Nintendo 3DS Announced!

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thedude-

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#51 thedude-
Member since 2009 • 2369 Posts
[QUOTE="BrunoBRS"][QUOTE="thedude-"][QUOTE="BrunoBRS"] the problem being that the DS would lose its "can be held either way", unless they added a second analog on the other side... which would be awesome (as long as both analogs are decent)

If they had a dual analog, D-pad, rumble, stylus, and improved touch screen that would be awesome. So ideal for the gamer as long as it does not become too complicated for mainstream audiences.

so many options to design a game only means it gets easier to learn and play :P only question is... wouldn't rumble get in the way of accurate touch controls?

Well I am just pointing out a reason why Nintendo may omit one of these important controls as they did with both Wii and DS. Rumble was on the DS already and it worked great.
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narutoisapirate

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#52 narutoisapirate
Member since 2009 • 1985 Posts

so when will it be realesed?

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BrunoBRS

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#53 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="thedude-"][QUOTE="BrunoBRS"][QUOTE="thedude-"] If they had a dual analog, D-pad, rumble, stylus, and improved touch screen that would be awesome. So ideal for the gamer as long as it does not become too complicated for mainstream audiences.

so many options to design a game only means it gets easier to learn and play :P only question is... wouldn't rumble get in the way of accurate touch controls?

Well I am just pointing out a reason why Nintendo may omit one of these important controls as they did with both Wii and DS. Rumble was on the DS already and it worked great.

i never used the rumble pak on the DS so i wouldn't know. they never even thought of adding an analog for the DS, i don't think they pondered if it would get in the way of the "mainstream audience", to use your term, they simply opted to not have one because they didn't think it was needed. as for the wii, putting the analog on the wiimote would be an awful design choice. that's why the wiimote has a feature that returned all the way back from the N64, and one of my favorites: the "versatility slot". need an analog? plug in the slot. need a different shaped controller? plug in the slot. need a mic? plug in the slot. need a freaking vitality sensor? put it in the slot.
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thedude-

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#54 thedude-
Member since 2009 • 2369 Posts
[QUOTE="BrunoBRS"][QUOTE="thedude-"][QUOTE="BrunoBRS"] so many options to design a game only means it gets easier to learn and play :P only question is... wouldn't rumble get in the way of accurate touch controls?

Well I am just pointing out a reason why Nintendo may omit one of these important controls as they did with both Wii and DS. Rumble was on the DS already and it worked great.

i never used the rumble pak on the DS so i wouldn't know. they never even thought of adding an analog for the DS, i don't think they pondered if it would get in the way of the "mainstream audience", to use your term, they simply opted to not have one because they didn't think it was needed. as for the wii, putting the analog on the wiimote would be an awful design choice. that's why the wiimote has a feature that returned all the way back from the N64, and one of my favorites: the "versatility slot". need an analog? plug in the slot. need a different shaped controller? plug in the slot. need a mic? plug in the slot. need a freaking vitality sensor? put it in the slot.

Most of their choices are for the mainstream as they are the biggest audience. I never wanted an analog stick on the Wiimote but there is some serious placement issues with the buttons.
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BrunoBRS

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#55 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="thedude-"][QUOTE="BrunoBRS"][QUOTE="thedude-"] Well I am just pointing out a reason why Nintendo may omit one of these important controls as they did with both Wii and DS. Rumble was on the DS already and it worked great.

i never used the rumble pak on the DS so i wouldn't know. they never even thought of adding an analog for the DS, i don't think they pondered if it would get in the way of the "mainstream audience", to use your term, they simply opted to not have one because they didn't think it was needed. as for the wii, putting the analog on the wiimote would be an awful design choice. that's why the wiimote has a feature that returned all the way back from the N64, and one of my favorites: the "versatility slot". need an analog? plug in the slot. need a different shaped controller? plug in the slot. need a mic? plug in the slot. need a freaking vitality sensor? put it in the slot.

Most of their choices are for the mainstream as they are the biggest audience. I never wanted an analog stick on the Wiimote but there is some serious placement issues with the buttons.

well they only really started the whole "blue ocean" thing after the DS. and i don't think there are issues with button placement on the wiimote, really. actually, i find the wiimote+nunchuck combination the most comfortable "regular" controller ever, probably because i'm tall and so i have big arms and hands. since the controller's "left and right" parts are separate, i can hold it in a much more comfortable way. usually my arm is hanging on the couch's edge while the other rests on my leg.
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thedude-

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#56 thedude-
Member since 2009 • 2369 Posts
[QUOTE="BrunoBRS"][QUOTE="thedude-"][QUOTE="BrunoBRS"] i never used the rumble pak on the DS so i wouldn't know. they never even thought of adding an analog for the DS, i don't think they pondered if it would get in the way of the "mainstream audience", to use your term, they simply opted to not have one because they didn't think it was needed. as for the wii, putting the analog on the wiimote would be an awful design choice. that's why the wiimote has a feature that returned all the way back from the N64, and one of my favorites: the "versatility slot". need an analog? plug in the slot. need a different shaped controller? plug in the slot. need a mic? plug in the slot. need a freaking vitality sensor? put it in the slot.

Most of their choices are for the mainstream as they are the biggest audience. I never wanted an analog stick on the Wiimote but there is some serious placement issues with the buttons.

well they only really started the whole "blue ocean" thing after the DS. and i don't think there are issues with button placement on the wiimote, really. actually, i find the wiimote+nunchuck combination the most comfortable "regular" controller ever, probably because i'm tall and so i have big arms and hands. since the controller's "left and right" parts are separate, i can hold it in a much more comfortable way. usually my arm is hanging on the couch's edge while the other rests on my leg.

I like the two part control as well but the button placement as well as the D-pad could be a million times better.
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BrunoBRS

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#57 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="thedude-"][QUOTE="BrunoBRS"][QUOTE="thedude-"] Most of their choices are for the mainstream as they are the biggest audience. I never wanted an analog stick on the Wiimote but there is some serious placement issues with the buttons.

well they only really started the whole "blue ocean" thing after the DS. and i don't think there are issues with button placement on the wiimote, really. actually, i find the wiimote+nunchuck combination the most comfortable "regular" controller ever, probably because i'm tall and so i have big arms and hands. since the controller's "left and right" parts are separate, i can hold it in a much more comfortable way. usually my arm is hanging on the couch's edge while the other rests on my leg.

I like the two part control as well but the button placement as well as the D-pad could be a million times better.

i don't really see it as a problem. most times, all you'll be needing is the A and B, and maybe the D-pad for 4 extra buttons. and it also wins in versatility (you can turn it sideways). also, you can't forget motion controls, which make many things (like a second analog for an FPS, for example) not necessary.
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thedude-

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#58 thedude-
Member since 2009 • 2369 Posts
[QUOTE="BrunoBRS"][QUOTE="thedude-"][QUOTE="BrunoBRS"] well they only really started the whole "blue ocean" thing after the DS. and i don't think there are issues with button placement on the wiimote, really. actually, i find the wiimote+nunchuck combination the most comfortable "regular" controller ever, probably because i'm tall and so i have big arms and hands. since the controller's "left and right" parts are separate, i can hold it in a much more comfortable way. usually my arm is hanging on the couch's edge while the other rests on my leg.

I like the two part control as well but the button placement as well as the D-pad could be a million times better.

i don't really see it as a problem. most times, all you'll be needing is the A and B, and maybe the D-pad for 4 extra buttons. and it also wins in versatility (you can turn it sideways). also, you can't forget motion controls, which make many things (like a second analog for an FPS, for example) not necessary.

No need for an anlog on the Wiimote but more buttons near the A button are needed for some games. It has limited developers before.
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real_nimrod

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#59 real_nimrod
Member since 2004 • 852 Posts

i know i may get flamed for this, but i'm really excited to see what the graphics of this are gonna be. The PSP is now something like 5 years old, so potentially, the graphics could be substantially better than that...and i still have to double take every now and then playing Daxter or GOW on the PSP...imagine, superior graphics, with Nintendo's handheld gaming know how, touch screen...AND 3D! Man, nintendo is gonna have to really work hard to F this one up lol

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ThePlothole

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#60 ThePlothole
Member since 2007 • 11515 Posts
No need for an anlog on the Wiimote but more buttons near the A button are needed for some games. It has limited developers before.thedude-

I think the simplest solution would be to make the [-] and [+] buttons larger and move them closer to the A button. Kinda like in this mock-up:

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thedude-

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#61 thedude-
Member since 2009 • 2369 Posts

[QUOTE="thedude-"]No need for an anlog on the Wiimote but more buttons near the A button are needed for some games. It has limited developers before.ThePlothole

I think the simplest solution would be to make the [-] and [+] buttons larger and move them closer to the A button. Kinda like in this mock-up:

Something needs to be done. Who knows, maybe it wont be the shape of a remote next gen. Something that can still be pointing with and has more face buttons. Possibly have another button next to the B trigger to make both left and right hands more symmetrical. The Nunchuk next gen needs to have the same motion abilities as the Wiimote sans the pointer ability.

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tbs76

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#62 tbs76
Member since 2004 • 479 Posts

I have to say that I am officially interested in this new Nintendo product but will be reluctant to buy it unless they come up with some kinda of trade in offer to upgrade from the older DSi model. I am sure the new 3DS system well be rather expensive (my guess $249). I could care less about the 3D stuff but I hope the graphics will be better than the PSP. Guess we will find out a whole lot more come E3 in June.

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mariokart64fan

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#63 mariokart64fan
Member since 2003 • 20828 Posts

Nintendo just announced that they will be reveiling a new DS model at E3 that will incorporate 3 Dimensional images in its gameplay. Looks like there won't be a DS2 announced : /

this is ds2 itll have gamecube like graphics , ,go look in system wars they leaked info

http://whttp://ds.ign.com/articles/107/1079233p1.html

ww.siliconera.com/2010/03/23/nintendo-3ds-announced-will-be-revealed-at-e3/

Azwraith_PL

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darth-pyschosis

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#64 darth-pyschosis
Member since 2006 • 9322 Posts

I have to say that I am officially interested in this new Nintendo product but will be reluctant to buy it unless they come up with some kinda of trade in offer to upgrade from the older DSi model. I am sure the new 3DS system well be rather expensive (my guess $249). I could care less about the 3D stuff but I hope the graphics will be better than the PSP. Guess we will find out a whole lot more come E3 in June.

tbs76

Lol it won't be $249, most @ $199

it'll be somewhere between $149-$199 most likely higher

The screens are said to be relatively cheap, from 2004 even, and the GameCube tech inside will be cheap , also Tegra isn't that expensive

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SakusEnvoy

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#65 SakusEnvoy
Member since 2009 • 4764 Posts

[QUOTE="tbs76"]

I have to say that I am officially interested in this new Nintendo product but will be reluctant to buy it unless they come up with some kinda of trade in offer to upgrade from the older DSi model. I am sure the new 3DS system well be rather expensive (my guess $249). I could care less about the 3D stuff but I hope the graphics will be better than the PSP. Guess we will find out a whole lot more come E3 in June.

darth-pyschosis

Lol it won't be $249, most @ $199

it'll be somewhere between $149-$199 most likely higher

The screens are said to be relatively cheap, from 2004 even, and the GameCube tech inside will be cheap , also Tegra isn't that expensive

Why would Nintendo launch the DSi XL at $189 only to launch the 3DS, which basically makes the XL obsolete, at $149 the next year?

We can't deny the reality that the DS's price scale has only gone up over time. I hope the 3DS is $199, but I fear worse.

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ThePlothole

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#66 ThePlothole
Member since 2007 • 11515 Posts

Why would Nintendo launch the DSi XL at $189 only to launch the 3DS, which basically makes the XL obsolete, at $149 the next year?

We can't deny the reality that the DS's price scale has only gone up over time. I hope the 3DS is $199, but I fear worse.

SakusEnvoy

Nintendo said in their announcement that the 3DS screens would be smaller than 4". So technically it doesn't make the XL entirely obsolete.

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darth-pyschosis

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#67 darth-pyschosis
Member since 2006 • 9322 Posts

[QUOTE="darth-pyschosis"]

[QUOTE="tbs76"]

I have to say that I am officially interested in this new Nintendo product but will be reluctant to buy it unless they come up with some kinda of trade in offer to upgrade from the older DSi model. I am sure the new 3DS system well be rather expensive (my guess $249). I could care less about the 3D stuff but I hope the graphics will be better than the PSP. Guess we will find out a whole lot more come E3 in June.

SakusEnvoy

Lol it won't be $249, most @ $199

it'll be somewhere between $149-$199 most likely higher

The screens are said to be relatively cheap, from 2004 even, and the GameCube tech inside will be cheap , also Tegra isn't that expensive

Why would Nintendo launch the DSi XL at $189 only to launch the 3DS, which basically makes the XL obsolete, at $149 the next year?

We can't deny the reality that the DS's price scale has only gone up over time. I hope the 3DS is $199, but I fear worse.

Nintendo knows what they're doing. They know the $300 iPod Touchs sell bad compared to the $200 iPod Touchs every year, they saw what happened to the PSP go. $199 tops.

Heck, the DSi is $169 which is reasonable, but they had to charge a bit more for XL, and $20 is all they wanted to charge. With all the tech inside the 3DS it probably won't cost more than $150 total to manufacture (the 3D screens are only $10 more than a DS LCD screen) at most, so it all depends on what amount of profit ninty wants to make from each unit

I mean if its GCN tech, then its old and reliable and probably very cheap.

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thedude-

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#68 thedude-
Member since 2009 • 2369 Posts
[QUOTE="SakusEnvoy"]

Why would Nintendo launch the DSi XL at $189 only to launch the 3DS, which basically makes the XL obsolete, at $149 the next year?

We can't deny the reality that the DS's price scale has only gone up over time. I hope the 3DS is $199, but I fear worse.

ThePlothole

Nintendo said in their announcement that the 3DS screens would be smaller than 4". So technically it doesn't make the XL entirely obsolete.

That is ridiculously small for modern standards.
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ThePlothole

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#69 ThePlothole
Member since 2007 • 11515 Posts
That is ridiculously small for modern standards.thedude-

How so? Most recent smart phones have a display size around 3.5-3.8" (ie. under 4"). Okay the PSP screen is 4.3", but it only has one of them. In fact if you calculate the dimensions area of even the original DS/DS Lite's two 3" screens combined, you will find that they actually have slightly more screen area.