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The title that came to be known as de Blob first gained attention in 2006 when it was named Internet Game of the Year by Edge Magazine, and earned more respect when it became a finalist in the 2007 Slamdance Guerrilla Gamemaker Competition. Back then, of course, it was called The Blob and it was developed not by an experienced software company, but rather by nine students studying Game Design & Development at Utrecht University's School of the Arts in the Netherlands. When the game made the rounds on the Internet, THQ took notice, swooped in, nabbed the full rights, and handed the concept over to studio Blue Tongue, which has been pounding away on a Wii-ized re-imaging ever since.
In de Blob, you travel to an alien world literally devoid of color. The buildings of this planet have a stale, monochromatic presentation, the result of a new fascist regime known as the Ink Corp. Robbed of their natural hues, the patrons of the territory walk the cities in a zombie-like haze. Little is known about the regime itself, except that it may not practice what it preaches. According to THQ, members of the Ink Corp. sometimes hold secret color parties, where they are known to blanket each other in vivid shades of red, green and blue, the very same paints that have gone missing from the outside world. This general story theme is laid down in a cinematic before the game begins and it is continued in humorous cut-scenes interspersed throughout the adventure.
Read the rest at the link, looks good :)
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