I mean "accessible" :D

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JordanElek

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#24 JordanElek
Member since 2002 • 18564 Posts
Holy crap. A trailer hasn't made me that excited since... maybe Twilight Princess, but even that wasn't as awesome as this one. There's so much to love there. Can't wait. :)
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wiifan001

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#25 wiifan001
Member since 2007 • 18660 Posts

I was sold the day it was announced, but now I am soooooooo much more excited! Gameplay looks very fluid. I just hope Nintendo doesn't screw up and make it too easy err I mean "accessible" :D

wes008
Team Ninja is the devloper, not Nintendo. With Nintendo watching over, it's not something to worry about.
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Darth-Samus

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#26 Darth-Samus
Member since 2006 • 3995 Posts

A!$&(*&(*&^#*&#&*&^*&(*&#&^!*&(&)@(*@)(* !

Ooooooooooooooooommmmmmmmmmmmffffffffffffgggggggggggggggggggg!

I was laughing hysterically and uncontrollably at how awesome it was HOLY CRAP! I got chills at least forty seven times watching that! Haziq you are the M F'nman for posting that! No other game even has a right to exist now that Other M is on its way. Case closed. End of story. The end.

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LegatoSkyheart

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#27 LegatoSkyheart
Member since 2009 • 29733 Posts

as I've said before...

Awesome.

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kenakuma

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#28 kenakuma
Member since 2007 • 3462 Posts

I cant watch the video where I am right now.

Is it 2-d gameplay like I heard before?

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nini200

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#29 nini200
Member since 2005 • 11484 Posts

Holy Good Guacamole!!!! I still have no idea how they got all that to work with basically4 buttons. This will be a day one buy for me. I GuarON"T"!!! HAAA!!!

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Pikminmaniac

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#30 Pikminmaniac
Member since 2006 • 11514 Posts

[QUOTE="wes008"]

I was sold the day it was announced, but now I am soooooooo much more excited! Gameplay looks very fluid. I just hope Nintendo doesn't screw up and make it too easy err I mean "accessible" :D

wiifan001

Team Ninja is the devloper, not Nintendo. With Nintendo watching over, it's not something to worry about.

Well actually Team Ninja and nintendo are developing it. It's the same people that brought you Super Metroid, Metroid Zero Mission, and Metroid Fusion from the nintendo side. They were inexperienced with 3D so they got Team Ninja to help them

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MangaPicture

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#31 MangaPicture
Member since 2006 • 764 Posts

[QUOTE="wes008"]

I was sold the day it was announced, but now I am soooooooo much more excited! Gameplay looks very fluid. I just hope Nintendo doesn't screw up and make it too easy err I mean "accessible" :D

wiifan001

Team Ninja is the devloper, not Nintendo. With Nintendo watching over, it's not something to worry about.

Nintendos Super Metroid/Metroid Fusion team is in charge of this and Team Ninja is helping out...

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TheColbert

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#32 TheColbert
Member since 2008 • 3846 Posts
I don't know yet how I feel about it. The cutscenes look really nice and it will be cool to get some info about Samus but not sure if I will like the gameplay yet. I loved Prime and I really enjoyed the feel of a 2D Super Metroid but we will see.
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chris3116

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#33 chris3116
Member since 2003 • 12174 Posts

Looks insane. Definitely on my radar.

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Sepewrath

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#34 Sepewrath
Member since 2005 • 30712 Posts

My only concern is that it does seem like you can't move in first person view because of the nunchuk not being used, but hopefully, the areas where the transition is required isn't too hectic.

Now that I've seen gameplay footage, I have reason to be hyped. :)

Madmangamer364
Its like a risk/reward system, you get the added accuracy of the pointer and access to the missiles in exchange for being stuck in place. Its a solid mechanic for a 2D game, especially since the transition between first and third person seems very smooth. And yeah I saw this early and I was amazed at the speed of the game, Samus also seems to have a couple of her Smash Brothers moves when it comes to melee. Of course the return of the screwattack is awesome sauce lol.
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osan0

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#35 osan0
Member since 2004 • 18264 Posts
I don't know yet how I feel about it. The cutscenes look really nice and it will be cool to get some info about Samus but not sure if I will like the gameplay yet. I loved Prime and I really enjoyed the feel of a 2D Super Metroid but we will see. TheColbert
im exactly the opposite about my concerns. im worried that the game will be story driven and the samus story will be complete drivel. but i think the game itself looks fun :)
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ActicEdge

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#36 ActicEdge
Member since 2008 • 24492 Posts

Auto aim is destroying my hype completely.

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KBFloYd

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#37 KBFloYd
Member since 2009 • 22714 Posts

looks awesomesauce.

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psychobrew

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#38 psychobrew
Member since 2008 • 8888 Posts

Auto aim is destroying my hype completely.

ActicEdge
Exactly, The game at first glance looks excellent, but when you pay attention, you see the auto aim in full glory and it just turns it in to a pointless button masher. Push 1 to win. That was easy.
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JordanElek

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#39 JordanElek
Member since 2002 • 18564 Posts

[QUOTE="ActicEdge"]

Auto aim is destroying my hype completely.

psychobrew

Exactly, The game at first glance looks excellent, but when you pay attention, you see the auto aim in full glory and it just turns it in to a pointless button masher. Push 1 to win. That was easy.

It's mimicking the way Super Metroid works, but in 3D. You have to at least be facing and lined up with the enemy. It doesn't take much skill, but neither did killing enemies in Super Metroid.... I'm really looking forward to the simplicity. There's no need for anything complicated here.

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Sepewrath

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#40 Sepewrath
Member since 2005 • 30712 Posts
Yeah people need to stop acting like auto aim is something new. that is how all games were played back in the day and auto aim is just aim assist these days.
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BrunoBRS

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#41 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="Madmangamer364"]

My only concern is that it does seem like you can't move in first person view because of the nunchuk not being used, but hopefully, the areas where the transition is required isn't too hectic.

Now that I've seen gameplay footage, I have reason to be hyped. :)

Sepewrath
Its like a risk/reward system, you get the added accuracy of the pointer and access to the missiles in exchange for being stuck in place. Its a solid mechanic for a 2D game, especially since the transition between first and third person seems very smooth. And yeah I saw this early and I was amazed at the speed of the game, Samus also seems to have a couple of her Smash Brothers moves when it comes to melee. Of course the return of the screwattack is awesome sauce lol.

now that you mention smash bros... did you notice how many moves that were created in the series moved out to the main games? mario's "spin thing" was in sunshine and is basically the move from galaxy. the melee moves from samus. and let's not even start talking about the falcon punch.
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ActicEdge

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#42 ActicEdge
Member since 2008 • 24492 Posts

Yeah people need to stop acting like auto aim is something new. that is how all games were played back in the day and auto aim is just aim assist these days. Sepewrath

When I played Fusion and Zero Mission there was no auto aim. Please tell me anyone who thinks I am going to accept that reasoning has better points than that. I did not auto aim in those games. It was not particularly difficult but it required some effort. This is just auto aim.

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psychobrew

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#43 psychobrew
Member since 2008 • 8888 Posts
[QUOTE="JordanElek"]

[QUOTE="psychobrew"][QUOTE="ActicEdge"]

Auto aim is destroying my hype completely.

Exactly, The game at first glance looks excellent, but when you pay attention, you see the auto aim in full glory and it just turns it in to a pointless button masher. Push 1 to win. That was easy.

It's mimicking the way Super Metroid works, but in 3D. You have to at least be facing and lined up with the enemy. It doesn't take much skill, but neither did killing enemies in Super Metroid.... I'm really looking forward to the simplicity. There's no need for anything complicated here.

I would have rather it been like Contra where you had to jump and shoot or kneel and shoot to get certain enemies. If you actually have to kind of aim up (i.e. hit up and forward at the same time), I'd be more ok with that. I still think Primes control scheme would have rocked in this game.
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intro94

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#44 intro94
Member since 2006 • 2623 Posts

[QUOTE="psychobrew"][QUOTE="ActicEdge"]

Auto aim is destroying my hype completely.

JordanElek

Exactly, The game at first glance looks excellent, but when you pay attention, you see the auto aim in full glory and it just turns it in to a pointless button masher. Push 1 to win. That was easy.

It's mimicking the way Super Metroid works, but in 3D. You have to at least be facing and lined up with the enemy. It doesn't take much skill, but neither did killing enemies in Super Metroid.... I'm really looking forward to the simplicity. There's no need for anything complicated here.

cough the skill is shifted to dodging more than aiming. If you beat fusion you know you are much more agile while fighting than prime, which has full aiming , in a fast paced action game where you gotta move every second, having to aim manually(against every little vermin) turns cumbersome.Thats why prime mostly had minimal skill involved in dodging attacks(save for spare jumps), because the player is focused in charging and aiming. Same goes for GOW 3, since you aim manually thats where the skill lies mostly, it requires just so shift cover here and then for defensive maneuvers.
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Sepewrath

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#45 Sepewrath
Member since 2005 • 30712 Posts

[QUOTE="Sepewrath"]Yeah people need to stop acting like auto aim is something new. that is how all games were played back in the day and auto aim is just aim assist these days. ActicEdge

When I played Fusion and Zero Mission there was no auto aim. Please tell me anyone who thinks I am going to accept that reasoning has better points than that. I did not auto aim in those games. It was not particularly difficult but it required some effort. This is just auto aim.

That's called aim assist, the same thing this game has. You don't just stand there and start mashing 1 and everything dies. If you ever played Shadow Complex you would get an idea of how this will work, you have to put your character in the proper positioning to shoot and then you use the first person mechanic for full control. Since the game is in 3D and the enemies are in different planes, while you move in 2D, just like in Shadow Complex, that type of aim assist is necessary.
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intro94

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#46 intro94
Member since 2006 • 2623 Posts

[QUOTE="Sepewrath"]Yeah people need to stop acting like auto aim is something new. that is how all games were played back in the day and auto aim is just aim assist these days. ActicEdge

When I played Fusion and Zero Mission there was no auto aim. Please tell me anyone who thinks I am going to accept that reasoning has better points than that. I did not auto aim in those games. It was not particularly difficult but it required some effort. This is just auto aim.

no,because you couldnt be surrounded in fusion in different degrees. So basically there was auto aim as the monsters were aligned in front of you. If you had an enemy above you might have to jump to hit it and thats it, and thats pretty much the same as here. the auto aim is not gonna let you hit an enemy high above you or behind you. This auto aim requires you to shift to the general area of enemies.
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intro94

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#47 intro94
Member since 2006 • 2623 Posts
btw it looks freaking EPIC .
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ShuichiChamp24

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#48 ShuichiChamp24
Member since 2009 • 5014 Posts

All this trailer does is make me want it more. :(

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BrunoBRS

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#49 BrunoBRS
Member since 2005 • 74156 Posts

All this trailer does is make me want it more. :(

ShuichiChamp24
that's the point of the trailer :P
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kontejner44

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#50 kontejner44
Member since 2006 • 2025 Posts

Is it just me or does the concept apply perfectly into the 3DS?